How it plays
A Marksman plants their feet and makes one arrow count. Aimed Shot is the spender everything else serves: Mastery sharpens every one, a Marked Shot fires it instantly and skips its cooldown, and Called Shot guarantees the crit. Quick Shot is the cheap arrow between them, and the talent tree turns it into more Aimed Shots. Casts root you, so Concussive Arrow stuns the pack that reaches you and Disengage leaps clear of it, and Deadeye pays two minutes of waiting back in one burst.
- Main stat
- Agility
- Resource
- Focus (max 100)
- Mastery
- PrecisionEvery Aimed Shot deals bonus damage, and each basic attack that lands has a chance to trigger Marked Shot — your next Aimed Shot fires instantly, whatever its cooldown.
- Attunement
- Steady Hands — potencyAttunement increases the damage of every ability that costs Focus.
- Auto-attack
auto_arrow· ranged- Weapons
- bow
- Threat
- ×1
- Per level
- STR +1, AGI +7, INT +1, VIT +5
Level by level
Talents
Spells and passives
How it plays
An archer who draws on the ancestors rather than on the bowstring. Landed shots build Spirit, and Spirit Cycle spends it to call Wolf, Phoenix, Serpent and Hawk in shuffled order — each one rewriting what Spirit Strike does and adding a stack that sharpens every arrow you loose. The rungs cost 20, then 40, then 80, then 120, and stopping loses the whole ramp. Ancestor's Call strikes for every stack you hold and spends none of them, so the climb pays twice.
- Main stat
- Agility
- Resource
- Spirit (max 150)
- Mastery
- Spirit FlowEach use of Spirit Cycle adds a stack of Spirit Flow, up to 4. Each stack increases the damage of all your arrow effects.
- Attunement
- Cycling — costAttunement reduces what your abilities cost in Spirit.
- Auto-attack
auto_arrow· ranged- Weapons
- bow
- Threat
- ×1
- Per level
- STR +1, AGI +7, INT +1, VIT +5
Level by level
Talents

0/1orSpells and passives
Wolf — Savage lunge: 131% weapon damage, splashing 2.5 tiles around the target.
Phoenix — Rapid barrage: 6 shots in quick succession, 105% weapon damage each.
Serpent — Venom strike: a poisoned arrow that leaves Serpent's Fang on the target, 40% weapon damage a second for 8 seconds, and spreads your poisons on it to every enemy within 3 tiles.
Hawk — Precision shot: 263% weapon damage, always a critical strike.