Patch Notes

What changed, and when. Entries without a version number are work that landed between releases.

v0.6.3

Four new Arcanist talents

18 October 2026

The Arcanist's talent tree gains four talents, three of them in its fifth row, so every tier holds seven to nine points.

Gameplay

Death

Levelling

Quests

Secondary stats

Classes

Arcanist

Mercenary

Corruptor

Stalwart

Berserker

World

Birchvale Reach

Riverwatch

The Barrowmoor

The Whisperwood

Items and professions

Runemaking

Monster drops

Playing together

Party

Interface

Loot rolls

Map

Graphics and sound

Shadows

Game client

Logging in

Known issues

v0.6.2

Vitality grants 5 health a point

17 October 2026

Each point of Vitality is worth more health again, so every character has a quarter more health.

Gameplay

Health and attributes

v0.6.1

Fireball reaches its target; every school has its own bolt

17 October 2026

Fireball now flies all the way to its target before it bursts, and spell bolts look like their school: a flame, a comet, an ice shard, a rune, a wisp, a glob of venom.

Gameplay

Movement

Classes

Stalwart

Protector

All classes

Arcanist

Berserker

Holy

Marksman

World

The Vampire's Crypt

Collector Tobin

Birchvale

Items and professions

Graphics and sound

Spell bolts

Bug fixes

Known issues

v0.6.0

Sort recipes by type, and scroll the list

15 October 2026

The crafting window can list a trade's recipes by what they make, under the same categories as the auction house, and its list now scrolls instead of stretching the window off the screen.

Gameplay

World

Items and professions

Playing together

Interface

Graphics and sound

Known issues

v0.5.8

Reputation, and the Antler Lodge

14 October 2026

Characters can now earn standing with factions. The first is the Antler Lodge, Birchvale's hunters, and Tanner takes wolf pelts for them as often as you bring them.

Gameplay

Mounts

Classes

All classes

Arcanist

Assassin

Berserker

Corruptor

Elementalist

Mercenary

Spiritbow

World

The Saltmire

Riverwatch

The Barrowmoor

Statistics

Oakenhold

Dungeons

Items and professions

Vendors

Fishing

Mounts

Playing together

Parties

Interface

Action bars

Bug fixes

Known issues

v0.5.7

A bank for what you do not carry

13 October 2026

Every character now has a bank, bigger than the backpack, kept by the bankers in Birchvale and Oakenhold.

Gameplay

Death

Enemy levels

Stats

Classes

Holy

Lifedrainer

World

Bankers

Whisperwood

Items and professions

The bank

Runemaking

Crafting

Vampire Fang Dagger

Playing together

Guilds

Party

Party loot

Mail

Auction house

Chat

Interface

Bank window

Party frames

Known issues

v0.5.6

Day and night, weather, and lights in the towns

12 October 2026

The world now turns from dawn to night and back every hour and forty minutes, each region has its own weather, and the towns and the bandit camp are lit after dark.

Gameplay

The Vampire

Classes

Berserker

World

Birchvale Reach

Interface

Graphics and sound

The Vampire

Game client

Bug fixes

Known issues

v0.5.4

Gathering nodes all over Birchvale Reach

11 October 2026

Copper veins, Bitterroot patches and pine trees are spread over the whole of Birchvale Reach rather than kept to three fields beside the town, and many more of them stand at once.

Gameplay

Classes

Berserker

Assassin

World

Birchvale Reach

Quests

Levers

Items and professions

Gathering

Interface

Quest marks

Graphics and sound

Bug fixes

v0.5.3

Editor changes

11 October 2026

Improved low level gameplay.

World

v0.5.2

Fewer mismatched ground tiles

10 October 2026

Where three kinds of ground met, one tile used to be drawn with an edge that did not match its neighbours. Most of those are gone.

Graphics and sound

Known issues

v0.5.1

A smaller Birchvale Reach, one Crypt, and a worm cave

10 October 2026

Birchvale Reach is smaller, the Vampire's Crypt is one dungeon with one door, and Guard Merrin wants the worms under the Windgap dealt with.

World

Birchvale Reach

The Windgap

Vampire's Crypt

The Burrows

Waypoint stones

Interface

Graphics and sound

Bug fixes

Known issues

v0.5.0

Twelve spells and crowd control for every specialisation

9 October 2026

Every specialisation can now hold enemies, with a stun, an incapacitate, a root or a slow, and has twelve spells on its action bar by level 10. The Corruptor and Spiritbow are reworked.

Gameplay

Crowd control

Bosses that cannot be harmed

Dungeons

Classes

Berserker

Stalwart

Marksman

Spiritbow

Elementalist

Arcanist

Holy

Protector

Mercenary

Assassin

Corruptor

Lifedrainer

World

The Whisperwood

The Saltmire

The Hollow Deep

Birchvale

Windpeak Pass

Vampire's Crypt

Items and professions

Crafting

Proficiency

Shops

Loot

Playing together

Parties

Chat

Interface

Spiritbow

Corruptor

Item tooltips

Backpack

Character creation

Graphics and sound

Protector

Game client

Bug fixes

Crowd control

Berserker

Stalwart

Marksman

Spiritbow

Elementalist

Holy

Protector

Mercenary

Corruptor

Lifedrainer

Auction house

Known issues

v0.4.7

The wiki gives each specialisation a page, with talents beside spells

29 September 2026

A class on the wiki has a tab for each specialisation. Each one shows what the specialisation is, then its talent tree and its spells side by side.

Interface

Wiki

v0.4.6

Profession trainers teach every trade and its recipes

29 September 2026

Ten trainers stand on Birchvale's square, one for each trade. A trade is taken up at its trainer, and a crafting trade's recipes are learned there as your skill reaches them.

Gameplay

Classes

Blademaster

Corruptor

Holy

Lifedrainer

Mercenary

World

Birchvale

Items and professions

Interface

Game client

Bug fixes

Known issues

v0.4.5

Every window redrawn to match the character sheet

28 September 2026

The party, friends, trades, crafting, quest, shop, auction, trade, loot and enchant windows wear the character sheet's gilt frame and colours, and a stray right-click no longer rolls an enchant, kicks a party member or abandons a quest.

Items and professions

Professions

Interface

Quest log

Talking to NPCs

Trades and crafting

Shop

Auction house

Trade window

Enchanting

Character select

Interrupts

Cursor

Trades window

Item tooltips

Graphics and sound

Bug fixes

Known issues

v0.4.4

Item tooltips are easier to read and sit above the chat

27 September 2026

Item tooltips open over the chat and every window, in larger text, with what the item is worth in gold. Hold Alt to see what each rolled stat could have been.

Interface

Item tooltips

Bug fixes

v0.4.3

Every piece of gear rolls its own stats when it drops

26 September 2026

Gear rolls its secondary stats and its main stat each time it drops, so two copies of one piece can differ. How many secondaries a piece rolls depends on its rarity.

Items and professions

v0.4.2

Tooltips stay in front of your windows

26 September 2026

Tooltips no longer open behind your bag, character sheet or other windows late in a long session, and windows no longer cover the quest dialog or the full map.

Gameplay

Interrupts

Magic defence

Block

Armour

Health and attributes

Classes

All classes

Stalwart

Protector

Wizard

Warlock

Items and professions

Interface

Quests

Character sheet

Game client

Bug fixes

Known issues

v0.4.1

The Marksman takes aim

24 September 2026

The Marksman is rebuilt around Aimed Shot, with a new talent tree. Casts can no longer be started or held on the move, and channels are walked at half speed.

Gameplay

Casting

Classes

Marksman

Holy

Interface

Tooltips

Bug fixes

Known issues

v0.4.0

Your own damage numbers, and a meter for the group

22 September 2026

The screen shows what you are doing rather than what everyone in sight is doing, and a meter in the corner keeps the party's totals.

Interface

Damage numbers

Damage meter

v0.3.1

The Windgap

15 September 2026

A guard post at the pass through the southern mountains, with five quests and the first road out of Birchvale worth walking.

World

The Windgap

Birchvale

v0.3.0

Movement that keeps up with your keyboard

13 September 2026

Your character now moves the moment you press a key, however far away the server is. Older clients cannot connect to this server and will be offered the update at the login screen.

Gameplay

Movement

Game client

v0.2.2

Party frames that show health, and buffs that explain themselves

13 September 2026

Party frames are now health bars in each member's class colour. Every buff says what it is and what it is doing, and the game asks before it downloads an update.

Classes

Arcanist

Interface

Party frames

Class colours

Buffs

Chat

Game client

Login and updates

Bug fixes

v0.2.1

Monsters no longer box you in

12 September 2026

You can walk through monsters now, so a pack closing in around you is no longer a trap.

Gameplay

Movement

Enemies

Classes

Archer

Bug fixes

v0.2.0

The Beastmaster puts down the leash

12 September 2026

The archer's second specialisation is no longer a pet class. Spiritbow takes its place: a bow that shoots borrowed spirit, paid for with ordinary arrows.

Classes

Spiritbow

World

The river valley

The temple gate

Levers

Gates

Bug fixes

v0.1.1

Two more action bar slots, and keys you can change

8 September 2026

The action bar has a sixth column, and every key the game listens for can now be rebound.

Interface

Action bar

Keybinds

Display

Graphics and sound

Held weapons

v0.1.0

First public release

4 September 2026

Oknoda leaves the "run it from a terminal" era. There is an installer now, it updates itself, and the world it connects to is the one everybody else is standing in.

Gameplay

Combat

Classes

All classes

World

Playing together

Interface

Map

Game client

Bug fixes

development

Enemy abilities and the party panel

2 September 2026

Enemies fight with abilities of their own, and a party panel puts promoting, kicking and leaving on one key.

Gameplay

Enemies

Casting

Playing together

Party

development

Combat pass

30 August 2026

Aggro, group pulls and dodge are reworked, an enemy that gives up a chase resets properly, and doors lead to the world beneath the surface.

Gameplay

Combat

Enemies

World

development

A world drawn by hand

28 June 2026

The world is laid out by hand, area by area, and grows to 72 areas — with NPCs to talk to and the first quests.

World