Archer

Bow

Agility and a bow, fighting at the range others have to close. One spec sharpens the shot itself; the other borrows from the ancestors and looses arrows that strike as magic rather than muscle.

How it plays

A Marksman plants their feet and makes one arrow count. Aimed Shot is the spender everything else serves: Mastery sharpens every one, a Marked Shot fires it instantly and skips its cooldown, and Called Shot guarantees the crit. Quick Shot is the cheap arrow between them, and the talent tree turns it into more Aimed Shots. Casts root you, so Concussive Arrow stuns the pack that reaches you and Disengage leaps clear of it, and Deadeye pays two minutes of waiting back in one burst.

Main stat
Agility
Resource
Focus (max 100)
Mastery
Precision
Every Aimed Shot deals bonus damage, and each basic attack that lands has a chance to trigger Marked Shot — your next Aimed Shot fires instantly, whatever its cooldown.
Attunement
Steady Hands — potency
Attunement increases the damage of every ability that costs Focus.
Auto-attack
auto_arrow · ranged
Weapons
bow
Threat
×1
Per level
STR +1, AGI +7, INT +1, VIT +5

Level by level

Talents

Marksman
Archer •
Points 19of 19 left
IIIIIIIVV
Hover a talent for its ranks

Spells and passives

Aimed Shot
35 Focus10s cd2s cast15 tiles
Lv 1
ProjectilePhys DmgDamage ×2.40
A slow, fully drawn shot for 240% weapon damage.
Quick Shot
20 FocusInstant15 tiles
Lv 1
ProjectilePhys DmgDamage ×1.00
Loose a fast arrow at the target for 100% weapon damage.
Marked ShotPassive
Always on — no talent point to spend
Lv 1
Every basic attack you land on an enemy has a chance to mark your next Aimed Shot, 10%, plus 0.1% for every point of Mastery. A marked Aimed Shot fires instantly, whatever its cooldown, and spends the mark. You hold one mark at a time.
Concussive Arrow
Free30s cdInstant15 tiles
Lv 2
Debuff
Loose a blunted arrow at the target that stuns every enemy within 3 tiles of where it lands for 2 seconds.
Rapid Fire
Free20s cd2s channel, 0.3s ticks15 tiles
Lv 3
Phys DmgDamage ×0.35
Channel for 2 seconds, loosing four arrows a second at your target for 35% weapon damage per tick. Each arrow restores 2 Focus.
Multishot
15 Focus1s cast15 tiles
Lv 4
ProjectilePhys DmgDamage ×0.80
Draw and loose a spread of arrows, striking your target and up to two enemies beside it for 80% weapon damage each.
Trueshot
FreeInstant
Lv 5
Buff
You and every party member within 30 tiles gain +3% critical strike chance for 30 minutes.
Volley
40 Focus6s cdInstant20 tiles
Lv 6
Ground AoEPhys DmgDamage ×0.40
Rain arrows down on a targeted area for 3 seconds, striking every enemy inside for 40% weapon damage a time.
Disengage
Free20s cdInstant
Lv 7
Buff
Leap backward, gaining a speed burst for 1 second.
Survival Instincts
Free90s cdInstant
Lv 7
Buff
Take 30% less damage from every source for 8 seconds.
Counter Shot
Free20s cdInstant15 tiles
Lv 8
Debuff
Snap an arrow into the target enemy, interrupting the spell it is casting. It cannot cast another interruptible spell for 4 seconds.
Kill Shot
20 Focus10s cdInstant15 tiles
Lv 8
ProjectilePhys DmgDamage ×3.60
A finishing shot for 360% weapon damage, only usable on enemies below 20% health.
Called Shot
Free30s cdInstant
Lv 9
Buff
Call your shot: your next 2 Aimed Shots within 20 seconds are guaranteed critical hits.
Deadeye
Free120s cdInstant
Lv 10
Buff
For 12 seconds every Aimed Shot is a Marked Shot, and your Focus regenerates 50% faster.
Planted StancePassive
Always on — no talent point to spend
Lv 10
While you are casting or channelling, you take 10% less damage.
Steady BreathingPassive
Always on — no talent point to spend
Lv 10
Haste increases how fast your Focus regenerates.

How it plays

An archer who draws on the ancestors rather than on the bowstring. Landed shots build Spirit, and Spirit Cycle spends it to call Wolf, Phoenix, Serpent and Hawk in shuffled order — each one rewriting what Spirit Strike does and adding a stack that sharpens every arrow you loose. The rungs cost 20, then 40, then 80, then 120, and stopping loses the whole ramp. Ancestor's Call strikes for every stack you hold and spends none of them, so the climb pays twice.

Main stat
Agility
Resource
Spirit (max 150)
Mastery
Spirit Flow
Each use of Spirit Cycle adds a stack of Spirit Flow, up to 4. Each stack increases the damage of all your arrow effects.
Attunement
Cycling — cost
Attunement reduces what your abilities cost in Spirit.
Auto-attack
auto_arrow · ranged
Weapons
bow
Threat
×1
Per level
STR +1, AGI +7, INT +1, VIT +5

Level by level

Talents

Spiritbow
Archer •
Points 19of 19 left
IIIIIIIV
0/1or
Hover a talent for its ranks

Spells and passives

Spirit Cycle
20/40/80/120 SpiritInstant
Lv 1
Buff
Call a spirit at random to ride you, and gain a stack of Spirit Flow, up to 4. The stacks are lost if you stop cycling.
Spirit Arrow
20 SpiritInstant15 tiles
Lv 1
ProjectileMagic DmgDamage ×1.50
Loose an arrow of bound spirit at your target for 149.5% weapon damage.
Spirit CyclePassive
Always on — no talent point to spend
Lv 1
One spirit rides you at a time. While it rides it lends you its bonus, and it decides the form Spirit Strike takes. Spirit Cycle calls one at random, in rounds: every spirit rides once, in a random order, before any comes back. Wolf: Your bow shots deal 20% bonus physical damage. Your bow shots, Spirit Arrow and each arrow of Spirit Volley splash 90% of their damage onto the 2 enemies nearest their target, within 3 tiles. Spirit Strike becomes a savage lunge: 131% weapon damage, splashing 2.5 tiles around the target. Phoenix: You attack 15% faster. Spirit Strike becomes a rapid barrage: 6 shots in quick succession, 105% weapon damage each. Serpent: Your bow shots poison the target for 10% of your weapon damage per second for 6 seconds, stacking 6 times. Spirit Strike becomes a venom strike: a poisoned arrow that leaves Serpent's Fang on the target, 40% weapon damage a second for 8 seconds, and spreads your poisons on it to every enemy within 3 tiles. Hawk: You have 10% bonus critical strike chance. Spirit Strike becomes a precision shot: 263% weapon damage, always a critical strike. Each Spirit Cycle also adds a stack of Spirit Flow, up to 4, and each stack raises the damage of all your arrow effects by 0.0276% for every point of Mastery. Stop cycling and the whole ramp is lost 25 seconds after your last Spirit Cycle.
Spirit Strike
30 Spirit6s cdInstant15 tiles
Lv 2
ProjectilePhys DmgDamage ×1.31
Strike with the spirit that rides you.
Wolf — Savage lunge: 131% weapon damage, splashing 2.5 tiles around the target.
Phoenix — Rapid barrage: 6 shots in quick succession, 105% weapon damage each.
Serpent — Venom strike: a poisoned arrow that leaves Serpent's Fang on the target, 40% weapon damage a second for 8 seconds, and spreads your poisons on it to every enemy within 3 tiles.
Hawk — Precision shot: 263% weapon damage, always a critical strike.
Ancestor's Call
Free25s cdInstant20 tiles
Lv 3
Magic Dmg
Call the ancestors down on the target, striking for 125% weapon damage for each Spirit Flow stack you hold.
Spirit Volley
45 Spirit10s cdInstant15 tiles
Lv 4
Spread ×6Magic DmgDamage ×0.65
Loose five spirit arrows in a wide fan, each striking a different enemy for 65% weapon damage.
Windrush
FreeInstant
Lv 5
Buff
You and every party member within 30 tiles attack 7% faster for 30 minutes.
Spirit Ward
Free60s cdInstant
Lv 5
Buff
The ancestors shield you, absorbing damage equal to 20% of your maximum health for 8 seconds.
Root Surge
30 Spirit25s cdInstant20 tiles
Lv 6
Ground AoEMagic DmgDamage ×0.35
Tear spirit roots up through the ground, rooting every enemy standing in them for 3 seconds. Enemies in them take 35% weapon damage every second for 6 seconds and are slowed by 40%.
Ghostwalk
Free20s cdInstant
Lv 7
Buff
Step out of your body for 2 seconds — move at doubled speed.
Spirit Surge
Free30s cdInstant
Lv 8
Buff
Your next 6 bow shots each return 5 additional Spirit.
Hushing Arrow
Free20s cdInstant15 tiles
Lv 8
Debuff
Loose an arrow carrying a spirit of silence into the target enemy, interrupting the spell it is casting. It cannot cast another interruptible spell for 4 seconds.
Essence Tap
Free45s cdInstant
Lv 9
Buff
Draw on your own reserves for 60 Spirit at once.
Commune
Free60s cd1s cast
Lv 10
Buff
For 8 seconds your bow shots carry all four spirits at once, and Spirit Flow does not decay.
Ancestral GuardianPassive
Always on — no talent point to spend
Lv 10
When you fall below 35% health, the ancestors shield you for 20% of your maximum health for 10 seconds. 90 second cooldown.