Swords
| Icon | Name | Rarity | Type | Hands | Damage | Atk/sec | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|---|---|---|---|
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Wooden Sword Better than nothing. |
Common | Sword | 1H | 8–11 | 0.50 | +1–3 Main (STR/AGI), VIT +1 +3–5 Vers |
17g | 1 | Any |
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Worn Shortsword Dull edge, but still sharp enough. |
Common | Sword | 1H | 9–11 | 0.53 | +1–3 Main (STR/AGI), VIT +4 +8–10 Crit |
30g | 4 | Any |
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Bronze Shortsword | Common | Sword | 1H | 9–13 | 0.53 | +3–5 Main (STR/AGI), VIT +6 +9–11 Haste |
40g | 6 | Any |
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Iron Sword | Uncommon | Sword | 1H | 10–13 | 0.51 | +3–5 Main (STR/AGI), VIT +4 +9–11 Crit |
50g | 4 | Any |
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Jade Blade | Uncommon | Sword | 1H | 12–17 | 0.53 | +7–9 (Intellect 9–11) Main (STR/AGI/INT), VIT +10 +18–22 random secondary |
100g | 11 | Any |
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Sharp Blade Honed to a mirror finish. |
Uncommon | Sword | 1H | 10–14 | 0.56 | +4–6 Main (STR/AGI), VIT +6 +14–16 Haste |
70g | 6 | Any |
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Jade Cutlass | Uncommon | Sword | 1H | 13–19 | 0.53 | +8–10 (Intellect 10–13) Main (STR/AGI/INT), VIT +12 +21–25 Crit |
125g | 13 | Any |
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Golden Rapier Precision over power. |
Uncommon | Sword | 1H | 12–16 | 0.63 | +8–10 Main (AGI), VIT +12 crafted: rolled from its budget at the power its stars give (Professions) |
120g | 13 | Any |
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Shortsword Dull edge, but still sharp enough. |
Uncommon | Sword | 1H | 10–13 | 0.50 | +2–4 (Intellect 3–5) Main, VIT +3 crafted: rolled from its budget at the power its stars give (Professions) |
45g | 3 | Any |
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Iron Broadsword Broad in the blade and plain in the guard. |
Uncommon | Sword | 1H | 12–16 | 0.51 | +5–7 Main (STR/AGI), VIT +9 crafted: rolled from its budget at the power its stars give (Professions) |
90g | 9 | Any |
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Iron Gladius Short, broad and pointed. It was made to be stabbed with. |
Uncommon | Sword | 1H | 12–16 | 0.51 | +6–8 Main (STR/AGI), VIT +10 crafted: rolled from its budget at the power its stars give (Professions) |
90g | 10 | Any |
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Iron Sabre Curved for a rider, and kept by those who walk. |
Uncommon | Sword | 1H | 13–18 | 0.51 | +7–9 Main (STR/AGI), VIT +12 crafted: rolled from its budget at the power its stars give (Professions) |
105g | 12 | Any |
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Golden Gladius | Rare | Sword | 1H | 18–24 | 0.56 | +14–17 Main (STR/AGI), VIT +19 +18–21 Attune +18–21 Vers |
270g | 19 | Any |
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Crystal Sword | Rare | Sword | 1H | 19–26 | 0.59 | +16–19 (Intellect 20–24) Main (STR/AGI/INT), VIT +20 +29–34 Attune +13–15 random secondary |
310g | 22 | Any |
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Blue Gladius | Rare | Sword | 1H | 21–29 | 0.57 | +19–23 Main (STR/AGI), VIT +25 +32–38 random secondary +14–16 random secondary |
350g | 25 | Any |
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Serrated Sabre | Rare | Sword | 1H | 20–28 | 0.63 | +15–18 Main (STR/AGI), VIT +25 +30–36 Haste +20–24 random secondary |
340g | 25 | Any |
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Lizardfolk Slicer | Rare | Sword | 1H | 23–30 | 0.51 | +13–15 Main (STR/AGI), VIT +25 +24–28 random secondary +24–28 random secondary |
310g | 25 | Any |
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Oriental Sabre | Rare | Sword | 1H | 21–28 | 0.59 | +15–18 Main (STR/AGI), VIT +25 +26–30 random secondary +17–20 random secondary |
310g | 25 | Any |
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Cutthroat Sabre Named for the people who favored it. |
Rare | Sword | 1H | 22–29 | 0.54 | +19–22 Main (STR/AGI), VIT +25 +29–34 random secondary +13–15 random secondary |
330g | 25 | Any |
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Jungle Longsword | Rare | Sword | 2H | 33–44 | 0.37 | +35–41 Main (STR), VIT +45 +51–60 Haste +51–60 Attune |
680g | 25 | Any |
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Seawarden Carried across seas that no longer exist. |
Rare | Sword | 1H | 23–31 | 0.51 | +20–23 Main (STR/AGI), VIT +25 +26–30 Haste +26–30 Attune |
380g | 25 | Any |
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Serpent Sword The blade curves like a fang. |
Rare | Sword | 1H | 22–30 | 0.56 | +20–24 Main (STR/AGI), VIT +25 +26–31 random secondary +26–31 random secondary |
390g | 25 | Any |
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Magic Sword Enchanted somewhere between 'useful' and 'ominous'. |
Rare | Sword | 1H | 23–31 | 0.51 | +21–24 (Intellect 26–30) Main (STR/AGI/INT), VIT +23 +29–34 random secondary +19–22 random secondary |
380g | 25 | Any |
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Impaler | Rare | Sword | 1H | 23–31 | 0.53 | +17–20 Main (STR/AGI), VIT +25 +37–43 Haste +16–19 Mastery |
370g | 25 | Any |
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Heartbreaker Not just metaphorically. |
Rare | Sword | 1H | 23–30 | 0.54 | +21–24 Main (STR), VIT +27 +21–25 random secondary +21–25 random secondary |
350g | 25 | Any |
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Ember Blade | Rare | Sword | 1H | 23–31 | 0.53 | +13–15 (Intellect 16–19) Main (STR/AGI/INT), VIT +23 +25–29 random secondary +25–29 random secondary |
330g | 25 | Any |
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Knight's Sword | Rare | Sword | 2H | 32–44 | 0.38 | +35–42 Main (STR), VIT +45 +44–52 random secondary +44–52 random secondary |
630g | 25 | Any |
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Monster Hunter Sword Purpose-built for the things that live down here. |
Rare | Sword | 2H | 34–45 | 0.36 | +36–43 Main (STR), VIT +45 +56–66 Haste +56–66 Crit |
730g | 25 | Any |
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Mithril Longsword Light enough to forget, until it lands. |
Rare | Sword | 1H | 17–23 | 0.53 | +13–15 Main (STR/AGI), VIT +17 crafted: rolled from its budget at the power its stars give (Professions) |
240g | 17 | Any |
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Mithril Shortblade Barely heavier than its scabbard. |
Rare | Sword | 1H | 16–22 | 0.51 | +11–13 Main (STR/AGI), VIT +15 crafted: rolled from its budget at the power its stars give (Professions) |
195g | 15 | Any |
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Redsteel Greatsword | Epic | Sword | 2H | 25–34 | 0.34 | +28–33 Main (STR), VIT +29 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +50–58 random secondary +33–39 random secondary (with 2), +17–19 (with 3) +17–19 random secondary (with 3) |
660g | 16 | Any |
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Battle Sword | Epic | Sword | 2H | 24–33 | 0.35 | +26–30 Main (STR), VIT +27 +43–51 Crit +9–11 Mastery +9–11 Vers |
540g | 12 | Any |
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Cultist Greatsword The inscription doesn't translate to anything good. |
Epic | Sword | 2H | 40–54 | 0.32 | +47–55 Main (STR), VIT +45 (Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1) +69–81 Attune (with 2), +46–54 (with 3) +69–81 random secondary (with 2), +46–54 (with 3) +46–54 random secondary (with 3) |
1140g | 25 | Any |
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Blade of Plague The wound it leaves never truly heals. |
Epic | Sword | 1H | 25–34 | 0.51 | +24–28 (Intellect 30–35) Main (STR/AGI/INT), VIT +23 (Rolls 2–3 secondaries: always Haste and Crit, Haste at 40% with 3; each ±8%, at least ±1) +26–31 Haste (with 2), +21–24 (with 3) +26–31 Crit (with 2), +16–18 (with 3) +16–18 random secondary (with 3) |
520g | 25 | Any |
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Thunderstrike Sword | Epic | Sword | 2H | 35–48 | 0.38 | +30–36 Main (STR), VIT +45 (Rolls 2–3 secondaries: always Mastery, at 50% with 3; each ±8%, at least ±1) +59–70 Mastery +59–70 random secondary (with 2), +30–35 (with 3) +30–35 random secondary (with 3) |
890g | 25 | Any |
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Champion's Blade Forged for those who finish fights. |
Epic | Sword | 1H | 24–33 | 0.54 | +24–28 Main (STR/AGI), VIT +25 (Rolls 2–3 secondaries: always Haste and Crit, Haste at 40% with 3; each ±8%, at least ±1) +34–40 Haste (with 2), +27–32 (with 3) +34–40 Crit (with 2), +20–24 (with 3) +20–24 random secondary (with 3) |
610g | 25 | Any |
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Lion Sword The roar is built into the swing. |
Epic | Sword | 1H | 26–34 | 0.50 | +21–25 Main (STR/AGI), VIT +25 (Rolls 2–3 secondaries: always Haste and Mastery, Haste at 70%; each ±8%, at least ±1) +48–56 Haste +20–24 Mastery (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
580g | 25 | Any |
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Infernal Jian | Epic | Sword | 1H | 25–33 | 0.53 | +21–24 (Intellect 26–30) Main (STR/AGI/INT), VIT +23 (Rolls 2–3 secondaries: always Mastery, at 70%; each ±8%, at least ±1) +47–55 Mastery +20–23 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
570g | 25 | Any |
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Emberfire Sword The blade itself burns. |
Epic | Sword | 1H | 25–33 | 0.53 | +19–22 Main (STR/AGI), VIT +25 (Rolls 2–3 secondaries: always Mastery, at 60%; each ±8%, at least ±1) +38–45 Mastery +25–30 random secondary (with 2), +13–15 (with 3) +13–15 random secondary (with 3) |
530g | 25 | Any |
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Runed Claymore Ancient runes glow faintly along the blade. |
Epic | Sword | 2H | 39–53 | 0.34 | +36–42 Main (STR), VIT +45 (Rolls 2–3 secondaries: always Attune and Vers, Attune at 50% with 3; each ±8%, at least ±1) +66–78 Attune +66–78 Vers (with 2), +33–39 (with 3) +33–39 random secondary (with 3) |
1020g | 25 | Any |
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Silverlightning Sword | Epic | Sword | 1H | 24–33 | 0.54 | +20–23 (Intellect 25–29) Main (STR/AGI/INT), VIT +23 (Rolls 2–3 secondaries: always Haste and Mastery, Haste at 60%; each ±8%, at least ±1) +32–38 Haste +21–25 Mastery (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
490g | 25 | Any |
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Havoc Blade Leaves nothing intact. |
Epic | Sword | 1H | 26–34 | 0.53 | +19–23 Main (STR/AGI), VIT +25 (Rolls 2–3 secondaries: always Haste and Attune, Haste at 40% with 3; each ±8%, at least ±1) +29–34 Haste (with 2), +23–27 (with 3) +29–34 Attune (with 2), +17–20 (with 3) +17–20 random secondary (with 3) |
510g | 25 | Any |
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Starforged Blade Cooled in starlight, not water. |
Epic | Sword | 1H | 25–34 | 0.54 | +23–27 (Intellect 29–34) Main (STR/AGI/INT), VIT +23 (Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1) +29–34 random secondary (with 2), +23–27 (with 3) +29–34 random secondary (with 2), +17–20 (with 3) +17–20 random secondary (with 3) |
540g | 25 | Any |
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Vampire's Bite It hungers. |
Epic | Sword | 1H | 26–34 | 0.53 | +19–23 Main (STR/AGI), VIT +25 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +39–46 random secondary +26–31 random secondary (with 2), +13–15 (with 3) +13–15 random secondary (with 3) |
550g | 25 | Any |
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Demonic Blade The handle grows warm with prolonged use. |
Epic | Sword | 1H | 26–35 | 0.51 | +19–22 (Intellect 24–28) Main (STR/AGI/INT), VIT +23 (Rolls 2–3 secondaries: always Crit and Vers, Crit at 70%; each ±8%, at least ±1) +52–61 Crit +22–26 Vers (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
600g | 25 | Any |
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Obsidian Edge Cut from the same darkness as the deep dungeon. |
Epic | Sword | 1H | 26–36 | 0.50 | +22–26 Main (STR/AGI), VIT +25 (Rolls 2–3 secondaries: always Haste, at 50% with 3; each ±8%, at least ±1) +24–28 Haste +24–28 random secondary (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
480g | 25 | Any |
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Magic Longsword | Legendary | Sword | 2H | 43–57 | 0.34 | +48–56 Main (STR), VIT +45 (Rolls 2–4 secondaries: always Haste and Crit, Haste at 40% with 3 or more; each ±8%, at least ±1) +81–95 Haste (with 2), +64–76 (with 3–4) +81–95 Crit (with 2), +48–57 (with 3), +32–38 (with 4) +48–57 random secondary (with 3), +32–38 (with 4) +32–38 random secondary (with 4) |
1600g | 25 | Any |
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Sword of Saints Blessed by three different churches. They all agree it is very sharp. |
Legendary | Sword | 1H | 27–37 | 0.56 | +25–29 Main (STR/AGI), VIT +25 (Rolls 2–4 secondaries, one at 50% with 3 or more; each ±8%, at least ±1) +46–55 random secondary +46–55 random secondary (with 2), +23–27 (with 3), +15–18 (with 4) +23–27 random secondary (with 3), +15–18 (with 4) +15–18 random secondary (with 4) |
950g | 25 | Any |
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Dragon's Bane Has seen use. |
Legendary | Sword | 1H | 28–37 | 0.54 | +22–26 Main (STR/AGI), VIT +25 (Rolls 2–4 secondaries: always Crit, at 50% with 3 or more; each ±8%, at least ±1) +43–50 Crit +43–50 random secondary (with 2), +21–25 (with 3), +14–17 (with 4) +21–25 random secondary (with 3), +14–17 (with 4) +14–17 random secondary (with 4) |
860g | 25 | Any |
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Claymore of Holy Light Glows brighter as faith grows stronger. |
Legendary | Sword | 2H | 43–59 | 0.34 | +60–71 Main (STR), VIT +45 (Rolls 2–4 secondaries; each ±8%, at least ±1) +64–75 random secondary (with 2), +43–50 (with 3), +32–38 (with 4) +64–75 random secondary (with 2), +43–50 (with 3), +32–38 (with 4) +43–50 random secondary (with 3), +32–38 (with 4) +32–38 random secondary (with 4) |
1410g | 25 | Any |
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Sword of Unending Winter The chill never fully leaves. |
Legendary | Sword | 1H | 28–38 | 0.53 | +31–36 (Intellect 39–45) Main (AGI/INT), VIT +21 (Rolls 2–4 secondaries, one at 40% with 3 or more; each ±8%, at least ±1) +39–45 random secondary (with 2), +31–36 (with 3–4) +39–45 random secondary (with 2), +23–27 (with 3), +15–18 (with 4) +23–27 random secondary (with 3), +15–18 (with 4) +15–18 random secondary (with 4) |
910g | 25 | Any |
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Angelic Blade Fell from somewhere higher. |
Legendary | Sword | 1H | 28–37 | 0.57 | +21–25 (Intellect 26–31) Main (STR/AGI/INT), VIT +23 (Rolls 2–4 secondaries, one at 40% with 3 or more; each ±8%, at least ±1) +38–45 random secondary (with 2), +30–36 (with 3–4) +38–45 random secondary (with 2), +23–27 (with 3), +15–18 (with 4) +23–27 random secondary (with 3), +15–18 (with 4) +15–18 random secondary (with 4) |
790g | 25 | Any |
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Cosmic Brand Branded with the signature of a dead star. |
Legendary | Sword | 1H | 28–39 | 0.54 | +26–31 (Intellect 33–39) Main (STR/INT), VIT +23 (Rolls 2–4 secondaries: always Attune, at 40% with 3 or more; each ±8%, at least ±1) +37–44 Attune (with 2), +30–35 (with 3–4) +37–44 random secondary (with 2), +22–26 (with 3), +15–17 (with 4) +22–26 random secondary (with 3), +15–17 (with 4) +15–17 random secondary (with 4) |
840g | 25 | Any |
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Dragon's Breath Still warm. |
Legendary | Sword | 1H | 29–38 | 0.50 | +24–28 Main (STR/AGI), VIT +25 (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +39–46 random secondary +26–31 random secondary (with 2), +13–15 (with 3), +9–11 (with 4) +13–15 random secondary (with 3), +9–11 (with 4) +9–11 random secondary (with 4) |
750g | 25 | Any |
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Heaven's Demise A crack runs through the sky wherever this has been swung. |
Legendary | Sword | 2H | 42–57 | 0.34 | +61–72 Main (STR), VIT +45 (Rolls 2–4 secondaries: always Haste, at 40% with 3 or more; each ±8%, at least ±1) +84–98 Haste (with 2), +67–78 (with 3–4) +84–98 random secondary (with 2), +50–59 (with 3), +33–39 (with 4) +50–59 random secondary (with 3), +33–39 (with 4) +33–39 random secondary (with 4) |
1790g | 25 | Any |
Axes
| Icon | Name | Rarity | Type | Hands | Damage | Atk/sec | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|---|---|---|---|
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Hand Axe | Common | Axe | 1H | 8–12 | 0.54 | +1–3 Main (STR/AGI), VIT +3 +6–8 Haste |
25g | 3 | Any |
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Goblin Axe | Common | Axe | 1H | 8–13 | 0.49 | +1–3 Main (STR/AGI), VIT +4 +8–10 random secondary |
30g | 4 | Any |
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Hatchet | Common | Axe | 1H | 9–15 | 0.45 | +2–4 Main (STR/AGI), VIT +6 +10–12 Haste |
40g | 6 | Any |
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Lumberaxe | Common | Axe | 2H | 11–17 | 0.33 | +2–4 Main (STR), VIT +2 +5–7 Vers |
30g | 1 | Any |
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Ornamented Axe | Uncommon | Axe | 1H | 10–15 | 0.48 | +3–5 Main (STR/AGI), VIT +5 +10–12 Vers |
60g | 5 | Any |
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Iron Hatchet | Uncommon | Axe | 1H | 10–15 | 0.50 | +3–5 Main (STR/AGI), VIT +6 +12–15 random secondary |
70g | 6 | Any |
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Dwarven Axe | Uncommon | Axe | 2H | 14–22 | 0.32 | +8–10 Main (STR), VIT +7 +18–21 Mastery |
105g | 4 | Any |
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Hollowed Axe | Uncommon | Axe | 1H | 11–16 | 0.49 | +4–6 Main (STR/AGI), VIT +8 +15–18 random secondary |
85g | 8 | Any |
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Copper Axe | Uncommon | Axe | 1H | 11–18 | 0.48 | +6–8 Main (STR/AGI), VIT +9 +15–18 Mastery |
95g | 9 | Any |
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Halberd | Uncommon | Axe | 2H | 18–27 | 0.31 | +10–12 Main (STR), VIT +18 +39–46 Crit |
190g | 10 | Any |
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Iron Greataxe | Uncommon | Axe | 2H | 19–31 | 0.33 | +19–23 Main (STR), VIT +25 +41–48 Mastery |
220g | 14 | Any |
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Copper Hatchet Copper on a pine haft. A first forging, and it bites. |
Uncommon | Axe | 1H | 10–15 | 0.48 | +3–5 Main (STR/AGI), VIT +5 crafted: rolled from its budget at the power its stars give (Professions) |
60g | 5 | Any |
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Iron Cleaver Half axe, half butcher's tool, all of it heavy. |
Uncommon | Axe | 1H | 12–19 | 0.49 | +7–9 Main (STR/AGI), VIT +12 crafted: rolled from its budget at the power its stars give (Professions) |
120g | 12 | Any |
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Bearded Copper Axe The beard of the blade hooks a shield as well as it splits a log. |
Uncommon | Axe | 1H | 10–17 | 0.48 | +4–6 Main (STR/AGI), VIT +7 crafted: rolled from its budget at the power its stars give (Professions) |
70g | 7 | Any |
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Oak-hafted War Axe The haft is the smith's pride. The head is the enemy's problem. |
Uncommon | Axe | 1H | 13–21 | 0.48 | +8–10 Main (STR/AGI), VIT +14 crafted: rolled from its budget at the power its stars give (Professions) |
120g | 14 | Any |
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Darksteel Chopper | Rare | Axe | 1H | 17–26 | 0.45 | +13–16 Main (STR/AGI), VIT +17 +16–19 Mastery +16–19 Attune |
240g | 17 | Any |
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Glorious Axe | Rare | Axe | 1H | 18–28 | 0.50 | +13–15 Main (STR/AGI), VIT +20 +21–24 Attune +21–24 random secondary |
290g | 20 | Any |
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Double Greataxe | Rare | Axe | 2H | 31–48 | 0.31 | +29–34 Main (STR), VIT +41 +47–55 random secondary +47–55 random secondary |
600g | 23 | Any |
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Meat Cleaver | Rare | Axe | 1H | 20–31 | 0.56 | +16–19 Main (STR/AGI), VIT +25 +28–33 random secondary +28–33 random secondary |
380g | 25 | Any |
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Barbarian Axe | Rare | Axe | 1H | 22–34 | 0.45 | +20–23 Main (STR/AGI), VIT +25 +21–24 Mastery +21–24 random secondary |
340g | 25 | Any |
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Nordic Axe | Rare | Axe | 1H | 21–32 | 0.50 | +17–20 Main (STR/AGI), VIT +25 +22–26 random secondary +22–26 random secondary |
320g | 25 | Any |
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Great Chopper | Rare | Axe | 2H | 30–47 | 0.36 | +44–51 Main (STR), VIT +45 +55–65 random secondary +37–43 random secondary |
700g | 25 | Any |
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Jungle Axe | Rare | Axe | 1H | 20–31 | 0.56 | +20–24 Main (STR/AGI), VIT +25 +26–31 Haste +26–31 random secondary |
390g | 25 | Any |
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Vile Axe | Rare | Axe | 1H | 22–33 | 0.47 | +14–16 Main (STR/AGI), VIT +25 +27–31 Haste +27–31 Attune |
340g | 25 | Any |
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Stormaxe | Rare | Axe | 1H | 20–31 | 0.54 | +16–19 Main (STR/AGI), VIT +25 +24–29 Haste +16–19 Vers |
310g | 25 | Any |
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Elven Axe | Rare | Axe | 1H | 21–33 | 0.51 | +19–22 Main (STR/AGI), VIT +25 +26–31 random secondary +26–31 random secondary |
380g | 25 | Any |
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Golden Axe | Rare | Axe | 1H | 20–32 | 0.56 | +16–19 Main (STR/AGI), VIT +25 +26–30 random secondary +17–20 random secondary |
320g | 25 | Any |
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Royal Axe | Rare | Axe | 1H | 22–35 | 0.48 | +17–20 Main (STR/AGI), VIT +25 +26–31 Attune +26–31 Vers |
370g | 25 | Any |
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Heroic Greataxe | Rare | Axe | 2H | 32–50 | 0.33 | +31–36 Main (STR), VIT +45 +55–65 Mastery +37–43 Vers |
610g | 25 | Any |
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Reaper's Greataxe Heavy enough to end arguments permanently. |
Rare | Axe | 2H | 32–50 | 0.33 | +33–39 Main (STR), VIT +45 +49–57 random secondary +49–57 random secondary |
650g | 25 | Any |
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Ornamented Halberd | Rare | Axe | 2H | 30–48 | 0.36 | +37–44 Main (STR), VIT +45 +55–65 Haste +55–65 Mastery |
730g | 25 | Any |
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Moonlight Halberd | Rare | Axe | 2H | 31–48 | 0.36 | +33–39 Main (STR), VIT +45 +56–66 random secondary +24–28 random secondary |
570g | 25 | Any |
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Amethyst Cleaver | Rare | Axe | 1H | 21–32 | 0.54 | +16–19 Main (STR/AGI), VIT +25 +26–30 Attune +26–30 Vers |
350g | 25 | Any |
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Butcher's Greataxe | Rare | Axe | 2H | 33–51 | 0.32 | +36–43 Main (STR), VIT +45 +47–56 Attune +47–56 Vers |
660g | 25 | Any |
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Orkish Greataxe | Rare | Axe | 2H | 33–51 | 0.31 | +31–37 Main (STR), VIT +45 +44–52 random secondary +44–52 random secondary |
600g | 25 | Any |
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Oriental Greataxe | Rare | Axe | 2H | 32–49 | 0.34 | +38–45 Main (STR), VIT +45 +42–49 random secondary +42–49 random secondary |
630g | 25 | Any |
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Royal Dwarven Halberd | Rare | Axe | 2H | 31–49 | 0.34 | +44–52 Main (STR), VIT +45 +56–66 Vers +38–44 random secondary |
710g | 25 | Any |
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Mithril Battleaxe It rings for a long time after it lands. |
Rare | Axe | 1H | 16–25 | 0.48 | +12–14 Main (STR/AGI), VIT +16 crafted: rolled from its budget at the power its stars give (Professions) |
210g | 16 | Any |
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Yew-hafted Reaver A master's axe: nothing on it is there for show. |
Rare | Axe | 1H | 18–27 | 0.48 | +14–17 Main (STR/AGI), VIT +19 crafted: rolled from its budget at the power its stars give (Professions) |
240g | 19 | Any |
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Guardian Axe | Epic | Axe | 1H | 15–23 | 0.51 | +14–16 Main (STR/AGI), VIT +12 (Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1) +14–16 Attune (with 2), +9–11 (with 3) +14–16 random secondary (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
260g | 12 | Any |
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Dwarven Battleaxe | Epic | Axe | 1H | 24–37 | 0.49 | +21–25 Main (STR/AGI), VIT +25 (Rolls 2–3 secondaries: always Haste, at 70%; each ±8%, at least ±1) +51–59 Haste +22–25 random secondary (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
610g | 25 | Any |
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Rabid Double-Axe | Epic | Axe | 1H | 22–35 | 0.56 | +19–22 Main (STR/AGI), VIT +25 (Rolls 2–3 secondaries: always Mastery and Attune, Mastery at 40% with 3; each ±8%, at least ±1) +27–31 Mastery (with 2), +21–25 (with 3) +27–31 Attune (with 2), +16–19 (with 3) +16–19 random secondary (with 3) |
480g | 25 | Any |
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Golden Greataxe | Epic | Axe | 2H | 36–56 | 0.32 | +34–39 Main (STR), VIT +45 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +79–93 random secondary +34–40 random secondary (with 2), +17–20 (with 3) +17–20 random secondary (with 3) |
900g | 25 | Any |
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Solar Greataxe | Epic | Axe | 2H | 36–57 | 0.33 | +45–53 Main (STR), VIT +45 (Rolls 2–3 secondaries: always Vers, at 50% with 3; each ±8%, at least ±1) +59–69 Vers +59–69 random secondary (with 2), +29–34 (with 3) +29–34 random secondary (with 3) |
1020g | 25 | Any |
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Mana-Infused Greataxe | Epic | Axe | 2H | 34–54 | 0.34 | +53–62 Main (STR), VIT +45 (Rolls 2–3 secondaries: always Mastery, at 70%; each ±8%, at least ±1) +89–105 Mastery +38–45 random secondary (with 2), +19–22 (with 3) +19–22 random secondary (with 3) |
1150g | 25 | Any |
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Starfire Greataxe | Epic | Axe | 1H | 25–40 | 0.45 | +18–21 Main (STR), VIT +27 (Rolls 2–3 secondaries: always Haste and Crit, Haste at 70%; each ±8%, at least ±1) +49–58 Haste +21–25 Crit (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
570g | 25 | Any |
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Executioner's Cleaver | Epic | Axe | 1H | 23–37 | 0.53 | +18–21 Main (STR/AGI), VIT +25 (Rolls 2–3 secondaries: always Vers; each ±8%, at least ±1) +31–36 Vers (with 2), +21–24 (with 3) +31–36 random secondary (with 2), +21–24 (with 3) +21–24 random secondary (with 3) |
520g | 25 | Any |
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Demonic Greataxe | Epic | Axe | 2H | 34–52 | 0.36 | +41–48 Main (STR), VIT +45 (Rolls 2–3 secondaries: always Attune and Vers, Attune at 50% with 3; each ±8%, at least ±1) +56–66 Attune +56–66 Vers (with 2), +28–33 (with 3) +28–33 random secondary (with 3) |
960g | 25 | Any |
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Dark Knight Greataxe Forged in cursed steel, never cleaned. |
Epic | Axe | 2H | 38–58 | 0.31 | +38–45 Main (STR), VIT +45 (Rolls 2–3 secondaries: always Attune, at 50% with 3; each ±8%, at least ±1) +70–83 Attune +70–83 random secondary (with 2), +35–41 (with 3) +35–41 random secondary (with 3) |
1080g | 25 | Any |
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Plagueaxe | Legendary | Axe | 1H | 27–43 | 0.45 | +21–25 Main (STR/AGI), VIT +25 (Rolls 2–4 secondaries, one at 40% with 3 or more; each ±8%, at least ±1) +35–42 random secondary (with 2), +28–33 (with 3–4) +35–42 random secondary (with 2), +21–25 (with 3), +14–17 (with 4) +21–25 random secondary (with 3), +14–17 (with 4) +14–17 random secondary (with 4) |
750g | 25 | Any |
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Mythril Axe | Legendary | Axe | 1H | 26–40 | 0.56 | +31–36 Main (STR/AGI), VIT +25 (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +50–59 random secondary +33–39 random secondary (with 2), +17–20 (with 3), +11–13 (with 4) +17–20 random secondary (with 3), +11–13 (with 4) +11–13 random secondary (with 4) |
960g | 25 | Any |
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Fire Greataxe | Legendary | Axe | 2H | 38–59 | 0.36 | +68–80 Main (STR), VIT +45 (Rolls 2–4 secondaries: always Haste and Attune, Haste at 40% with 3 or more; each ±8%, at least ±1) +78–92 Haste (with 2), +63–73 (with 3–4) +78–92 Attune (with 2), +47–55 (with 3), +31–37 (with 4) +47–55 random secondary (with 3), +31–37 (with 4) +31–37 random secondary (with 4) |
1790g | 25 | Any |
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Greataxe of Death The name is not a suggestion. |
Legendary | Axe | 2H | 42–65 | 0.31 | +56–66 Main (STR), VIT +45 (Rolls 2–4 secondaries: always Mastery, at 40% with 3 or more; each ±8%, at least ±1) +59–70 Mastery (with 2), +47–56 (with 3–4) +59–70 random secondary (with 2), +36–42 (with 3), +24–28 (with 4) +36–42 random secondary (with 3), +24–28 (with 4) +24–28 random secondary (with 4) |
1400g | 25 | Any |
Maces & Hammers
| Icon | Name | Rarity | Type | Hands | Damage | Atk/sec | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|---|---|---|---|
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Bone Club Crude but personal. |
Common | Mace | 1H | 8–13 | 0.43 | +1–2 (Intellect 1–3) Main (STR/INT), VIT +1 +3–5 Vers |
16g | 1 | Any |
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Wooden Club | Common | Mace | 1H | 9–14 | 0.49 | +3–5 (Intellect 4–6) Main (STR/INT), VIT +6 +9–11 Mastery |
40g | 6 | Any |
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Spiked Club | Uncommon | Mace | 1H | 10–14 | 0.51 | +2–4 (Intellect 3–5) Main (STR/INT), VIT +4 +9–11 random secondary |
45g | 4 | Any |
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Iron Baton | Uncommon | Mace | 1H | 10–16 | 0.45 | +3–5 (Intellect 4–6) Main (STR/INT), VIT +5 +12–14 Haste |
60g | 5 | Any |
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Orcish Hammer Sized for bigger hands. |
Uncommon | Mace | 1H | 11–16 | 0.43 | +3–5 Main (STR), VIT +6 +13–15 Crit |
65g | 6 | Any |
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Simple Hammer | Uncommon | Mace | 1H | 12–17 | 0.44 | +4–6 (Intellect 5–8) Main (STR/INT), VIT +8 +16–19 random secondary |
80g | 8 | Any |
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Spiked Iron Baton | Uncommon | Mace | 1H | 11–17 | 0.50 | +6–8 (Intellect 8–10) Main (STR/INT), VIT +8 +14–17 Crit |
90g | 9 | Any |
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Reinforced Baton | Uncommon | Mace | 1H | 11–17 | 0.51 | +6–8 (Intellect 8–10) Main (STR/INT), VIT +8 +16–18 random secondary |
95g | 9 | Any |
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Reinforced Hammer | Uncommon | Mace | 2H | 20–29 | 0.34 | +20–24 (Intellect 25–30) Main (STR/INT), VIT +22 +43–50 Crit |
260g | 14 | Any |
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Bronze Cudgel | Uncommon | Mace | 1H | 14–20 | 0.48 | +8–10 (Intellect 10–13) Main (STR/INT), VIT +13 +22–26 random secondary |
135g | 14 | Any |
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Bronze Club | Uncommon | Mace | 1H | 14–20 | 0.50 | +10–12 (Intellect 13–15) Main (STR/INT), VIT +14 +22–25 Crit |
145g | 15 | Any |
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Iron Warhammer Most of the iron is in the head, which is the point. |
Uncommon | Mace | 1H | 13–18 | 0.48 | +7–9 (Intellect 9–11) Main (STR/INT), VIT +10 crafted: rolled from its budget at the power its stars give (Professions) |
110g | 11 | Any |
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Copper Cudgel A pine club with a copper cap, which is all a club needs. |
Uncommon | Mace | 1H | 11–15 | 0.50 | +4–6 (Intellect 5–8) Main (STR/INT), VIT +7 crafted: rolled from its budget at the power its stars give (Professions) |
75g | 7 | Any |
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Copper Mallet A lump of copper on a stick. Every smith makes one first. |
Uncommon | Mace | 1H | 10–14 | 0.49 | +3–5 (Intellect 4–6) Main (STR/INT), VIT +4 crafted: rolled from its budget at the power its stars give (Professions) |
50g | 4 | Any |
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Flanged Iron Mace Each flange is a reason a helmet stops helping. |
Uncommon | Mace | 1H | 13–18 | 0.49 | +7–9 (Intellect 9–11) Main (STR/INT), VIT +11 crafted: rolled from its budget at the power its stars give (Professions) |
105g | 12 | Any |
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War Hammer | Rare | Mace | 2H | 18–27 | 0.32 | +13–15 Main (STR), VIT +13 +19–22 Mastery +19–22 random secondary |
240g | 7 | Any |
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Heavy Morningstar | Rare | Mace | 2H | 26–37 | 0.34 | +22–26 Main (STR), VIT +32 +39–46 random (Haste/Crit) +39–46 random (Crit/Mastery) |
470g | 18 | Any |
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Vine-Infested Club Nature reclaimed it long ago. |
Rare | Mace | 1H | 20–29 | 0.47 | +15–18 (Intellect 19–23) Main (STR/INT), VIT +20 +20–24 random secondary +20–24 random secondary |
290g | 21 | Any |
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Jade Club | Rare | Mace | 1H | 21–31 | 0.51 | +15–18 (Intellect 19–23) Main (STR/INT), VIT +23 +24–29 Vers +24–29 random secondary |
330g | 24 | Any |
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Bludgeon | Rare | Mace | 1H | 23–34 | 0.43 | +19–23 (Intellect 24–29) Main (STR/INT), VIT +23 +27–31 Attune +18–21 random secondary |
340g | 25 | Any |
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Iron Hammer | Rare | Mace | 1H | 23–34 | 0.43 | +16–18 (Intellect 20–23) Main (STR/INT), VIT +23 +27–32 random secondary +27–32 random secondary |
370g | 25 | Any |
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Flail | Rare | Mace | 1H | 23–33 | 0.45 | +21–25 (Intellect 26–31) Main (STR/INT), VIT +23 +26–30 random secondary +17–20 random secondary |
350g | 25 | Any |
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Heavy Bludgeon | Rare | Mace | 2H | 35–50 | 0.29 | +38–45 Main (STR), VIT +45 +65–77 Attune +43–51 Vers |
730g | 25 | Any |
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War Mace | Rare | Mace | 1H | 24–35 | 0.44 | +14–16 (Intellect 18–20) Main (STR/INT), VIT +23 +22–26 Attune +22–26 random secondary |
310g | 25 | Any |
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Heavy Hammer | Rare | Mace | 2H | 35–50 | 0.32 | +27–32 Main (STR), VIT +45 +45–53 Haste +45–53 Crit |
570g | 25 | Any |
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Spiked Mace | Rare | Mace | 1H | 23–34 | 0.48 | +16–19 (Intellect 20–24) Main (STR/INT), VIT +23 +26–30 random secondary +17–20 random secondary |
310g | 25 | Any |
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Oriental Mace | Rare | Mace | 1H | 24–35 | 0.43 | +20–23 (Intellect 25–29) Main (STR/INT), VIT +23 +21–25 Vers +21–25 random secondary |
340g | 25 | Any |
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Lizardfolk Mace Still has scales caught in the head. |
Rare | Mace | 1H | 23–33 | 0.49 | +18–21 (Intellect 23–26) Main (STR/INT), VIT +23 +38–45 Haste +16–19 Mastery |
380g | 25 | Any |
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Jade Hammer | Rare | Mace | 1H | 24–34 | 0.43 | +19–22 (Intellect 24–28) Main (STR/INT), VIT +23 +28–32 Haste +28–32 Vers |
390g | 25 | Any |
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Golden Mace Heavier than it looks, which is saying something. |
Rare | Mace | 1H | 24–35 | 0.44 | +15–17 (Intellect 19–21) Main (STR/INT), VIT +23 +32–38 Crit +14–16 random secondary |
320g | 25 | Any |
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Amber Hammer | Rare | Mace | 1H | 24–34 | 0.45 | +20–23 (Intellect 25–29) Main (STR/INT), VIT +23 +33–38 random secondary +14–16 random secondary |
360g | 25 | Any |
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Ornamented Mace | Rare | Mace | 1H | 22–32 | 0.49 | +13–15 (Intellect 16–19) Main (STR/INT), VIT +23 +26–30 Vers +26–30 random secondary |
340g | 25 | Any |
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Puzzle Mace The head is shaped like something that should not exist. |
Rare | Mace | 1H | 22–31 | 0.50 | +21–25 (Intellect 26–31) Main (STR/INT), VIT +23 +33–39 random secondary +14–17 random secondary |
380g | 25 | Any |
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Mithril Morningstar Spikes forged one at a time, and set the same way. |
Rare | Mace | 1H | 16–23 | 0.49 | +11–13 (Intellect 14–16) Main (STR/INT), VIT +14 crafted: rolled from its budget at the power its stars give (Professions) |
195g | 15 | Any |
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Mithril Maul Light for a maul, which only means it is swung more often. |
Rare | Mace | 1H | 18–25 | 0.49 | +13–16 (Intellect 16–20) Main (STR/INT), VIT +17 crafted: rolled from its budget at the power its stars give (Professions) |
230g | 18 | Any |
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Spiked Iron Club | Epic | Mace | 1H | 16–22 | 0.48 | +11–13 (Intellect 14–16) Main (STR/INT), VIT +10 (Rolls 2–3 secondaries: always Crit; each ±8%, at least ±1) +15–17 Crit (with 2), +10–12 (with 3) +15–17 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
250g | 11 | Any |
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Ruby Morningstar The gem is not decorative. |
Epic | Mace | 1H | 25–37 | 0.48 | +20–24 (Intellect 25–30) Main (STR/INT), VIT +23 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +30–36 random secondary +20–24 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
480g | 25 | Any |
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Crystal Mace | Epic | Mace | 1H | 25–35 | 0.51 | +30–35 Main (INT), VIT +20 (Rolls 2–3 secondaries: always Mastery, at 50% with 3; each ±8%, at least ±1) +26–31 Mastery +26–31 random secondary (with 2), +13–15 (with 3) +13–15 random secondary (with 3) |
520g | 25 | Any |
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Ornamented Hammer | Epic | Mace | 1H | 27–39 | 0.43 | +24–28 (Intellect 30–35) Main (STR/INT), VIT +23 (Rolls 2–3 secondaries: always Crit and Mastery, Crit at 50% with 3; each ±8%, at least ±1) +30–35 Crit +30–35 Mastery (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
560g | 25 | Any |
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Thunder Pummeler Strikes with the force of a storm. |
Epic | Mace | 2H | 37–53 | 0.34 | +39–45 Main (STR), VIT +45 (Rolls 2–3 secondaries: always Haste, at 40% with 3; each ±8%, at least ±1) +53–62 Haste (with 2), +42–49 (with 3) +53–62 random secondary (with 2), +32–37 (with 3) +32–37 random secondary (with 3) |
900g | 25 | Any |
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Redsteel Flail | Epic | Mace | 1H | 26–37 | 0.45 | +20–24 (Intellect 25–30) Main (STR/INT), VIT +23 (Rolls 2–3 secondaries: always Haste and Mastery, Haste at 60%; each ±8%, at least ±1) +45–52 Haste +30–35 Mastery (with 2), +15–17 (with 3) +15–17 random secondary (with 3) |
610g | 25 | Any |
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Giant Whacker Extremely large. Extremely slow. |
Epic | Mace | 2H | 38–55 | 0.32 | +44–52 Main (STR), VIT +45 (Rolls 2–3 secondaries: always Crit, at 60%; each ±8%, at least ±1) +72–84 Crit +48–56 random secondary (with 2), +24–28 (with 3) +24–28 random secondary (with 3) |
1020g | 25 | Any |
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Inquisitor's Hammer Designed to judge and punish in equal measure. |
Epic | Mace | 1H | 27–40 | 0.43 | +24–28 (Intellect 30–35) Main (STR/INT), VIT +23 (Rolls 2–3 secondaries: always Mastery, at 70%; each ±8%, at least ±1) +48–56 Mastery +20–24 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
560g | 25 | Any |
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Banebringer Its name is its purpose. |
Legendary | Mace | 1H | 29–42 | 0.45 | +25–29 (Intellect 31–36) Main (STR/INT), VIT +23 (Rolls 2–4 secondaries: always Vers, at 50% with 3 or more; each ±8%, at least ±1) +37–43 Vers +37–43 random secondary (with 2), +18–22 (with 3), +12–14 (with 4) +18–22 random secondary (with 3), +12–14 (with 4) +12–14 random secondary (with 4) |
740g | 25 | Any |
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Death Hammer Heavy as a grave. |
Legendary | Mace | 2H | 45–66 | 0.29 | +66–78 Main (STR), VIT +45 (Rolls 2–4 secondaries: always Haste and Crit; each ±8%, at least ±1) +67–79 Haste (with 2), +45–53 (with 3), +34–40 (with 4) +67–79 Crit (with 2), +45–53 (with 3), +34–40 (with 4) +45–53 random secondary (with 3), +34–40 (with 4) +34–40 random secondary (with 4) |
1790g | 25 | Any |
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Demonforge Hammer Forged in hellfire, cooled in blood. |
Legendary | Mace | 2H | 40–59 | 0.34 | +58–68 Main (STR), VIT +45 (Rolls 2–4 secondaries: always Attune and Vers, Attune at 40% with 3 or more; each ±8%, at least ±1) +86–101 Attune (with 2), +69–81 (with 3–4) +86–101 Vers (with 2), +52–61 (with 3), +34–40 (with 4) +52–61 random secondary (with 3), +34–40 (with 4) +34–40 random secondary (with 4) |
1790g | 25 | Any |
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Hammer of Souls It remembers every strike. |
Legendary | Mace | 1H | 29–42 | 0.47 | +35–41 (Intellect 44–51) Main (STR/INT), VIT +23 (Rolls 2–4 secondaries: always Vers, at 70%; each ±8%, at least ±1) +50–58 Vers +21–25 random secondary (with 2), +11–13 (with 3), +7–9 (with 4) +11–13 random secondary (with 3), +7–9 (with 4) +7–9 random secondary (with 4) |
960g | 25 | Any |
Knives
| Icon | Name | Rarity | Type | Hands | Damage | Atk/sec | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|---|---|---|---|
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Knife | Common | Knife | 1H | 2–5 | 0.74 | +1–2 (Intellect 1–3) Main (AGI/INT), VIT +1 +3–5 Mastery |
15g | 1 | Any |
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Primitive Dagger | Common | Knife | 1H | 3–4 | 0.69 | +1–3 Main (AGI), VIT +3 +5–7 random secondary |
25g | 3 | Any |
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Kitchen Knife | Common | Knife | 1H | 3–4 | 0.80 | +1–3 (Intellect 1–4) Main (AGI/INT), VIT +3 +7–9 random secondary |
30g | 4 | Any |
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Simple Dagger | Uncommon | Knife | 1H | 3–6 | 0.74 | +3–5 (Intellect 4–6) Main (AGI/INT), VIT +5 +13–16 Crit |
60g | 6 | Any |
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Iron Dagger | Uncommon | Knife | 1H | 3–5 | 0.77 | +2–4 (Intellect 3–5) Main (AGI/INT), VIT +3 +11–13 random secondary |
50g | 4 | Any |
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Curved Dagger | Uncommon | Knife | 1H | 4–5 | 0.80 | +6–8 (Intellect 8–10) Main (AGI/INT), VIT +9 +18–21 random secondary |
90g | 10 | Any |
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Desert Blade | Uncommon | Knife | 1H | 4–6 | 0.80 | +6–8 (Intellect 8–10) Main (AGI/INT), VIT +9 +19–23 Vers |
110g | 11 | Any |
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Pirate Shank | Uncommon | Knife | 1H | 4–7 | 0.80 | +9–11 Main (AGI), VIT +13 +22–26 Crit |
135g | 14 | Any |
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Copper Stiletto Thin enough to find the gap, soft enough to bend in it. |
Uncommon | Knife | 1H | 3–6 | 0.77 | +4–6 (Intellect 5–8) Main (AGI/INT), VIT +5 crafted: rolled from its budget at the power its stars give (Professions) |
70g | 6 | Any |
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Iron Dirk Balanced for the hand, and for the throw if it comes to that. |
Uncommon | Knife | 1H | 4–6 | 0.80 | +6–8 (Intellect 8–10) Main (AGI/INT), VIT +9 crafted: rolled from its budget at the power its stars give (Professions) |
105g | 11 | Any |
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Copper Kris The wave in the blade was a mistake the first time. |
Uncommon | Knife | 1H | 3–6 | 0.77 | +4–6 (Intellect 5–8) Main (AGI/INT), VIT +6 crafted: rolled from its budget at the power its stars give (Professions) |
70g | 7 | Any |
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Iron Kukri Heavy at the tip, and it chops like a hatchet. |
Uncommon | Knife | 1H | 4–6 | 0.77 | +7–9 (Intellect 9–11) Main (AGI/INT), VIT +10 crafted: rolled from its budget at the power its stars give (Professions) |
105g | 12 | Any |
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Bone Dagger | Rare | Knife | 1H | 4–6 | 0.74 | +5–7 (Intellect 6–9) Main (AGI/INT), VIT +6 +10–12 Attune +10–12 random secondary |
125g | 7 | Any |
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Jade Dagger | Rare | Knife | 1H | 5–8 | 0.87 | +13–16 (Intellect 16–20) Main (AGI/INT), VIT +15 +23–26 random secondary +9–11 random secondary |
250g | 17 | Any |
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Crescent Scythe | Rare | Knife | 1H | 4–7 | 0.74 | +6–8 (Intellect 8–10) Main (AGI/INT), VIT +8 +14–16 Mastery +9–11 random secondary |
140g | 9 | Any |
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Amazon Cutter | Rare | Knife | 1H | 6–10 | 0.83 | +19–23 (Intellect 24–29) Main (AGI/INT), VIT +20 +20–23 Mastery +20–23 Vers |
330g | 23 | Any |
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Crooked Shank | Rare | Knife | 1H | 6–11 | 0.80 | +19–23 (Intellect 24–29) Main (AGI/INT), VIT +21 +23–27 random secondary +23–27 random secondary |
350g | 25 | Any |
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Tanto | Rare | Knife | 1H | 6–11 | 0.80 | +15–17 Main (AGI), VIT +23 +30–36 Haste +13–15 Mastery |
310g | 25 | Any |
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Kunai | Rare | Knife | 1H | 6–10 | 0.83 | +17–20 Main (AGI), VIT +23 +33–39 Crit +22–26 Mastery |
380g | 25 | Any |
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Halfmoon Shiv | Rare | Knife | 1H | 6–10 | 0.83 | +16–19 (Intellect 20–24) Main (AGI/INT), VIT +21 +34–40 Mastery +14–17 Vers |
340g | 25 | Any |
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Makeshift Katar | Rare | Knife | 1H | 6–11 | 0.80 | +14–17 (Intellect 18–21) Main (AGI/INT), VIT +21 +32–37 Haste +21–25 Vers |
350g | 25 | Any |
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Haladie Knife | Rare | Knife | 1H | 6–10 | 0.83 | +21–24 (Intellect 26–30) Main (AGI/INT), VIT +21 +33–39 Crit +14–17 Mastery |
380g | 25 | Any |
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Silver Knife | Rare | Knife | 1H | 6–10 | 0.87 | +22–25 (Intellect 28–31) Main (AGI/INT), VIT +21 +27–32 random secondary +18–21 random secondary |
370g | 25 | Any |
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Blade of the Jungle | Rare | Knife | 1H | 6–11 | 0.87 | +14–17 (Intellect 18–21) Main (AGI/INT), VIT +21 +34–39 Mastery +14–17 random secondary |
320g | 25 | Any |
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Exotic Dagger | Rare | Knife | 1H | 6–10 | 0.87 | +20–24 (Intellect 25–30) Main (AGI/INT), VIT +21 +26–31 Mastery +26–31 random secondary |
390g | 25 | Any |
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Jade Katar | Rare | Knife | 1H | 6–10 | 0.87 | +18–22 Main (AGI), VIT +23 +27–32 Haste +12–14 random secondary |
320g | 25 | Any |
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Blood-Infused Knife | Rare | Knife | 1H | 6–11 | 0.87 | +15–18 (Intellect 19–23) Main (AGI/INT), VIT +21 +36–42 random secondary +24–28 random secondary |
390g | 25 | Any |
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Molten Knife | Rare | Knife | 1H | 6–10 | 0.87 | +17–19 (Intellect 21–24) Main (AGI/INT), VIT +21 +31–37 Mastery +13–16 Vers |
330g | 25 | Any |
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Peacock Blade | Rare | Knife | 1H | 6–10 | 0.91 | +17–20 (Intellect 21–25) Main (AGI/INT), VIT +21 +23–27 Attune +23–27 random secondary |
330g | 25 | Any |
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Jungle Knife | Rare | Knife | 1H | 6–11 | 0.87 | +18–21 (Intellect 23–26) Main (AGI/INT), VIT +21 +25–30 Crit +25–30 Vers |
360g | 25 | Any |
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Demon Knife | Rare | Knife | 1H | 6–11 | 0.87 | +17–21 (Intellect 21–26) Main (AGI/INT), VIT +21 +20–24 Haste +20–24 Vers |
310g | 25 | Any |
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Mithril Dirk A trainer's knife: no fang in it, and no need of one. |
Rare | Knife | 1H | 5–8 | 0.77 | +11–13 (Intellect 14–16) Main (AGI/INT), VIT +13 crafted: rolled from its budget at the power its stars give (Professions) |
200g | 15 | Any |
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Mithril Stiletto Finds the gap in the mail without being told where it is. |
Rare | Knife | 1H | 5–9 | 0.77 | +13–15 (Intellect 16–19) Main (AGI/INT), VIT +15 crafted: rolled from its budget at the power its stars give (Professions) |
230g | 18 | Any |
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Claws One precise cut is all it takes. |
Epic | Knife | 1H | 7–11 | 0.91 | +25–29 Main (AGI), VIT +23 (Rolls 2–3 secondaries: always Crit and Mastery, Crit at 60%; each ±8%, at least ±1) +36–42 Crit +24–28 Mastery (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
580g | 25 | Any |
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Ruby Haladie Knife | Epic | Knife | 1H | 7–11 | 0.91 | +25–29 (Intellect 31–36) Main (AGI/INT), VIT +21 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +40–47 random secondary +27–31 random secondary (with 2), +13–16 (with 3) +13–16 random secondary (with 3) |
610g | 25 | Any |
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Dragon Dagger | Epic | Knife | 1H | 7–11 | 0.95 | +20–23 (Intellect 25–29) Main (AGI/INT), VIT +21 (Rolls 2–3 secondaries: always Mastery and Attune; each ±8%, at least ±1) +33–39 Mastery (with 2), +22–26 (with 3) +33–39 Attune (with 2), +22–26 (with 3) +22–26 random secondary (with 3) |
560g | 25 | Any |
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Obsidian Knife | Epic | Knife | 1H | 7–11 | 0.95 | +21–25 (Intellect 26–31) Main (AGI/INT), VIT +21 (Rolls 2–3 secondaries: always Haste, at 50% with 3; each ±8%, at least ±1) +30–36 Haste +30–36 random secondary (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
550g | 25 | Any |
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Magic Dagger | Epic | Knife | 1H | 7–11 | 0.95 | +23–27 (Intellect 29–34) Main (AGI/INT), VIT +21 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +33–39 random secondary +22–26 random secondary (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
530g | 25 | Any |
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Angelic Dagger | Epic | Knife | 1H | 6–11 | 1.00 | +23–27 (Intellect 29–34) Main (AGI/INT), VIT +21 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +46–54 random secondary +20–23 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
600g | 25 | Any |
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Cosmic Kunai Thrown at the speed of regret. |
Epic | Knife | 1H | 6–11 | 1.05 | +20–23 (Intellect 25–29) Main (AGI/INT), VIT +21 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +26–30 random secondary +26–30 random secondary (with 2), +13–15 (with 3) +13–15 random secondary (with 3) |
480g | 25 | Any |
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Poisonous Twinblade | Epic | Knife | 1H | 6–10 | 1.05 | +20–24 Main (AGI), VIT +23 (Rolls 2–3 secondaries: always Haste and Attune, Haste at 40% with 3; each ±8%, at least ±1) +29–33 Haste (with 2), +23–27 (with 3) +29–33 Attune (with 2), +17–20 (with 3) +17–20 random secondary (with 3) |
510g | 25 | Any |
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Ceremonial Dagger | Epic | Knife | 1H | 6–11 | 1.00 | +19–23 (Intellect 24–29) Main (AGI/INT), VIT +21 (Rolls 2–3 secondaries: always Mastery, at 70%; each ±8%, at least ±1) +39–45 Mastery +17–19 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
500g | 25 | Any |
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Vampire Fang Dagger Still thirsty. |
Epic | Knife | 1H | 5–8 | 0.87 | +16–19 Main (AGI), VIT +14 crafted: rolled from its budget at the power its stars give (Professions) |
300g | 15 | Any |
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Dragon Knife | Legendary | Knife | 1H | 7–12 | 0.95 | +24–28 Main (AGI), VIT +23 (Rolls 2–4 secondaries; each ±8%, at least ±1) +44–52 random secondary (with 2), +29–34 (with 3), +22–26 (with 4) +44–52 random secondary (with 2), +29–34 (with 3), +22–26 (with 4) +29–34 random secondary (with 3), +22–26 (with 4) +22–26 random secondary (with 4) |
900g | 25 | Any |
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Infernal Shiv | Legendary | Knife | 1H | 7–13 | 0.95 | +30–35 Main (AGI), VIT +23 (Rolls 2–4 secondaries: always Vers; each ±8%, at least ±1) +32–37 Vers (with 2), +21–25 (with 3), +16–19 (with 4) +32–37 random secondary (with 2), +21–25 (with 3), +16–19 (with 4) +21–25 random secondary (with 3), +16–19 (with 4) +16–19 random secondary (with 4) |
800g | 25 | Any |
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Storm Twinblade | Legendary | Knife | 1H | 7–12 | 1.05 | +20–23 (Intellect 25–29) Main (AGI/INT), VIT +21 (Rolls 2–4 secondaries: always Mastery and Vers; each ±8%, at least ±1) +37–43 Mastery (with 2), +24–29 (with 3), +18–21 (with 4) +37–43 Vers (with 2), +24–29 (with 3), +18–21 (with 4) +24–29 random secondary (with 3), +18–21 (with 4) +18–21 random secondary (with 4) |
750g | 25 | Any |
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Prismatic Dagger Every angle shows a different edge. |
Legendary | Knife | 1H | 7–12 | 1.00 | +31–36 (Intellect 39–45) Main (AGI/INT), VIT +21 (Rolls 2–4 secondaries, one at 50% with 3 or more; each ±8%, at least ±1) +42–49 random secondary +42–49 random secondary (with 2), +21–25 (with 3), +14–16 (with 4) +21–25 random secondary (with 3), +14–16 (with 4) +14–16 random secondary (with 4) |
960g | 25 | Any |
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Ancient Dagger | Legendary | Knife | 1H | 7–12 | 1.05 | +28–33 (Intellect 35–41) Main (AGI/INT), VIT +21 (Rolls 2–4 secondaries: always Attune and Vers; each ±8%, at least ±1) +37–43 Attune (with 2), +24–29 (with 3), +18–22 (with 4) +37–43 Vers (with 2), +24–29 (with 3), +18–22 (with 4) +24–29 random secondary (with 3), +18–22 (with 4) +18–22 random secondary (with 4) |
850g | 25 | Any |
Bows & Crossbows
| Icon | Name | Rarity | Type | Hands | Damage | Atk/sec | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|---|---|---|---|
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Simple Bow | Common | Bow | 1H | 10–12 | 0.50 | +1–3 Main (AGI), VIT +1 +3–5 Mastery |
16g | 1 | Archer |
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Reinforced Shortbow | Common | Bow | 1H | 11–14 | 0.54 | +3–5 Main (AGI), VIT +5 +8–10 random secondary |
35g | 6 | Archer |
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Simple Crossbow | Uncommon | Bow | 1H | 14–19 | 0.43 | +3–5 Main (AGI), VIT +6 +14–17 random secondary |
70g | 7 | Archer |
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Hunter's Bow | Uncommon | Bow | 1H | 11–15 | 0.54 | +2–4 Main (AGI), VIT +4 +7–9 Mastery |
45g | 4 | Archer |
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Goblin Shortbow | Uncommon | Bow | 1H | 13–15 | 0.54 | +5–7 Main (AGI), VIT +6 +12–14 Mastery |
80g | 7 | Archer |
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Goblin Splitter | Uncommon | Bow | 1H | 12–16 | 0.54 | +4–6 Main (AGI), VIT +5 +11–13 Crit |
60g | 6 | Archer |
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Crude Elven Bow | Uncommon | Bow | 1H | 14–17 | 0.54 | +7–9 Main (AGI), VIT +8 +15–18 Attune |
90g | 9 | Archer |
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Heavy Crossbow | Uncommon | Bow | 1H | 17–22 | 0.37 | +5–7 Main (AGI), VIT +9 +19–23 Haste |
100g | 10 | Archer |
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Crude Crossbow | Uncommon | Bow | 1H | 17–22 | 0.39 | +5–7 Main (AGI), VIT +10 +20–24 Vers |
110g | 11 | Archer |
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Oak Longbow Oak for the stave, wolfgut for the string. |
Uncommon | Bow | 1H | 13–17 | 0.54 | +5–7 Main (AGI), VIT +7 crafted: rolled from its budget at the power its stars give (Professions) |
85g | 8 | Any |
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Pine Shortbow Pine bends before it breaks. Mostly. |
Uncommon | Bow | 1H | 12–15 | 0.54 | +3–5 Main (AGI), VIT +5 crafted: rolled from its budget at the power its stars give (Professions) |
60g | 5 | Any |
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Oak Recurve The tips bent back on themselves, and the arrow leaves angry. |
Uncommon | Bow | 1H | 16–21 | 0.54 | +9–11 Main (AGI), VIT +13 crafted: rolled from its budget at the power its stars give (Professions) |
135g | 14 | Any |
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Oak Hunting Bow Strung with sinew, and quiet enough for deer. |
Uncommon | Bow | 1H | 14–18 | 0.54 | +6–8 Main (AGI), VIT +9 crafted: rolled from its budget at the power its stars give (Professions) |
90g | 10 | Any |
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Siege Crossbow | Rare | Bow | 1H | 25–32 | 0.40 | +15–17 Main (AGI), VIT +17 +18–21 random secondary +18–21 random secondary |
280g | 19 | Archer |
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Oriental Crossbow | Rare | Bow | 1H | 28–36 | 0.38 | +18–21 Main (AGI), VIT +20 +19–23 random secondary +19–23 random secondary |
310g | 22 | Archer |
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Barbaric Bow | Rare | Bow | 1H | 28–36 | 0.47 | +20–23 Main (AGI), VIT +23 +26–30 Vers +26–30 random secondary |
390g | 25 | Archer |
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Jade Bow | Rare | Bow | 1H | 26–33 | 0.54 | +19–22 Main (AGI), VIT +23 +20–24 random secondary +20–24 random secondary |
330g | 25 | Archer |
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Golden Bow | Rare | Bow | 1H | 27–34 | 0.54 | +19–22 Main (AGI), VIT +23 +31–37 random secondary +13–16 random secondary |
340g | 25 | Archer |
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Stormbow | Rare | Bow | 1H | 26–32 | 0.56 | +20–23 Main (AGI), VIT +23 +25–29 Haste +25–29 Mastery |
370g | 25 | Archer |
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Reflexive Longbow | Rare | Bow | 1H | 27–34 | 0.50 | +21–24 Main (AGI), VIT +23 +33–39 Haste +14–17 Attune |
370g | 25 | Archer |
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Obsidian Longbow | Rare | Bow | 1H | 27–34 | 0.50 | +18–21 Main (AGI), VIT +23 +25–30 Crit +25–30 random secondary |
360g | 25 | Archer |
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Ornamented Bow | Rare | Bow | 1H | 27–34 | 0.54 | +14–16 Main (AGI), VIT +23 +32–38 Crit +21–25 Mastery |
350g | 25 | Archer |
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Royal Guard Shortbow | Rare | Bow | 1H | 26–32 | 0.56 | +18–22 Main (AGI), VIT +23 +24–28 Mastery +24–28 Attune |
360g | 25 | Archer |
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Ruby Bow | Rare | Bow | 1H | 27–34 | 0.54 | +19–22 Main (AGI), VIT +23 +26–31 Mastery +26–31 random secondary |
380g | 25 | Archer |
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Amethyst Bow | Rare | Bow | 1H | 27–34 | 0.54 | +15–18 Main (AGI), VIT +23 +33–38 random secondary +14–16 random secondary |
320g | 25 | Archer |
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Ornamented Crossbow | Rare | Bow | 1H | 28–36 | 0.47 | +18–21 Main (AGI), VIT +23 +34–39 random secondary +22–26 random secondary |
390g | 25 | Archer |
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Drake Crossbow | Rare | Bow | 1H | 30–38 | 0.43 | +15–18 Main (AGI), VIT +23 +26–31 Attune +17–21 random secondary |
320g | 25 | Archer |
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Moonlight Crossbow | Rare | Bow | 1H | 30–38 | 0.43 | +17–20 Main (AGI), VIT +23 +23–26 Crit +23–26 random secondary |
330g | 25 | Archer |
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Ruby Crossbow | Rare | Bow | 1H | 32–41 | 0.38 | +16–19 Main (AGI), VIT +23 +21–24 Mastery +21–24 random secondary |
310g | 25 | Archer |
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Vipersting Bow | Rare | Bow | 1H | 27–34 | 0.54 | +18–22 Main (AGI), VIT +23 +20–23 Haste +20–23 Vers |
320g | 25 | Archer |
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Poisonspitter | Rare | Bow | 1H | 33–41 | 0.37 | +14–17 Main (AGI), VIT +23 +38–44 random secondary +16–19 random secondary |
350g | 25 | Archer |
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Yew Longbow Heartwood on the belly, sapwood on the back, as the old bowyers said. |
Rare | Bow | 1H | 19–24 | 0.54 | +12–14 Main (AGI), VIT +14 crafted: rolled from its budget at the power its stars give (Professions) |
200g | 15 | Any |
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Yew Warbow Drawn by the strong, and felt by the armoured. |
Rare | Bow | 1H | 21–26 | 0.54 | +14–17 Main (AGI), VIT +16 crafted: rolled from its budget at the power its stars give (Professions) |
240g | 18 | Any |
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Fire Bow | Epic | Bow | 1H | 18–22 | 0.54 | +12–14 Main (AGI), VIT +12 (Rolls 2–3 secondaries; each ±8%, at least ±1) +17–20 random secondary (with 2), +11–13 (with 3) +17–20 random secondary (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
270g | 13 | Archer |
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Crossbow of the Great Wall | Epic | Bow | 1H | 23–29 | 0.38 | +15–17 Main (AGI), VIT +15 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +24–28 random secondary +16–19 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
330g | 16 | Archer |
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Icicle Bow | Epic | Bow | 1H | 30–39 | 0.50 | +24–28 Main (AGI), VIT +23 (Rolls 2–3 secondaries: always Crit and Attune, Crit at 70%; each ±8%, at least ±1) +35–42 Crit +15–18 Attune (with 2), +7–9 (with 3) +7–9 random secondary (with 3) |
510g | 25 | Archer |
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Lizardfolk Shooter | Epic | Bow | 1H | 29–37 | 0.54 | +17–20 Main (AGI), VIT +23 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +32–38 random secondary +32–38 random secondary (with 2), +16–19 (with 3) +16–19 random secondary (with 3) |
530g | 25 | Archer |
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Warsinger Bow | Epic | Bow | 1H | 29–36 | 0.56 | +25–30 Main (AGI), VIT +23 (Rolls 2–3 secondaries: always Mastery and Vers, Mastery at 60%; each ±8%, at least ±1) +32–38 Mastery +22–25 Vers (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
550g | 25 | Archer |
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Boltthrower | Epic | Bow | 1H | 36–46 | 0.37 | +19–22 Main (AGI), VIT +23 (Rolls 2–3 secondaries: always Haste and Mastery, Haste at 60%; each ±8%, at least ±1) +32–38 Haste +21–25 Mastery (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
480g | 25 | Archer |
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Umbral Crossbow | Epic | Bow | 1H | 36–46 | 0.37 | +25–30 Main (AGI), VIT +23 (Rolls 2–3 secondaries: always Crit and Vers, Crit at 50% with 3; each ±8%, at least ±1) +33–39 Crit +33–39 Vers (with 2), +16–19 (with 3) +16–19 random secondary (with 3) |
610g | 25 | Archer |
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Arcane Crossbow | Epic | Bow | 1H | 36–46 | 0.37 | +23–27 Main (AGI), VIT +23 (Rolls 2–3 secondaries: always Crit and Attune, Crit at 50% with 3; each ±8%, at least ±1) +30–35 Crit +30–35 Attune (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
560g | 25 | Archer |
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Behemoth Spitter | Epic | Bow | 1H | 35–45 | 0.40 | +18–21 Main (AGI), VIT +23 (Rolls 2–3 secondaries: always Attune and Vers, Attune at 70%; each ±8%, at least ±1) +40–48 Attune +17–20 Vers (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
500g | 25 | Archer |
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Deepsea Bolter | Epic | Bow | 1H | 30–39 | 0.50 | +20–24 Main (AGI), VIT +23 (Rolls 2–3 secondaries: always Crit, at 70%; each ±8%, at least ±1) +48–56 Crit +21–24 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
580g | 25 | Archer |
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Crossbow of the Fallen Angels They did not drop it willingly. |
Epic | Bow | 1H | 36–46 | 0.38 | +25–30 Main (AGI), VIT +23 (Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1) +31–37 random secondary (with 2), +25–30 (with 3) +31–37 random secondary (with 2), +19–22 (with 3) +19–22 random secondary (with 3) |
590g | 25 | Archer |
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Spinecord Bow | Legendary | Bow | 1H | 33–41 | 0.54 | +30–36 Main (AGI), VIT +23 (Rolls 2–4 secondaries: always Crit; each ±8%, at least ±1) +35–41 Crit (with 2), +23–27 (with 3), +17–20 (with 4) +35–41 random secondary (with 2), +23–27 (with 3), +17–20 (with 4) +23–27 random secondary (with 3), +17–20 (with 4) +17–20 random secondary (with 4) |
850g | 25 | Archer |
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Cosmic Bow | Legendary | Bow | 1H | 32–42 | 0.56 | +22–25 Main (AGI), VIT +23 (Rolls 2–4 secondaries: always Crit, at 50% with 3 or more; each ±8%, at least ±1) +35–41 Crit +35–41 random secondary (with 2), +17–21 (with 3), +12–14 (with 4) +17–21 random secondary (with 3), +12–14 (with 4) +12–14 random secondary (with 4) |
760g | 25 | Archer |
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Ancient Bolter | Legendary | Bow | 1H | 41–51 | 0.37 | +33–39 Main (AGI), VIT +23 (Rolls 2–4 secondaries: always Crit and Attune, Crit at 60%; each ±8%, at least ±1) +48–56 Crit +32–37 Attune (with 2), +16–19 (with 3), +11–13 (with 4) +16–19 random secondary (with 3), +11–13 (with 4) +11–13 random secondary (with 4) |
960g | 25 | Archer |
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Demonic Bolter | Legendary | Bow | 1H | 39–50 | 0.40 | +28–33 Main (AGI), VIT +23 (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +40–47 random secondary +27–31 random secondary (with 2), +13–16 (with 3), +9–11 (with 4) +13–16 random secondary (with 3), +9–11 (with 4) +9–11 random secondary (with 4) |
790g | 25 | Archer |
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Bow of Angelic Prowess | Legendary | Bow | 1H | 32–42 | 0.56 | +30–35 Main (AGI), VIT +23 (Rolls 2–4 secondaries, one at 40% with 3 or more; each ±8%, at least ±1) +39–46 random secondary (with 2), +31–37 (with 3–4) +39–46 random secondary (with 2), +23–27 (with 3), +16–18 (with 4) +23–27 random secondary (with 3), +16–18 (with 4) +16–18 random secondary (with 4) |
900g | 25 | Archer |
Staffs
| Icon | Name | Rarity | Type | Hands | Damage | Atk/sec | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|---|---|---|---|
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Primitive Staff More walking stick than weapon. |
Common | Staff | 2H | 8–12 | 0.43 | +3–5 Main (INT), VIT +2 +8–10 random secondary |
35g | 1 | Any |
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Simple Crystal Staff | Common | Staff | 2H | 8–13 | 0.47 | +5–8 Main (INT), VIT +6 +16–19 random secondary |
65g | 4 | Any |
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Mage's Staff Reliable, if unremarkable. |
Common | Staff | 2H | 8–13 | 0.50 | +5–8 Main (INT), VIT +8 +19–23 Haste |
80g | 5 | Any |
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Apprentice Staff | Uncommon | Staff | 2H | 9–14 | 0.47 | +8–10 Main (INT), VIT +6 +21–24 random secondary |
100g | 4 | Any |
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Bone Staff Assembled from something that used to walk. |
Uncommon | Staff | 2H | 10–16 | 0.48 | +10–13 Main (INT), VIT +11 +30–35 Crit |
150g | 7 | Any |
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Shamanic Staff | Uncommon | Staff | 2H | 10–16 | 0.48 | +15–18 Main (INT), VIT +11 +24–28 Vers |
150g | 7 | Any |
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Pagan Staff | Uncommon | Staff | 2H | 13–19 | 0.47 | +23–26 Main (INT), VIT +21 +43–50 random secondary |
230g | 13 | Any |
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Seashell Staff | Uncommon | Staff | 2H | 11–17 | 0.50 | +14–16 Main (INT), VIT +16 +39–46 random secondary |
195g | 10 | Any |
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Yew Spellstaff Yew remembers the shape it was bent to. So does the amethyst. |
Uncommon | Staff | 2H | 13–20 | 0.47 | +23–26 Main (INT), VIT +21 crafted: rolled from its budget at the power its stars give (Professions) |
250g | 13 | Any |
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Oak Staff Oak shod in copper at both ends, and a ruby in the crook. |
Uncommon | Staff | 2H | 10–15 | 0.47 | +13–15 Main (INT), VIT +10 crafted: rolled from its budget at the power its stars give (Professions) |
130g | 6 | Any |
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Pine Walking Staff Long enough to lean on, and a ruby to think through. |
Uncommon | Staff | 2H | 10–16 | 0.47 | +14–16 Main (INT), VIT +11 crafted: rolled from its budget at the power its stars give (Professions) |
145g | 7 | Any |
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Oaken Spellstaff Oak, straightened over a fire, with an amethyst at the crook. |
Uncommon | Staff | 2H | 11–17 | 0.47 | +18–21 Main (INT), VIT +16 crafted: rolled from its budget at the power its stars give (Professions) |
190g | 10 | Any |
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Conjurer's Rod | Rare | Staff | 2H | 15–22 | 0.50 | +33–39 Main (INT), VIT +24 +29–34 Vers +29–34 random secondary |
420g | 15 | Any |
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Lunar Staff Stronger under an open sky. |
Rare | Staff | 2H | 17–24 | 0.54 | +29–34 Main (INT), VIT +31 +43–51 random secondary +43–51 random secondary |
530g | 19 | Any |
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Amber Staff | Rare | Staff | 2H | 18–28 | 0.53 | +34–40 Main (INT), VIT +35 +49–57 Crit +49–57 random secondary |
600g | 22 | Any |
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Livingvine Staff It grows a little every morning. |
Rare | Staff | 2H | 21–30 | 0.50 | +49–58 Main (INT), VIT +40 +54–63 Crit +54–63 random secondary |
730g | 25 | Any |
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Cobra Staff Hooded tip bites quicker than it looks. |
Rare | Staff | 2H | 20–30 | 0.53 | +44–51 Main (INT), VIT +40 +59–69 Vers +59–69 random secondary |
750g | 25 | Any |
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Cultist Staff | Rare | Staff | 2H | 21–30 | 0.50 | +38–45 Main (INT), VIT +40 +66–77 random secondary +28–33 random secondary |
610g | 25 | Any |
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Inquisitor Staff | Rare | Staff | 2H | 21–30 | 0.50 | +50–59 Main (INT), VIT +40 +58–68 Haste +39–45 Attune |
690g | 25 | Any |
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Wisp Staff Trails light wherever it goes. |
Rare | Staff | 2H | 20–29 | 0.54 | +41–49 Main (INT), VIT +40 +47–56 random secondary +47–56 random secondary |
640g | 25 | Any |
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Emberfire Staff The tip never fully cools down. |
Rare | Staff | 2H | 20–31 | 0.54 | +44–51 Main (INT), VIT +40 +42–49 Attune +42–49 random secondary |
600g | 25 | Any |
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Ruby Staff | Rare | Staff | 2H | 20–31 | 0.54 | +40–48 Main (INT), VIT +40 +63–74 random secondary +63–74 random secondary |
770g | 25 | Any |
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Arcane Staff Hums with contained power. |
Rare | Staff | 2H | 20–31 | 0.54 | +49–58 Main (INT), VIT +40 +41–48 Crit +41–48 random secondary |
630g | 25 | Any |
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Staff of Harmony | Rare | Staff | 2H | 20–30 | 0.57 | +55–65 Main (INT), VIT +40 +47–55 Vers +47–55 random secondary |
710g | 25 | Any |
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Deepfreeze Staff The cold it generates is unnatural. |
Rare | Staff | 2H | 21–31 | 0.53 | +49–56 Main (INT), VIT +40 +63–74 random secondary +42–49 random secondary |
720g | 25 | Any |
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Staff of the Frozen Sea | Rare | Staff | 2H | 20–31 | 0.54 | +38–45 Main (INT), VIT +40 +52–61 Haste +52–61 Attune |
650g | 25 | Any |
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Truesight Staff | Rare | Staff | 2H | 20–30 | 0.57 | +44–51 Main (INT), VIT +40 +51–60 Haste +51–60 random secondary |
680g | 25 | Any |
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Mad Mage's Staff The notes inside make no sense. |
Rare | Staff | 2H | 19–29 | 0.61 | +53–63 Main (INT), VIT +40 +60–71 random secondary +26–30 random secondary |
670g | 25 | Any |
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Yew Channeling Staff The sapphire hums when it is pointed at something. |
Rare | Staff | 2H | 16–23 | 0.47 | +33–39 Main (INT), VIT +26 crafted: rolled from its budget at the power its stars give (Professions) |
440g | 16 | Any |
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Sapphire-crowned Staff Two sapphires, and the staff between them is never quite still. |
Rare | Staff | 2H | 17–26 | 0.47 | +39–45 Main (INT), VIT +31 crafted: rolled from its budget at the power its stars give (Professions) |
510g | 19 | Any |
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Crystal Staff | Epic | Staff | 2H | 15–22 | 0.53 | +43–50 Main (INT), VIT +26 (Rolls 2–3 secondaries: always Haste, at 60%; each ±8%, at least ±1) +47–55 Haste +31–37 random secondary (with 2), +16–18 (with 3) +16–18 random secondary (with 3) |
690g | 16 | Any |
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Necrotic Staff Reeks of death. |
Epic | Staff | 2H | 21–31 | 0.61 | +56–66 Main (INT), VIT +40 (Rolls 2–3 secondaries; each ±8%, at least ±1) +54–64 random secondary (with 2), +36–43 (with 3) +54–64 random secondary (with 2), +36–43 (with 3) +36–43 random secondary (with 3) |
980g | 25 | Any |
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Staff of Nature's Fury | Epic | Staff | 2H | 21–31 | 0.61 | +58–68 Main (INT), VIT +40 (Rolls 2–3 secondaries; each ±8%, at least ±1) +61–71 random secondary (with 2), +40–47 (with 3) +61–71 random secondary (with 2), +40–47 (with 3) +40–47 random secondary (with 3) |
1050g | 25 | Any |
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Bloodorb Staff | Epic | Staff | 2H | 22–32 | 0.57 | +48–56 Main (INT), VIT +40 (Rolls 2–3 secondaries: always Haste and Crit, Haste at 50% with 3; each ±8%, at least ±1) +56–66 Haste +56–66 Crit (with 2), +28–33 (with 3) +28–33 random secondary (with 3) |
940g | 25 | Any |
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Demoneye Staff The eye watches back. |
Epic | Staff | 2H | 22–32 | 0.61 | +54–64 Main (INT), VIT +40 (Rolls 2–3 secondaries: always Crit and Vers, Crit at 70%; each ±8%, at least ±1) +76–89 Crit +32–38 Vers (with 2), +16–19 (with 3) +16–19 random secondary (with 3) |
960g | 25 | Any |
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Soulhexer Staff | Epic | Staff | 2H | 21–31 | 0.61 | +63–74 Main (INT), VIT +40 (Rolls 2–3 secondaries: always Crit, at 60%; each ±8%, at least ±1) +64–75 Crit +43–50 random secondary (with 2), +21–25 (with 3) +21–25 random secondary (with 3) |
1010g | 25 | Any |
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Staff of Everblazing It hasn't gone out in centuries. |
Epic | Staff | 2H | 21–32 | 0.63 | +50–58 Main (INT), VIT +40 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +86–101 random secondary +37–43 random secondary (with 2), +18–22 (with 3) +18–22 random secondary (with 3) |
1000g | 25 | Any |
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Everlight Staff | Epic | Staff | 2H | 21–31 | 0.61 | +53–61 Main (INT), VIT +40 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +74–86 random secondary +74–86 random secondary (with 2), +37–43 (with 3) +37–43 random secondary (with 3) |
1140g | 25 | Any |
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Staff of Ruin Everything it touches tends to break. |
Epic | Staff | 2H | 21–31 | 0.61 | +65–76 Main (INT), VIT +40 (Rolls 2–3 secondaries: always Attune and Vers, Attune at 40% with 3; each ±8%, at least ±1) +58–68 Attune (with 2), +46–54 (with 3) +58–68 Vers (with 2), +35–41 (with 3) +35–41 random secondary (with 3) |
1070g | 25 | Any |
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Angelic Staff Unnaturally warm. |
Epic | Staff | 2H | 22–32 | 0.61 | +71–83 Main (INT), VIT +40 (Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1) +65–76 Attune (with 2), +43–51 (with 3) +65–76 random secondary (with 2), +43–51 (with 3) +43–51 random secondary (with 3) |
1190g | 25 | Any |
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Staff of Holy Light | Epic | Staff | 2H | 22–32 | 0.61 | +53–61 Main (INT), VIT +40 (Rolls 2–3 secondaries: always Mastery and Attune, Mastery at 70%; each ±8%, at least ±1) +100–117 Mastery +43–50 Attune (with 2), +21–25 (with 3) +21–25 random secondary (with 3) |
1130g | 25 | Any |
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Infernal Staff Smells of sulfur. |
Epic | Staff | 2H | 21–32 | 0.63 | +51–60 Main (INT), VIT +40 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +88–104 random secondary +38–44 random secondary (with 2), +19–22 (with 3) +19–22 random secondary (with 3) |
1030g | 25 | Any |
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Starsurge Staff | Epic | Staff | 2H | 21–32 | 0.63 | +66–78 Main (INT), VIT +40 (Rolls 2–3 secondaries: always Mastery, at 60%; each ±8%, at least ±1) +79–93 Mastery +53–62 random secondary (with 2), +26–31 (with 3) +26–31 random secondary (with 3) |
1170g | 25 | Any |
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Nebula Staff Swirls with contained starlight. |
Epic | Staff | 2H | 21–32 | 0.63 | +70–81 Main (INT), VIT +40 (Rolls 2–3 secondaries: always Vers, at 60%; each ±8%, at least ±1) +71–83 Vers +47–55 random secondary (with 2), +24–28 (with 3) +24–28 random secondary (with 3) |
1120g | 25 | Any |
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Emerald Staff The gem pulses with stored light. |
Epic | Staff | 2H | 22–34 | 0.54 | +65–76 Main (INT), VIT +40 (Rolls 2–3 secondaries: always Attune and Vers, Attune at 40% with 3; each ±8%, at least ±1) +60–70 Attune (with 2), +48–56 (with 3) +60–70 Vers (with 2), +36–42 (with 3) +36–42 random secondary (with 3) |
1090g | 25 | Any |
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Archstaff of Power The weight of it is mostly ambition. |
Legendary | Staff | 2H | 22–34 | 0.67 | +66–78 Main (INT), VIT +40 (Rolls 2–4 secondaries: always Haste; each ±8%, at least ±1) +81–96 Haste (with 2), +54–64 (with 3), +41–48 (with 4) +81–96 random secondary (with 2), +54–64 (with 3), +41–48 (with 4) +54–64 random secondary (with 3), +41–48 (with 4) +41–48 random secondary (with 4) |
1660g | 25 | Any |
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Archmage Staff | Legendary | Staff | 2H | 22–34 | 0.67 | +80–94 Main (INT), VIT +40 (Rolls 2–4 secondaries: always Haste and Mastery, Haste at 50% with 3 or more; each ±8%, at least ±1) +80–93 Haste +80–93 Mastery (with 2), +40–47 (with 3), +27–31 (with 4) +40–47 random secondary (with 3), +27–31 (with 4) +27–31 random secondary (with 4) |
1760g | 25 | Any |
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Staff of Entropia Things near it tend to come apart. |
Legendary | Staff | 2H | 22–34 | 0.67 | +56–66 Main (INT), VIT +40 (Rolls 2–4 secondaries: always Attune, at 70%; each ±8%, at least ±1) +102–120 Attune +44–51 random secondary (with 2), +22–26 (with 3), +15–17 (with 4) +22–26 random secondary (with 3), +15–17 (with 4) +15–17 random secondary (with 4) |
1460g | 25 | Any |
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Staff of Eternity Older than anyone who could make it. |
Legendary | Staff | 2H | 23–35 | 0.67 | +74–88 Main (INT), VIT +40 (Rolls 2–4 secondaries: always Crit, at 40% with 3 or more; each ±8%, at least ±1) +68–80 Crit (with 2), +55–64 (with 3–4) +68–80 random secondary (with 2), +41–48 (with 3), +27–32 (with 4) +41–48 random secondary (with 3), +27–32 (with 4) +27–32 random secondary (with 4) |
1560g | 25 | Any |
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Staff of Cosmic Energy It does not belong in this world. |
Legendary | Staff | 2H | 23–34 | 0.69 | +83–96 Main (INT), VIT +40 (Rolls 2–4 secondaries: always Crit, at 70%; each ±8%, at least ±1) +120–141 Crit +51–60 random secondary (with 2), +26–30 (with 3), +17–20 (with 4) +26–30 random secondary (with 3), +17–20 (with 4) +17–20 random secondary (with 4) |
1860g | 25 | Any |
Arrows & Quivers
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Crude Arrows | Common | +1–2 Main (AGI), VIT +1 +3–5 Crit |
16g | 1 | Archer |
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Simple Quiver | Common | +2–4 Main (AGI), VIT +4 +7–9 Attune |
30g | 4 | Archer |
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Fletched Arrows | Common | +2–4 Main (AGI), VIT +5 +10–12 Vers |
40g | 6 | Archer |
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Fire Arrows Burns on impact. |
Uncommon | +3–5 Main (AGI), VIT +5 +13–15 random secondary |
65g | 6 | Archer |
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Broadhead Arrows Designed to maximise wound size. |
Uncommon | +5–7 Main (AGI), VIT +8 +17–20 random secondary |
85g | 9 | Archer |
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Reinforced Arrow | Uncommon | +6–8 Main (AGI), VIT +11 +21–25 Vers |
105g | 12 | Archer |
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Penetrating Arrows Punches through plate like it is cloth. |
Uncommon | +7–9 Main (AGI), VIT +14 +27–32 Mastery |
120g | 15 | Archer |
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Elven Quiver Arrows drawn from it fly straighter than they should. |
Rare | +14–16 Main (AGI), VIT +16 +17–20 Mastery +17–20 Vers |
240g | 18 | Archer |
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Vampiric Arrow | Rare | +16–19 Main (AGI), VIT +19 +20–23 Attune +20–23 random secondary |
260g | 21 | Archer |
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Silver Arrow | Rare | +20–24 Main (AGI), VIT +22 +29–34 Crit +12–14 random secondary |
300g | 24 | Archer |
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Serrated Bolts | Rare | +14–16 Main (AGI), VIT +23 +27–32 Haste +27–32 random secondary |
310g | 25 | Archer |
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Cosmic Arrow | Legendary | +27–31 Main (AGI), VIT +23 (Rolls 2–4 secondaries: always Haste, at 70%; each ±8%, at least ±1) +63–74 Haste +27–32 random secondary (with 2), +14–16 (with 3), +9–11 (with 4) +14–16 random secondary (with 3), +9–11 (with 4) +9–11 random secondary (with 4) |
840g | 25 | Archer |
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Golden Arrow | Legendary | +22–25 Main (AGI), VIT +23 (Rolls 2–4 secondaries: always Mastery; each ±8%, at least ±1) +35–41 Mastery (with 2), +23–27 (with 3), +17–21 (with 4) +35–41 random secondary (with 2), +23–27 (with 3), +17–21 (with 4) +23–27 random secondary (with 3), +17–21 (with 4) +17–21 random secondary (with 4) |
660g | 25 | Archer |
Helmets
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Acolyte Hood | Common | +1–4 Main (INT), VIT +2, Armor +5, MDef +2, HP5 +2 +4–6 Crit |
20g | 2 | Any |
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Leather Helmet | Common | +1–2 Main (STR/AGI), VIT +1, Armor +3, MDef +1, HP5 +1 +4–6 random secondary |
18g | 1 | Any |
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Leather Cap | Common | +2–4 Main (STR/AGI), VIT +5, Armor +12, MDef +4, HP5 +3 +7–9 Mastery |
30g | 4 | Any |
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Brass Kettle It's a pot. It works. |
Common | +2–4 Main (STR/AGI), VIT +6, Armor +16, MDef +4, HP5 +4 +9–11 Vers |
35g | 5 | Any |
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Sparring Helmet | Uncommon | +5–7 Main (STR/AGI), VIT +7, Armor +19, MDef +5, HP5 +5 +11–13 random secondary |
65g | 6 | Any |
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Hood | Uncommon | +3–5 (Intellect 4–6) Main (STR/AGI/INT), VIT +5, Armor +14, MDef +5, HP5 +4 +12–14 random secondary |
50g | 5 | Any |
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Studded Helmet | Uncommon | +4–6 Main (STR/AGI), VIT +6, Armor +16, MDef +4, HP5 +4 +10–12 Mastery |
55g | 5 | Any |
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Desert Headguard | Uncommon | +5–8 Main (INT), VIT +5, Armor +12, MDef +6, HP5 +4 +10–12 Crit |
60g | 5 | Any |
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Buccaneer Hat | Uncommon | +4–6 Main (AGI), VIT +5, Armor +14, MDef +5, HP5 +4 +10–12 random secondary |
60g | 5 | Any |
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Pappenheimer | Uncommon | +6–8 Main (STR/AGI), VIT +10, Armor +28, MDef +8, HP5 +8 (Rolls 1–2 secondaries; each ±8%, at least ±1) +16–19 random secondary (with 1), +8–10 (with 2) +8–10 random secondary (with 2) |
90g | 9 | Any |
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Chainmail Helmet | Uncommon | +4–6 Main (STR/AGI), VIT +7, Armor +19, MDef +5, HP5 +5 +11–13 Crit |
55g | 6 | Any |
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Hat | Uncommon | +6–9 Main (INT), VIT +7, Armor +19, MDef +9, HP5 +7 +16–19 random secondary |
70g | 8 | Any |
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Druidic Hood | Uncommon | +8–10 Main (INT), VIT +7, Armor +19, MDef +9, HP5 +7 +14–17 Crit |
70g | 8 | Any |
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Full Helmet | Uncommon | +4–6 Main (STR/AGI), VIT +9, Armor +25, MDef +7, HP5 +7 +17–20 random secondary |
70g | 8 | Any |
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Simple Helmet | Uncommon | +5–7 Main (STR/AGI), VIT +10, Armor +28, MDef +8, HP5 +8 +18–21 random secondary |
75g | 9 | Any |
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Apprentice Hood | Uncommon | +8–10 Main (INT), VIT +8, Armor +21, MDef +10, HP5 +8 +15–18 random secondary |
75g | 9 | Any |
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Iron Helmet | Uncommon | +8–10 Main (STR/AGI), VIT +15, Armor +40, MDef +12, HP5 +11 +23–27 random secondary |
120g | 13 | Any |
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Iron Greathelm You hear less in it. You also get hit less. |
Uncommon | +6–8 Main (STR), VIT +12, Armor +34, MDef +8, HP5 +8 crafted: rolled from its budget at the power its stars give (Professions) |
85g | 10 | Any |
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Linen Hood Keeps the sun off and the thoughts in. |
Uncommon | +5–8 Main (INT), VIT +6, Armor +14, MDef +7, HP5 +5 crafted: rolled from its budget at the power its stars give (Professions) |
65g | 6 | Any |
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Wolfhide Cap The ears were left on. Nobody has asked why. |
Uncommon | +7–9 Main (AGI), VIT +13, Armor +34, MDef +12, HP5 +10 crafted: rolled from its budget at the power its stars give (Professions) |
95g | 12 | Any |
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Velvet Circlet Soft on the brow, sharp on the mind. |
Uncommon | +10–13 Main (INT), VIT +13, Armor +33, MDef +16, HP5 +12 crafted: rolled from its budget at the power its stars give (Professions) |
110g | 14 | Any |
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Jadesteel Helmet | Rare | +14–16 Main (STR/AGI), VIT +19, Armor +53, MDef +15, HP5 +14 +23–28 Haste +10–12 Crit |
210g | 17 | Any |
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Violet Silk Hat | Rare | +19–23 Main (INT), VIT +19, Armor +47, MDef +23, HP5 +17 +20–23 random secondary +20–23 random secondary |
240g | 20 | Any |
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Dragonknight Helmet | Rare | +18–21 Main (STR), VIT +28, Armor +77, MDef +19, HP5 +19 +22–26 random secondary +22–26 random secondary |
270g | 23 | Any |
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Bronze Helmet | Rare | +19–23 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +20–23 random secondary +20–23 random secondary |
250g | 25 | Any |
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Copper Helmet | Rare | +20–23 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +28–33 Mastery +28–33 Vers |
310g | 25 | Any |
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Pink Cowl | Rare | +19–23 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +26–31 Crit +26–31 Attune |
280g | 25 | Any |
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Red Iron Helmet | Rare | +22–26 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +33–38 Haste +14–16 random secondary |
300g | 25 | Any |
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Leather Hood | Rare | +23–27 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +24–28 Vers +24–28 random secondary |
310g | 25 | Any |
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Mercenary Headpiece | Rare | +15–17 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +26–31 random secondary +26–31 random secondary |
270g | 25 | Any |
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Silk Hood | Rare | +25–30 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +25–30 Mastery +25–30 random secondary |
300g | 25 | Any |
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Jade Hood | Rare | +24–29 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +30–35 Mastery +20–24 random secondary |
290g | 25 | Any |
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Magi Cap | Rare | +28–31 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +31–36 Haste +21–24 Attune |
310g | 25 | Any |
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Crimson Rogue Hood | Rare | +18–21 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +22–26 random secondary +22–26 random secondary |
260g | 25 | Any |
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Witch's Hat | Rare | +24–28 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +25–29 Haste +25–29 Attune |
290g | 25 | Any |
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Knight Helmet | Rare | +21–25 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 +30–36 Attune +20–24 Vers |
300g | 25 | Any |
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Emerald Tiara | Rare | +23–26 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +30–35 random secondary +30–35 random secondary |
320g | 25 | Any |
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Oracle Headpiece | Rare | +19–23 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +26–30 Haste +26–30 random secondary |
270g | 25 | Any |
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Leprechaun's Hat Keeps finding its way back to you. |
Rare | +19–23 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +23–27 random secondary +23–27 random secondary |
250g | 25 | Any |
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Arcane Hood | Rare | +25–29 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +28–33 random secondary +12–14 random secondary |
260g | 25 | Any |
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Wolfrib Helmet | Rare | +19–22 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 +24–28 Attune +24–28 random secondary |
280g | 25 | Any |
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Oriental Headguard | Rare | +15–18 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +33–38 random secondary +22–26 random secondary |
290g | 25 | Any |
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Titan Gaze | Rare | +17–19 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 +23–28 random secondary +23–28 random secondary |
260g | 25 | Any |
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Bearhide Hood Warm, and the ears still stand up. |
Rare | +11–13 Main (AGI), VIT +16, Armor +43, MDef +15, HP5 +13 crafted: rolled from its budget at the power its stars give (Professions) |
200g | 15 | Any |
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Mithril Helm Light on the head and hard on whatever falls on it. |
Rare | +14–16 Main (STR), VIT +24, Armor +64, MDef +15, HP5 +16 crafted: rolled from its budget at the power its stars give (Professions) |
250g | 19 | Any |
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Oriental Turban | Epic | +21–24 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13 (Rolls 2–3 secondaries; each ±8%, at least ±1) +20–23 random secondary (with 2), +13–16 (with 3) +20–23 random secondary (with 2), +13–16 (with 3) +13–16 random secondary (with 3) |
340g | 16 | Any |
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Berserker Skullcap | Epic | +18–21 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +42–49 random secondary +28–33 random secondary (with 2), +14–16 (with 3) +14–16 random secondary (with 3) |
440g | 25 | Any |
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Hat of the Mad | Epic | +24–29 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–3 secondaries; each ±8%, at least ±1) +36–42 random secondary (with 2), +24–28 (with 3) +36–42 random secondary (with 2), +24–28 (with 3) +24–28 random secondary (with 3) |
460g | 25 | Any |
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Occultist's Hood | Epic | +23–26 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–3 secondaries: always Crit and Vers; each ±8%, at least ±1) +32–37 Crit (with 2), +21–25 (with 3) +32–37 Vers (with 2), +21–25 (with 3) +21–25 random secondary (with 3) |
410g | 25 | Any |
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Rogue's Hood | Epic | +18–21 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 (Rolls 2–3 secondaries: always Crit and Vers, Crit at 70%; each ±8%, at least ±1) +50–58 Crit +21–25 Vers (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
450g | 25 | Any |
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Royal Guard Helmet | Epic | +21–24 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +31–36 random secondary +31–36 random secondary (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
420g | 25 | Any |
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Ruby Tiara | Epic | +20–24 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +30–36 random secondary +30–36 random secondary (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
390g | 25 | Any |
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Cultist Champion Helmet | Epic | +35–40 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–3 secondaries: always Attune, at 70%; each ±8%, at least ±1) +46–54 Attune +20–23 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
490g | 25 | Any |
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Warlord's Helm Worn by a general who never lost. |
Epic | +21–24 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–3 secondaries: always Haste and Vers, Haste at 40% with 3; each ±8%, at least ±1) +28–33 Haste (with 2), +23–27 (with 3) +28–33 Vers (with 2), +17–20 (with 3) +17–20 random secondary (with 3) |
400g | 25 | Any |
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Dragonscale Helmet | Epic | +27–32 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +32–38 random secondary +32–38 random secondary (with 2), +16–19 (with 3) +16–19 random secondary (with 3) |
490g | 25 | Any |
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Siege Helm Built for wars that lasted years. |
Epic | +24–29 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +40–47 random secondary +27–31 random secondary (with 2), +13–16 (with 3) +13–16 random secondary (with 3) |
480g | 25 | Any |
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Gem-Infused Mantle | Legendary | +33–39 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–4 secondaries, one at 70%; each ±8%, at least ±1) +46–54 random secondary +20–23 random secondary (with 2), +10–12 (with 3), +6–8 (with 4) +10–12 random secondary (with 3), +6–8 (with 4) +6–8 random secondary (with 4) |
610g | 25 | Any |
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Eagle-Eyed Covering | Legendary | +32–38 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 (Rolls 2–4 secondaries: always Haste and Mastery, Haste at 70%; each ±8%, at least ±1) +61–72 Haste +26–31 Mastery (with 2), +13–15 (with 3), +8–10 (with 4) +13–15 random secondary (with 3), +8–10 (with 4) +8–10 random secondary (with 4) |
780g | 25 | Any |
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Crown Helmet | Legendary | +26–30 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–4 secondaries: always Vers, at 40% with 3 or more; each ±8%, at least ±1) +44–51 Vers (with 2), +35–41 (with 3–4) +44–51 random secondary (with 2), +26–31 (with 3), +17–21 (with 4) +26–31 random secondary (with 3), +17–21 (with 4) +17–21 random secondary (with 4) |
720g | 25 | Any |
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Winged Helmet | Legendary | +29–34 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 (Rolls 2–4 secondaries: always Haste; each ±8%, at least ±1) +36–42 Haste (with 2), +24–28 (with 3), +18–21 (with 4) +36–42 random secondary (with 2), +24–28 (with 3), +18–21 (with 4) +24–28 random secondary (with 3), +18–21 (with 4) +18–21 random secondary (with 4) |
660g | 25 | Any |
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Stargem Diadem | Legendary | +43–50 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–4 secondaries; each ±8%, at least ±1) +39–46 random secondary (with 2), +26–31 (with 3), +20–23 (with 4) +39–46 random secondary (with 2), +26–31 (with 3), +20–23 (with 4) +26–31 random secondary (with 3), +20–23 (with 4) +20–23 random secondary (with 4) |
870g | 25 | Any |
Chest
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Cloth Armor | Common | +1–4 Main (INT), VIT +1, Armor +2, MDef +1, HP5 +1 +3–5 Mastery |
15g | 1 | Any |
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Leather Vest | Common | +1–3 Main (STR/AGI), VIT +1, Armor +3, MDef +1, HP5 +1 +3–5 Mastery |
15g | 1 | Any |
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Gambeson | Common | +2–4 Main (STR/AGI), VIT +5, Armor +12, MDef +4, HP5 +3 +8–10 random secondary |
35g | 4 | Any |
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Pilgrim's Apparel | Common | +4–6 Main (INT), VIT +4, Armor +9, MDef +5, HP5 +3 +7–9 random secondary |
35g | 4 | Any |
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Simple Scale Armor | Common | +2–4 Main (STR), VIT +7, Armor +13, MDef +3, HP5 +3 +7–9 random secondary |
30g | 4 | Any |
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Doublet | Uncommon | +3–5 (Intellect 4–6) Main (AGI/INT), VIT +5, Armor +13, MDef +5, HP5 +4 +12–14 Haste |
55g | 5 | Any |
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Buckled Leather Armor | Uncommon | +2–4 Main (STR/AGI), VIT +6, Armor +16, MDef +4, HP5 +4 +12–14 Crit |
55g | 5 | Any |
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Improved Chestplate | Uncommon | +7–9 Main (STR/AGI), VIT +10, Armor +28, MDef +8, HP5 +8 +18–21 random secondary |
100g | 9 | Any |
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Desert Mantle | Uncommon | +6–9 Main (INT), VIT +6, Armor +14, MDef +7, HP5 +5 +11–13 Haste |
60g | 6 | Any |
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Chestplate | Uncommon | +4–6 Main (STR), VIT +7, Armor +20, MDef +5, HP5 +5 +12–14 Vers |
75g | 6 | Any |
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City Guard Armament | Uncommon | +7–9 Main (STR/AGI), VIT +13, Armor +34, MDef +10, HP5 +9 +19–23 Crit |
105g | 11 | Any |
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Apprentice Tunic | Uncommon | +6–9 Main (INT), VIT +8, Armor +21, MDef +10, HP5 +8 +18–21 Haste |
105g | 9 | Any |
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Assassin's Guard | Uncommon | +5–7 Main (AGI), VIT +9, Armor +26, MDef +9, HP5 +8 +18–21 Crit |
85g | 9 | Any |
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Fur Armor | Uncommon | +6–8 Main (STR/AGI), VIT +11, Armor +31, MDef +9, HP5 +8 +18–21 random secondary |
115g | 10 | Any |
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Leather Armor | Uncommon | +3–5 Main (STR/AGI), VIT +7, Armor +19, MDef +5, HP5 +5 +14–16 Mastery |
65g | 6 | Any |
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Wolfhide Jerkin Fur turned in, for the cold; hide turned out, for the teeth. |
Uncommon | +5–7 Main (AGI), VIT +8, Armor +23, MDef +8, HP5 +7 crafted: rolled from its budget at the power its stars give (Professions) |
85g | 8 | Any |
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Boarhide Vest Stiff on the first day, a second skin by the tenth. |
Uncommon | +3–5 Main (AGI), VIT +5, Armor +14, MDef +5, HP5 +4 crafted: rolled from its budget at the power its stars give (Professions) |
55g | 5 | Any |
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Linen Robe Plain, warm, and generous in the sleeves. |
Uncommon | +5–8 Main (INT), VIT +6, Armor +14, MDef +7, HP5 +5 crafted: rolled from its budget at the power its stars give (Professions) |
60g | 6 | Any |
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Iron Breastplate Hammered to the shape of a chest, and then to the shape of yours. |
Uncommon | +7–9 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10 crafted: rolled from its budget at the power its stars give (Professions) |
130g | 12 | Any |
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Velvet Robe Lined with linen, so the velvet only has to look good. |
Uncommon | +10–13 Main (INT), VIT +12, Armor +31, MDef +15, HP5 +11 crafted: rolled from its budget at the power its stars give (Professions) |
115g | 13 | Any |
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Mercenary Armor | Rare | +6–8 Main (STR/AGI), VIT +12, Armor +31, MDef +8, Block 1%, Block Val 2%, HP5 +13 +11–13 Vers +11–13 random secondary |
140g | 9 | Any |
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Plated Doublet | Rare | +14–16 Main (STR/AGI), VIT +21, Armor +56, MDef +16, HP5 +15 +18–21 random secondary +18–21 random secondary |
300g | 18 | Any |
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Crimson Robe | Rare | +16–19 Main (INT), VIT +17, Armor +42, MDef +21, HP5 +15 +19–22 random secondary +19–22 random secondary |
300g | 18 | Any |
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Bloodmage's Disguise | Rare | +23–26 Main (INT), VIT +19, Armor +49, MDef +24, HP5 +18 +23–28 random secondary +16–18 random secondary |
340g | 21 | Any |
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Jade Armor | Rare | +19–22 Main (STR/AGI), VIT +27, Armor +75, MDef +21, HP5 +20 +32–37 Haste +14–16 random secondary |
380g | 24 | Any |
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Golden Scale Armor | Rare | +15–18 Main (STR), VIT +30, Armor +81, MDef +19, HP5 +20 +36–43 Haste +16–18 random secondary |
380g | 24 | Any |
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Blue Robe | Rare | +25–29 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +25–30 Crit +25–30 random secondary |
410g | 25 | Any |
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Ranger Tunic | Rare | +19–22 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +35–41 random secondary +15–17 random secondary |
400g | 25 | Any |
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Shadow Vest | Rare | +14–17 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +24–28 Haste +24–28 random secondary |
350g | 25 | Any |
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Noble Armament | Rare | +21–25 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +43–50 random secondary +18–22 random secondary |
440g | 25 | Any |
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Barbarian's Armor | Rare | +24–28 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +24–28 Crit +24–28 Attune |
430g | 25 | Any |
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Storm Vest | Rare | +23–27 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +35–41 random secondary +15–18 random secondary |
430g | 25 | Any |
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Karuta Armor | Rare | +16–19 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +23–27 Mastery +23–27 random secondary |
360g | 25 | Any |
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Violet Robe | Rare | +28–33 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +24–29 Attune +24–29 Vers |
420g | 25 | Any |
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Arcane Vest | Rare | +18–20 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +24–28 Haste +24–28 random secondary |
340g | 25 | Any |
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Illusionist's Cape | Rare | +16–18 (Intellect 20–23) Main (AGI/INT), VIT +25, Armor +65, MDef +27, HP5 +21 +39–46 Haste +17–20 random secondary |
400g | 25 | Any |
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Lizard Armor | Rare | +14–17 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +28–33 Attune +28–33 random secondary |
390g | 25 | Any |
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Knight Armor | Rare | +18–22 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 +34–39 random secondary +14–17 random secondary |
390g | 25 | Any |
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Dark Magician's Guard | Rare | +18–20 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +26–31 Haste +26–31 Crit |
370g | 25 | Any |
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Firesoul Tabard | Rare | +24–28 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +22–25 random secondary +22–25 random secondary |
370g | 25 | Any |
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Manacrystal Robe | Rare | +24–29 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +27–31 random secondary +18–21 random secondary |
380g | 25 | Any |
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Royal Mage Cape | Rare | +19–23 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +42–49 Vers +18–21 random secondary |
420g | 25 | Any |
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Bearhide Hauberk The bear wore it first, and did well in it. |
Rare | +12–14 Main (AGI), VIT +17, Armor +46, MDef +16, HP5 +13 crafted: rolled from its budget at the power its stars give (Professions) |
220g | 16 | Any |
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Mithril Cuirass Plates that slide over one another like a beetle's back. |
Rare | +13–16 Main (STR), VIT +22, Armor +60, MDef +15, HP5 +15 crafted: rolled from its budget at the power its stars give (Professions) |
250g | 18 | Any |
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Duelist's Guard | Epic | +12–14 Main (AGI), VIT +16, Armor +43, MDef +15, HP5 +13 (Rolls 2–3 secondaries: always Haste and Mastery, Haste at 70%; each ±8%, at least ±1) +33–39 Haste +14–17 Mastery (with 2), +7–9 (with 3) +7–9 random secondary (with 3) |
340g | 15 | Any |
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Studded Armor | Epic | +14–16 Main (STR/AGI), VIT +14, Armor +37, MDef +11, HP5 +10 (Rolls 2–3 secondaries; each ±8%, at least ±1) +15–17 random secondary (with 2), +10–12 (with 3) +15–17 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
270g | 12 | Any |
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Holy Armaments | Epic | +23–26 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1) +35–41 random secondary (with 2), +28–33 (with 3) +35–41 random secondary (with 2), +21–25 (with 3) +21–25 random secondary (with 3) |
620g | 25 | Any |
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Hero's Chestplate | Epic | +21–25 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–3 secondaries: always Crit and Attune, Crit at 40% with 3; each ±8%, at least ±1) +29–34 Crit (with 2), +23–27 (with 3) +29–34 Attune (with 2), +17–20 (with 3) +17–20 random secondary (with 3) |
570g | 25 | Any |
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Vampire Armament | Epic | +28–33 (Intellect 35–41) Main, VIT +27, Armor +71, MDef +24, HP5 +21 (Rolls 2–3 secondaries: always Crit and Mastery, Crit at 60%; each ±8%, at least ±1) +34–40 Crit +23–27 Mastery (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
640g | 25 | Any |
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Empress Armor | Epic | +26–31 Main (AGI/STR), VIT +29, Armor +78, MDef +22, HP5 +21 (Rolls 2–3 secondaries: always Crit and Mastery; each ±8%, at least ±1) +26–31 Crit (with 2), +18–21 (with 3) +26–31 Mastery (with 2), +18–21 (with 3) +18–21 random secondary (with 3) |
590g | 25 | Any |
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Demon Armor | Epic | +23–27 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 (Rolls 2–3 secondaries: always Vers, at 60%; each ±8%, at least ±1) +44–52 Vers +30–35 random secondary (with 2), +15–17 (with 3) +15–17 random secondary (with 3) |
690g | 25 | Any |
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Dragon Scale Plate | Epic | +17–20 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 (Rolls 2–3 secondaries: always Attune, at 40% with 3; each ±8%, at least ±1) +30–35 Attune (with 2), +24–28 (with 3) +30–35 random secondary (with 2), +18–21 (with 3) +18–21 random secondary (with 3) |
540g | 25 | Any |
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Ember Mantle | Legendary | +30–35 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–4 secondaries; each ±8%, at least ±1) +45–53 random secondary (with 2), +30–35 (with 3), +22–26 (with 4) +45–53 random secondary (with 2), +30–35 (with 3), +22–26 (with 4) +30–35 random secondary (with 3), +22–26 (with 4) +22–26 random secondary (with 4) |
830g | 25 | Any |
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Royal Plate Armor | Legendary | +28–32 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–4 secondaries: always Vers, at 70%; each ±8%, at least ±1) +63–73 Vers +27–31 random secondary (with 2), +13–16 (with 3), +9–11 (with 4) +13–16 random secondary (with 3), +9–11 (with 4) +9–11 random secondary (with 4) |
860g | 25 | Any |
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Necromancer's Robe | Legendary | +41–49 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–4 secondaries: always Crit and Attune, Crit at 60%; each ±8%, at least ±1) +51–60 Crit +34–40 Attune (with 2), +17–20 (with 3), +11–13 (with 4) +17–20 random secondary (with 3), +11–13 (with 4) +11–13 random secondary (with 4) |
1080g | 25 | Any |
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Magic Armor | Legendary | +29–34 (Intellect 36–43) Main (INT/STR/AGI), VIT +27, Armor +71, MDef +24, HP5 +21 (Rolls 2–4 secondaries: always Mastery; each ±8%, at least ±1) +39–46 Mastery (with 2), +26–30 (with 3), +19–23 (with 4) +39–46 random secondary (with 2), +26–30 (with 3), +19–23 (with 4) +26–30 random secondary (with 3), +19–23 (with 4) +19–23 random secondary (with 4) |
960g | 25 | Any |
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Hide of Leviathan From something that should not have been killed. |
Legendary | +21–24 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 (Rolls 2–4 secondaries: always Crit and Mastery, Crit at 40% with 3 or more; each ±8%, at least ±1) +38–45 Crit (with 2), +30–36 (with 3–4) +38–45 Mastery (with 2), +23–27 (with 3), +15–18 (with 4) +23–27 random secondary (with 3), +15–18 (with 4) +15–18 random secondary (with 4) |
840g | 25 | Any |
Legs
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Linen Trousers | Common | +1–3 (Intellect 1–4) Main, VIT +1, Armor +3, MDef +1, HP5 +1 +3–5 Mastery |
16g | 1 | Any |
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Fur-Hemmed Breeches | Common | +2–4 Main (AGI), VIT +3, Armor +9, MDef +3, HP5 +3 +5–7 Haste |
25g | 3 | Any |
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Novice's Trousers | Common | +3–5 Main (INT), VIT +4, Armor +9, MDef +5, HP5 +3 +7–9 Crit |
25g | 4 | Any |
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Red-Studded Breeches | Common | +2–4 Main (AGI), VIT +6, Armor +17, MDef +6, HP5 +5 +11–13 Attune |
45g | 6 | Any |
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Mossquilt Leggings | Uncommon | +3–5 Main (AGI), VIT +5, Armor +14, MDef +5, HP5 +4 +10–12 Haste |
60g | 5 | Any |
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Lavender Wool Leggings | Uncommon | +6–9 Main (INT), VIT +6, Armor +14, MDef +7, HP5 +5 +11–13 random secondary |
65g | 6 | Any |
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Cross-Stitched Leggings | Uncommon | +4–6 Main (STR/AGI), VIT +8, Armor +22, MDef +6, HP5 +6 +14–17 random secondary |
75g | 7 | Any |
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Copper-Rimmed Legguards | Uncommon | +5–7 Main (STR/AGI), VIT +10, Armor +28, MDef +8, HP5 +8 +17–20 random secondary |
90g | 9 | Any |
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Ruffled Drape Trousers | Uncommon | +6–9 Main (INT), VIT +10, Armor +26, MDef +13, HP5 +9 +22–26 random secondary |
105g | 11 | Any |
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Indigo Satin Trousers | Uncommon | +11–14 Main (INT), VIT +12, Armor +31, MDef +15, HP5 +11 +21–24 Haste |
120g | 13 | Any |
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Velvet Trousers Lined with linen, for the days a spell goes wrong. |
Uncommon | +9–11 Main (INT), VIT +11, Armor +28, MDef +14, HP5 +10 crafted: rolled from its budget at the power its stars give (Professions) |
115g | 12 | Any |
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Boarhide Breeches Patched at the knee before they were ever worn. |
Uncommon | +4–6 Main (STR/AGI), VIT +7, Armor +19, MDef +5, HP5 +5 crafted: rolled from its budget at the power its stars give (Professions) |
65g | 6 | Any |
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Iron Legguards Loud on stairs. Loud everywhere, really. |
Uncommon | +6–8 Main (STR), VIT +12, Armor +34, MDef +8, HP5 +8 crafted: rolled from its budget at the power its stars give (Professions) |
95g | 10 | Any |
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Wolfhide Leggings Fur at the cuff, hide everywhere else. |
Uncommon | +8–10 Main (AGI), VIT +15, Armor +40, MDef +14, HP5 +12 crafted: rolled from its budget at the power its stars give (Professions) |
125g | 14 | Any |
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Linen Slacks Loose at the knee and stitched twice at the seat. |
Uncommon | +5–8 Main (INT), VIT +6, Armor +16, MDef +8, HP5 +6 crafted: rolled from its budget at the power its stars give (Professions) |
70g | 7 | Any |
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Greenwarden Leggings | Rare | +14–16 Main (AGI), VIT +20, Armor +54, MDef +19, HP5 +16 +28–33 Vers +12–14 random secondary |
260g | 19 | Any |
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Outrider's Breeches | Rare | +16–19 Main (AGI), VIT +22, Armor +60, MDef +21, HP5 +18 +29–34 Haste +12–14 Vers |
280g | 21 | Any |
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Watchman's Legguards | Rare | +17–20 Main (STR/AGI), VIT +26, Armor +71, MDef +21, HP5 +19 +32–38 Mastery +14–16 random secondary |
310g | 23 | Any |
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Skirmisher's Tassets | Rare | +18–21 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +20–24 random secondary +20–24 random secondary |
290g | 25 | Any |
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Foxfur Breeches | Rare | +15–18 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +23–27 Mastery +23–27 Attune |
300g | 25 | Any |
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Viperscale Legguards | Rare | +19–22 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +20–24 Crit +20–24 random secondary |
310g | 25 | Any |
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Sylvan Legplates | Rare | +16–19 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 +33–38 Mastery +14–16 random secondary |
310g | 25 | Any |
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Duskforged Tassets | Rare | +16–19 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +33–38 random secondary +14–16 random secondary |
310g | 25 | Any |
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Runewoven Trousers | Rare | +19–23 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +34–40 Mastery +15–17 Attune |
310g | 25 | Any |
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Gilded Ivory Trousers | Rare | +23–26 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +32–38 Haste +14–16 Attune |
320g | 25 | Any |
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Burnished Knightsteel Legplates | Rare | +16–18 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 +36–42 Haste +15–18 Attune |
320g | 25 | Any |
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Silverscale Chausses | Rare | +14–16 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +38–45 random secondary +16–19 random secondary |
330g | 25 | Any |
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Mulberry Silk Kilt | Rare | +21–25 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +30–35 random secondary +20–24 random secondary |
330g | 25 | Any |
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Steelbanded Cuisses | Rare | +14–17 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +28–33 Haste +28–33 random secondary |
330g | 25 | Any |
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Scarlet Lamellar Tassets | Rare | +21–25 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +31–37 random secondary +13–16 random secondary |
340g | 25 | Any |
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Ravensteel Legplates | Rare | +16–18 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 +28–32 Mastery +28–32 random secondary |
340g | 25 | Any |
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Ridgerunner Breeches | Rare | +20–23 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +34–40 Haste +15–17 random secondary |
340g | 25 | Any |
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Delver's Legguards | Rare | +21–25 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +24–28 Crit +24–28 Attune |
350g | 25 | Any |
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Verdigris Greaves | Rare | +21–25 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +29–34 Crit +19–23 random secondary |
350g | 25 | Any |
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Thornscale Tassets | Rare | +16–19 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +29–34 random secondary +29–34 random secondary |
350g | 25 | Any |
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Wayfarer's Laced Breeches | Rare | +17–20 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +40–47 Vers +17–20 random secondary |
360g | 25 | Any |
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Bellbronze Cuisses | Rare | +21–24 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 +26–31 Haste +26–31 Mastery |
370g | 25 | Any |
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Steppe Rider's Tassets | Rare | +19–22 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +39–46 Vers +17–20 random secondary |
370g | 25 | Any |
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Thicket Scout's Leggings | Rare | +20–24 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 +33–39 Crit +22–26 random secondary |
370g | 25 | Any |
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Phoenix Silk Trousers | Rare | +23–28 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 +42–49 random secondary +18–21 random secondary |
370g | 25 | Any |
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Silk Leggings They whisper when their wearer walks, and never louder. |
Rare | +15–18 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13 crafted: rolled from its budget at the power its stars give (Professions) |
220g | 16 | Any |
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Mithril Greaves A knee that bends, inside a plate that does not. |
Rare | +13–16 Main (STR), VIT +22, Armor +60, MDef +15, HP5 +15 crafted: rolled from its budget at the power its stars give (Professions) |
250g | 18 | Any |
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Plum Satin Trousers | Epic | +20–24 Main (INT), VIT +14, Armor +35, MDef +17, HP5 +13 (Rolls 2–3 secondaries: always Haste; each ±8%, at least ±1) +18–21 Haste (with 2), +12–14 (with 3) +18–21 random secondary (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
320g | 15 | Any |
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Sunpriest's Kilt | Epic | +25–29 Main (INT), VIT +19, Armor +49, MDef +24, HP5 +18 (Rolls 2–3 secondaries; each ±8%, at least ±1) +27–31 random secondary (with 2), +18–21 (with 3) +27–31 random secondary (with 2), +18–21 (with 3) +18–21 random secondary (with 3) |
440g | 21 | Any |
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Gloamsteel Legguards | Epic | +23–27 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 (Rolls 2–3 secondaries: always Mastery; each ±8%, at least ±1) +36–42 Mastery (with 2), +24–28 (with 3) +36–42 random secondary (with 2), +24–28 (with 3) +24–28 random secondary (with 3) |
570g | 25 | Any |
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Orichalcum Paragon Legguards | Epic | +18–21 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 (Rolls 2–3 secondaries: always Haste and Crit, Haste at 50% with 3; each ±8%, at least ±1) +29–34 Haste +29–34 Crit (with 2), +15–17 (with 3) +15–17 random secondary (with 3) |
460g | 25 | Any |
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Unyielding Rampart Legplates | Epic | +24–28 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +31–37 random secondary +21–24 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
470g | 25 | Any |
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Hoarfrost Archon's Trousers | Epic | +26–30 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–3 secondaries: always Haste and Mastery; each ±8%, at least ±1) +30–36 Haste (with 2), +20–24 (with 3) +30–36 Mastery (with 2), +20–24 (with 3) +20–24 random secondary (with 3) |
500g | 25 | Any |
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Dryad's Vinesilk Trousers | Epic | +23–26 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–3 secondaries: always Crit, at 40% with 3; each ±8%, at least ±1) +34–40 Crit (with 2), +28–32 (with 3) +34–40 random secondary (with 2), +21–24 (with 3) +21–24 random secondary (with 3) |
520g | 25 | Any |
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Breeches of the Beastfather | Epic | +27–32 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 (Rolls 2–3 secondaries: always Haste and Attune, Haste at 70%; each ±8%, at least ±1) +40–47 Haste +17–20 Attune (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
530g | 25 | Any |
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Tidewoven Kilt | Epic | +34–40 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +36–42 random secondary +24–28 random secondary (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
550g | 25 | Any |
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Rosegold Sentinel Legplates | Epic | +30–35 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +36–42 random secondary +24–28 random secondary (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
580g | 25 | Any |
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Daimyo's Lacquered Cuisses | Epic | +26–30 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–3 secondaries: always Haste and Attune, Haste at 50% with 3; each ±8%, at least ±1) +35–41 Haste +35–41 Attune (with 2), +17–20 (with 3) +17–20 random secondary (with 3) |
590g | 25 | Any |
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Legguards of the Eclipse | Legendary | +28–33 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21 (Rolls 2–4 secondaries; each ±8%, at least ±1) +31–37 random secondary (with 2), +21–25 (with 3), +16–18 (with 4) +31–37 random secondary (with 2), +21–25 (with 3), +16–18 (with 4) +21–25 random secondary (with 3), +16–18 (with 4) +16–18 random secondary (with 4) |
720g | 25 | Any |
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Legplates of the God-King | Legendary | +32–38 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21 (Rolls 2–4 secondaries: always Haste, at 50% with 3 or more; each ±8%, at least ±1) +33–39 Haste +33–39 random secondary (with 2), +17–19 (with 3), +11–13 (with 4) +17–19 random secondary (with 3), +11–13 (with 4) +11–13 random secondary (with 4) |
790g | 25 | Any |
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Trousers of Living Glyphs | Legendary | +35–41 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21 (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +50–59 random secondary +33–39 random secondary (with 2), +17–20 (with 3), +11–13 (with 4) +17–20 random secondary (with 3), +11–13 (with 4) +11–13 random secondary (with 4) |
850g | 25 | Any |
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Leggings of Cindershade | Legendary | +37–44 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21 (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +47–55 random secondary +31–37 random secondary (with 2), +16–18 (with 3), +10–12 (with 4) +16–18 random secondary (with 3), +10–12 (with 4) +10–12 random secondary (with 4) |
920g | 25 | Any |
Gloves
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Worn Gloves | Common | +1–2 (Intellect 1–3) Main, VIT +1, Armor +2, MDef +1, HP5 +1 +2–4 Crit |
10g | 1 | Any |
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Red Linen Cuffs | Common | +1–4 Main (INT), VIT +2, Armor +6, MDef +3, HP5 +2 +5–7 Attune |
16g | 4 | Any |
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Fur-Lined Bracers | Common | +2–4 Main (AGI), VIT +4, Armor +11, MDef +4, HP5 +3 +6–8 random secondary |
30g | 6 | Any |
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Brass-Rimmed Vambraces | Uncommon | +1–3 Main (STR/AGI), VIT +3, Armor +8, MDef +2, HP5 +2 +6–8 Vers |
30g | 4 | Any |
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Banded Leather Gloves | Uncommon | +2–4 (Intellect 3–5) Main (STR/AGI/INT), VIT +4, Armor +10, MDef +3, HP5 +3 +6–8 Haste |
40g | 5 | Any |
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Stitched Fingerless Gloves | Uncommon | +2–4 (Intellect 3–5) Main (AGI/INT), VIT +4, Armor +10, MDef +4, HP5 +3 +9–11 Attune |
45g | 6 | Any |
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Laced Leather Bracers | Uncommon | +3–5 Main (STR/AGI), VIT +5, Armor +15, MDef +4, HP5 +4 +8–10 random secondary |
45g | 7 | Any |
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Strapped Hide Bracers | Uncommon | +5–7 (Intellect 6–9) Main (STR/INT), VIT +9, Armor +23, MDef +8, HP5 +7 +14–16 random secondary |
75g | 12 | Any |
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Sable Sigil Gloves | Uncommon | +5–7 Main (AGI), VIT +10, Armor +27, MDef +9, HP5 +8 +16–19 Mastery |
85g | 14 | Any |
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Linen Handwraps Wound tight, and stitched where it matters. |
Uncommon | +1–4 Main (INT), VIT +2, Armor +6, MDef +3, HP5 +2 crafted: rolled from its budget at the power its stars give (Professions) |
30g | 4 | Any |
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Wolfhide Bracers Laced tight over the wrist, where a bowstring bites. |
Uncommon | +3–5 Main (AGI), VIT +6, Armor +17, MDef +6, HP5 +5 crafted: rolled from its budget at the power its stars give (Professions) |
60g | 9 | Any |
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Iron Gauntlets Every knuckle a small hammer. |
Uncommon | +4–6 Main (STR), VIT +9, Armor +25, MDef +6, HP5 +6 crafted: rolled from its budget at the power its stars give (Professions) |
70g | 11 | Any |
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Velvet Gloves For hands that should not touch what they are casting at. |
Uncommon | +6–9 Main (INT), VIT +8, Armor +20, MDef +10, HP5 +7 crafted: rolled from its budget at the power its stars give (Professions) |
80g | 13 | Any |
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Starshard Handwraps | Rare | +10–13 Main (INT), VIT +11, Armor +28, MDef +14, HP5 +10 +13–15 Crit +13–15 Attune |
170g | 18 | Any |
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Bracers of the Oasis | Rare | +12–14 (Intellect 15–18) Main (AGI/INT), VIT +13, Armor +35, MDef +14, HP5 +11 +14–17 Attune +9–11 random secondary |
190g | 20 | Any |
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Salamanderscale Gloves | Rare | +12–14 Main (STR/AGI), VIT +17, Armor +46, MDef +13, HP5 +12 +19–23 Haste +8–10 random secondary |
200g | 22 | Any |
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Goldfern Vambraces | Rare | +9–11 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +16–19 Haste +16–19 Crit |
200g | 25 | Any |
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Tidesteel Gloves | Rare | +10–12 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +21–25 Haste +9–11 random secondary |
200g | 25 | Any |
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Snowpelt Bracers | Rare | +12–14 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +20–24 Mastery +8–10 Vers |
200g | 25 | Any |
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Magister's Satin Cuffs | Rare | +11–14 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +17–19 random secondary +17–19 random secondary |
210g | 25 | Any |
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Prowler's Riveted Gloves | Rare | +13–15 (Intellect 16–19) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 +17–19 Attune +11–13 random secondary |
210g | 25 | Any |
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Brawler's Bluesteel Grips | Rare | +12–14 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +21–24 random secondary +9–11 random secondary |
210g | 25 | Any |
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Tundra Stalker's Vambraces | Rare | +13–15 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 +18–21 Crit +12–14 Attune |
220g | 25 | Any |
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Mirrorsteel Gauntlets | Rare | +9–11 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 +21–25 Attune +14–17 random secondary |
220g | 25 | Any |
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Astral Rune Cuffs | Rare | +14–16 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +17–20 random secondary +17–20 random secondary |
220g | 25 | Any |
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Onyx Talon Gauntlets | Rare | +13–15 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 +16–18 Attune +16–18 random secondary |
220g | 25 | Any |
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Vermilion Gilt Bracers | Rare | +12–14 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 +20–23 Haste +13–15 Crit |
220g | 25 | Any |
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Verdant Seer's Vambraces | Rare | +14–17 (Intellect 18–21) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 +21–24 Crit +9–11 random secondary |
230g | 25 | Any |
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Saffron Ascetic's Cuffs | Rare | +13–15 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +22–26 Crit +15–17 random secondary |
230g | 25 | Any |
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Skyweave Bracers | Rare | +15–18 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +24–28 random secondary +10–12 random secondary |
230g | 25 | Any |
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Thaumaturge's Cuffs | Rare | +15–18 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +21–24 Attune +14–16 random secondary |
230g | 25 | Any |
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Persimmon Lacquer Vambraces | Rare | +11–13 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +26–31 Vers +11–13 random secondary |
240g | 25 | Any |
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Cinnabar Reaver Gauntlets | Rare | +15–18 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +19–22 random secondary +12–15 random secondary |
240g | 25 | Any |
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Templar's Gilt Gauntlets | Rare | +14–17 (Intellect 18–21) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14 +17–19 random secondary +17–19 random secondary |
240g | 25 | Any |
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Coppernail Gauntlets | Rare | +13–15 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +25–29 Vers +11–13 random secondary |
250g | 25 | Any |
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Twilight Orrery Gloves | Rare | +13–15 (Intellect 16–19) Main (STR/AGI/INT), VIT +18, Armor +48, MDef +16, HP5 +14 +26–31 Crit +11–13 random secondary |
250g | 25 | Any |
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Whorlwrought Vambraces | Rare | +16–18 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 +23–27 Mastery +10–12 Attune |
250g | 25 | Any |
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Russetplate Gauntlets | Rare | +11–13 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +20–24 Attune +20–24 random secondary |
250g | 25 | Any |
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Harrier's Gauntlets | Rare | +13–16 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +23–27 random secondary +15–18 random secondary |
250g | 25 | Any |
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Mithril Gauntlets Every finger a hinge, and every hinge riveted twice. |
Rare | +9–11 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10 crafted: rolled from its budget at the power its stars give (Professions) |
170g | 18 | Any |
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Silk Gloves Thin enough to feel a page turn. |
Rare | +9–11 Main (INT), VIT +9, Armor +24, MDef +12, HP5 +8 crafted: rolled from its budget at the power its stars give (Professions) |
145g | 15 | Any |
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Scarlet Silk Cuffs | Epic | +11–14 Main (INT), VIT +9, Armor +22, MDef +11, HP5 +8 (Rolls 2–3 secondaries; each ±8%, at least ±1) +12–15 random secondary (with 2), +8–10 (with 3) +12–15 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
200g | 14 | Any |
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Brass Lamellar Gloves | Epic | +8–10 Main (STR/AGI), VIT +11, Armor +31, MDef +9, HP5 +8 (Rolls 2–3 secondaries; each ±8%, at least ±1) +14–16 random secondary (with 2), +9–11 (with 3) +14–16 random secondary (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
210g | 15 | Any |
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Mistsilk Cuffs | Epic | +15–18 Main (INT), VIT +10, Armor +25, MDef +12, HP5 +9 (Rolls 2–3 secondaries: always Vers; each ±8%, at least ±1) +12–14 Vers (with 2), +8–10 (with 3) +12–14 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
230g | 16 | Any |
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Vambraces of the Tempest | Epic | +15–18 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +18–21 random secondary +18–21 random secondary (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
330g | 25 | Any |
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Imperial Satin Gloves | Epic | +18–21 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 (Rolls 2–3 secondaries: always Mastery, at 50% with 3; each ±8%, at least ±1) +20–23 Mastery +20–23 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
330g | 25 | Any |
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Rosecrown Gloves | Epic | +15–18 (Intellect 19–23) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 (Rolls 2–3 secondaries: always Attune and Vers, Attune at 50% with 3; each ±8%, at least ±1) +20–24 Attune +20–24 Vers (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
350g | 25 | Any |
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Duskbound Grips | Epic | +13–15 (Intellect 16–19) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 (Rolls 2–3 secondaries: always Vers, at 70%; each ±8%, at least ±1) +32–38 Vers +14–16 random secondary (with 2), +7–9 (with 3) +7–9 random secondary (with 3) |
360g | 25 | Any |
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Gilded Huntsman's Vambraces | Epic | +17–20 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 (Rolls 2–3 secondaries: always Haste, at 40% with 3; each ±8%, at least ±1) +21–24 Haste (with 2), +17–19 (with 3) +21–24 random secondary (with 2), +12–15 (with 3) +12–15 random secondary (with 3) |
370g | 25 | Any |
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Grips of Endless Roads | Epic | +15–18 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 (Rolls 2–3 secondaries: always Crit and Attune; each ±8%, at least ±1) +24–28 Crit (with 2), +16–19 (with 3) +24–28 Attune (with 2), +16–19 (with 3) +16–19 random secondary (with 3) |
390g | 25 | Any |
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Steelwarden Gauntlets | Epic | +16–18 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 (Rolls 2–3 secondaries: always Crit and Attune, Crit at 60%; each ±8%, at least ±1) +29–34 Crit +19–23 Attune (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
390g | 25 | Any |
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Bracers of Silver Vows | Epic | +12–14 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 (Rolls 2–3 secondaries: always Crit and Mastery, Crit at 60%; each ±8%, at least ±1) +27–31 Crit +18–21 Mastery (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
330g | 25 | Any |
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Molten Maw Gauntlets | Legendary | +22–26 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 (Rolls 2–4 secondaries: always Mastery, at 50% with 3 or more; each ±8%, at least ±1) +27–31 Mastery +27–31 random secondary (with 2), +13–16 (with 3), +9–11 (with 4) +13–16 random secondary (with 3), +9–11 (with 4) +9–11 random secondary (with 4) |
570g | 25 | Any |
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Gloves of the Worldtree | Legendary | +23–26 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 (Rolls 2–4 secondaries: always Crit and Attune; each ±8%, at least ±1) +22–26 Crit (with 2), +15–17 (with 3), +11–13 (with 4) +22–26 Attune (with 2), +15–17 (with 3), +11–13 (with 4) +15–17 random secondary (with 3), +11–13 (with 4) +11–13 random secondary (with 4) |
490g | 25 | Any |
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Pale Sovereign's Grips | Legendary | +22–26 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 (Rolls 2–4 secondaries, one at 40% with 3 or more; each ±8%, at least ±1) +25–29 random secondary (with 2), +20–23 (with 3–4) +25–29 random secondary (with 2), +15–17 (with 3), +10–12 (with 4) +15–17 random secondary (with 3), +10–12 (with 4) +10–12 random secondary (with 4) |
570g | 25 | Any |
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Opal Mirage Grips | Legendary | +22–26 (Intellect 28–33) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 (Rolls 2–4 secondaries: always Haste and Mastery, Haste at 70%; each ±8%, at least ±1) +40–47 Haste +17–20 Mastery (with 2), +8–10 (with 3), +5–7 (with 4) +8–10 random secondary (with 3), +5–7 (with 4) +5–7 random secondary (with 4) |
610g | 25 | Any |
Belts
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Linen Sash | Common | +1–2 (Intellect 1–3) Main, VIT +1, Armor +2, MDef +1, HP5 +1 +2–4 random secondary |
9g | 1 | Any |
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Riveted Leather Belt | Common | +1–3 Main (STR/AGI), VIT +2, Armor +6, MDef +2, HP5 +2 +3–5 Attune |
19g | 3 | Any |
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Stitched Hide Belt | Common | +1–3 Main (STR/AGI), VIT +3, Armor +8, MDef +2, HP5 +2 +4–6 Attune |
20g | 4 | Any |
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Silver-Bossed Girdle | Common | +2–4 (Intellect 3–5) Main (STR/AGI/INT), VIT +4, Armor +11, MDef +4, HP5 +3 +6–8 random secondary |
25g | 6 | Any |
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Tanned Leather Belt | Uncommon | +2–4 Main (STR/AGI), VIT +5, Armor +12, MDef +4, HP5 +3 +8–10 Crit |
40g | 6 | Any |
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Twin-Buckle Belt | Uncommon | +3–5 Main (STR/AGI), VIT +5, Armor +15, MDef +4, HP5 +4 +9–11 Attune |
45g | 7 | Any |
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Gem-Set Steel Girdle | Uncommon | +4–6 Main (INT), VIT +4, Armor +11, MDef +5, HP5 +4 +8–10 Vers |
45g | 7 | Any |
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Fur-Trimmed Girdle | Uncommon | +3–5 Main (STR/AGI), VIT +8, Armor +21, MDef +6, HP5 +6 +13–15 random secondary |
60g | 10 | Any |
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Beaded Silk Sash | Uncommon | +5–8 Main (INT), VIT +6, Armor +16, MDef +8, HP5 +6 +12–14 random secondary |
65g | 10 | Any |
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Petal-Fringed Sash | Uncommon | +6–9 Main (INT), VIT +8, Armor +20, MDef +10, HP5 +7 +15–17 Attune |
75g | 13 | Any |
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Leaf-Tooled Belt | Uncommon | +6–8 (Intellect 8–10) Main (AGI/INT), VIT +10, Armor +26, MDef +11, HP5 +8 +17–20 Attune |
85g | 15 | Any |
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Linen Waistwrap Three turns round the waist and a knot nobody else can untie. |
Uncommon | +3–5 Main (INT), VIT +3, Armor +8, MDef +4, HP5 +3 crafted: rolled from its budget at the power its stars give (Professions) |
40g | 5 | Any |
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Iron-Buckled Belt The buckle weighs more than the belt. |
Uncommon | +3–5 Main (STR), VIT +7, Armor +20, MDef +5, HP5 +5 crafted: rolled from its budget at the power its stars give (Professions) |
55g | 9 | Any |
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Wolfhide Belt A wolf's back, cut in one long strip. |
Uncommon | +4–6 Main (AGI), VIT +7, Armor +19, MDef +7, HP5 +6 crafted: rolled from its budget at the power its stars give (Professions) |
65g | 10 | Any |
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Velvet Sash Tied, not buckled. A mage keeps their hands for other things. |
Uncommon | +5–8 Main (INT), VIT +7, Armor +19, MDef +9, HP5 +7 crafted: rolled from its budget at the power its stars give (Professions) |
75g | 12 | Any |
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Celadon Waistguard | Rare | +10–12 (Intellect 13–15) Main (STR/INT), VIT +13, Armor +34, MDef +12, HP5 +10 +16–19 Haste +6–8 Vers |
155g | 18 | Any |
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Lapis Courtier's Sash | Rare | +14–16 Main (INT), VIT +13, Armor +33, MDef +16, HP5 +12 +13–16 Haste +13–16 Mastery |
180g | 21 | Any |
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Wingcrest Girdle | Rare | +10–12 (Intellect 13–15) Main (AGI/INT), VIT +16, Armor +42, MDef +17, HP5 +13 +17–20 Haste +17–20 Crit |
200g | 24 | Any |
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Sunrise Cinch | Rare | +9–11 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +16–19 Mastery +16–19 random secondary |
185g | 25 | Any |
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Pathfinder's Belt | Rare | +10–12 (Intellect 13–15) Main (STR/AGI/INT), VIT +18, Armor +48, MDef +16, HP5 +14 +19–22 Haste +12–15 Vers |
190g | 25 | Any |
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Glimmershard Girdle | Rare | +10–12 (Intellect 13–15) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 +16–19 Vers +16–19 random secondary |
190g | 25 | Any |
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Burnished Laurel Waistguard | Rare | +9–11 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +24–28 Crit +10–12 random secondary |
190g | 25 | Any |
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Blackflame Waistguard | Rare | +10–12 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 +22–26 Vers +9–11 random secondary |
190g | 25 | Any |
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Girdle of Sunken Stars | Rare | +11–13 (Intellect 14–16) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 +19–22 Crit +13–15 random secondary |
195g | 25 | Any |
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Heartgarnet Cinch | Rare | +12–14 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 +16–18 Attune +16–18 random secondary |
200g | 25 | Any |
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Axebearer's Waistguard | Rare | +9–11 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 +25–29 random secondary +11–13 random secondary |
200g | 25 | Any |
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Crossbound Violet Sash | Rare | +15–18 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +16–19 Mastery +16–19 random secondary |
210g | 25 | Any |
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Koiscale Girdle | Rare | +9–11 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +18–22 Vers +18–22 random secondary |
210g | 25 | Any |
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Herald's Winged Belt | Rare | +10–12 (Intellect 13–15) Main (STR/AGI/INT), VIT +18, Armor +48, MDef +16, HP5 +14 +22–26 Crit +15–17 Attune |
210g | 25 | Any |
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Reefhide Waistguard | Rare | +13–15 (Intellect 16–19) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14 +23–27 random secondary +10–12 random secondary |
210g | 25 | Any |
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Girdle of the Basilisk | Rare | +14–16 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +15–18 random secondary +15–18 random secondary |
210g | 25 | Any |
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Hedgewitch's Sash | Rare | +10–12 (Intellect 13–15) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 +27–31 random secondary +11–13 random secondary |
210g | 25 | Any |
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Wraithhorn Girdle | Rare | +13–15 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 +24–28 random secondary +10–12 random secondary |
220g | 25 | Any |
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Silverclasp Cinch | Rare | +14–16 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 +23–27 Haste +10–12 random secondary |
210g | 25 | Any |
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Aquamarine Waistguard | Rare | +14–17 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 +16–19 Mastery +16–19 random secondary |
220g | 25 | Any |
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Runecross Girdle | Rare | +11–13 (Intellect 14–16) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14 +28–33 Mastery +12–14 Vers |
230g | 25 | Any |
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Gryphonplume Waistguard | Rare | +14–16 (Intellect 18–20) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14 +25–29 Vers +11–13 random secondary |
230g | 25 | Any |
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Wyrmfire Girdle | Rare | +15–17 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +20–24 Vers +14–16 random secondary |
230g | 25 | Any |
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Autumnleaf Cinch | Rare | +11–13 (Intellect 14–16) Main (STR/AGI/INT), VIT +18, Armor +48, MDef +16, HP5 +14 +20–24 Haste +20–24 random secondary |
230g | 25 | Any |
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Viridian Eye Cinch | Rare | +13–15 (Intellect 16–19) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 +23–27 Vers +16–18 random secondary |
240g | 25 | Any |
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Eternal Knot Cinch | Rare | +15–18 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +21–25 random secondary +9–11 random secondary |
230g | 25 | Any |
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Bearhide Girdle Thick as a door, and buckled like one. |
Rare | +7–9 Main (STR/AGI), VIT +11, Armor +31, MDef +9, HP5 +8 crafted: rolled from its budget at the power its stars give (Professions) |
145g | 15 | Any |
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Mithril-linked Girdle Each link riveted shut, and there are a great many links. |
Rare | +9–11 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10 crafted: rolled from its budget at the power its stars give (Professions) |
155g | 18 | Any |
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Crucible Girdle | Epic | +11–13 Main (STR/AGI), VIT +12, Armor +33, MDef +10, HP5 +9 (Rolls 2–3 secondaries: always Vers, at 70%; each ±8%, at least ±1) +18–21 Vers +7–9 random secondary (with 2), +3–5 (with 3) +3–5 random secondary (with 3) |
230g | 16 | Any |
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Mountain King's Girdle | Epic | +14–17 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 (Rolls 2–3 secondaries: always Attune and Vers, Attune at 70%; each ±8%, at least ±1) +24–29 Attune +10–12 Vers (with 2), +5–7 (with 3) +5–7 random secondary (with 3) |
290g | 25 | Any |
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Girdle of the Wildwood | Epic | +15–18 (Intellect 19–23) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 (Rolls 2–3 secondaries: always Mastery, at 60%; each ±8%, at least ±1) +21–25 Mastery +14–17 random secondary (with 2), +7–9 (with 3) +7–9 random secondary (with 3) |
300g | 25 | Any |
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Legionnaire's Lamellar Girdle | Epic | +15–18 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 (Rolls 2–3 secondaries: always Mastery and Vers, Mastery at 60%; each ±8%, at least ±1) +24–29 Mastery +16–19 Vers (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
330g | 25 | Any |
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Frostvein Waistguard | Epic | +13–15 (Intellect 16–19) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14 (Rolls 2–3 secondaries: always Haste and Crit, Haste at 50% with 3; each ±8%, at least ±1) +24–28 Haste +24–28 Crit (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
340g | 25 | Any |
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Vizier's Tasseled Sash | Epic | +20–24 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 (Rolls 2–3 secondaries: always Attune, at 60%; each ±8%, at least ±1) +26–30 Attune +17–20 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
340g | 25 | Any |
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Chieftain's Pearl Girdle | Epic | +17–20 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 (Rolls 2–3 secondaries: always Vers, at 40% with 3; each ±8%, at least ±1) +23–27 Vers (with 2), +18–21 (with 3) +23–27 random secondary (with 2), +14–16 (with 3) +14–16 random secondary (with 3) |
360g | 25 | Any |
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Vinecrowned Regent's Sash | Epic | +15–18 (Intellect 19–23) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 (Rolls 2–3 secondaries: always Attune, at 60%; each ±8%, at least ±1) +30–35 Attune +20–23 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
360g | 25 | Any |
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Teardrop Filigree Sash | Legendary | +30–35 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +30–35 random secondary +20–24 random secondary (with 2), +10–12 (with 3), +6–8 (with 4) +10–12 random secondary (with 3), +6–8 (with 4) +6–8 random secondary (with 4) |
560g | 25 | Any |
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Oxblood Highwayman's Belt | Legendary | +15–17 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 (Rolls 2–4 secondaries: always Haste and Vers, Haste at 50% with 3 or more; each ±8%, at least ±1) +27–32 Haste +27–32 Vers (with 2), +14–16 (with 3), +9–11 (with 4) +14–16 random secondary (with 3), +9–11 (with 4) +9–11 random secondary (with 4) |
510g | 25 | Any |
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Anvilheart Girdle | Legendary | +14–16 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +30–36 random secondary +20–24 random secondary (with 2), +10–12 (with 3), +6–8 (with 4) +10–12 random secondary (with 3), +6–8 (with 4) +6–8 random secondary (with 4) |
450g | 25 | Any |
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Dawn Crusader's Waistguard | Legendary | +16–19 (Intellect 20–24) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14 (Rolls 2–4 secondaries: always Mastery and Attune; each ±8%, at least ±1) +26–31 Mastery (with 2), +18–21 (with 3), +13–16 (with 4) +26–31 Attune (with 2), +18–21 (with 3), +13–16 (with 4) +18–21 random secondary (with 3), +13–16 (with 4) +13–16 random secondary (with 4) |
500g | 25 | Any |
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Girdle of the Unconquered | Legendary | +22–26 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 (Rolls 2–4 secondaries: always Attune, at 70%; each ±8%, at least ±1) +39–46 Attune +17–20 random secondary (with 2), +8–10 (with 3), +5–7 (with 4) +8–10 random secondary (with 3), +5–7 (with 4) +5–7 random secondary (with 4) |
570g | 25 | Any |
Boots
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Worn Boots | Common | +1–2 (Intellect 1–3) Main, VIT +1, Armor +2, MDef +1, HP5 +1 +2–4 random secondary |
9g | 1 | Any |
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Leather Boots | Common | +1–3 Main (STR/AGI), VIT +2, Armor +6, MDef +2, HP5 +2 +3–5 random secondary |
18g | 3 | Any |
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Apprentice Footwear | Common | +1–4 Main (INT), VIT +2, Armor +6, MDef +3, HP5 +2 +4–6 Haste |
18g | 4 | Any |
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Fur Boots Warm. Heavy. |
Common | +2–4 Main (STR/AGI), VIT +5, Armor +12, MDef +4, HP5 +3 +6–8 Vers |
30g | 6 | Any |
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Padded Boots | Uncommon | +2–4 Main (STR/AGI), VIT +4, Armor +10, MDef +3, HP5 +3 +6–8 Mastery |
40g | 5 | Any |
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Merchant Footwear Made for long roads. |
Uncommon | +2–4 (Intellect 3–5) Main (STR/AGI/INT), VIT +4, Armor +11, MDef +4, HP5 +3 +8–10 Vers |
40g | 6 | Any |
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Soft Boots Quiet, at least. |
Uncommon | +2–4 (Intellect 3–5) Main (AGI/INT), VIT +5, Armor +12, MDef +5, HP5 +4 crafted: rolled from its budget at the power its stars give (Professions) |
50g | 7 | Any |
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Reinforced Leather Boots | Uncommon | +3–5 Main (STR/AGI), VIT +5, Armor +15, MDef +4, HP5 +4 +9–11 Mastery |
50g | 7 | Any |
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Iron Boots Heavy, but reassuring. |
Uncommon | +2–4 Main (STR), VIT +6, Armor +16, MDef +4, HP5 +4 crafted: rolled from its budget at the power its stars give (Professions) |
50g | 7 | Any |
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Studded Boots | Uncommon | +3–5 Main (STR/AGI), VIT +7, Armor +19, MDef +5, HP5 +5 +11–13 Attune |
60g | 9 | Any |
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Reinforced Boots | Uncommon | +4–6 Main (STR/AGI), VIT +8, Armor +23, MDef +7, HP5 +6 +14–16 random secondary |
70g | 11 | Any |
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Velvet Slippers Silent on stone, and useless in mud. |
Uncommon | +5–8 Main (INT), VIT +7, Armor +17, MDef +8, HP5 +6 crafted: rolled from its budget at the power its stars give (Professions) |
70g | 11 | Any |
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Iron Sabatons Every step a statement. |
Uncommon | +5–7 Main (STR), VIT +12, Armor +31, MDef +8, HP5 +8 crafted: rolled from its budget at the power its stars give (Professions) |
85g | 14 | Any |
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Linen Footwraps Linen wound round the foot and pinned. An apprentice's first pair. |
Uncommon | +1–4 Main (INT), VIT +2, Armor +6, MDef +3, HP5 +2 crafted: rolled from its budget at the power its stars give (Professions) |
30g | 4 | Any |
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Boarhide Boots Stiff for a week, then never again. |
Uncommon | +3–5 Main (AGI), VIT +5, Armor +13, MDef +5, HP5 +4 crafted: rolled from its budget at the power its stars give (Professions) |
50g | 7 | Any |
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Frost Steppers Leave frost prints that stay for an hour. |
Rare | +7–9 (Intellect 9–11) Main, VIT +14, Armor +36, MDef +12, HP5 +11 +15–17 Haste +15–17 Attune |
165g | 19 | Any |
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Pyromancer Legwraps | Rare | +14–16 Main (INT), VIT +14, Armor +34, MDef +17, HP5 +12 +14–17 Crit +14–17 random secondary |
195g | 22 | Any |
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Heavy Redsteel Boots | Rare | +11–13 Main (STR), VIT +18, Armor +49, MDef +12, HP5 +12 +15–17 Mastery +15–17 Attune |
195g | 22 | Any |
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Waterproof Shoes | Rare | +13–15 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +16–19 Crit +16–19 Attune |
200g | 25 | Any |
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Reinforced Shoes Every nail carefully placed. |
Rare | +10–12 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +18–21 Mastery +18–21 Vers |
220g | 25 | Any |
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Cleric Shoes | Rare | +14–16 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +24–29 Mastery +16–19 random secondary |
240g | 25 | Any |
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Forester's Boots | Rare | +9–11 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 +16–19 Crit +16–19 random secondary |
195g | 25 | Any |
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Mercenary's Boots | Rare | +13–15 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +21–24 Mastery +9–11 Vers |
210g | 25 | Any |
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Swift Greaves Light enough to forget you're wearing them. |
Rare | +14–16 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 +21–24 random secondary +9–11 random secondary |
210g | 25 | Any |
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Hunter Footwear | Rare | +9–11 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 +17–20 random secondary +17–20 random secondary |
200g | 25 | Any |
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Barbarian Greaves | Rare | +11–13 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 +18–22 Vers +18–22 random secondary |
220g | 25 | Any |
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Shadowsteps | Rare | +14–17 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 +16–18 Crit +16–18 random secondary |
220g | 25 | Any |
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Scale Greaves | Rare | +13–15 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +13–16 Haste +13–16 Attune |
200g | 25 | Any |
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Magi's Shoes | Rare | +14–16 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +26–31 random secondary +11–13 random secondary |
220g | 25 | Any |
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Plate Boots | Rare | +11–13 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 +24–28 random secondary +16–19 random secondary |
240g | 25 | Any |
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Jade Footwear | Rare | +10–12 (Intellect 13–15) Main, VIT +18, Armor +48, MDef +16, HP5 +14 +26–31 random secondary +11–13 random secondary |
220g | 25 | Any |
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Arcanist's Galoshes Enchantment-resistant soles. |
Rare | +13–15 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +20–24 Crit +14–16 random secondary |
210g | 25 | Any |
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Leather-Plated Galoshes | Rare | +13–15 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +16–19 Mastery +11–13 Attune |
195g | 25 | Any |
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Shadow Boots Silent on any surface. |
Rare | +11–13 (Intellect 14–16) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 +19–23 random secondary +19–23 random secondary |
230g | 25 | Any |
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Knight Boots | Rare | +10–12 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 +18–21 random secondary +18–21 random secondary |
210g | 25 | Any |
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Gladiator's Greaves | Rare | +12–14 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 +19–23 random secondary +19–23 random secondary |
240g | 25 | Any |
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Violet Oxfords Conspicuously elegant for a dungeon. |
Rare | +18–20 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +18–21 Crit +18–21 random secondary |
230g | 25 | Any |
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Desert Walkers Built for miles of sand. |
Rare | +9–11 (Intellect 11–14) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 +19–23 random secondary +13–15 random secondary |
195g | 25 | Any |
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Elven Boots Stitched without seams. |
Rare | +12–14 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 +28–33 random secondary +12–14 random secondary |
240g | 25 | Any |
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Djin Boots Lighter than air. Barely touching the floor. |
Rare | +11–14 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 +26–30 Mastery +11–13 Vers |
220g | 25 | Any |
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Bearhide Boots Fur inside, and the snow stays outside. |
Rare | +7–9 Main (AGI), VIT +11, Armor +29, MDef +10, HP5 +8 crafted: rolled from its budget at the power its stars give (Professions) |
145g | 15 | Any |
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Silken Slippers Made for marble floors, and worn anywhere. |
Rare | +11–14 Main (INT), VIT +11, Armor +28, MDef +14, HP5 +10 crafted: rolled from its budget at the power its stars give (Professions) |
155g | 18 | Any |
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Battle Greaves | Epic | +10–12 (Intellect 13–15) Main, VIT +9, Armor +25, MDef +8, HP5 +7 (Rolls 2–3 secondaries: always Vers; each ±8%, at least ±1) +11–13 Vers (with 2), +7–9 (with 3) +11–13 random secondary (with 2), +7–9 (with 3) +7–9 random secondary (with 3) |
200g | 13 | Any |
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Oriental Redsteel Boots | Epic | +10–12 (Intellect 13–15) Main, VIT +11, Armor +30, MDef +10, HP5 +9 (Rolls 2–3 secondaries: always Haste and Vers, Haste at 50% with 3; each ±8%, at least ±1) +14–17 Haste +14–17 Vers (with 2), +7–9 (with 3) +7–9 random secondary (with 3) |
240g | 16 | Any |
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Ruby Greaves | Epic | +17–20 (Intellect 21–25) Main (STR/AGI/INT), VIT +18, Armor +48, MDef +16, HP5 +14 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +27–31 random secondary +18–21 random secondary (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
370g | 25 | Any |
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Golden Boots | Epic | +15–17 (Intellect 19–21) Main, VIT +18, Armor +48, MDef +16, HP5 +14 (Rolls 2–3 secondaries: always Vers, at 60%; each ±8%, at least ±1) +26–31 Vers +17–20 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
340g | 25 | Any |
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Golden Sandals Impractical. Magnificent. |
Epic | +14–17 (Intellect 18–21) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 (Rolls 2–3 secondaries; each ±8%, at least ±1) +21–25 random secondary (with 2), +14–16 (with 3) +21–25 random secondary (with 2), +14–16 (with 3) +14–16 random secondary (with 3) |
330g | 25 | Any |
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Silk Highboots | Epic | +18–21 (Intellect 23–26) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 (Rolls 2–3 secondaries: always Mastery, at 40% with 3; each ±8%, at least ±1) +22–26 Mastery (with 2), +18–21 (with 3) +22–26 random secondary (with 2), +13–16 (with 3) +13–16 random secondary (with 3) |
380g | 25 | Any |
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Lightning Boots The fastest feet in any dungeon. |
Epic | +16–19 (Intellect 20–24) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +17–20 random secondary +17–20 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
310g | 25 | Any |
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Royal Boot | Epic | +15–18 (Intellect 19–23) Main, VIT +18, Armor +48, MDef +16, HP5 +14 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +19–22 random secondary +19–22 random secondary (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
320g | 25 | Any |
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Dragonscale Boots Each scale removed individually. Painfully. |
Epic | +14–17 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 (Rolls 2–3 secondaries: always Crit, at 60%; each ±8%, at least ±1) +21–25 Crit +14–17 random secondary (with 2), +7–9 (with 3) +7–9 random secondary (with 3) |
300g | 25 | Any |
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Dragonslayer's Footwear | Epic | +15–17 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14 (Rolls 2–3 secondaries: always Mastery and Vers, Mastery at 40% with 3; each ±8%, at least ±1) +23–27 Mastery (with 2), +18–21 (with 3) +23–27 Vers (with 2), +14–16 (with 3) +14–16 random secondary (with 3) |
360g | 25 | Any |
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Boots of Haste The ground barely feels it. |
Legendary | +15–18 (Intellect 19–23) Main, VIT +18, Armor +48, MDef +16, Speed +1, HP5 +14 (Rolls 2–4 secondaries: always Haste and Crit, Haste at 70%; each ±8%, at least ±1) +34–40 Haste +15–17 Crit (with 2), +7–9 (with 3), +4–6 (with 4) +7–9 random secondary (with 3), +4–6 (with 4) +4–6 random secondary (with 4) |
570g | 25 | Any |
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Assassin's Boots | Legendary | +23–28 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14 (Rolls 2–4 secondaries: always Mastery, at 60%; each ±8%, at least ±1) +29–34 Mastery +19–22 random secondary (with 2), +9–11 (with 3), +6–8 (with 4) +9–11 random secondary (with 3), +6–8 (with 4) +6–8 random secondary (with 4) |
550g | 25 | Any |
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Steps of the Magi | Legendary | +20–24 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14 (Rolls 2–4 secondaries: always Haste, at 50% with 3 or more; each ±8%, at least ±1) +27–32 Haste +27–32 random secondary (with 2), +13–16 (with 3), +9–11 (with 4) +13–16 random secondary (with 3), +9–11 (with 4) +9–11 random secondary (with 4) |
520g | 25 | Any |
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Dragon Boots Still warm. |
Legendary | +20–23 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14 (Rolls 2–4 secondaries, one at 50% with 3 or more; each ±8%, at least ±1) +30–36 random secondary +30–36 random secondary (with 2), +15–18 (with 3), +10–12 (with 4) +15–18 random secondary (with 3), +10–12 (with 4) +10–12 random secondary (with 4) |
600g | 25 | Any |
Shields
| Icon | Name | Rarity | Block Chance | Block Value | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|---|---|
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Wooden Buckler | Common | 10% | 20% | +1–2 (Intellect 1–3) Main (STR/INT), VIT +1, Armor +5, HP5 +1 +1–3 random secondary |
15g | 1 | Any |
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Crude Iron Shield Dented before it was yours. |
Common | 11% | 22% | +1–3 (Intellect 1–4) Main (STR/INT), VIT +4, Armor +19, HP5 +6 +3–5 Attune |
25g | 4 | Any |
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Wooden Shield | Common | 12% | 24% | +1–3 (Intellect 1–4) Main (STR/INT), VIT +6, Armor +29, HP5 +8 +5–7 random secondary |
30g | 6 | Any |
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Goblin Shield It has bite marks on the back. |
Uncommon | 12% | 23% | +1–3 (Intellect 1–4) Main (STR/INT), VIT +4, Armor +19, HP5 +6 +4–6 random secondary |
35g | 4 | Any |
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Iron Buckler | Uncommon | 13% | 24% | +1–3 (Intellect 1–4) Main (STR/INT), VIT +5, Armor +24, HP5 +7 +5–7 Mastery |
35g | 5 | Any |
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Wide Wooden Shield | Uncommon | 13% | 24% | +1–3 (Intellect 1–4) Main (STR/INT), VIT +6, Armor +29, HP5 +8 +6–8 Haste |
40g | 6 | Any |
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Wooden Towershield Covers most of you. |
Uncommon | 15% | 26% | +3–5 (Intellect 4–6) Main (STR/INT), VIT +8, Armor +38, HP5 +11 +7–9 random secondary |
50g | 8 | Any |
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Steel Shield | Uncommon | 14% | 26% | +2–4 (Intellect 3–5) Main (STR/INT), VIT +8, Armor +38, HP5 +11 +7–9 Crit |
50g | 8 | Any |
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Tribal Shield | Uncommon | 15% | 27% | +2–4 (Intellect 3–5) Main (STR/INT), VIT +8, Armor +43, HP5 +13 +8–10 Mastery |
55g | 9 | Any |
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Heavy Buckler | Uncommon | 17% | 28% | +4–6 (Intellect 5–8) Main (STR/INT), VIT +10, Armor +52, HP5 +15 +9–11 random secondary |
65g | 11 | Any |
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Reinforced Wooden Shield | Uncommon | 18% | 29% | +4–6 (Intellect 5–8) Main (STR/INT), VIT +11, Armor +57, HP5 +17 +10–12 Crit |
70g | 12 | Any |
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Jade Buckler | Rare | 22% | 33% | +5–7 (Intellect 6–9) Main (STR/INT), VIT +16, Armor +81, HP5 +24 +12–14 Haste +8–10 random secondary |
140g | 17 | Any |
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Dark Iron Shield The metal absorbs light. |
Rare | 24% | 37% | +7–9 (Intellect 9–11) Main (STR/INT), VIT +19, Armor +95, HP5 +28 +10–12 random secondary +10–12 random secondary |
160g | 20 | Any |
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Seascale Guard From something that lived very deep. |
Rare | 24% | 38% | +7–9 (Intellect 9–11) Main (STR/INT), VIT +22, Armor +109, HP5 +32 +13–15 Attune +13–15 random secondary |
180g | 23 | Any |
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Iron Shield | Rare | 25% | 44% | +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +11–13 Crit +11–13 random secondary |
180g | 25 | Any |
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Barbaric Buckler | Rare | 25% | 41% | +10–12 (Intellect 13–15) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +11–13 random secondary +11–13 random secondary |
190g | 25 | Any |
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Barbaric Safeguard | Rare | 25% | 41% | +7–9 (Intellect 9–11) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +13–15 Crit +13–15 random secondary |
185g | 25 | Any |
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Mercenary Shield | Rare | 26% | 41% | +7–9 (Intellect 9–11) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +15–17 Haste +10–12 random secondary |
180g | 25 | Any |
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Horseman's Shield Worn by scouts who relied on speed, not walls. |
Rare | 25% | 41% | +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +17–20 Mastery +7–9 random secondary |
190g | 25 | Any |
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Dark Shield | Rare | 27% | 44% | +8–10 (Intellect 10–13) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +18–21 Mastery +12–14 Vers |
210g | 25 | Any |
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Plate Shield | Rare | 25% | 44% | +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +12–14 random secondary +8–10 random secondary |
175g | 25 | Any |
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Guard Safeguard | Rare | 27% | 44% | VIT +23, Armor +119, HP5 +35 +27–31 Crit +18–21 random secondary |
220g | 25 | Any |
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Knight Shield | Rare | 27% | 43% | +10–12 (Intellect 13–15) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +14–16 Vers +9–11 random secondary |
195g | 25 | Any |
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Trident Safeguard | Rare | 27% | 41% | +7–9 (Intellect 9–11) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +15–17 Attune +15–17 random secondary |
200g | 25 | Any |
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Oriental Shield | Rare | 27% | 41% | +8–10 (Intellect 10–13) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +22–26 Haste +9–11 random secondary |
220g | 25 | Any |
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Star Shield | Rare | 27% | 41% | +10–12 (Intellect 13–15) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +13–16 Mastery +13–16 Vers |
200g | 25 | Any |
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Guardian Shield | Rare | 25% | 41% | +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +13–15 Mastery +13–15 random secondary |
200g | 25 | Any |
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Lionpride Shield | Rare | 26% | 41% | +10–12 (Intellect 13–15) Main (STR/INT), VIT +23, Armor +119, HP5 +35 +17–20 Crit +11–13 Mastery |
210g | 25 | Any |
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Viking Buckler | Epic | 19% | 31% | +6–8 (Intellect 8–10) Main (STR/INT), VIT +13, Armor +67, HP5 +20 (Rolls 2–3 secondaries; each ±8%, at least ±1) +10–12 random secondary (with 2), +6–8 (with 3) +10–12 random secondary (with 2), +6–8 (with 3) +6–8 random secondary (with 3) |
175g | 14 | Any |
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Ornamented Shield Decorative, but no less effective. |
Epic | 27% | 43% | +8–10 (Intellect 10–13) Main (STR/INT), VIT +15, Armor +76, HP5 +22 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +14–16 random secondary +9–11 random secondary (with 2), +4–6 (with 3) +4–6 random secondary (with 3) |
210g | 16 | Any |
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Golden Shield | Epic | 25% | 41% | +10–12 (Intellect 13–15) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–3 secondaries: always Haste and Crit, Haste at 40% with 3; each ±8%, at least ±1) +15–17 Haste (with 2), +12–14 (with 3) +15–17 Crit (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
280g | 25 | Any |
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Ember Shield Still radiates heat from the forge. |
Epic | 27% | 42% | +11–13 (Intellect 14–16) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1) +16–19 random secondary (with 2), +13–15 (with 3) +16–19 random secondary (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
290g | 25 | Any |
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Magic Shield | Epic | 27% | 44% | +11–13 (Intellect 14–16) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–3 secondaries: always Attune and Vers; each ±8%, at least ±1) +18–21 Attune (with 2), +12–14 (with 3) +18–21 Vers (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
330g | 25 | Any |
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Arcane-Infused Bulwark Spells bounce off it. Usually outward. |
Epic | 26% | 42% | +11–13 (Intellect 14–16) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–3 secondaries: always Mastery, at 60%; each ±8%, at least ±1) +16–19 Mastery +11–13 random secondary (with 2), +5–7 (with 3) +5–7 random secondary (with 3) |
280g | 25 | Any |
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Emerald Safeguard | Epic | 26% | 43% | +12–14 (Intellect 15–18) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–3 secondaries: always Mastery and Attune; each ±8%, at least ±1) +17–20 Mastery (with 2), +12–14 (with 3) +17–20 Attune (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
320g | 25 | Any |
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Ruby Shield | Epic | 26% | 41% | +14–16 (Intellect 18–20) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–3 secondaries: always Vers, at 60%; each ±8%, at least ±1) +17–20 Vers +11–13 random secondary (with 2), +5–7 (with 3) +5–7 random secondary (with 3) |
300g | 25 | Any |
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Dragon Shield Scales from something ancient. |
Epic | 26% | 44% | +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +15–17 random secondary +15–17 random secondary (with 2), +7–9 (with 3) +7–9 random secondary (with 3) |
270g | 25 | Any |
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Golden Bulwark | Epic | 26% | 42% | +12–14 (Intellect 15–18) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1) +16–19 random secondary (with 2), +13–15 (with 3) +16–19 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
310g | 25 | Any |
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Obsidian Bulwark Heavy as the material it came from. |
Epic | 27% | 44% | +12–14 (Intellect 15–18) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–3 secondaries: always Attune and Vers, Attune at 70%; each ±8%, at least ±1) +25–30 Attune +11–13 Vers (with 2), +5–7 (with 3) +5–7 random secondary (with 3) |
330g | 25 | Any |
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Shield of Moon and Sun Blessed twice, once at dusk. |
Epic | 25% | 41% | +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +16–19 random secondary +16–19 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
290g | 25 | Any |
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Royal Shield Belongs to whoever holds the throne. |
Legendary | 25% | 41% | +14–16 (Intellect 18–20) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +22–26 random secondary +15–17 random secondary (with 2), +7–9 (with 3), +4–6 (with 4) +7–9 random secondary (with 3), +4–6 (with 4) +4–6 random secondary (with 4) |
430g | 25 | Any |
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Inquisitor's Bulwark No spell has ever passed through it. |
Legendary | 25% | 41% | +14–17 (Intellect 18–21) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–4 secondaries: always Crit, at 50% with 3 or more; each ±8%, at least ±1) +22–26 Crit +22–26 random secondary (with 2), +11–13 (with 3), +7–9 (with 4) +11–13 random secondary (with 3), +7–9 (with 4) +7–9 random secondary (with 4) |
490g | 25 | Any |
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Crown Shield | Legendary | 27% | 44% | +18–22 (Intellect 23–28) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–4 secondaries: always Crit and Attune, Crit at 70%; each ±8%, at least ±1) +28–33 Crit +12–14 Attune (with 2), +6–8 (with 3), +3–5 (with 4) +6–8 random secondary (with 3), +3–5 (with 4) +3–5 random secondary (with 4) |
510g | 25 | Any |
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Infernal Bulwark Taken from something that was using it. |
Legendary | 25% | 41% | +11–13 (Intellect 14–16) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–4 secondaries: always Mastery, at 70%; each ±8%, at least ±1) +26–30 Mastery +11–13 random secondary (with 2), +5–7 (with 3), +3–5 (with 4) +5–7 random secondary (with 3), +3–5 (with 4) +3–5 random secondary (with 4) |
400g | 25 | Any |
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Deathstare Safeguard Those who look upon it hesitate. |
Legendary | 27% | 44% | +17–20 (Intellect 21–25) Main (STR/INT), VIT +23, Armor +119, HP5 +35 (Rolls 2–4 secondaries, one at 70%; each ±8%, at least ±1) +25–29 random secondary +11–13 random secondary (with 2), +5–7 (with 3), +3–5 (with 4) +5–7 random secondary (with 3), +3–5 (with 4) +3–5 random secondary (with 4) |
460g | 25 | Any |
Books
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Damaged Spellbook | Common | +1–3 Main (INT), VIT +1, MDef +1, HP5 +1 +3–5 Attune |
15g | 1 | Any |
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Ordinary Spellbook | Common | +4–6 Main (INT), VIT +5, MDef +6, HP5 +6 +9–11 random secondary |
35g | 6 | Any |
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Apprentice Manuscript | Uncommon | +4–6 Main (INT), VIT +4, MDef +5, HP5 +5 +11–13 Mastery |
50g | 5 | Any |
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Heavy Spellbook | Uncommon | +6–9 Main (INT), VIT +6, MDef +8, HP5 +8 +14–16 Mastery |
75g | 8 | Any |
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Water Codex | Uncommon | +10–13 Main (INT), VIT +9, MDef +11, HP5 +12 +17–19 Vers |
95g | 11 | Any |
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Earth Codex | Uncommon | +8–10 Main (INT), VIT +11, MDef +14, HP5 +15 +25–30 Haste |
115g | 14 | Any |
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Battlemage Tome | Rare | +18–20 Main (INT), VIT +16, MDef +20, HP5 +21 +20–24 Mastery +20–24 random secondary |
240g | 20 | Any |
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Fire Codex | Rare | +20–24 Main (INT), VIT +20, MDef +25, HP5 +26 +33–39 Haste +22–26 Mastery |
330g | 25 | Any |
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Ice Codex | Rare | +20–23 Main (INT), VIT +20, MDef +25, HP5 +26 +27–31 random secondary +27–31 random secondary |
310g | 25 | Any |
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Druidic Grimoire | Rare | +15–18 Main (INT), VIT +20, MDef +25, HP5 +26 +24–28 random secondary +24–28 random secondary |
270g | 25 | Any |
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Tome of Shadows The text shifts when you look away. |
Rare | +24–28 Main (INT), VIT +20, MDef +25, HP5 +26 +19–23 Crit +19–23 random secondary |
280g | 25 | Any |
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Book of Shadows | Rare | +26–30 Main (INT), VIT +20, MDef +25, HP5 +26 +25–29 Mastery +25–29 random secondary |
330g | 25 | Any |
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Book of Nature The vines on the cover grow if you water it. |
Rare | +24–29 Main (INT), VIT +20, MDef +25, HP5 +26 +30–35 random secondary +13–15 random secondary |
290g | 25 | Any |
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Cultist Tome | Rare | +23–28 Main (INT), VIT +20, MDef +25, HP5 +26 +21–25 Mastery +21–25 Attune |
290g | 25 | Any |
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Deepnight Tome | Rare | +19–23 Main (INT), VIT +20, MDef +25, HP5 +26 +30–35 random secondary +30–35 random secondary |
340g | 25 | Any |
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Gemmed Book of Spells | Rare | +23–26 Main (INT), VIT +20, MDef +25, HP5 +26 +23–28 Crit +23–28 Attune |
300g | 25 | Any |
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Spellbook of Sunfury | Rare | +21–26 Main (INT), VIT +20, MDef +25, HP5 +26 +26–30 random secondary +26–30 random secondary |
320g | 25 | Any |
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Suntouched Spellbook | Rare | +24–29 Main (INT), VIT +20, MDef +25, HP5 +26 +25–30 random secondary +25–30 random secondary |
330g | 25 | Any |
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Arcane Codex | Epic | +21–25 Main (INT), VIT +12, MDef +15, HP5 +16 (Rolls 2–3 secondaries: always Vers, at 70%; each ±8%, at least ±1) +24–29 Vers +10–12 random secondary (with 2), +5–7 (with 3) +5–7 random secondary (with 3) |
330g | 15 | Any |
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Spellbook of Embers Pages warm to the touch. |
Epic | +28–33 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–3 secondaries: always Crit and Vers, Crit at 70%; each ±8%, at least ±1) +44–52 Crit +19–22 Vers (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
480g | 25 | Any |
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Grimoire of Arcana | Epic | +21–26 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–3 secondaries; each ±8%, at least ±1) +28–33 random secondary (with 2), +19–22 (with 3) +28–33 random secondary (with 2), +19–22 (with 3) +19–22 random secondary (with 3) |
400g | 25 | Any |
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Runic Grimoire | Epic | +21–26 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–3 secondaries: always Haste and Crit, Haste at 70%; each ±8%, at least ±1) +48–56 Haste +20–24 Crit (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
460g | 25 | Any |
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Librarian's Codex | Epic | +28–33 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–3 secondaries: always Haste, at 70%; each ±8%, at least ±1) +50–58 Haste +21–25 random secondary (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
510g | 25 | Any |
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Violet Tome | Epic | +30–35 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–3 secondaries: always Vers, at 60%; each ±8%, at least ±1) +30–35 Vers +20–24 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
430g | 25 | Any |
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Tome of Vipermagi Written by something with too many hands. |
Epic | +25–29 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +43–51 random secondary +19–22 random secondary (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
450g | 25 | Any |
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Ancient Grimoire No author listed. No language identifiable. |
Epic | +31–38 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–3 secondaries: always Crit and Vers, Crit at 70%; each ±8%, at least ±1) +46–54 Crit +20–23 Vers (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
530g | 25 | Any |
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Demonic Grimoire Bound in something that once had a heartbeat. |
Epic | +25–29 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +31–36 random secondary +31–36 random secondary (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
460g | 25 | Any |
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Demonologist Grimoire | Epic | +20–23 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–3 secondaries: always Attune, at 40% with 3; each ±8%, at least ±1) +29–34 Attune (with 2), +23–27 (with 3) +29–34 random secondary (with 2), +18–21 (with 3) +18–21 random secondary (with 3) |
420g | 25 | Any |
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Book of Occultic Rituals Chapter 7 should not be attempted alone. |
Epic | +21–25 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +30–36 random secondary +30–36 random secondary (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
440g | 25 | Any |
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Grimoire of the Golden Library | Legendary | +35–41 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–4 secondaries: always Mastery; each ±8%, at least ±1) +35–41 Mastery (with 2), +23–27 (with 3), +17–20 (with 4) +35–41 random secondary (with 2), +23–27 (with 3), +17–20 (with 4) +23–27 random secondary (with 3), +17–20 (with 4) +17–20 random secondary (with 4) |
690g | 25 | Any |
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Spellbook of Forbidden Knowledge Some chapters are sealed. For good reason. |
Legendary | +40–48 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–4 secondaries: always Mastery; each ±8%, at least ±1) +40–47 Mastery (with 2), +27–32 (with 3), +20–24 (with 4) +40–47 random secondary (with 2), +27–32 (with 3), +20–24 (with 4) +27–32 random secondary (with 3), +20–24 (with 4) +20–24 random secondary (with 4) |
860g | 25 | Any |
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Manaflux Grimoire | Legendary | +30–35 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–4 secondaries: always Crit; each ±8%, at least ±1) +42–49 Crit (with 2), +28–33 (with 3), +21–24 (with 4) +42–49 random secondary (with 2), +28–33 (with 3), +21–24 (with 4) +28–33 random secondary (with 3), +21–24 (with 4) +21–24 random secondary (with 4) |
730g | 25 | Any |
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Fleshbook Still warm. |
Legendary | +40–46 Main (INT), VIT +20, MDef +25, HP5 +26 (Rolls 2–4 secondaries: always Crit, at 60%; each ±8%, at least ±1) +46–54 Crit +30–36 random secondary (with 2), +15–18 (with 3), +10–12 (with 4) +15–18 random secondary (with 3), +10–12 (with 4) +10–12 random secondary (with 4) |
760g | 25 | Any |
Named Sets
Complete themed sets — each piece shares rarity and level requirement.
Guard Set — Uncommon Lvl 8
| Slot | Icon | Name | Stats | Flavor |
|---|---|---|---|---|
| Helmet | ![]() |
Guard's Helm | +4–6 Main (STR), VIT +10, Armor +27, MDef +6, HP5 +7 +17–20 random secondary |
|
| Chest | ![]() |
Guard's Armor | +5–7 Main (STR), VIT +10, Armor +27, MDef +6, HP5 +7 +16–18 Mastery |
|
| Legs | ![]() |
Guard's Leggings | +5–7 Main (STR), VIT +10, Armor +27, MDef +6, HP5 +7 +15–18 Haste |
|
| Gloves | ![]() |
Guard's Gloves | +3–5 Main (STR), VIT +7, Armor +18, MDef +4, HP5 +4 +10–12 random secondary |
|
| Belt | ![]() |
Guard's Belt | +3–5 Main (STR), VIT +7, Armor +18, MDef +4, HP5 +4 +10–12 Vers |
|
| Boots | ![]() |
Guard's Boots | +3–5 (Intellect 4–6) Main, VIT +6, Armor +15, MDef +5, HP5 +4 +10–12 Haste |
Renegade Set — Epic Lvl 20
| Slot | Icon | Name | Stats | Flavor |
|---|---|---|---|---|
| Helmet | ![]() |
Renegade's Helm | +17–20 Main (STR/AGI), VIT +23, Armor +62, MDef +18, HP5 +17 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +32–38 random secondary +22–25 random secondary (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
|
| Chest | ![]() |
Renegade's Armor | +20–23 Main (STR/AGI), VIT +23, Armor +62, MDef +18, HP5 +17 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +25–29 random secondary +25–29 random secondary (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
|
| Legs | ![]() |
Renegade's Leggings | +15–18 Main (STR/AGI), VIT +23, Armor +62, MDef +18, HP5 +17 (Rolls 2–3 secondaries: always Haste and Vers; each ±8%, at least ±1) +28–33 Haste (with 2), +19–22 (with 3) +28–33 Vers (with 2), +19–22 (with 3) +19–22 random secondary (with 3) |
|
| Gloves | ![]() |
Renegade's Gloves | +13–15 Main (STR/AGI), VIT +15, Armor +41, MDef +12, HP5 +11 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +16–19 random secondary +16–19 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
|
| Belt | ![]() |
Renegade's Belt | +11–13 Main (STR/AGI), VIT +15, Armor +41, MDef +12, HP5 +11 (Rolls 2–3 secondaries; each ±8%, at least ±1) +18–21 random secondary (with 2), +12–14 (with 3) +18–21 random secondary (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
|
| Boots | ![]() |
Renegade's Boots | +14–17 Main (STR/AGI), VIT +15, Armor +41, MDef +12, HP5 +11 (Rolls 2–3 secondaries: always Haste and Crit, Haste at 60%; each ±8%, at least ±1) +18–22 Haste +12–14 Crit (with 2), +6–8 (with 3) +6–8 random secondary (with 3) |
Forest Priest Set — Uncommon Lvl 10
| Slot | Icon | Name | Stats | Flavor |
|---|---|---|---|---|
| Helmet | ![]() |
Priest's Circlet | +5–7 (Intellect 6–9) Main, VIT +11, Armor +29, MDef +10, HP5 +8 +20–24 random secondary |
|
| Chest | ![]() |
Robes of the Forest | +6–9 Main (INT), VIT +9, Armor +24, MDef +12, HP5 +8 +19–22 Vers |
|
| Legs | ![]() |
Leggings of the Forest | +8–10 Main (INT), VIT +9, Armor +24, MDef +12, HP5 +8 +19–22 Crit |
|
| Gloves | ![]() |
Gloves of the Grove | +5–8 Main (INT), VIT +6, Armor +16, MDef +8, HP5 +6 +12–14 Mastery |
|
| Belt | ![]() |
Earthen Belt | +5–8 Main (INT), VIT +6, Armor +16, MDef +8, HP5 +6 +12–15 random secondary |
|
| Boots | ![]() |
Earthen Boots | +4–6 (Intellect 5–8) Main, VIT +7, Armor +19, MDef +7, HP5 +6 +11–13 Attune |
Crimson Rogue Set — Uncommon Lvl 12
| Slot | Icon | Name | Stats | Flavor |
|---|---|---|---|---|
| Helmet | ![]() |
Crimson Rogue's Hood | +8–10 Main (AGI), VIT +13, Armor +34, MDef +12, HP5 +10 +19–23 Haste |
|
| Chest | ![]() |
Crimson Rogue's Coat | +6–8 Main (AGI), VIT +13, Armor +34, MDef +12, HP5 +10 +23–27 random secondary |
|
| Legs | ![]() |
Crimson Rogue's Leggings | +8–10 Main (AGI), VIT +13, Armor +34, MDef +12, HP5 +10 +20–23 random secondary |
|
| Gloves | ![]() |
Crimson Rogue's Gloves | +5–7 Main (AGI), VIT +8, Armor +23, MDef +8, HP5 +7 +13–15 random secondary |
|
| Belt | ![]() |
Crimson Rogue's Belt | +5–7 Main (AGI), VIT +8, Armor +23, MDef +8, HP5 +7 +13–16 random secondary |
|
| Boots | ![]() |
Crimson Rogue's Boots | +4–6 Main (AGI), VIT +8, Armor +23, MDef +8, HP5 +7 +16–18 random secondary |
Iron Hunter Set — Uncommon Lvl 14
| Slot | Icon | Name | Stats | Flavor |
|---|---|---|---|---|
| Helmet | ![]() |
Iron Hunter Helm | +8–10 Main (STR/AGI), VIT +16, Armor +44, MDef +12, HP5 +12 +25–29 random secondary |
|
| Chest | ![]() |
Iron Hunter Chestplate | +8–10 Main (STR/AGI), VIT +16, Armor +44, MDef +12, HP5 +12 +25–29 random secondary |
|
| Legs | ![]() |
Iron Hunter Leggings | +7–9 Main (STR/AGI), VIT +16, Armor +44, MDef +12, HP5 +12 +26–30 Crit |
|
| Gloves | ![]() |
Iron Hunter Gloves | +5–7 Main (STR/AGI), VIT +11, Armor +29, MDef +8, HP5 +8 +17–20 Crit |
|
| Belt | ![]() |
Iron Hunter Belt | +5–7 Main (STR/AGI), VIT +11, Armor +29, MDef +8, HP5 +8 +17–20 Mastery |
|
| Boots | ![]() |
Iron Hunter Boots | +5–7 Main (STR/AGI), VIT +11, Armor +29, MDef +8, HP5 +8 +16–19 random secondary |
Illusionist Set — Rare Lvl 16
| Slot | Icon | Name | Stats | Flavor |
|---|---|---|---|---|
| Helmet | ![]() |
Illusionist Hood | +18–21 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13 +15–18 Haste +15–18 Attune |
|
| Chest | ![]() |
Illusionist Robes | +15–18 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13 +17–20 Haste +17–20 random secondary |
|
| Legs | ![]() |
Illusionist Leggings | +19–21 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13 +21–24 Haste +9–11 Attune |
|
| Gloves | ![]() |
Illusionist Gloves | +8–10 Main (INT), VIT +10, Armor +25, MDef +12, HP5 +9 +18–21 Attune +7–9 random secondary |
|
| Belt | ![]() |
Illusionist Belt | +13–15 Main (INT), VIT +10, Armor +25, MDef +12, HP5 +9 +10–12 Vers +10–12 random secondary |
|
| Boots | ![]() |
Illusionist Boots | +9–11 Main (INT), VIT +10, Armor +25, MDef +12, HP5 +9 +14–17 Vers +9–11 random secondary |
Cultist Set — Epic Lvl 24
| Slot | Icon | Name | Stats | Flavor |
|---|---|---|---|---|
| Helmet | ![]() |
Cultist's Hood | +33–39 Main (INT), VIT +22, Armor +56, MDef +28, HP5 +20 (Rolls 2–3 secondaries: always Haste and Vers; each ±8%, at least ±1) +27–31 Haste (with 2), +18–21 (with 3) +27–31 Vers (with 2), +18–21 (with 3) +18–21 random secondary (with 3) |
|
| Chest | ![]() |
Cultist's Robes | +28–33 Main (INT), VIT +22, Armor +56, MDef +28, HP5 +20 (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +30–35 random secondary +30–35 random secondary (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
|
| Legs | ![]() |
Cultist's Leggings | +23–26 Main (INT), VIT +22, Armor +56, MDef +28, HP5 +20 (Rolls 2–3 secondaries: always Mastery and Attune, Mastery at 60%; each ±8%, at least ±1) +40–47 Mastery +27–31 Attune (with 2), +13–16 (with 3) +13–16 random secondary (with 3) |
|
| Gloves | ![]() |
Cultist's Gloves | +19–23 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13 (Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1) +19–23 Attune (with 2), +13–15 (with 3) +19–23 random secondary (with 2), +13–15 (with 3) +13–15 random secondary (with 3) |
|
| Belt | ![]() |
Cultist's Sash | +18–20 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13 (Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1) +21–25 random secondary (with 2), +17–20 (with 3) +21–25 random secondary (with 2), +13–15 (with 3) +13–15 random secondary (with 3) |
|
| Boots | ![]() |
Cultist's Boots | +15–18 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13 (Rolls 2–3 secondaries: always Vers, at 70%; each ±8%, at least ±1) +31–37 Vers +13–16 random secondary (with 2), +6–8 (with 3) +6–8 random secondary (with 3) |
|
| Weapon | ![]() |
Cultist's Staff | +49–58 Main (INT), VIT +39 (Rolls 2–3 secondaries: always Mastery and Vers, Mastery at 50% with 3; each ±8%, at least ±1) +64–75 Mastery +64–75 Vers (with 2), +32–37 (with 3) +32–37 random secondary (with 3) |
The runes carve themselves deeper each night. |
| Offhand | ![]() |
Cultist's Tome | +24–29 Main (INT), VIT +19, MDef +24, HP5 +25 (Rolls 2–3 secondaries: always Mastery, at 40% with 3; each ±8%, at least ±1) +30–35 Mastery (with 2), +24–28 (with 3) +30–35 random secondary (with 2), +18–21 (with 3) +18–21 random secondary (with 3) |
Written in a script that prefers not to be read. |
Sharpshooter Set — Epic Lvl 22
| Slot | Icon | Name | Stats | Flavor |
|---|---|---|---|---|
| Helmet | ![]() |
Sharpshooter Helm | +18–21 Main (AGI), VIT +23, Armor +63, MDef +22, HP5 +18 (Rolls 2–3 secondaries: always Haste and Attune; each ±8%, at least ±1) +30–35 Haste (with 2), +20–23 (with 3) +30–35 Attune (with 2), +20–23 (with 3) +20–23 random secondary (with 3) |
|
| Chest | ![]() |
Sharpshooter Armor | +20–24 Main (AGI), VIT +23, Armor +63, MDef +22, HP5 +18 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +33–39 random secondary +22–26 random secondary (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
|
| Legs | ![]() |
Sharpshooter Leggings | +19–23 Main (AGI), VIT +23, Armor +63, MDef +22, HP5 +18 (Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1) +29–34 random secondary (with 2), +23–27 (with 3) +29–34 random secondary (with 2), +17–20 (with 3) +17–20 random secondary (with 3) |
|
| Gloves | ![]() |
Sharpshooter Gloves | +14–16 Main (AGI), VIT +15, Armor +42, MDef +14, HP5 +12 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +22–26 random secondary +15–17 random secondary (with 2), +7–9 (with 3) +7–9 random secondary (with 3) |
|
| Belt | ![]() |
Sharpshooter Belt | +13–15 Main (AGI), VIT +15, Armor +42, MDef +14, HP5 +12 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +27–31 random secondary +11–13 random secondary (with 2), +5–7 (with 3) +5–7 random secondary (with 3) |
|
| Boots | ![]() |
Sharpshooter Boots | +12–14 Main (AGI), VIT +15, Armor +42, MDef +14, HP5 +12 (Rolls 2–3 secondaries: always Attune, at 60%; each ±8%, at least ±1) +24–28 Attune +16–18 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
Marauder Set — Rare Lvl 18
| Slot | Icon | Name | Stats | Flavor |
|---|---|---|---|---|
| Helmet | ![]() |
Marauder Helm | +11–13 Main (STR), VIT +22, Armor +60, MDef +15, HP5 +15 +29–34 random secondary +12–15 random secondary |
|
| Chest | ![]() |
Marauder Armor | +13–15 Main (STR), VIT +22, Armor +60, MDef +15, HP5 +15 +19–22 Haste +19–22 Mastery |
|
| Legs | ![]() |
Marauder Tassets | +14–17 Main (STR), VIT +22, Armor +60, MDef +15, HP5 +15 +18–21 random secondary +18–21 random secondary |
|
| Gloves | ![]() |
Marauder Gauntlets | +10–12 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10 +16–19 Mastery +6–8 random secondary |
|
| Belt | ![]() |
Marauder Belt | +9–11 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10 +17–20 Haste +7–9 Crit |
|
| Boots | ![]() |
Marauder Boots | +9–11 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10 +17–20 Attune +7–9 random secondary |
Gatekeeper Set — Epic Lvl 26
| Slot | Icon | Name | Stats | Flavor |
|---|---|---|---|---|
| Helmet | ![]() |
Gatekeeper Helm | +21–24 Main (STR), VIT +32, Armor +87, MDef +21, HP5 +22 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +42–49 random secondary +28–33 random secondary (with 2), +14–16 (with 3) +14–16 random secondary (with 3) |
|
| Chest | ![]() |
Gatekeeper Armor | +26–31 Main (STR), VIT +32, Armor +87, MDef +21, HP5 +22 (Rolls 2–3 secondaries: always Crit, at 50% with 3; each ±8%, at least ±1) +30–35 Crit +30–35 random secondary (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
Passes nothing. |
| Legs | ![]() |
Gatekeeper Greaves | +20–23 Main (STR), VIT +32, Armor +87, MDef +21, HP5 +22 (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +42–50 random secondary +28–33 random secondary (with 2), +14–17 (with 3) +14–17 random secondary (with 3) |
|
| Gloves | ![]() |
Gatekeeper Gauntlets | +15–17 Main (STR), VIT +21, Armor +58, MDef +14, HP5 +15 (Rolls 2–3 secondaries; each ±8%, at least ±1) +23–26 random secondary (with 2), +15–18 (with 3) +23–26 random secondary (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
|
| Belt | ![]() |
Gatekeeper Belt | +13–16 Main (STR), VIT +21, Armor +58, MDef +14, HP5 +15 (Rolls 2–3 secondaries: always Attune and Vers, Attune at 50% with 3; each ±8%, at least ±1) +24–28 Attune +24–28 Vers (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
|
| Boots | ![]() |
Gatekeeper Boots | +16–19 Main (STR), VIT +21, Armor +58, MDef +14, HP5 +15 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +30–35 random secondary +13–15 random secondary (with 2), +6–8 (with 3) +6–8 random secondary (with 3) |
Trinkets
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Ornamented Beast Claw | Uncommon | +5–7 (Intellect 6–9) Main +13–16 Vers |
70g | 6 | Any |
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Gilded Skull | Uncommon | +3–5 (Intellect 4–6) Main +8–10 Attune |
50g | 3 | Any |
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Crimson Chalice Never seems to empty. |
Uncommon | +11–13 (Intellect 14–16) Main (Rolls 2–3 secondaries: always Mastery; each ±8%, at least ±1) +11–13 Mastery (with 2), +7–9 (with 3) +11–13 random secondary (with 2), +7–9 (with 3) +7–9 random secondary (with 3) |
130g | 13 | Any |
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Stellar Compass | Uncommon | +4–6 (Intellect 5–8) Main +13–15 Mastery |
70g | 6 | Any |
| Runic Beacon | Uncommon | +5–7 (Intellect 6–9) Main +18–21 Crit |
95g | 9 | Any | |
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Dragon Horn | Uncommon | +10–12 (Intellect 13–15) Main +34–40 Attune |
165g | 19 | Any |
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Bark Mask | Uncommon | +5–7 (Intellect 6–9) Main (Rolls 1–2 secondaries, one at 70%; each ±8%, at least ±1) +21–24 random secondary (with 1), +15–17 (with 2) +6–8 random secondary (with 2) |
100g | 9 | Any |
| Iron Charm A jeweller's knot of iron and amethyst, for luck that is earned. |
Uncommon | +6–8 (Intellect 8–10) Main crafted: rolled from its budget at the power its stars give (Professions) |
100g | 10 | Any | |
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Sapphire Idol Holds still while everything else spins. |
Uncommon | +9–11 (Intellect 11–14) Main crafted: rolled from its budget at the power its stars give (Professions) |
140g | 15 | Any |
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Oracle's Eye It sees what you cannot. |
Rare | +15–17 (Intellect 19–21) Main +18–22 Attune +18–22 random secondary |
260g | 18 | Any |
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Vault Orb | Rare | +16–18 (Intellect 20–23) Main +22–26 Crit +22–26 Mastery |
300g | 21 | Any |
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Shamanistic Mask | Rare | +19–22 (Intellect 24–28) Main +24–28 Mastery +24–28 Vers |
340g | 24 | Any |
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Emerald Crest | Rare | +16–18 (Intellect 20–23) Main +30–36 random secondary +30–36 random secondary |
370g | 25 | Any |
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Azure Locket | Rare | +17–20 (Intellect 21–25) Main +26–30 random secondary +26–30 random secondary |
340g | 25 | Any |
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Sun Cards | Rare | +20–23 (Intellect 25–29) Main +29–34 Haste +20–23 random secondary |
340g | 25 | Any |
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Lover's Locket | Rare | +19–23 (Intellect 24–29) Main +34–40 Crit +23–27 Attune |
380g | 25 | Any |
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Arcane Pylon | Rare | +16–19 (Intellect 20–24) Main +24–28 random secondary +24–28 random secondary |
320g | 25 | Any |
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Shattered Prism | Rare | +23–27 (Intellect 29–34) Main +28–33 Haste +19–22 Crit |
360g | 25 | Any |
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Spectral Eye | Rare | +20–23 (Intellect 25–29) Main +23–27 Haste +23–27 Mastery |
330g | 25 | Any |
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Flaming Skull | Rare | +22–26 (Intellect 28–33) Main +23–27 Mastery +23–27 Vers |
350g | 25 | Any |
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Eye of Fate | Rare | +22–25 (Intellect 28–31) Main +39–46 Mastery +17–20 random secondary |
390g | 25 | Any |
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Maelstrom Vial The storm inside never stops. |
Rare | +13–15 (Intellect 16–19) Main +25–30 random secondary +25–30 random secondary |
310g | 25 | Any |
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Fang Of Manasaber | Rare | +17–20 (Intellect 21–25) Main +37–43 random secondary +25–29 random secondary |
380g | 25 | Any |
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Feathered Gemstone | Rare | +9–11 (Intellect 11–14) Main +10–12 Vers +10–12 random secondary |
140g | 8 | Any |
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Twin Feathers | Epic | +15–17 (Intellect 19–21) Main Attunement Surge: Dealing damage has a 5% chance to grant +48 Attunement for 15 sec (60 sec internal cooldown). (Rolls 2–3 secondaries: always Mastery; each ±8%, at least ±1) +21–25 Mastery (with 2), +14–16 (with 3) +21–25 random secondary (with 2), +14–16 (with 3) +14–16 random secondary (with 3) |
340g | 15 | Any |
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Storm Cluster | Epic | +26–31 (Intellect 33–39) Main (Rolls 2–3 secondaries: always Haste and Vers, Haste at 40% with 3; each ±8%, at least ±1) +35–41 Haste (with 2), +28–32 (with 3) +35–41 Vers (with 2), +21–24 (with 3) +21–24 random secondary (with 3) |
600g | 25 | Any |
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Amethyst Crystal | Epic | +28–32 (Intellect 35–40) Main Attunement Surge: Dealing damage has a 5% chance to grant +75 Attunement for 15 sec (60 sec internal cooldown). (Rolls 2–3 secondaries: always Attune, at 70%; each ±8%, at least ±1) +39–46 Attune +17–20 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
540g | 25 | Any |
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Cursed Skull | Epic | +18–21 (Intellect 23–26) Main (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +39–45 random secondary +26–30 random secondary (with 2), +13–15 (with 3) +13–15 random secondary (with 3) |
500g | 25 | Any |
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Demonheart Seal Warm to the touch. Always. |
Epic | +21–24 (Intellect 26–30) Main (Rolls 2–3 secondaries: always Crit, at 70%; each ±8%, at least ±1) +51–60 Crit +22–26 random secondary (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
570g | 25 | Any |
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Gilded Parasite You can feel it moving. |
Epic | +27–32 (Intellect 34–40) Main (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +42–50 random secondary +28–33 random secondary (with 2), +14–17 (with 3) +14–17 random secondary (with 3) |
610g | 25 | Any |
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Shattered Visage Half a face is all you need. |
Epic | +23–27 (Intellect 29–34) Main (Rolls 2–3 secondaries: always Haste and Mastery, Haste at 60%; each ±8%, at least ±1) +41–48 Haste +27–32 Mastery (with 2), +14–16 (with 3) +14–16 random secondary (with 3) |
560g | 25 | Any |
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Porcelain Mask The cracks show where it has been broken. And repaired. |
Epic | +20–23 (Intellect 25–29) Main (Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1) +30–35 random secondary +30–35 random secondary (with 2), +15–17 (with 3) +15–17 random secondary (with 3) |
500g | 25 | Any |
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Bloodmirror The hand in the reflection is not yours. |
Epic | +22–26 (Intellect 28–33) Main (Rolls 2–3 secondaries: always Crit and Vers; each ±8%, at least ±1) +27–32 Crit (with 2), +18–21 (with 3) +27–32 Vers (with 2), +18–21 (with 3) +18–21 random secondary (with 3) |
480g | 25 | Any |
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Voidtouched Orb | Epic | +18–21 (Intellect 23–26) Main (Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1) +40–48 random secondary +27–32 random secondary (with 2), +13–16 (with 3) +13–16 random secondary (with 3) |
520g | 25 | Any |
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Bloodgem | Epic | +19–22 (Intellect 24–28) Main (Rolls 2–3 secondaries: always Crit and Vers, Crit at 50% with 3; each ±8%, at least ±1) +34–40 Crit +34–40 Vers (with 2), +17–20 (with 3) +17–20 random secondary (with 3) |
530g | 25 | Any |
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Amberstone | Epic | +21–24 (Intellect 26–30) Main (Rolls 2–3 secondaries: always Haste and Vers; each ±8%, at least ±1) +38–45 Haste (with 2), +26–30 (with 3) +38–45 Vers (with 2), +26–30 (with 3) +26–30 random secondary (with 3) |
590g | 25 | Any |
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Orb Of The Moon | Epic | +22–26 (Intellect 28–33) Main (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +47–56 random secondary +20–24 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
550g | 25 | Any |
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Wardrum | Epic | +26–31 Main (STR/AGI) Hastened Actions: Dealing damage has a 3% chance to grant +15% Haste for 10 sec (60 sec internal cooldown). (Rolls 2–3 secondaries: always Crit, Crit at 50% with 3; each ±8%, at least ±1) +27–31 Crit +27–31 random secondary (with 2), +13–16 (with 3) +13–16 random secondary (with 3) |
680g | 23 | Any |
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Holy Insignia | Epic | +20–24 (Intellect 25–30) Main (Rolls 2–3 secondaries: always Mastery and Attune, Mastery at 60%; each ±8%, at least ±1) +33–39 Mastery +22–26 Attune (with 2), +11–13 (with 3) +11–13 random secondary (with 3) |
450g | 20 | Any |
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Dreamcatcher | Legendary | +29–34 (Intellect 36–43) Main (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +44–51 random secondary +29–34 random secondary (with 2), +15–17 (with 3), +10–12 (with 4) +15–17 random secondary (with 3), +10–12 (with 4) +10–12 random secondary (with 4) |
800g | 25 | Any |
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Void Shard It hums with the silence of dead stars. |
Legendary | +28–33 (Intellect 35–41) Main (Rolls 2–4 secondaries: always Vers; each ±8%, at least ±1) +45–53 Vers (with 2), +30–35 (with 3), +23–26 (with 4) +45–53 random secondary (with 2), +30–35 (with 3), +23–26 (with 4) +30–35 random secondary (with 3), +23–26 (with 4) +23–26 random secondary (with 4) |
900g | 25 | Any |
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Fire Orb It wants to burn everything. |
Legendary | +25–30 (Intellect 31–38) Main (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +43–50 random secondary +29–33 random secondary (with 2), +14–17 (with 3), +9–11 (with 4) +14–17 random secondary (with 3), +9–11 (with 4) +9–11 random secondary (with 4) |
750g | 25 | Any |
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Pirate Lord Diceset | Legendary | +39–46 (Intellect 49–58) Main (Rolls 2–4 secondaries: always Vers, at 60%; each ±8%, at least ±1) +48–56 Vers +32–37 random secondary (with 2), +16–19 (with 3), +10–12 (with 4) +16–19 random secondary (with 3), +10–12 (with 4) +10–12 random secondary (with 4) |
950g | 25 | Any |
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Skull of Ke'bes | Legendary | +26–31 (Intellect 33–39) Main (Rolls 2–4 secondaries: always Haste, at 50% with 3 or more; each ±8%, at least ±1) +42–50 Haste +42–50 random secondary (with 2), +21–25 (with 3), +14–17 (with 4) +21–25 random secondary (with 3), +14–17 (with 4) +14–17 random secondary (with 4) |
850g | 25 | Any |
Rings
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Life Ring | Common | +1–3 (Intellect 1–4) Main, VIT +1 +6–8 Crit |
20g | 2 | Any |
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Copper Ring | Common | +1–3 (Intellect 1–4) Main, VIT +2 +6–8 Mastery |
30g | 3 | Any |
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Copper Band Hammered round by a jeweller, not cast by the hundred. |
Uncommon | +3–5 (Intellect 4–6) Main, VIT +3 crafted: rolled from its budget at the power its stars give (Professions) |
60g | 5 | Any |
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Bronze Ring | Uncommon | +4–6 Main (STR/AGI), VIT +3 +9–11 Vers |
55g | 4 | Any |
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Emblem Ring | Uncommon | +4–6 (Intellect 5–8) Main, VIT +4 +16–18 Mastery |
75g | 7 | Any |
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Ring of Vitality | Uncommon | +6–8 Main (STR), VIT +11 +13–15 Vers |
75g | 7 | Any |
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Sharpshooter's Band | Uncommon | +4–6 Main (AGI), VIT +4 +15–17 Crit |
80g | 7 | Any |
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Platinum Ring | Uncommon | +6–8 (Intellect 8–10) Main, VIT +5 +14–16 random secondary |
85g | 8 | Any |
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Timeless Ring | Uncommon | +8–10 Main (INT), VIT +4 +13–16 Haste |
70g | 7 | Any |
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Iron Ring | Uncommon | +5–7 Main (STR), VIT +7 +20–24 random secondary |
95g | 10 | Any |
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Ruby Ring | Uncommon | +5–7 Main (STR), VIT +7 +21–24 random secondary |
105g | 10 | Any |
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Golden Ring Worth more as jewelry. |
Uncommon | +6–8 (Intellect 8–10) Main, VIT +8 +26–30 random secondary |
130g | 13 | Any |
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Amethyst Signet Iron, an amethyst, and a jeweller's patience. |
Uncommon | +6–8 (Intellect 8–10) Main, VIT +6 crafted: rolled from its budget at the power its stars give (Professions) |
90g | 9 | Any |
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Copper Loop Twisted copper wire, set with a chip of ruby. |
Uncommon | +4–6 (Intellect 5–8) Main, VIT +4 crafted: rolled from its budget at the power its stars give (Professions) |
75g | 7 | Any |
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Ruby Seal Press it into wax, and the wax remembers. |
Uncommon | +7–9 (Intellect 9–11) Main, VIT +8 crafted: rolled from its budget at the power its stars give (Professions) |
110g | 12 | Any |
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Copper Wire Ring Wire wound round a finger-stick until it held its shape. |
Uncommon | +3–5 (Intellect 4–6) Main, VIT +3 crafted: rolled from its budget at the power its stars give (Professions) |
55g | 4 | Any |
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Ruby Band | Rare | +12–14 Main (STR), VIT +14 +26–31 Mastery +17–21 random secondary |
260g | 19 | Any |
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Bloodgem Ring | Rare | +16–19 (Intellect 20–24) Main, VIT +12 +19–22 Attune +19–22 random secondary |
270g | 19 | Any |
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Ember Ring | Rare | +15–18 (Intellect 19–23) Main (AGI/INT), VIT +13 +24–28 random secondary +24–28 random secondary |
310g | 22 | Any |
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Reagent's Seal | Rare | +16–19 (Intellect 20–24) Main (STR/INT), VIT +14 +28–33 Crit +19–22 random secondary |
310g | 22 | Any |
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Ring of Strength | Rare | +17–20 Main (STR), VIT +18 +30–35 Haste +30–35 Crit |
370g | 25 | Any |
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Ring of Agility | Rare | +17–20 Main (AGI), VIT +15 +32–37 Mastery +21–25 random secondary |
350g | 25 | Any |
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Emerald Band | Rare | +26–30 Main (INT), VIT +14 +28–33 Haste +28–33 random secondary |
390g | 25 | Any |
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Sapphire Band | Rare | +23–26 Main (INT), VIT +14 +24–28 random secondary +24–28 random secondary |
330g | 25 | Any |
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Elven Ring | Rare | +21–25 (Intellect 26–31) Main (AGI/INT), VIT +15 +24–28 Attune +24–28 random secondary |
350g | 25 | Any |
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Compass Ring | Rare | +20–24 (Intellect 25–30) Main, VIT +16 +28–33 random secondary +19–22 random secondary |
340g | 25 | Any |
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Amethyst Loop | Rare | +20–23 Main (INT), VIT +14 +30–36 Mastery +30–36 Vers |
370g | 25 | Any |
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Ring of Haste Everything seems slower when you wear it. |
Rare | +18–21 (Intellect 23–26) Main, VIT +16 +28–32 random secondary +28–32 random secondary |
360g | 25 | Any |
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Berserker's Ring The gem pulses with each heartbeat. |
Rare | +14–17 Main (STR), VIT +18 +26–31 Vers +26–31 random secondary |
320g | 25 | Any |
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Earthbreaker Band | Rare | +21–25 Main (STR/AGI), VIT +17 +21–25 Mastery +21–25 random secondary |
330g | 25 | Any |
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Amethyst Band | Rare | +14–16 (Intellect 18–20) Main, VIT +16 +26–30 random secondary +26–30 random secondary |
310g | 25 | Any |
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Ruby Signet Pressed into wax before battles. |
Rare | +23–28 Main (STR/AGI), VIT +17 +35–41 Haste +15–18 Attune |
380g | 25 | Any |
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Royal Amethyst Ring | Rare | +24–28 (Intellect 30–35) Main, VIT +16 +26–31 random secondary +26–31 random secondary |
390g | 25 | Any |
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Diamond Signet Cuts glass, and opinions. |
Rare | +14–16 (Intellect 18–20) Main, VIT +11 crafted: rolled from its budget at the power its stars give (Professions) |
250g | 18 | Any |
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Lucky Ring Warm to the touch. |
Epic | +13–15 Main (INT), VIT +6 (Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1) +20–23 Attune (with 2), +13–15 (with 3) +20–23 random secondary (with 2), +13–15 (with 3) +13–15 random secondary (with 3) |
290g | 11 | Any |
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Claw Ringlet | Epic | +19–22 (Intellect 24–28) Main, VIT +10 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +27–31 random secondary +11–13 random secondary (with 2), +5–7 (with 3) +5–7 random secondary (with 3) |
350g | 16 | Any |
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Serpentspawn Band | Epic | +21–24 Main (AGI), VIT +15 (Rolls 2–3 secondaries: always Mastery, at 40% with 3; each ±8%, at least ±1) +31–36 Mastery (with 2), +25–29 (with 3) +31–36 random secondary (with 2), +18–22 (with 3) +18–22 random secondary (with 3) |
510g | 25 | Any |
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Ring of Infernal Fire Burns cold. |
Epic | +27–31 (Intellect 34–39) Main (STR/INT), VIT +16 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +40–46 random secondary +17–20 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
540g | 25 | Any |
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Dragoneye Ringlet | Epic | +22–26 Main (STR/AGI), VIT +17 (Rolls 2–3 secondaries: always Crit and Vers, Crit at 50% with 3; each ±8%, at least ±1) +34–40 Crit +34–40 Vers (with 2), +17–20 (with 3) +17–20 random secondary (with 3) |
550g | 25 | Any |
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Voideye Ring Watches you sleep. |
Epic | +18–21 (Intellect 23–26) Main (AGI/INT), VIT +15 (Rolls 2–3 secondaries: always Haste and Crit, Haste at 50% with 3; each ±8%, at least ±1) +30–36 Haste +30–36 Crit (with 2), +15–18 (with 3) +15–18 random secondary (with 3) |
480g | 25 | Any |
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Ring Of Growth | Epic | +23–27 (Intellect 29–34) Main (AGI/INT), VIT +15 (Rolls 2–3 secondaries: always Haste, at 70%; each ±8%, at least ±1) +54–63 Haste +23–27 random secondary (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
610g | 25 | Any |
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Band of Managrowth | Legendary | +33–39 Main (INT), VIT +14 (Rolls 2–4 secondaries: always Attune, Attune at 70%; each ±8%, at least ±1) +68–80 Attune +29–34 random secondary (with 2), +15–17 (with 3), +10–12 (with 4) +15–17 random secondary (with 3), +10–12 (with 4) +10–12 random secondary (with 4) |
890g | 25 | Any |
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Ring of Death Death wears a ring too. |
Legendary | +37–44 (Intellect 46–55) Main (STR/AGI/INT), VIT +16 (Rolls 2–4 secondaries: always Crit, Crit at 60%; each ±8%, at least ±1) +49–58 Crit +33–39 random secondary (with 2), +16–19 (with 3), +11–13 (with 4) +16–19 random secondary (with 3), +11–13 (with 4) +11–13 random secondary (with 4) |
920g | 25 | Any |
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Band of the Jungle Lord | Legendary | +35–41 Main (STR/AGI), VIT +17 (Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1) +46–54 random secondary +31–36 random secondary (with 2), +15–18 (with 3), +10–12 (with 4) +15–18 random secondary (with 3), +10–12 (with 4) +10–12 random secondary (with 4) |
850g | 25 | Any |
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Ring of Starless Skies The void looks back. |
Legendary | +44–51 Main (INT), VIT +14 (Rolls 2–4 secondaries: always Crit, at 50% with 3 or more; each ±8%, at least ±1) +43–51 Crit +43–51 random secondary (with 2), +22–25 (with 3), +14–17 (with 4) +22–25 random secondary (with 3), +14–17 (with 4) +14–17 random secondary (with 4) |
960g | 25 | Any |
Necklaces
| Icon | Name | Rarity | Stats | Value | Lvl | Class |
|---|---|---|---|---|---|---|
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Stone Talisman | Common | +1–3 (Intellect 1–4) Main, VIT +1 +4–6 random secondary |
18g | 2 | Any |
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Simple Amulet Does what it says. |
Uncommon | +2–4 Main (AGI), VIT +2 +6–8 random secondary |
40g | 3 | Any |
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Iron Amulet | Uncommon | +2–4 Main (STR/AGI), VIT +3 +10–12 random secondary |
55g | 5 | Any |
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Silver Amulet | Uncommon | +2–4 (Intellect 3–5) Main, VIT +3 +11–13 Mastery |
50g | 5 | Any |
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Green Shard Necklace | Uncommon | +4–6 Main (AGI), VIT +3 +8–10 Mastery |
55g | 5 | Any |
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Heartbeat Amulet | Uncommon | +2–4 (Intellect 3–5) Main, VIT +3 +11–13 Mastery |
55g | 5 | Any |
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Red Shard Necklace | Uncommon | +4–6 Main (STR), VIT +5 +12–14 random secondary |
75g | 7 | Any |
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Jade Talisman | Uncommon | +6–8 (Intellect 8–10) Main (AGI/INT), VIT +5 +13–15 random secondary |
75g | 8 | Any |
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Blue Shard Necklace | Uncommon | +9–11 Main (INT), VIT +6 +15–18 random secondary |
100g | 11 | Any |
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Wolftooth Chain The previous owner was faster. |
Uncommon | +6–8 Main (STR/AGI), VIT +7 +17–20 random secondary |
100g | 11 | Any |
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Golden Chain Heavy enough to feel expensive. |
Uncommon | +8–10 Main (STR), VIT +7 +16–19 Attune |
90g | 9 | Any |
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Pendant of Warding Warm to the touch even in cold rooms. |
Uncommon | +5–7 (Intellect 6–9) Main, VIT +6 +15–18 random secondary |
95g | 9 | Any |
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Victory Medal Awarded for surviving. |
Uncommon | +9–11 Main (STR/AGI), VIT +10 +20–24 random secondary |
115g | 15 | Any |
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Ruby Pendant A ruby on a copper chain, set by someone who meant it. |
Uncommon | +4–6 (Intellect 5–8) Main, VIT +4 crafted: rolled from its budget at the power its stars give (Professions) |
75g | 7 | Any |
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Copper Torc Bent round the neck by hand, and left there. |
Uncommon | +3–5 (Intellect 4–6) Main, VIT +3 crafted: rolled from its budget at the power its stars give (Professions) |
55g | 5 | Any |
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Amethyst Amulet Violet, cold, and watching. |
Uncommon | +6–8 (Intellect 8–10) Main, VIT +7 crafted: rolled from its budget at the power its stars give (Professions) |
100g | 11 | Any |
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Copper Pendant A chip of ruby in a copper cup, on a copper chain. |
Uncommon | +2–4 (Intellect 3–5) Main, VIT +3 crafted: rolled from its budget at the power its stars give (Professions) |
40g | 4 | Any |
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Crystal Necklace | Rare | +14–16 (Intellect 18–20) Main (STR/INT), VIT +11 +14–16 Haste +14–16 Vers |
220g | 17 | Any |
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Amethyst Pendant | Rare | +12–14 (Intellect 15–18) Main (STR/INT), VIT +13 +24–28 Vers +16–18 random secondary |
250g | 20 | Any |
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Sapphire Pendant | Rare | +10–12 Main (AGI), VIT +12 +29–34 Crit +12–14 Attune |
250g | 20 | Any |
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Moon Choker | Rare | +15–17 (Intellect 19–21) Main, VIT +14 +21–25 Haste +21–25 Mastery |
290g | 23 | Any |
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Amber Necklace | Rare | +14–16 (Intellect 18–20) Main, VIT +16 +37–44 random secondary +16–19 random secondary |
320g | 25 | Any |
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Oriental Beads | Rare | +14–16 (Intellect 18–20) Main (AGI/INT), VIT +15 +34–40 random secondary +15–17 random secondary |
300g | 25 | Any |
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Runes on a String Homemade. Probably. |
Rare | +26–31 Main (INT), VIT +14 +22–26 random secondary +22–26 random secondary |
340g | 25 | Any |
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Amulet of Focus | Rare | +19–21 Main (INT), VIT +14 +30–35 random secondary +20–23 random secondary |
310g | 25 | Any |
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Harmony Pendant Calm in the center of a fight. |
Rare | +19–22 (Intellect 24–28) Main (AGI/INT), VIT +15 +23–28 random secondary +23–28 random secondary |
330g | 25 | Any |
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Manaoverflow Pendulum | Rare | +15–18 Main (INT), VIT +14 +21–25 Mastery +21–25 random secondary |
270g | 25 | Any |
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Seatide Pendant Smells faintly of the sea. |
Rare | +13–15 (Intellect 16–19) Main, VIT +16 +23–27 Mastery +23–27 random secondary |
280g | 25 | Any |
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Shamanistic Necklace | Rare | +13–15 (Intellect 16–19) Main (AGI/INT), VIT +15 +22–26 Haste +22–26 Attune |
280g | 25 | Any |
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Arcane Pendant Pulses faintly in the presence of magic. |
Rare | +18–20 Main (INT), VIT +14 +23–27 random secondary +23–27 random secondary |
290g | 25 | Any |
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Sapphire Choker Cold against the skin, and colder in a fight. |
Rare | +9–11 (Intellect 11–14) Main, VIT +9 crafted: rolled from its budget at the power its stars give (Professions) |
200g | 14 | Any |
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Amulet of Swiftness | Epic | +9–11 Main (STR/AGI), VIT +8 (Rolls 2–3 secondaries: always Vers; each ±8%, at least ±1) +16–18 Vers (with 2), +10–12 (with 3) +16–18 random secondary (with 2), +10–12 (with 3) +10–12 random secondary (with 3) |
230g | 12 | Any |
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Jade Pearl Talisman | Epic | +16–19 Main (INT), VIT +8 (Rolls 2–3 secondaries: always Haste; each ±8%, at least ±1) +18–21 Haste (with 2), +12–14 (with 3) +18–21 random secondary (with 2), +12–14 (with 3) +12–14 random secondary (with 3) |
290g | 15 | Any |
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Emerald Pendant | Epic | +12–14 (Intellect 15–18) Main (AGI/INT), VIT +10 (Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1) +22–26 Attune (with 2), +15–17 (with 3) +22–26 random secondary (with 2), +15–17 (with 3) +15–17 random secondary (with 3) |
330g | 17 | Any |
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Amulet of Loss Taken from someone who no longer needs it. |
Epic | +24–29 Main (STR/AGI), VIT +17 (Rolls 2–3 secondaries: always Mastery; each ±8%, at least ±1) +27–32 Mastery (with 2), +18–21 (with 3) +27–32 random secondary (with 2), +18–21 (with 3) +18–21 random secondary (with 3) |
510g | 25 | Any |
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Obsidian Amulet | Epic | +25–29 (Intellect 31–36) Main, VIT +16 (Rolls 2–3 secondaries: always Crit and Mastery, Crit at 70%; each ±8%, at least ±1) +41–49 Crit +18–21 Mastery (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
530g | 25 | Any |
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Void Pendulum Swings of its own accord. |
Epic | +30–36 Main (INT), VIT +14 (Rolls 2–3 secondaries: always Mastery, at 50% with 3; each ±8%, at least ±1) +26–30 Mastery +26–30 random secondary (with 2), +13–15 (with 3) +13–15 random secondary (with 3) |
490g | 25 | Any |
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Emberflame Amulet | Epic | +17–20 (Intellect 21–25) Main, VIT +16 (Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1) +29–34 Attune (with 2), +19–23 (with 3) +29–34 random secondary (with 2), +19–23 (with 3) +19–23 random secondary (with 3) |
460g | 25 | Any |
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Void Pearls | Epic | +21–25 (Intellect 26–31) Main (AGI/INT), VIT +15 (Rolls 2–3 secondaries: always Haste and Vers, Haste at 50% with 3; each ±8%, at least ±1) +27–32 Haste +27–32 Vers (with 2), +13–16 (with 3) +13–16 random secondary (with 3) |
480g | 25 | Any |
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Dragoneye Amulet | Epic | +22–25 (Intellect 28–31) Main (STR/INT), VIT +16 (Rolls 2–3 secondaries: always Crit and Mastery, Crit at 70%; each ±8%, at least ±1) +43–51 Crit +18–22 Mastery (with 2), +9–11 (with 3) +9–11 random secondary (with 3) |
520g | 25 | Any |
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Voidshard Talisman A fragment of something that should not exist. |
Epic | +18–21 (Intellect 23–26) Main (STR/INT), VIT +16 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +38–45 random secondary +16–19 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
450g | 25 | Any |
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Prismatic Amulet Every angle catches a different light. |
Epic | +20–24 (Intellect 25–30) Main, VIT +16 (Rolls 2–3 secondaries: always Crit and Attune, Crit at 70%; each ±8%, at least ±1) +31–37 Crit +13–16 Attune (with 2), +6–8 (with 3) +6–8 random secondary (with 3) |
420g | 25 | Any |
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Royal Necklace A gift from a throne room, or stolen from one. |
Epic | +15–17 Main (STR/AGI), VIT +17 (Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1) +40–47 random secondary +17–20 random secondary (with 2), +8–10 (with 3) +8–10 random secondary (with 3) |
430g | 25 | Any |
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Mage Insignia | Legendary | +25–29 Main (INT), VIT +14 (Rolls 2–4 secondaries: always Haste and Mastery, Haste at 40% with 3 or more; each ±8%, at least ±1) +37–44 Haste (with 2), +30–35 (with 3–4) +37–44 Mastery (with 2), +22–26 (with 3), +15–17 (with 4) +22–26 random secondary (with 3), +15–17 (with 4) +15–17 random secondary (with 4) |
720g | 25 | Any |
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Beasthunter's Trophy Taken from something that fought back. |
Legendary | +29–34 Main (AGI), VIT +15 (Rolls 2–4 secondaries, one at 50% with 3 or more; each ±8%, at least ±1) +34–40 random secondary +34–40 random secondary (with 2), +17–20 (with 3), +11–13 (with 4) +17–20 random secondary (with 3), +11–13 (with 4) +11–13 random secondary (with 4) |
770g | 25 | Any |
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Death Choker Cold to the touch. |
Legendary | +20–23 Main (STR), VIT +18 (Rolls 2–4 secondaries: always Crit and Mastery, Crit at 70%; each ±8%, at least ±1) +46–54 Crit +20–23 Mastery (with 2), +10–12 (with 3), +6–8 (with 4) +10–12 random secondary (with 3), +6–8 (with 4) +6–8 random secondary (with 4) |
650g | 25 | Any |
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Demongaze Amulet Something looks back through it. |
Legendary | +23–27 (Intellect 29–34) Main, VIT +16 (Rolls 2–4 secondaries, one at 70%; each ±8%, at least ±1) +61–71 random secondary +26–30 random secondary (with 2), +13–15 (with 3), +8–10 (with 4) +13–15 random secondary (with 3), +8–10 (with 4) +8–10 random secondary (with 4) |
840g | 25 | Any |
All Enemies
| Sprite | Name | Level | HP | Dmg Red. | Speed | Damage | Attacks | XP | Drops |
|---|---|---|---|---|---|---|---|---|---|
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Goblin | 3 | 83 | — | 4 | 18–27 | Strike 0.5t (0.61/s) | 43 | Gold 1–360% Knife10% Goblin Shield10% Goblin Axe8% Leather Cap10% Acolyte Hood10% Leather Boots10% Fur-Hemmed Breeches8% Red Linen Cuffs8% Linen Sash8% Emblem Ring4% Small Pouch3% Iron Baton4% Goblin Eye50% Linen20% |
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Orc | 5 | 119 | — | 5 | 37–45 40–50 |
Strike 0.5t (0.61/s) Spin 2.5t (0.13/s) + Bleed 5/tick 8s |
56 | — |
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Goblin Archer | 3 | 83 | — | 4.5 | 21–33 | Projectile (0.50/s) | 42 | Gold 1–460% Goblin Shortbow10% Hood15% Stitched Fingerless Gloves8% Tanned Leather Belt6% Simple Amulet5% Goblin Eye50% Linen20% Fire Arrows4% Blue Feather10% |
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Orc Shaman Elite | 5 | 210 | — | 3 | 36–54 30–44 0 |
Strike 0.5t (0.61/s) Projectile (0.29/s) Summons 2× Giant Rat (0.10/s) |
106 | — |
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Goblin Conjurer Elite | 5 | 696 | — | 3 | 32–49 26–41 0 |
Strike 0.5t (0.61/s) Projectile (0.29/s) Summons 2× Giant Rat (0.10/s) |
106 | Gold 5–1290% Shamanic Staff10% Desert Mantle4% Linen40% Sharp Blade10% Orcish Hammer6% |
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Turret | 4 | 68 | — | 0 | 20–30 | Burst ×8 (0.50/s) | 28 | — |
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Skeleton Warrior | 4 | 160 | — | 3.5 | 29–37 16–22 |
Strike 0.5t (0.61/s) Spread ×3 (0.20/s) |
72 | Gold 1–360% Bones50% Iron Sword10% Simple Scale Armor6% Brass-Rimmed Vambraces6% Iron Ring10% Traveler's Satchel2% Steel Shield2% Bone Dagger2% Sharp Blade3% Studded Helmet3% Chestplate2% Chunk of Iron5% |
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Skeleton | 4 | 160 | — | 2.5 | 23–30 13–18 |
Strike 0.5t (0.61/s) Spread ×2 (0.50/s) + Slow 5s |
58 | Gold 6–960% Bones50% Hat10% Lavender Wool Leggings4% Silver-Bossed Girdle2% Copper Ring3% Spiked Iron Baton3% Bone Staff3% Skeleton Hand50% Bone Dagger1% Studded Helmet3% |
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Blood Skeleton | 13 | 6468 | — | 2.8 | 187–229 67–87 |
Strike 0.5t (0.61/s) + Bleed 15/tick 6s Spread ×2 (0.50/s) + Slow 5s |
500 | Gold 12–2080% Bones60% Skeleton Hand50% Bone Staff4% Bone Dagger3% Indigo Satin Trousers3% |
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Blood Skeleton Warrior | 13 | 6468 | — | 3.5 | 217–279 62–80 |
Strike 0.5t (0.61/s) + Bleed 20/tick 6s Spread ×3 (0.20/s) |
550 | Gold 15–2580% Bones60% Steel Shield4% Iron Ring8% Traveler's Satchel3% Bone Dagger4% Iron Helmet3% Iron Greataxe2% Chunk of Iron8% |
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Blood Skeleton Mage | 13 | 6468 | — | 3 | 377–457 100 |
Projectile (0.25/s) Strike 0.5t (0.61/s) |
600 | Gold 15–2580% Bones60% Bone Staff6% Copper Ring5% Petal-Fringed Sash4% Indigo Satin Trousers3% |
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Wolf | 1 | 49 | — | 4.5 | 9–13 | Strike 0.5t (0.61/s) | 17 | Animal Heart100% Animal Hide15% Wolf Fang3% Wolf Paw8% Wolf Haunch75% Wolf Pelt60% Tooth20% |
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Bear | 5 | 214 | — | 3.5 | 58–81 3–18 |
Swing 1t (0.40/s) Charge 10t (0.07/s) + Bleed 3/tick 6s |
80 | Animal Heart100% Bear Paw10% Animal Hide30% Ornamented Beast Claw5% War Hammer2% Honeycomb25% |
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Dire Bear Elite | 7 | 627 | 15% | 3.8 | 65–85 17–34 102–136 |
Swing 1t (0.40/s) Charge 10t (0.08/s) + Bleed 5/tick 6s Spin 3t (0.11/s) + Bleed 6/tick 8s |
150 | Animal Heart100% Bear Paw50% Animal Hide100% Gold 20–4090% Ornamented Beast Claw15% Full Helmet10% Honeycomb50% |
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Training Dummy | 1 | 10000000 | — | 0 | 5–15 | Strike 0.5t (1.00/s) | 0 | — |
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Sparring Dummy | 1 | 10000000 | — | 0 | 1 | Strike 0.5t (1.00/s) | 0 | — |
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Spider | 1 | 70 | — | 6 | 12–20 | Strike 0.5t (0.61/s) | 14 | Gold 1–230% Spider Fangs50% Spider Leg50% Spider Silk1% |
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Giant Spider | 10 | 863 | — | 8.5 | 37–57 32–46 |
Strike 0.5t (0.61/s) + Poison 10/tick 8s Spread ×3 (0.20/s) |
130 | Gold 2–650% Mercenary Armor2% Whole Spider Fang100% Wooden Towershield4% Platinum Ring3% Reinforced Boots4% Heavy Buckler3% |
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Venom Spider | 9 | 715 | — | 7 | 51–70 | Strike 0.5t (0.61/s) + Poison 5/tick 8s | 72 | Gold 1–440% Spider Fangs50% Whole Spider Fang100% Spider Leg50% Spider Silk4% Broadhead Arrows3% Blue Shard Necklace2% |
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The Old Widow Elite | 11 | 8000 | 20% | 6 | 70–95 45–65 40–60 0 |
Strike 0.5t (0.61/s) + Poison 20/tick 10s Spread ×3 (0.14/s) + Slow 5s Ground zone r3t (0.08/s) Summons 1× Giant Spider (0.04/s) |
1200 | Gold 60–140100% Spider Silk100% Spider Fangs100% Emerald20% Sapphire15% Guaranteed: 1 of these 6 Guardian Axe17% each kill Studded Armor17% each kill Amulet of Swiftness17% each kill Lucky Ring17% each kill Battle Sword17% each kill Spiked Iron Club17% each kill |
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Flesheating Worm | 7 | 465 | — | 4 | 52–60 | Strike 0.5t (0.61/s) + Bleed 16/tick 12s | 82 | Gold 6–1640% Banded Leather Gloves8% Animal Heart50% Animal Hide100% Burrow Worm Hide100% Cross-Stitched Leggings5% Chestplate4% Twin-Buckle Belt5% Sparring Helmet2% Studded Boots3% Red Shard Necklace3% |
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Huge Worm | 7 | 358 | — | 2 | 48–53 2–7 |
Strike 0.5t (0.61/s) Charge 10t (0.05/s) |
80 | Animal Heart80% Gold 19–2250% Animal Hide20% Burrow Worm Hide50% Heartbeat Amulet5% Bronze Ring4% Gem-Set Steel Girdle5% Sparring Helmet4% Simple Helmet3% Druidic Hood3% Leather Armor2% |
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Green Ooze | 4 | 130 | — | 1.5 | 36–54 | Swing 1t (0.40/s) | 38 | — |
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Ghost | 13 | 6468 | — | 3 | 284–374 | Projectile (0.50/s) | 150 | Gold 2–550% Earth Codex4% Violet Gem Shard2% |
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Demon Skeleton Elite | 7 | 1200 | 45% | 3 | 55–75 36–54 |
Strike 0.5t (0.61/s) Burst ×8 (0.29/s) |
300 | Gold 25–5090% Bones100% Bone Staff8% Bone Dagger8% Apprentice Hood8% Pappenheimer8% |
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Minotaur | 10 | 340 | — | 4 | 60–90 80–118 50–74 |
Swing 1t (0.40/s) Charge 10t (0.20/s) Spin 1t (0.17/s) |
160 | — |
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Green Dragon | 18 | 12048 | — | 2.5 | 250–378 138–208 345–508 |
Swing 1t (0.40/s) Burst ×8 (0.40/s) Charge 10t (0.07/s) |
670 | — |
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Red Dragon | 25 | 22884 | — | 3 | 270–400 160–240 345–507 |
Swing 1t (0.40/s) Burst ×8 (0.50/s) Charge 10t (0.17/s) |
700 | — |
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Hydra | 20 | 14784 | — | 2 | 223–336 128–193 173–263 |
Swing 1t (0.40/s) Burst ×8 (0.50/s) Spread ×3 (0.25/s) |
900 | — |
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Vampire Boss | 15 | 80000 | — | 5 | 160–208 60–90 0 80–120 50–60 |
Strike 0.5t (0.67/s) Ground zone r4t (0.10/s) Bleed 25/tick [life steal] (0.08/s) Burst ×8 (0.07/s) Slow 5s on 1 random (0.04/s) |
6000 | Gold 150–26090% Vampire's Fang100% Leather Backpack30% Explorer's Pack10% Crimson Chalice100% Recipe: Vampire Fang Dagger10% Bronze Club10% Leaf-Tooled Belt10% Penetrating Arrows10% Golden Chalice25% Ruby10% Guaranteed: 2 of these 10 Redsteel Greatsword20% each kill Crossbow of the Great Wall20% each kill Crystal Staff20% each kill Mistsilk Cuffs20% each kill Crucible Girdle20% each kill Oriental Redsteel Boots20% each kill Claw Ringlet20% each kill Emerald Pendant20% each kill Ornamented Shield20% each kill Duelist's Guard20% each kill |
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Vampire Shade | 15 | 1 | — | 0 | 200–250 | Projectile (0.20/s) + Bleed 25/tick [life steal] | 0 | — |
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Gargoyle Warden Boss | 14 | 50000 | — | 4 | 100–125 30 220–280 0 0 |
Strike 0.5t (0.63/s) Ground zone r2t (0.13/s) Swing 5t (0.07/s) Slow 5s (0.11/s) Ground zone r2t (0.13/s) |
4500 | The Gargoyle Council, when the last falls Gold 150–26090% Bones80% Golden Ring10% Victory Medal8% Pirate Shank8% Sable Sigil Gloves8% Reinforced Hammer8% Bronze Cudgel8% Chunk of Gold50% Guaranteed: 1 of these 5 Fire Bow20% each kill Battle Greaves20% each kill Viking Buckler20% each kill Brass Lamellar Gloves20% each kill Arcane Codex20% each kill Guaranteed: 1 of these 5 Scarlet Silk Cuffs20% each kill Oriental Turban20% each kill Jade Pearl Talisman20% each kill Plum Satin Trousers20% each kill Twin Feathers20% each kill |
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Gargoyle Shrieker Boss | 14 | 50000 | — | 4 | 63–80 0 30 0 |
Strike 0.5t (0.67/s) + Bleed 10/tick 8s Slow 5s (0.11/s) Ground zone r2t (0.13/s) Ground zone r2t (0.13/s) |
4500 | The Gargoyle Council, when the last falls Gold 150–26090% Bones80% Golden Ring10% Victory Medal8% Pirate Shank8% Sable Sigil Gloves8% Reinforced Hammer8% Bronze Cudgel8% Chunk of Gold50% Guaranteed: 1 of these 5 Fire Bow20% each kill Battle Greaves20% each kill Viking Buckler20% each kill Brass Lamellar Gloves20% each kill Arcane Codex20% each kill Guaranteed: 1 of these 5 Scarlet Silk Cuffs20% each kill Oriental Turban20% each kill Jade Pearl Talisman20% each kill Plum Satin Trousers20% each kill Twin Feathers20% each kill |
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Gargoyle Bloodspout Boss | 14 | 50000 | — | 0 | 100–125 260–350 0 0 30 0 |
Strike 0.5t (0.63/s) Projectile (0.25/s) Ground zone r2t (0.13/s) Ground zone r2t (0.13/s) Ground zone r2t (0.13/s) Slow 5s (0.11/s) |
4500 | The Gargoyle Council, when the last falls Gold 150–26090% Bones80% Golden Ring10% Victory Medal8% Pirate Shank8% Sable Sigil Gloves8% Reinforced Hammer8% Bronze Cudgel8% Chunk of Gold50% Guaranteed: 1 of these 5 Fire Bow20% each kill Battle Greaves20% each kill Viking Buckler20% each kill Brass Lamellar Gloves20% each kill Arcane Codex20% each kill Guaranteed: 1 of these 5 Scarlet Silk Cuffs20% each kill Oriental Turban20% each kill Jade Pearl Talisman20% each kill Plum Satin Trousers20% each kill Twin Feathers20% each kill |
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Troll Elite | 9 | 1788 | — | 4 | 37–54 44–65 73–112 |
Swing 1t (0.40/s) + Slow 8s Ground zone r4t (0.18/s) + Stun 2s on landing Swing 5t (0.13/s) |
160 | Gold 60–18090% Leather Backpack25% Copper Axe10% Tribal Shield10% Heavy Crossbow10% Chunk of Gold30% Guaranteed: 1 of these 4 Halberd25% each kill Simple Hammer25% each kill Simple Crossbow25% each kill Heavy Spellbook25% each kill |
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Whisp Elite | 10 | 250 | — | 9 | 42–62 | Projectile (0.56/s) | 40 | — |
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Imp | 8 | 200 | — | 5.5 | 25–50 14–20 |
Strike 0.5t (0.61/s) Projectile (0.45/s) |
80 | — |
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Lizardfolk Blademaster | 11 | 1027 | — | 3.5 | 61–90 51–74 |
Swing 1t (0.40/s) Spread ×3 (0.33/s) |
151 | Gold 5–1280% Velvet25% Leather Backpack2% Reinforced Baton5% Assassin's Guard4% Copper-Rimmed Legguards5% Improved Chestplate4% Halberd3% Desert Blade3% Tribal Shield3% |
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Lizardfolk Archer | 11 | 814 | — | 3.5 | 64–94 | Projectile (0.50/s) | 107 | Gold 3–860% Velvet25% Crude Elven Bow6% Fur-Trimmed Girdle4% Leather Backpack1% Platinum Ring3% Curved Dagger4% Crude Crossbow5% Heavy Crossbow3% Reinforced Arrow4% Blue Feather10% |
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Lizardfolk Priest | 11 | 1027 | — | 2.5 | 44–66 34–50 67–89 0 |
Projectile (0.50/s) Burst ×8 (0.22/s) Projectile (0.10/s) Summons 1× War Totem (0.05/s) |
125 | Gold 4–1070% Velvet30% Beaded Silk Sash3% Seashell Staff4% Water Codex3% Apprentice Tunic5% 3% Ruffled Drape Trousers4% Pagan Staff3% Green Gem Shards2% |
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Lizardfolk Temple Guard | 12 | 1206 | — | 2.5 | 85–126 109–162 |
Swing 1t (0.40/s) Charge 10t (0.18/s) |
224 | Gold 8–18100% Velvet35% Wooden Towershield7% City Guard Armament5% Leather Backpack3% Jade Blade5% Copper-Rimmed Legguards5% Reinforced Wooden Shield4% Jade Cutlass5% Iron Helmet4% Blue Gem Shards2% |
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War Totem | 11 | 260 | — | 0 | 0 | Attack (0.67/s) + Buff 2s | 0 | — |
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Orc Berserker | 10 | 308 | — | 5.5 | 66–98 54–80 |
Strike 0.5t (1.11/s) Spin 1t (0.25/s) |
190 | — |
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Werewolf | 10 | 863 | — | 5.5 | 35–53 45–67 |
Strike 0.5t (1.11/s) Charge 10t (0.20/s) |
210 | Animal Heart100% Animal Hide50% Gold 8–1580% Velvet30% Leather Backpack1% Crescent Scythe1% Fur Armor5% Hollowed Axe4% Bark Mask3% Wolftooth Chain4% Ruby Ring2% Strapped Hide Bracers3% Copper Axe3% |
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Wyrm | 11 | 318 | — | 3 | 78–116 54–80 |
Swing 1t (0.40/s) Burst ×8 (0.33/s) |
142 | — |
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Bonebeast Elite | 12 | 2784 | — | 2 | 93–138 121–178 |
Swing 1t (0.40/s) Charge 10t (0.18/s) |
450 | Bones100% Gold 40–70100% Crimson Rogue's Boots12% Jade Cutlass10% Crimson Chalice10% Blue Shard Necklace6% Leather Backpack5% |
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Basilisk | 11 | 438 | — | 3.5 | 88–130 72–108 |
Swing 1t (0.40/s) Spread ×3 (0.33/s) |
178 | — |
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Bone Colossus Elite | 15 | 4596 | — | 2 | 151–225 119–176 |
Swing 1t (0.40/s) Burst ×8 (0.29/s) |
252 | — |
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Chimera | 16 | 9600 | — | 3 | 175–263 135–200 218–323 |
Swing 1t (0.40/s) Burst ×8 (0.40/s) Charge 10t (0.17/s) |
352 | — |
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Lich | 21 | 2710 | — | 3 | 85–125 68–102 |
Projectile (0.71/s) Burst ×8 (0.33/s) |
382 | — |
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Ancient Dragon | 30 | 32784 | — | 2.5 | 250–372 170–252 327–485 210–315 |
Swing 1t (0.40/s) Burst ×8 (0.50/s) Charge 10t (0.17/s) Spread ×3 (0.25/s) |
2000 | — |
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Bandit | 3 | 100 | — | 3 | 12–18 17–27 |
Strike 0.5t (0.61/s) Spin 1t (0.20/s) |
30 | Simple Scale Armor6% Gold 6–1250% Buckled Leather Armor1% Iron Dagger3% Gilded Skull6% Iron Amulet5% Padded Boots8% Red-Studded Breeches5% Banded Leather Gloves5% Stitched Hide Belt5% Silver Amulet6% Hood3% Small Pouch4% Traveler's Satchel1% Hatchet4% Linen25% Leather Helmet5% Empty Bottle10% Cloth15% |
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Dire Wolf | 9 | 290 | — | 5 | 44–56 | Strike 0.5t (0.61/s) + Bleed 10/tick 12s | 91 | Animal Heart100% Animal Hide20% Wolf Fang10% Wolf Paw8% Ornamented Beast Claw3% Wolf Pelt80% Wolftooth Chain2% Tooth30% |
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Old Greymaw Elite | 6 | 700 | — | 5 | 46–61 61–84 |
Strike 0.5t (0.61/s) + Bleed 4/tick 8s Charge 10t (0.10/s) |
140 | Animal Heart100% Wolf Fang100% Animal Hide100% Gold 25–45100% Ornamented Beast Claw25% Leather Backpack5% |
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Hollowfang Elite | 10 | 1660 | — | 5.5 | 41–64 54–79 112–153 |
Strike 0.5t (0.83/s) Charge 10t (0.11/s) Spin 3t (0.08/s) + Bleed 6/tick 8s |
420 | Animal Heart100% Animal Hide100% Gold 40–70100% Ornamented Beast Claw30% Leather Backpack5% |
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Giant Rat | 1 | 49 | — | 4.5 | 10–13 | Strike 0.5t (0.61/s) | 14 | Animal Heart100% Animal Hide15% Gold 1–250% Worn Gloves5% Tooth10% |
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Bandit Archer | 3 | 118 | — | 3 | 14–26 | Projectile (0.67/s) | 32 | Simple Scale Armor6% Gold 6–1250% Gilded Skull7% Simple Amulet5% Padded Boots8% Mossquilt Leggings5% Fur-Lined Bracers3% Riveted Leather Belt3% Hunter's Bow6% Life Ring3% Small Pouch4% Linen25% |
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Barrow Wight | 11 | 908 | — | 3 | 62–79 34–47 |
Strike 0.5t (0.61/s) Spread ×3 (0.20/s) |
160 | Gold 4–1070% Bones60% Barrow Iron60% Jade Cutlass4% City Guard Armament4% Iron Helmet4% Reinforced Wooden Shield3% Golden Ring3% Linen25% |
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Moor Wraith | 11 | 593 | — | 3 | 73–108 111–146 |
Projectile (0.50/s) Projectile (0.11/s) |
140 | Gold 3–860% Velvet30% Indigo Satin Trousers4% Crimson Rogue's Gloves4% Pagan Staff3% Water Codex3% Blue Shard Necklace3% Violet Gem Shard2% |
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Bloodsworn Werewolf | 12 | 1114 | — | 5.5 | 39–60 50–75 |
Strike 0.5t (1.11/s) + Bleed 5/tick 8s Charge 10t (0.20/s) |
230 | Animal Heart100% Animal Hide50% Gold 10–1880% Velvet30% Leather Armor4% Reinforced Boots3% Desert Blade4% Wolftooth Chain4% Strapped Hide Bracers3% Leather Backpack1% |
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Gravefang Elite | 13 | 2695 | — | 5.5 | 53–81 69–101 142–193 |
Strike 0.5t (0.83/s) + Bleed 6/tick 8s Charge 10t (0.11/s) Spin 3t (0.08/s) |
480 | Animal Heart100% Animal Hide100% Gold 45–80100% Iron Hunter Boots10% Iron Greataxe12% Victory Medal5% Leather Backpack5% |
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Grave Rat | 12 | 650 | — | 4.5 | 71–91 | Strike 0.5t (0.61/s) + Poison 4/tick 6s | 110 | Animal Heart100% Gold 2–650% Bones30% Reinforced Boots2% |
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Bog Ooze | 13 | 1401 | — | 1.5 | 105–158 | Swing 1t (0.40/s) + Slow 4s | 170 | Gold 3–850% Blue Gem Shards3% Heavy Buckler3% |
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Fen Basilisk | 13 | 1078 | — | 3.5 | 83–122 68–101 |
Swing 1t (0.40/s) Spread ×3 (0.33/s) |
190 | Fen Basilisk Eye60% Animal Hide60% Gold 6–1470% Leather Armor4% Sable Sigil Gloves3% Crude Crossbow2% |
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Drowned Dead | 14 | 1364 | — | 2.5 | 102–130 | Strike 0.5t (0.61/s) + Slow 3s | 180 | Gold 4–1070% Bones60% Pirate Shank4% Reinforced Wooden Shield3% Iron Greataxe2% |
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The Barrow-King Elite | 15 | 3889 | — | 3 | 75–112 61–92 108–143 |
Projectile (0.71/s) Burst ×8 (0.17/s) Projectile (0.08/s) |
520 | Gold 50–90100% Earth Codex12% Victory Medal10% Iron Hunter Helm10% Reinforced Hammer8% Leather Backpack5% |
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Grave Robber | 12 | 835 | — | 3 | 49–73 69–110 |
Strike 0.5t (0.61/s) Spin 1t (0.20/s) |
150 | Stolen Grave-Goods50% Gold 8–1680% Linen25% Pirate Shank3% Iron Helmet2% Jade Cutlass1% |
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Robber Archer | 12 | 742 | — | 3 | 64–120 | Projectile (0.67/s) | 140 | Stolen Grave-Goods50% Gold 8–1680% Crimson Rogue's Gloves2% Crude Crossbow3% Reinforced Arrow4% |
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Mag Rook Elite | 14 | 3100 | — | 3.5 | 54–82 68–100 154–219 |
Strike 0.5t (0.83/s) + Bleed 6/tick 8s Charge 10t (0.11/s) Spin 3t (0.10/s) |
500 | Gold 50–90100% Jade Cutlass10% Iron Greataxe10% Iron Hunter Belt6% Leather Backpack5% |
Alchemy
Brew herbs into elixirs, potions and the reagents every other trade needs to work.
| Recipe | Skill | Orange / Yellow / Green / Grey | Materials | Makes | Crafting value for | Tags |
|---|---|---|---|---|---|---|
| Bitterroot Tonic taught by Alchemist Sorrel at 1 skill |
1 | 1163146 | Bitterroot×2 · any ★ · 10 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Bitterroot Tonic1–3 ★ by quality |
2★ 403★ 60 | potion |
| Healing Draught taught by Alchemist Sorrel at 1 skill |
1 | 1163146 | Bitterroot×2 · any ★ · 10 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Healing Draught1–3 ★ 1★ heals 60 2★ heals 80 3★ heals 105 |
2★ 403★ 60 | potion |
| Minor Healing Potion taught by Alchemist Sorrel at 1 skill |
1 | 1163146 | Bitterroot×1 · any ★ · 10 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Minor Healing Potion1–3 ★ by quality |
2★ 253★ 35 | potion |
| Refine Bitterroot taught by Alchemist Sorrel at 1 skill |
1 | 1163146 | Bitterroot×10 · any ★ · 10 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Bitterroot1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Small Flask of Precision taught by Alchemist Sorrel at 10 skill |
10 | 10254055 | Bitterroot×3 · any ★ · 10 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Small Flask of Precision1–3 ★ by quality |
2★ 603★ 90 | elixir |
| Elixir of Finesse taught by Alchemist Sorrel at 20 skill |
20 | 20355065 | Bitterroot×2 · any ★ · 10 per ★ Sunpetal×1 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Elixir of Finesse1–3 ★ by quality |
2★ 803★ 120 | elixir |
| Elixir of Insight taught by Alchemist Sorrel at 20 skill |
20 | 20355065 | Bitterroot×2 · any ★ · 10 per ★ Sunpetal×1 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Elixir of Insight1–3 ★ by quality |
2★ 803★ 120 | elixir |
| Elixir of Might taught by Alchemist Sorrel at 20 skill |
20 | 20355065 | Bitterroot×2 · any ★ · 10 per ★ Sunpetal×1 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Elixir of Might1–3 ★ by quality |
2★ 803★ 120 | elixir |
| Small Flask of Haste taught by Alchemist Sorrel at 20 skill |
20 | 20355065 | Bitterroot×3 · any ★ · 10 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Small Flask of Haste1–3 ★ by quality |
2★ 603★ 90 | elixir |
| Binding Solvent taught by Alchemist Sorrel at 30 skill |
30 | 30456075 | Sunpetal×1 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Binding Solvent1–3 ★, carried into the next craft makes 2 |
2★ 403★ 60 | reagent |
| Potion of Swiftness taught by Alchemist Sorrel at 30 skill |
30 | 30456075 | Sunpetal×1 · any ★ · 20 per ★ Bitterroot×1 · any ★ · 10 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Potion of Swiftness1–3 ★ by quality |
2★ 403★ 60 | potion |
| Refine Sunpetal taught by Alchemist Sorrel at 30 skill |
30 | 30456075 | Sunpetal×10 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Sunpetal1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Small Flask of Versatility taught by Alchemist Sorrel at 30 skill |
30 | 30456075 | Bitterroot×2 · any ★ · 10 per ★ Sunpetal×1 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Small Flask of Versatility1–3 ★ by quality |
2★ 803★ 120 | elixir |
| Small Flask of Mastery taught by Alchemist Sorrel at 40 skill |
40 | 40557085 | Bitterroot×2 · any ★ · 10 per ★ Sunpetal×1 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Small Flask of Mastery1–3 ★ by quality |
2★ 803★ 120 | elixir |
| Greater Healing Draught taught by Alchemist Sorrel at 45 skill |
45 | 45607590 | Nightshade×1 · any ★ · 40 per ★ Bitterroot×2 · any ★ · 10 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Greater Healing Draught1–3 ★ by quality |
2★ 1203★ 180 | potion |
| Small Flask of Attunement taught by Alchemist Sorrel at 50 skill |
50 | 50658095 | Bitterroot×2 · any ★ · 10 per ★ Sunpetal×1 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Small Flask of Attunement1–3 ★ by quality |
2★ 803★ 120 | elixir |
| Refine Barrow Lily taught by Alchemist Sorrel at 55 skill |
55 | 557085100 | Barrow Lily×10 · any ★ · 30 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Barrow Lily1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Medium Flask of Precision taught by Alchemist Sorrel at 80 skill |
80 | 8095110125 | Nightshade×1 · any ★ · 40 per ★ Sunpetal×2 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Medium Flask of Precision1–3 ★ by quality |
2★ 1603★ 240 | elixir |
| Quicksilver Solvent taught by Alchemist Sorrel at 80 skill |
80 | 8095110125 | Nightshade×2 · any ★ · 40 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Quicksilver Solvent1–3 ★, carried into the next craft makes 2 |
2★ 1603★ 240 | reagent |
| Refine Nightshade taught by Alchemist Sorrel at 80 skill |
80 | 8095110125 | Nightshade×10 · any ★ · 40 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Nightshade1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Medium Flask of Haste taught by Alchemist Sorrel at 90 skill |
90 | 90105120135 | Nightshade×1 · any ★ · 40 per ★ Sunpetal×2 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Medium Flask of Haste1–3 ★ by quality |
2★ 1603★ 240 | elixir |
| Elixir of Fortitude taught by Alchemist Sorrel at 100 skill |
100 | 100115130145 | Starbloom×1 · any ★ · 80 per ★ Nightshade×2 · any ★ · 40 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Elixir of Fortitude1–3 ★ by quality |
2★ 3203★ 480 | elixir |
| Medium Flask of Versatility taught by Alchemist Sorrel at 100 skill |
100 | 100115130145 | Nightshade×1 · any ★ · 40 per ★ Sunpetal×2 · any ★ · 20 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Medium Flask of Versatility1–3 ★ by quality |
2★ 1603★ 240 | elixir |
| Medium Flask of Mastery taught by Alchemist Sorrel at 110 skill |
110 | 110125140150 | Nightshade×2 · any ★ · 40 per ★ Barrow Lily×1 · any ★ · 30 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Medium Flask of Mastery1–3 ★ by quality |
2★ 2203★ 330 | elixir |
| Medium Flask of Attunement taught by Alchemist Sorrel at 120 skill |
120 | 120135150150 | Nightshade×2 · any ★ · 40 per ★ Barrow Lily×1 · any ★ · 30 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Medium Flask of Attunement1–3 ★ by quality |
2★ 2203★ 330 | elixir |
| Refine Starbloom taught by Alchemist Sorrel at 120 skill |
120 | 120135150150 | Starbloom×10 · any ★ · 80 per ★ Glass Vial×1 · sold by Alchemist Sorrel |
Starbloom1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
Proficiency
A point every 10 skill in the crafting trade you are best at, shared by every crafting trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | Slow Simmer A brew never hurried: a little more crafting value on everything. |
2 | Crafting value +30% of the materials' base value at 2 ranks · Crafting value +15% of the materials' base value at one |
— |
| 1 | Clean Glass Nothing lost to a dirty phial: a chance each material line keeps a unit. |
3 | 15% chance each material line keeps one unit at 3 ranks · 5% chance each material line keeps one unit at one |
— |
| 1 | Full Measure A measure over now and then: a chance of a second copy. |
2 | 10% chance of an extra copy at 2 ranks · 5% chance of an extra copy at one |
— |
| 2 | Potion Craft Every potion you brew is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on potions at 2 ranks · Crafting value +20% of the materials' base value on potions at one |
— |
| 2 | Elixir Craft Every elixir you brew is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on elixirs at 2 ranks · Crafting value +20% of the materials' base value on elixirs at one |
— |
| 2 | Reagent Batches A chance of a second reagent: they are made in bulk for other trades. |
2 | 20% chance of an extra copy on reagents at 2 ranks · 10% chance of an extra copy on reagents at one |
— |
| 2 | Careful Decant A chance each material line keeps a unit. |
2 | 10% chance each material line keeps one unit at 2 ranks · 5% chance each material line keeps one unit at one |
— |
| 3 | Twin Phials A chance of a second potion. |
2 | 20% chance of an extra copy on potions at 2 ranks · 10% chance of an extra copy on potions at one |
Potion Craft |
| 3 | Long Steep A chance of a second elixir. |
2 | 20% chance of an extra copy on elixirs at 2 ranks · 10% chance of an extra copy on elixirs at one |
Elixir Craft |
| 3 | Spare Solvent A chance each material line of a reagent keeps a unit. |
2 | 20% chance each material line keeps one unit on reagents at 2 ranks · 10% chance each material line keeps one unit on reagents at one |
Reagent Batches |
| 3 | Still Mastery Every brew is worth more at the bench. |
2 | Crafting value +30% of the materials' base value at 2 ranks · Crafting value +15% of the materials' base value at one |
Careful Decant |
| 4 | Potion Mastery A master's potions: more crafting value still. |
1 | Crafting value +25% of the materials' base value on potions | Twin Phials |
| 4 | Elixir Mastery A master's elixirs: more crafting value still. |
1 | Crafting value +25% of the materials' base value on elixirs | Long Steep |
| 4 | Bulk Reagents A better chance of a second reagent. |
1 | 15% chance of an extra copy on reagents | Spare Solvent |
| 4 | Overflow A chance of a second copy of anything. |
1 | 10% chance of an extra copy | Still Mastery |
| 5 | Deep Phial A better chance of a second potion. |
1 | 15% chance of an extra copy on potions | Potion Mastery |
| 5 | Lasting Draught A better chance of a second elixir. |
1 | 15% chance of an extra copy on elixirs | Elixir Mastery |
| 5 | Nothing Wasted A better chance each material line of a reagent keeps a unit. |
1 | 15% chance each material line keeps one unit on reagents | Bulk Reagents |
| 5 | Great Work The master's measure: more crafting value on everything. |
1 | Crafting value +25% of the materials' base value | Overflow |
Weaponsmithing
Forge weapons, and specialise until the one kind you have studied comes off your anvil better than it drops.
| Recipe | Skill | Orange / Yellow / Green / Grey | Materials | Makes | Crafting value for | Tags |
|---|---|---|---|---|---|---|
| Copper Mallet taught by Smith Garrick at 1 skill |
1 | 1163146 | Copper Ore×3 · any ★ · 10 per ★ Pine Wood×1 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Copper Mallet1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 803★ 120 | maceweapon |
| Refine Copper Bar taught by Smith Garrick at 1 skill |
1 | 1163146 | Copper Bar×10 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Copper Bar1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Copper Ore taught by Smith Garrick at 1 skill |
1 | 1163146 | Copper Ore×10 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Copper Ore1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Pine Plank taught by Smith Garrick at 1 skill |
1 | 1163146 | Pine Plank×10 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Pine Plank1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Pine Wood taught by Smith Garrick at 1 skill |
1 | 1163146 | Pine Wood×10 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Pine Wood1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Shortsword taught by Smith Garrick at 1 skill |
1 | 1163146 | Copper Ore×3 · any ★ · 10 per ★ Smithing Flux×2 · sold by Smith Garrick |
Shortsword1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 125% of its budget: 1–5 secondaries |
2★ 203★ 30 | swordweapon |
| Copper Hatchet taught by Smith Garrick at 5 skill |
5 | 5203550 | Copper Ore×4 · any ★ · 10 per ★ Pine Wood×2 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Copper Hatchet1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | axeweapon |
| Pine Shortbow taught by Smith Garrick at 5 skill |
5 | 5203550 | Pine Wood×4 · any ★ · 10 per ★ Coarse Hide×1 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Pine Shortbow1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1003★ 150 | bowweapon |
| Refine Lead Ore taught by Smith Garrick at 10 skill |
10 | 10254055 | Lead Ore×10 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Lead Ore1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Copper Stiletto taught by Smith Garrick at 12 skill |
12 | 12274257 | Copper Ore×3 · any ★ · 10 per ★ Coarse Hide×1 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Copper Stiletto1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 803★ 120 | knifeweapon |
| Oak Staff taught by Smith Garrick at 12 skill |
12 | 12274257 | Oak Wood×2 · any ★ · 20 per ★ Pine Wood×2 · any ★ · 10 per ★ Ruby×1 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Oak Staff1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1403★ 210 | staffweapon |
| Copper Cudgel taught by Smith Garrick at 20 skill |
20 | 20355065 | Copper Ore×4 · any ★ · 10 per ★ Pine Wood×2 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Copper Cudgel1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | maceweapon |
| Golden Rapier taught by Smith Garrick at 20 skill |
20 | 20355065 | Iron Ore×6 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Golden Rapier1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 125% of its budget: 1–5 secondaries |
2★ 2403★ 420 | swordweapon |
| Bearded Copper Axe taught by Smith Garrick at 25 skill |
25 | 25405570 | Copper Ore×6 · any ★ · 10 per ★ Pine Wood×2 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Bearded Copper Axe1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1603★ 240 | axeweapon |
| Copper Kris taught by Smith Garrick at 25 skill |
25 | 25405570 | Copper Ore×4 · any ★ · 10 per ★ Coarse Hide×2 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Copper Kris1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | knifeweapon |
| Pine Walking Staff taught by Smith Garrick at 25 skill |
25 | 25405570 | Pine Wood×5 · any ★ · 10 per ★ Ruby×1 · any ★ · 10 per ★ Smithing Flux×1 · sold by Smith Garrick |
Pine Walking Staff1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | staffweapon |
| Oak Longbow taught by Smith Garrick at 30 skill |
30 | 30456075 | Oak Wood×4 · any ★ · 20 per ★ Supple Pelt×1 · any ★ · 20 per ★ Smithing Flux×1 · sold by Smith Garrick |
Oak Longbow1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2003★ 300 | bowweapon |
| Refine Iron Bar taught by Smith Garrick at 30 skill |
30 | 30456075 | Iron Bar×10 · any ★ · 20 per ★ Smithing Flux×1 · sold by Smith Garrick |
Iron Bar1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Iron Ore taught by Smith Garrick at 30 skill |
30 | 30456075 | Iron Ore×10 · any ★ · 20 per ★ Smithing Flux×1 · sold by Smith Garrick |
Iron Ore1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Oak Plank taught by Smith Garrick at 30 skill |
30 | 30456075 | Oak Plank×10 · any ★ · 20 per ★ Smithing Flux×1 · sold by Smith Garrick |
Oak Plank1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Oak Wood taught by Smith Garrick at 30 skill |
30 | 30456075 | Oak Wood×10 · any ★ · 20 per ★ Smithing Flux×1 · sold by Smith Garrick |
Oak Wood1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Iron Broadsword taught by Smith Garrick at 35 skill |
35 | 35506580 | Iron Ore×5 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Iron Broadsword1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2003★ 300 | swordweapon |
| Iron Warhammer taught by Smith Garrick at 40 skill |
40 | 40557085 | Iron Ore×5 · any ★ · 20 per ★ Oak Wood×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Iron Warhammer1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2403★ 360 | maceweapon |
| Vampire Fang Dagger learned from Recipe: Vampire Fang Dagger |
40 | 40557085 | Vampire's Fang×1 · reagent, no stars Mithril Ore×4 · any ★ · 40 per ★ Thick Fur×2 · any ★ · 40 per ★ Nightshade×1 · any ★ · 40 per ★ Smithing Flux×2 · sold by Smith Garrick |
Vampire Fang Dagger1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 5603★ 840 | knifeweapon |
| Iron Gladius taught by Smith Garrick at 45 skill |
45 | 45607590 | Iron Ore×5 · any ★ · 20 per ★ Oak Wood×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Iron Gladius1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2403★ 360 | swordweapon |
| Oaken Spellstaff taught by Smith Garrick at 45 skill |
45 | 45607590 | Oak Wood×4 · any ★ · 20 per ★ Amethyst×1 · any ★ · 20 per ★ Smithing Flux×1 · sold by Smith Garrick |
Oaken Spellstaff1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2003★ 300 | staffweapon |
| Iron Dirk taught by Smith Garrick at 48 skill |
48 | 48637893 | Iron Ore×3 · any ★ · 20 per ★ Supple Pelt×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Iron Dirk1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1603★ 240 | knifeweapon |
| Oak Hunting Bow taught by Smith Garrick at 50 skill |
50 | 50658095 | Oak Wood×5 · any ★ · 20 per ★ Supple Pelt×1 · any ★ · 20 per ★ Smithing Flux×1 · sold by Smith Garrick |
Oak Hunting Bow1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2403★ 360 | bowweapon |
| Refine Emberite Ore taught by Smith Garrick at 50 skill |
50 | 50658095 | Emberite Ore×10 · any ★ · 20 per ★ Smithing Flux×1 · sold by Smith Garrick |
Emberite Ore1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Iron Cleaver taught by Smith Garrick at 55 skill |
55 | 557085100 | Iron Ore×5 · any ★ · 20 per ★ Oak Wood×2 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Iron Cleaver1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2803★ 420 | axeweapon |
| Refine Silver Bar taught by Smith Garrick at 55 skill |
55 | 557085100 | Silver Bar×10 · any ★ · 20 per ★ Smithing Flux×1 · sold by Smith Garrick |
Silver Bar1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Silver Ore taught by Smith Garrick at 55 skill |
55 | 557085100 | Silver Ore×10 · any ★ · 20 per ★ Smithing Flux×1 · sold by Smith Garrick |
Silver Ore1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Flanged Iron Mace taught by Smith Garrick at 65 skill |
65 | 658095110 | Iron Ore×6 · any ★ · 20 per ★ Oak Wood×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Flanged Iron Mace1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2803★ 420 | maceweapon |
| Iron Kukri taught by Smith Garrick at 65 skill |
65 | 658095110 | Iron Ore×4 · any ★ · 20 per ★ Supple Pelt×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Iron Kukri1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2003★ 300 | knifeweapon |
| Iron Sabre taught by Smith Garrick at 65 skill |
65 | 658095110 | Iron Ore×6 · any ★ · 20 per ★ Supple Pelt×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Iron Sabre1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2803★ 420 | swordweapon |
| Oak Recurve taught by Smith Garrick at 70 skill |
70 | 7085100115 | Oak Wood×4 · any ★ · 20 per ★ Yew Wood×1 · any ★ · 40 per ★ Supple Pelt×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Oak Recurve1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2803★ 420 | bowweapon |
| Yew Spellstaff taught by Smith Garrick at 70 skill |
70 | 7085100115 | Yew Wood×4 · any ★ · 40 per ★ Amethyst×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Yew Spellstaff1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 3603★ 540 | staffweapon |
| Oak-hafted War Axe taught by Smith Garrick at 75 skill |
75 | 7590105120 | Iron Ore×6 · any ★ · 20 per ★ Oak Wood×3 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Oak-hafted War Axe1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 3603★ 540 | axeweapon |
| Refine Mithril Bar taught by Smith Garrick at 80 skill |
80 | 8095110125 | Mithril Bar×10 · any ★ · 40 per ★ Smithing Flux×1 · sold by Smith Garrick |
Mithril Bar1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Mithril Ore taught by Smith Garrick at 80 skill |
80 | 8095110125 | Mithril Ore×10 · any ★ · 40 per ★ Smithing Flux×1 · sold by Smith Garrick |
Mithril Ore1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Yew Plank taught by Smith Garrick at 80 skill |
80 | 8095110125 | Yew Plank×10 · any ★ · 40 per ★ Smithing Flux×1 · sold by Smith Garrick |
Yew Plank1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Yew Wood taught by Smith Garrick at 80 skill |
80 | 8095110125 | Yew Wood×10 · any ★ · 40 per ★ Smithing Flux×1 · sold by Smith Garrick |
Yew Wood1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Mithril Dirk taught by Smith Garrick at 85 skill |
85 | 85100115130 | Mithril Ore×3 · any ★ · 40 per ★ Supple Pelt×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Mithril Dirk1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2803★ 420 | knifeweapon |
| Mithril Morningstar taught by Smith Garrick at 85 skill |
85 | 85100115130 | Mithril Ore×4 · any ★ · 40 per ★ Oak Wood×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Mithril Morningstar1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 3603★ 540 | maceweapon |
| Mithril Shortblade taught by Smith Garrick at 85 skill |
85 | 85100115130 | Mithril Ore×4 · any ★ · 40 per ★ Supple Pelt×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Mithril Shortblade1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 3603★ 540 | swordweapon |
| Yew Longbow taught by Smith Garrick at 85 skill |
85 | 85100115130 | Yew Wood×4 · any ★ · 40 per ★ Supple Pelt×1 · any ★ · 20 per ★ Smithing Flux×2 · sold by Smith Garrick |
Yew Longbow1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 3603★ 540 | bowweapon |
| Yew Channeling Staff taught by Smith Garrick at 90 skill |
90 | 90105120135 | Yew Wood×4 · any ★ · 40 per ★ Sapphire×1 · any ★ · 40 per ★ Smithing Flux×2 · sold by Smith Garrick |
Yew Channeling Staff1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 4003★ 600 | staffweapon |
| Mithril Battleaxe taught by Smith Garrick at 95 skill |
95 | 95110125140 | Mithril Ore×4 · any ★ · 40 per ★ Yew Wood×2 · any ★ · 40 per ★ Smithing Flux×3 · sold by Smith Garrick |
Mithril Battleaxe1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 4803★ 720 | axeweapon |
| Mithril Longsword taught by Smith Garrick at 100 skill |
100 | 100115130145 | Mithril Ore×5 · any ★ · 40 per ★ Thick Fur×1 · any ★ · 40 per ★ Smithing Flux×3 · sold by Smith Garrick |
Mithril Longsword1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 4803★ 720 | swordweapon |
| Refine Gold Bar taught by Smith Garrick at 100 skill |
100 | 100115130145 | Gold Bar×10 · any ★ · 40 per ★ Smithing Flux×1 · sold by Smith Garrick |
Gold Bar1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Gold Ore taught by Smith Garrick at 100 skill |
100 | 100115130145 | Gold Ore×10 · any ★ · 40 per ★ Smithing Flux×1 · sold by Smith Garrick |
Gold Ore1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Mithril Maul taught by Smith Garrick at 110 skill |
110 | 110125140150 | Mithril Ore×6 · any ★ · 40 per ★ Yew Wood×2 · any ★ · 40 per ★ Smithing Flux×3 · sold by Smith Garrick |
Mithril Maul1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 6403★ 960 | maceweapon |
| Mithril Stiletto taught by Smith Garrick at 110 skill |
110 | 110125140150 | Mithril Ore×4 · any ★ · 40 per ★ Thick Fur×1 · any ★ · 40 per ★ Smithing Flux×3 · sold by Smith Garrick |
Mithril Stiletto1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 4003★ 600 | knifeweapon |
| Refine Frostite Ore taught by Smith Garrick at 110 skill |
110 | 110125140150 | Frostite Ore×10 · any ★ · 40 per ★ Smithing Flux×1 · sold by Smith Garrick |
Frostite Ore1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Yew Warbow taught by Smith Garrick at 110 skill |
110 | 110125140150 | Yew Wood×5 · any ★ · 40 per ★ Thick Fur×1 · any ★ · 40 per ★ Mithril Ore×1 · any ★ · 40 per ★ Smithing Flux×3 · sold by Smith Garrick |
Yew Warbow1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 5603★ 840 | bowweapon |
| Sapphire-crowned Staff taught by Smith Garrick at 115 skill |
115 | 115130145150 | Yew Wood×5 · any ★ · 40 per ★ Sapphire×2 · any ★ · 40 per ★ Smithing Flux×3 · sold by Smith Garrick |
Sapphire-crowned Staff1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 5603★ 840 | staffweapon |
| Yew-hafted Reaver taught by Smith Garrick at 115 skill |
115 | 115130145150 | Mithril Ore×6 · any ★ · 40 per ★ Yew Wood×3 · any ★ · 40 per ★ Smithing Flux×3 · sold by Smith Garrick |
Yew-hafted Reaver1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 7203★ 1080 | axeweapon |
| Refine Starmetal Bar taught by Smith Garrick at 120 skill |
120 | 120135150150 | Starmetal Bar×10 · any ★ · 80 per ★ Smithing Flux×1 · sold by Smith Garrick |
Starmetal Bar1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Starmetal Ore taught by Smith Garrick at 120 skill |
120 | 120135150150 | Starmetal Ore×10 · any ★ · 80 per ★ Smithing Flux×1 · sold by Smith Garrick |
Starmetal Ore1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Elderwood Plank taught by Smith Garrick at 120 skill |
120 | 120135150150 | Elderwood Plank×10 · any ★ · 80 per ★ Smithing Flux×1 · sold by Smith Garrick |
Elderwood Plank1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Elderwood taught by Smith Garrick at 120 skill |
120 | 120135150150 | Elderwood×10 · any ★ · 80 per ★ Smithing Flux×1 · sold by Smith Garrick |
Elderwood1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Duskiron Ore taught by Smith Garrick at 140 skill |
140 | 140150150150 | Duskiron Ore×10 · any ★ · 80 per ★ Smithing Flux×1 · sold by Smith Garrick |
Duskiron Ore1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
Proficiency
A point every 10 skill in the crafting trade you are best at, shared by every crafting trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | Even Heat A steady fire makes a steadier blade: a little more crafting value on everything. |
2 | Crafting value +30% of the materials' base value at 2 ranks · Crafting value +15% of the materials' base value at one |
— |
| 1 | Scrap Bin What falls from the anvil goes back in the bin: a chance each material line keeps a unit. |
3 | 15% chance each material line keeps one unit at 3 ranks · 5% chance each material line keeps one unit at one |
— |
| 1 | Second Blank A blank spare on the bench now and then: a chance of a second copy. |
2 | 10% chance of an extra copy at 2 ranks · 5% chance of an extra copy at one |
— |
| 2 | Blade Study Every blade you make is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on swords, axes and knives at 2 ranks · Crafting value +20% of the materials' base value on swords, axes and knives at one |
— |
| 2 | Haft Study Every haft you make is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on maces and staves at 2 ranks · Crafting value +20% of the materials' base value on maces and staves at one |
— |
| 2 | Bow Study Every bow you make is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on bows at 2 ranks · Crafting value +20% of the materials' base value on bows at one |
— |
| 2 | Board Study Every board you make is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on shields and books at 2 ranks · Crafting value +20% of the materials' base value on shields and books at one |
— |
| 3 | Blade Measure You decide how many stats a blade rolls, to within a narrower window each rank. |
3 | The count window of a crafted piece narrows by 3 stats on swords, axes and knives at 3 ranks · The count window of a crafted piece narrows by 1 stat on swords, axes and knives at one |
Blade Study |
| 3 | Haft Measure You decide how many stats a haft rolls, to within a narrower window each rank. |
3 | The count window of a crafted piece narrows by 3 stats on maces and staves at 3 ranks · The count window of a crafted piece narrows by 1 stat on maces and staves at one |
Haft Study |
| 3 | Bow Measure You decide how many stats a bow rolls, to within a narrower window each rank. |
3 | The count window of a crafted piece narrows by 3 stats on bows at 3 ranks · The count window of a crafted piece narrows by 1 stat on bows at one |
Bow Study |
| 3 | Board Measure You decide how many stats a board rolls, to within a narrower window each rank. |
3 | The count window of a crafted piece narrows by 3 stats on shields and books at 3 ranks · The count window of a crafted piece narrows by 1 stat on shields and books at one |
Board Study |
| 4 | Blade Temper You leave a stat out of what a blade can roll, one more each rank. |
3 | You may leave 3 stats out of a crafted piece's pool on swords, axes and knives at 3 ranks · You may leave 1 stat out of a crafted piece's pool on swords, axes and knives at one |
Blade Measure |
| 4 | Haft Temper You leave a stat out of what a haft can roll, one more each rank. |
3 | You may leave 3 stats out of a crafted piece's pool on maces and staves at 3 ranks · You may leave 1 stat out of a crafted piece's pool on maces and staves at one |
Haft Measure |
| 4 | Bow Temper You leave a stat out of what a bow can roll, one more each rank. |
3 | You may leave 3 stats out of a crafted piece's pool on bows at 3 ranks · You may leave 1 stat out of a crafted piece's pool on bows at one |
Bow Measure |
| 4 | Board Temper You leave a stat out of what a board can roll, one more each rank. |
3 | You may leave 3 stats out of a crafted piece's pool on shields and books at 3 ranks · You may leave 1 stat out of a crafted piece's pool on shields and books at one |
Board Measure |
| 5 | Blade Mark You choose how a blade's secondaries are shared out: evenly, or most of it in one. |
1 | You choose the split a crafted piece shares its secondaries by on swords, axes and knives | Blade Temper |
| 5 | Haft Mark You choose how a haft's secondaries are shared out: evenly, or most of it in one. |
1 | You choose the split a crafted piece shares its secondaries by on maces and staves | Haft Temper |
| 5 | Bow Mark You choose how a bow's secondaries are shared out: evenly, or most of it in one. |
1 | You choose the split a crafted piece shares its secondaries by on bows | Bow Temper |
| 5 | Board Mark You choose how a board's secondaries are shared out: evenly, or most of it in one. |
1 | You choose the split a crafted piece shares its secondaries by on shields and books | Board Temper |
Armorsmithing
Beat plate, mail and cloth into armour, specialising by the slot it is worn in rather than by the school it belongs to.
| Recipe | Skill | Orange / Yellow / Green / Grey | Materials | Makes | Crafting value for | Tags |
|---|---|---|---|---|---|---|
| Linen Footwraps taught by Armourer Edda at 1 skill |
1 | 1163146 | Linen×3 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Linen Footwraps1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 603★ 90 | boots |
| Linen Handwraps taught by Armourer Edda at 1 skill |
1 | 1163146 | Linen×3 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Linen Handwraps1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 603★ 90 | gloves |
| Refine Linen taught by Armourer Edda at 1 skill |
1 | 1163146 | Linen×10 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Linen1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Coarse Hide taught by Armourer Edda at 1 skill |
1 | 1163146 | Coarse Hide×10 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Coarse Hide1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Boarhide Vest taught by Armourer Edda at 5 skill |
5 | 5203550 | Coarse Hide×5 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Boarhide Vest1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1003★ 150 | chest |
| Linen Waistwrap taught by Armourer Edda at 5 skill |
5 | 5203550 | Linen×3 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Linen Waistwrap1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 603★ 90 | belt |
| Boarhide Breeches taught by Armourer Edda at 12 skill |
12 | 12274257 | Coarse Hide×5 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Boarhide Breeches1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1003★ 150 | legs |
| Linen Hood taught by Armourer Edda at 12 skill |
12 | 12274257 | Linen×4 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Linen Hood1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 803★ 120 | helmet |
| Linen Robe taught by Armourer Edda at 12 skill |
12 | 12274257 | Linen×6 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Linen Robe1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | chest |
| Iron Boots taught by Armourer Edda at 15 skill |
15 | 15304560 | Iron Ore×4 · any ★ · 20 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Iron Boots1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1603★ 240 | boots |
| Boarhide Boots taught by Armourer Edda at 25 skill |
25 | 25405570 | Coarse Hide×4 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Boarhide Boots1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 803★ 120 | boots |
| Linen Slacks taught by Armourer Edda at 25 skill |
25 | 25405570 | Linen×5 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Linen Slacks1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1003★ 150 | legs |
| Wolfhide Jerkin taught by Armourer Edda at 25 skill |
25 | 25405570 | Supple Pelt×5 · any ★ · 20 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Wolfhide Jerkin1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2003★ 300 | chest |
| Refine Velvet taught by Armourer Edda at 30 skill |
30 | 30456075 | Velvet×10 · any ★ · 20 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Velvet1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Supple Pelt taught by Armourer Edda at 30 skill |
30 | 30456075 | Supple Pelt×10 · any ★ · 20 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Supple Pelt1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Iron-Buckled Belt taught by Armourer Edda at 35 skill |
35 | 35506580 | Iron Ore×2 · any ★ · 20 per ★ Coarse Hide×2 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Iron-Buckled Belt1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | belt |
| Iron Greathelm taught by Armourer Edda at 35 skill |
35 | 35506580 | Iron Ore×4 · any ★ · 20 per ★ Coarse Hide×1 · any ★ · 10 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Iron Greathelm1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1803★ 270 | helmet |
| Wolfhide Bracers taught by Armourer Edda at 35 skill |
35 | 35506580 | Supple Pelt×3 · any ★ · 20 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Wolfhide Bracers1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | gloves |
| Iron Legguards taught by Armourer Edda at 40 skill |
40 | 40557085 | Iron Ore×5 · any ★ · 20 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Iron Legguards1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2003★ 300 | legs |
| Soft Boots taught by Armourer Edda at 40 skill |
40 | 40557085 | Supple Pelt×4 · any ★ · 20 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Soft Boots1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1603★ 240 | boots |
| Wolfhide Belt taught by Armourer Edda at 45 skill |
45 | 45607590 | Supple Pelt×3 · any ★ · 20 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Wolfhide Belt1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | belt |
| Iron Gauntlets taught by Armourer Edda at 48 skill |
48 | 48637893 | Iron Ore×3 · any ★ · 20 per ★ Coarse Hide×1 · any ★ · 10 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Iron Gauntlets1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1403★ 210 | gloves |
| Velvet Slippers taught by Armourer Edda at 48 skill |
48 | 48637893 | Velvet×3 · any ★ · 20 per ★ Linen×1 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Velvet Slippers1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1403★ 210 | boots |
| Iron Breastplate taught by Armourer Edda at 55 skill |
55 | 557085100 | Iron Ore×7 · any ★ · 20 per ★ Armourer's Rivets×3 · sold by Armourer Edda |
Iron Breastplate1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2803★ 420 | chest |
| Velvet Trousers taught by Armourer Edda at 55 skill |
55 | 557085100 | Velvet×4 · any ★ · 20 per ★ Linen×2 · any ★ · 10 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Velvet Trousers1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2003★ 300 | legs |
| Wolfhide Cap taught by Armourer Edda at 55 skill |
55 | 557085100 | Supple Pelt×4 · any ★ · 20 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Wolfhide Cap1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1603★ 240 | helmet |
| Velvet Gloves taught by Armourer Edda at 62 skill |
62 | 627792107 | Velvet×4 · any ★ · 20 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Velvet Gloves1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1603★ 240 | gloves |
| Velvet Sash taught by Armourer Edda at 65 skill |
65 | 658095110 | Velvet×3 · any ★ · 20 per ★ Linen×1 · any ★ · 10 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Velvet Sash1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1403★ 210 | belt |
| Iron Sabatons taught by Armourer Edda at 70 skill |
70 | 7085100115 | Iron Ore×4 · any ★ · 20 per ★ Supple Pelt×1 · any ★ · 20 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Iron Sabatons1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2003★ 300 | boots |
| Velvet Circlet taught by Armourer Edda at 70 skill |
70 | 7085100115 | Velvet×3 · any ★ · 20 per ★ Amethyst×1 · any ★ · 20 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Velvet Circlet1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1603★ 240 | helmet |
| Velvet Robe taught by Armourer Edda at 70 skill |
70 | 7085100115 | Velvet×6 · any ★ · 20 per ★ Linen×2 · any ★ · 10 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Velvet Robe1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2803★ 420 | chest |
| Wolfhide Leggings taught by Armourer Edda at 70 skill |
70 | 7085100115 | Supple Pelt×5 · any ★ · 20 per ★ Thick Fur×1 · any ★ · 40 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Wolfhide Leggings1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2803★ 420 | legs |
| Refine Silk taught by Armourer Edda at 80 skill |
80 | 8095110125 | Silk×10 · any ★ · 40 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Silk1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Cloth Spunthread taught by Armourer Edda at 80 skill |
80 | 8095110125 | Cloth Spunthread×10 · any ★ · 55 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Cloth Spunthread1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Thick Fur taught by Armourer Edda at 80 skill |
80 | 8095110125 | Thick Fur×10 · any ★ · 40 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Thick Fur1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Bearhide Boots taught by Armourer Edda at 85 skill |
85 | 85100115130 | Thick Fur×3 · any ★ · 40 per ★ Supple Pelt×1 · any ★ · 20 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Bearhide Boots1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2803★ 420 | boots |
| Bearhide Girdle taught by Armourer Edda at 85 skill |
85 | 85100115130 | Thick Fur×3 · any ★ · 40 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Bearhide Girdle1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2403★ 360 | belt |
| Bearhide Hood taught by Armourer Edda at 85 skill |
85 | 85100115130 | Thick Fur×3 · any ★ · 40 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Bearhide Hood1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2403★ 360 | helmet |
| Silk Gloves taught by Armourer Edda at 85 skill |
85 | 85100115130 | Silk×3 · any ★ · 40 per ★ Velvet×1 · any ★ · 20 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Silk Gloves1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2803★ 420 | gloves |
| Bearhide Hauberk taught by Armourer Edda at 90 skill |
90 | 90105120135 | Thick Fur×5 · any ★ · 40 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Bearhide Hauberk1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 4003★ 600 | chest |
| Silk Leggings taught by Armourer Edda at 90 skill |
90 | 90105120135 | Silk×4 · any ★ · 40 per ★ Velvet×1 · any ★ · 20 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Silk Leggings1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 3603★ 540 | legs |
| Mithril Gauntlets taught by Armourer Edda at 105 skill |
105 | 105120135150 | Mithril Ore×4 · any ★ · 40 per ★ Thick Fur×1 · any ★ · 40 per ★ Armourer's Rivets×3 · sold by Armourer Edda |
Mithril Gauntlets1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 4003★ 600 | gloves |
| Mithril Cuirass taught by Armourer Edda at 110 skill |
110 | 110125140150 | Mithril Ore×7 · any ★ · 40 per ★ Thick Fur×1 · any ★ · 40 per ★ Armourer's Rivets×3 · sold by Armourer Edda |
Mithril Cuirass1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 6403★ 960 | chest |
| Mithril Greaves taught by Armourer Edda at 110 skill |
110 | 110125140150 | Mithril Ore×6 · any ★ · 40 per ★ Armourer's Rivets×3 · sold by Armourer Edda |
Mithril Greaves1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 4803★ 720 | legs |
| Mithril-linked Girdle taught by Armourer Edda at 110 skill |
110 | 110125140150 | Mithril Ore×3 · any ★ · 40 per ★ Thick Fur×1 · any ★ · 40 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Mithril-linked Girdle1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 3203★ 480 | belt |
| Silken Slippers taught by Armourer Edda at 110 skill |
110 | 110125140150 | Silk×4 · any ★ · 40 per ★ Velvet×1 · any ★ · 20 per ★ Armourer's Rivets×2 · sold by Armourer Edda |
Silken Slippers1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 3603★ 540 | boots |
| Mithril Helm taught by Armourer Edda at 115 skill |
115 | 115130145150 | Mithril Ore×5 · any ★ · 40 per ★ Thick Fur×1 · any ★ · 40 per ★ Armourer's Rivets×3 · sold by Armourer Edda |
Mithril Helm1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 4803★ 720 | helmet |
| Refine Moonsilk taught by Armourer Edda at 120 skill |
120 | 120135150150 | Moonsilk×10 · any ★ · 80 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Moonsilk1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Ironscale taught by Armourer Edda at 120 skill |
120 | 120135150150 | Ironscale×10 · any ★ · 80 per ★ Armourer's Rivets×1 · sold by Armourer Edda |
Ironscale1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
Proficiency
A point every 10 skill in the crafting trade you are best at, shared by every crafting trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | True Plate Plate beaten true: a little more crafting value on everything. |
2 | Crafting value +30% of the materials' base value at 2 ranks · Crafting value +15% of the materials' base value at one |
— |
| 1 | Spare Rivets A rivet saved is a rivet kept: a chance each material line keeps a unit. |
3 | 15% chance each material line keeps one unit at 3 ranks · 5% chance each material line keeps one unit at one |
— |
| 1 | Second Fitting A fitting spare now and then: a chance of a second copy. |
2 | 10% chance of an extra copy at 2 ranks · 5% chance of an extra copy at one |
— |
| 2 | Cuirass Study Every cuirass you make is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on chest pieces at 2 ranks · Crafting value +20% of the materials' base value on chest pieces at one |
— |
| 2 | Greave Study Every pair of greaves you make is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on leg pieces at 2 ranks · Crafting value +20% of the materials' base value on leg pieces at one |
— |
| 2 | Helm Study Every helm or gauntlet you make is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on helmets and gloves at 2 ranks · Crafting value +20% of the materials' base value on helmets and gloves at one |
— |
| 2 | Boot Study Every belt or boot you make is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on belts and boots at 2 ranks · Crafting value +20% of the materials' base value on belts and boots at one |
— |
| 3 | Cuirass Measure You decide how many stats a cuirass rolls, to within a narrower window each rank. |
3 | The count window of a crafted piece narrows by 3 stats on chest pieces at 3 ranks · The count window of a crafted piece narrows by 1 stat on chest pieces at one |
Cuirass Study |
| 3 | Greave Measure You decide how many stats a pair of greaves rolls, to within a narrower window each rank. |
3 | The count window of a crafted piece narrows by 3 stats on leg pieces at 3 ranks · The count window of a crafted piece narrows by 1 stat on leg pieces at one |
Greave Study |
| 3 | Helm Measure You decide how many stats a helm or gauntlet rolls, to within a narrower window each rank. |
3 | The count window of a crafted piece narrows by 3 stats on helmets and gloves at 3 ranks · The count window of a crafted piece narrows by 1 stat on helmets and gloves at one |
Helm Study |
| 3 | Boot Measure You decide how many stats a belt or boot rolls, to within a narrower window each rank. |
3 | The count window of a crafted piece narrows by 3 stats on belts and boots at 3 ranks · The count window of a crafted piece narrows by 1 stat on belts and boots at one |
Boot Study |
| 4 | Cuirass Temper You leave a stat out of what a cuirass can roll, one more each rank. |
3 | You may leave 3 stats out of a crafted piece's pool on chest pieces at 3 ranks · You may leave 1 stat out of a crafted piece's pool on chest pieces at one |
Cuirass Measure |
| 4 | Greave Temper You leave a stat out of what a pair of greaves can roll, one more each rank. |
3 | You may leave 3 stats out of a crafted piece's pool on leg pieces at 3 ranks · You may leave 1 stat out of a crafted piece's pool on leg pieces at one |
Greave Measure |
| 4 | Helm Temper You leave a stat out of what a helm or gauntlet can roll, one more each rank. |
3 | You may leave 3 stats out of a crafted piece's pool on helmets and gloves at 3 ranks · You may leave 1 stat out of a crafted piece's pool on helmets and gloves at one |
Helm Measure |
| 4 | Boot Temper You leave a stat out of what a belt or boot can roll, one more each rank. |
3 | You may leave 3 stats out of a crafted piece's pool on belts and boots at 3 ranks · You may leave 1 stat out of a crafted piece's pool on belts and boots at one |
Boot Measure |
| 5 | Cuirass Mark You choose how a cuirass's secondaries are shared out: evenly, or most of it in one. |
1 | You choose the split a crafted piece shares its secondaries by on chest pieces | Cuirass Temper |
| 5 | Greave Mark You choose how a pair of greaves's secondaries are shared out: evenly, or most of it in one. |
1 | You choose the split a crafted piece shares its secondaries by on leg pieces | Greave Temper |
| 5 | Helm Mark You choose how a helm or gauntlet's secondaries are shared out: evenly, or most of it in one. |
1 | You choose the split a crafted piece shares its secondaries by on helmets and gloves | Helm Temper |
| 5 | Boot Mark You choose how a belt or boot's secondaries are shared out: evenly, or most of it in one. |
1 | You choose the split a crafted piece shares its secondaries by on belts and boots | Boot Temper |
Runemaking
Cut runes that sit in an item's sockets, and burn enchantments onto a weapon that outlast the fight.
| Recipe | Skill | Orange / Yellow / Green / Grey | Materials | Makes | Crafting value for | Tags |
|---|---|---|---|---|---|---|
| Faint Rune of Vigor taught by Runecutter Ilse at 1 skill |
1 | 1163146 | Rune Dust×2 · any ★ · 10 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Faint Rune of Vigor1–3 ★ by quality |
2★ 403★ 60 | rune |
| Faint Rune of Warding taught by Runecutter Ilse at 1 skill |
1 | 1163146 | Rune Dust×2 · any ★ · 10 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Faint Rune of Warding1–3 ★ by quality |
2★ 403★ 60 | rune |
| Refine Rune Dust taught by Runecutter Ilse at 1 skill |
1 | 1163146 | Rune Dust×10 · any ★ · 10 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Rune Dust1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Minor Rune of Vigor taught by Runecutter Ilse at 25 skill |
25 | 25405570 | Rune Dust×2 · any ★ · 10 per ★ Binding Solvent×1 · any ★ · 20 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Minor Rune of Vigor1–3 ★ by quality |
2★ 803★ 120 | rune |
| Minor Rune of Warding taught by Runecutter Ilse at 30 skill |
30 | 30456075 | Rune Dust×2 · any ★ · 10 per ★ Lattice Crystal×1 · any ★ · 20 per ★ Binding Solvent×1 · any ★ · 20 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Minor Rune of Warding1–3 ★ by quality |
2★ 1203★ 180 | rune |
| Refine Glimmerdust taught by Runecutter Ilse at 30 skill |
30 | 30456075 | Glimmerdust×10 · any ★ · 30 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Glimmerdust1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Lattice Crystal taught by Runecutter Ilse at 30 skill |
30 | 30456075 | Lattice Crystal×10 · any ★ · 20 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Lattice Crystal1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Minor Rune of Precision taught by Runecutter Ilse at 35 skill |
35 | 35506580 | Rune Dust×2 · any ★ · 10 per ★ Glimmerdust×1 · any ★ · 30 per ★ Binding Solvent×1 · any ★ · 20 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Minor Rune of Precision1–3 ★ by quality |
2★ 1403★ 210 | rune |
| Minor Rune of Swiftness taught by Runecutter Ilse at 35 skill |
35 | 35506580 | Rune Dust×2 · any ★ · 10 per ★ Glimmerdust×1 · any ★ · 30 per ★ Binding Solvent×1 · any ★ · 20 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Minor Rune of Swiftness1–3 ★ by quality |
2★ 1403★ 210 | rune |
| Minor Rune of Balance taught by Runecutter Ilse at 40 skill |
40 | 40557085 | Rune Dust×2 · any ★ · 10 per ★ Lattice Crystal×1 · any ★ · 20 per ★ Binding Solvent×1 · any ★ · 20 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Minor Rune of Balance1–3 ★ by quality |
2★ 1203★ 180 | rune |
| Minor Rune of Mastery taught by Runecutter Ilse at 40 skill |
40 | 40557085 | Rune Dust×2 · any ★ · 10 per ★ Lattice Crystal×1 · any ★ · 20 per ★ Binding Solvent×1 · any ★ · 20 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Minor Rune of Mastery1–3 ★ by quality |
2★ 1203★ 180 | rune |
| Minor Rune of Attunement taught by Runecutter Ilse at 45 skill |
45 | 45607590 | Rune Dust×2 · any ★ · 10 per ★ Glimmerdust×1 · any ★ · 30 per ★ Binding Solvent×1 · any ★ · 20 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Minor Rune of Attunement1–3 ★ by quality |
2★ 1403★ 210 | rune |
| Rune of Rebirth taught by Runecutter Ilse at 60 skill |
60 | 607590105 | Rune Dust×3 · any ★ · 10 per ★ Glimmerdust×1 · any ★ · 30 per ★ Binding Solvent×1 · any ★ · 20 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Rune of Rebirth1–3 ★ 1★ 5 s cast, back with 20% health 2★ 4 s cast, back with 40% health 3★ 3 s cast, back with 60% health |
2★ 1603★ 240 | rune |
| Refine Astral Pearl taught by Runecutter Ilse at 80 skill |
80 | 8095110125 | Astral Pearl×10 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Astral Pearl1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Rune of Vigor taught by Runecutter Ilse at 90 skill |
90 | 90105120135 | Astral Pearl×2 · any ★ · 40 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Rune of Vigor1–3 ★ 1★ +7 VIT 2★ +8 VIT 3★ +10 VIT |
2★ 2403★ 360 | rune |
| Rune of Swiftness taught by Runecutter Ilse at 95 skill |
95 | 95110125140 | Astral Pearl×2 · any ★ · 40 per ★ Glimmerdust×1 · any ★ · 30 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Rune of Swiftness1–3 ★ by quality |
2★ 3003★ 450 | rune |
| Rune of Warding taught by Runecutter Ilse at 95 skill |
95 | 95110125140 | Astral Pearl×2 · any ★ · 40 per ★ Lattice Crystal×1 · any ★ · 20 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Rune of Warding1–3 ★ by quality |
2★ 2803★ 420 | rune |
| Rune of Mastery taught by Runecutter Ilse at 100 skill |
100 | 100115130145 | Astral Pearl×2 · any ★ · 40 per ★ Lattice Crystal×1 · any ★ · 20 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Rune of Mastery1–3 ★ by quality |
2★ 2803★ 420 | rune |
| Rune of Precision taught by Runecutter Ilse at 100 skill |
100 | 100115130145 | Astral Pearl×2 · any ★ · 40 per ★ Glimmerdust×1 · any ★ · 30 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Rune of Precision1–3 ★ by quality |
2★ 3003★ 450 | rune |
| Rune of Attunement taught by Runecutter Ilse at 105 skill |
105 | 105120135150 | Astral Pearl×2 · any ★ · 40 per ★ Glimmerdust×1 · any ★ · 30 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Rune of Attunement1–3 ★ by quality |
2★ 3003★ 450 | rune |
| Rune of Balance taught by Runecutter Ilse at 105 skill |
105 | 105120135150 | Astral Pearl×2 · any ★ · 40 per ★ Lattice Crystal×1 · any ★ · 20 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Rune of Balance1–3 ★ by quality |
2★ 2803★ 420 | rune |
| Refine Ember Core taught by Runecutter Ilse at 120 skill |
120 | 120135150150 | Ember Core×10 · any ★ · 80 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Ember Core1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Kindred Crystals taught by Runecutter Ilse at 120 skill |
120 | 120135150150 | Kindred Crystals×10 · any ★ · 55 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Kindred Crystals1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Greater Rune of Vigor taught by Runecutter Ilse at 125 skill |
125 | 125140150150 | Ember Core×2 · any ★ · 80 per ★ Astral Pearl×1 · any ★ · 40 per ★ Lattice Crystal×1 · any ★ · 20 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Greater Rune of Vigor1–3 ★ by quality |
2★ 5203★ 780 | rune |
| Greater Rune of Swiftness taught by Runecutter Ilse at 130 skill |
130 | 130145150150 | Ember Core×2 · any ★ · 80 per ★ Astral Pearl×1 · any ★ · 40 per ★ Glimmerdust×1 · any ★ · 30 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Greater Rune of Swiftness1–3 ★ by quality |
2★ 5403★ 810 | rune |
| Greater Rune of Warding taught by Runecutter Ilse at 130 skill |
130 | 130145150150 | Ember Core×2 · any ★ · 80 per ★ Astral Pearl×1 · any ★ · 40 per ★ Lattice Crystal×1 · any ★ · 20 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Greater Rune of Warding1–3 ★ by quality |
2★ 5203★ 780 | rune |
| Greater Rune of Mastery taught by Runecutter Ilse at 135 skill |
135 | 135150150150 | Ember Core×2 · any ★ · 80 per ★ Astral Pearl×1 · any ★ · 40 per ★ Lattice Crystal×1 · any ★ · 20 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Greater Rune of Mastery1–3 ★ by quality |
2★ 5203★ 780 | rune |
| Greater Rune of Precision taught by Runecutter Ilse at 135 skill |
135 | 135150150150 | Ember Core×2 · any ★ · 80 per ★ Astral Pearl×1 · any ★ · 40 per ★ Glimmerdust×1 · any ★ · 30 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Greater Rune of Precision1–3 ★ by quality |
2★ 5403★ 810 | rune |
| Greater Rune of Attunement taught by Runecutter Ilse at 140 skill |
140 | 140150150150 | Ember Core×2 · any ★ · 80 per ★ Astral Pearl×1 · any ★ · 40 per ★ Glimmerdust×1 · any ★ · 30 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Greater Rune of Attunement1–3 ★ by quality |
2★ 5403★ 810 | rune |
| Greater Rune of Balance taught by Runecutter Ilse at 140 skill |
140 | 140150150150 | Ember Core×2 · any ★ · 80 per ★ Astral Pearl×1 · any ★ · 40 per ★ Lattice Crystal×1 · any ★ · 20 per ★ Quicksilver Solvent×1 · any ★ · 40 per ★ Rune Ink×1 · sold by Runecutter Ilse |
Greater Rune of Balance1–3 ★ by quality |
2★ 5203★ 780 | rune |
Proficiency
A point every 10 skill in the crafting trade you are best at, shared by every crafting trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | Steady Chisel A cut that does not slip: a little more crafting value on everything. |
2 | Crafting value +30% of the materials' base value at 2 ranks · Crafting value +15% of the materials' base value at one |
— |
| 1 | Dust Sieve The dust is sieved and kept: a chance each material line keeps a unit. |
3 | 15% chance each material line keeps one unit at 3 ranks · 5% chance each material line keeps one unit at one |
— |
| 1 | Twin Cut A second cut from one stone now and then: a chance of a second copy. |
2 | 10% chance of an extra copy at 2 ranks · 5% chance of an extra copy at one |
— |
| 2 | Rune Lore Every rune you cut is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on runes at 2 ranks · Crafting value +20% of the materials' base value on runes at one |
— |
| 2 | Enchant Lore Every enchantment you burn is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on enchantments at 2 ranks · Crafting value +20% of the materials' base value on enchantments at one |
— |
| 2 | Careful Hand A chance each material line keeps a unit. |
2 | 10% chance each material line keeps one unit at 2 ranks · 5% chance each material line keeps one unit at one |
— |
| 3 | Spare Dust A chance each material line of a rune keeps a unit. |
2 | 20% chance each material line keeps one unit on runes at 2 ranks · 10% chance each material line keeps one unit on runes at one |
Rune Lore |
| 3 | Ember Thrift A chance each material line of an enchantment keeps a unit. |
2 | 20% chance each material line keeps one unit on enchantments at 2 ranks · 10% chance each material line keeps one unit on enchantments at one |
Enchant Lore |
| 3 | Lattice Mastery Every piece of runework is worth more at the bench. |
2 | Crafting value +30% of the materials' base value at 2 ranks · Crafting value +15% of the materials' base value at one |
Careful Hand |
| 4 | Rune Mastery A master's runes: more crafting value still. |
1 | Crafting value +25% of the materials' base value on runes | Spare Dust |
| 4 | Enchant Mastery A master's enchantments: more crafting value still. |
1 | Crafting value +25% of the materials' base value on enchantments | Ember Thrift |
| 4 | Twin Lattice A chance of a second copy of anything. |
1 | 10% chance of an extra copy | Lattice Mastery |
| 5 | Deep Cut A chance of a second rune. |
1 | 15% chance of an extra copy on runes | Rune Mastery |
| 5 | Lasting Burn A chance of a second enchantment. |
1 | 15% chance of an extra copy on enchantments | Enchant Mastery |
| 5 | Master Rune The master's measure: more crafting value on everything. |
1 | Crafting value +25% of the materials' base value | Twin Lattice |
Jewelcrafting
Set rings and amulets, and make the settings that give them sockets for a runemaker's work.
| Recipe | Skill | Orange / Yellow / Green / Grey | Materials | Makes | Crafting value for | Tags |
|---|---|---|---|---|---|---|
| Copper Pendant taught by Jeweller Ysolde at 1 skill |
1 | 1163146 | Copper Ore×2 · any ★ · 10 per ★ Ruby×1 · any ★ · 10 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Copper Pendant1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 603★ 90 | necklace |
| Copper Wire Ring taught by Jeweller Ysolde at 1 skill |
1 | 1163146 | Copper Ore×3 · any ★ · 10 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Copper Wire Ring1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 603★ 90 | ring |
| Refine Ruby taught by Jeweller Ysolde at 1 skill |
1 | 1163146 | Ruby×10 · any ★ · 10 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Ruby1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Copper Torc taught by Jeweller Ysolde at 5 skill |
5 | 5203550 | Copper Ore×4 · any ★ · 10 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Copper Torc1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 803★ 120 | necklace |
| Copper Band learned from Recipe: Copper Band |
10 | 10254055 | Copper Ore×3 · any ★ · 10 per ★ Ruby×1 · any ★ · 10 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Copper Band1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 803★ 120 | ring |
| Ruby Pendant taught by Jeweller Ysolde at 15 skill |
15 | 15304560 | Copper Ore×2 · any ★ · 10 per ★ Ruby×2 · any ★ · 10 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Ruby Pendant1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 803★ 120 | necklace |
| Copper Loop taught by Jeweller Ysolde at 20 skill |
20 | 20355065 | Copper Ore×2 · any ★ · 10 per ★ Ruby×2 · any ★ · 10 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Copper Loop1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 803★ 120 | ring |
| Gemstone Setting taught by Jeweller Ysolde at 20 skill |
20 | 20355065 | Copper Ore×3 · any ★ · 10 per ★ Ruby×1 · any ★ · 10 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Gemstone Setting1–3 ★ by quality |
2★ 803★ 120 | setting |
| Refine Amethyst taught by Jeweller Ysolde at 30 skill |
30 | 30456075 | Amethyst×10 · any ★ · 20 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Amethyst1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Amethyst Signet taught by Jeweller Ysolde at 35 skill |
35 | 35506580 | Iron Ore×2 · any ★ · 20 per ★ Amethyst×1 · any ★ · 20 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Amethyst Signet1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | ring |
| Iron Charm taught by Jeweller Ysolde at 40 skill |
40 | 40557085 | Iron Ore×2 · any ★ · 20 per ★ Amethyst×1 · any ★ · 20 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | trinket |
| Amethyst Amulet taught by Jeweller Ysolde at 48 skill |
48 | 48637893 | Iron Ore×1 · any ★ · 20 per ★ Amethyst×2 · any ★ · 20 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Amethyst Amulet1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1203★ 180 | necklace |
| Ruby Seal taught by Jeweller Ysolde at 55 skill |
55 | 557085100 | Iron Ore×2 · any ★ · 20 per ★ Ruby×3 · any ★ · 10 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Ruby Seal1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1403★ 210 | ring |
| Sapphire Choker taught by Jeweller Ysolde at 75 skill |
75 | 7590105120 | Iron Ore×2 · any ★ · 20 per ★ Sapphire×2 · any ★ · 40 per ★ Jeweller's Wire×2 · sold by Jeweller Ysolde |
Sapphire Choker1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 2403★ 360 | necklace |
| Sapphire Idol taught by Jeweller Ysolde at 75 skill |
75 | 7590105120 | Iron Ore×2 · any ★ · 20 per ★ Sapphire×1 · any ★ · 40 per ★ Jeweller's Wire×2 · sold by Jeweller Ysolde |
Sapphire Idol1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 1603★ 240 | trinket |
| Refine Sapphire taught by Jeweller Ysolde at 80 skill |
80 | 8095110125 | Sapphire×10 · any ★ · 40 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Sapphire1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Masterwork Setting taught by Jeweller Ysolde at 100 skill |
100 | 100115130145 | Mithril Ore×4 · any ★ · 40 per ★ Diamond×1 · any ★ · 80 per ★ Jeweller's Wire×3 · sold by Jeweller Ysolde |
Masterwork Setting1–3 ★ by quality |
2★ 4803★ 720 | setting |
| Diamond Signet taught by Jeweller Ysolde at 105 skill |
105 | 105120135150 | Mithril Ore×2 · any ★ · 40 per ★ Diamond×1 · any ★ · 80 per ★ Jeweller's Wire×2 · sold by Jeweller Ysolde |
Diamond Signet1–3 ★ 1★ Rolled at 85% of its budget: 1–5 secondaries 2★ Rolled at 100% of its budget: 1–5 secondaries 3★ Rolled at 115% of its budget: 1–5 secondaries |
2★ 3203★ 480 | ring |
| Refine Diamond taught by Jeweller Ysolde at 120 skill |
120 | 120135150150 | Diamond×10 · any ★ · 80 per ★ Jeweller's Wire×1 · sold by Jeweller Ysolde |
Diamond1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
Proficiency
A point every 10 skill in the crafting trade you are best at, shared by every crafting trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | Steady Loupe A steady eye at the glass: a little more crafting value on everything. |
2 | Crafting value +30% of the materials' base value at 2 ranks · Crafting value +15% of the materials' base value at one |
— |
| 1 | Gem Dust The dust is swept and kept: a chance each material line keeps a unit. |
3 | 15% chance each material line keeps one unit at 3 ranks · 5% chance each material line keeps one unit at one |
— |
| 1 | Twin Setting A second stone set now and then: a chance of a second copy. |
2 | 10% chance of an extra copy at 2 ranks · 5% chance of an extra copy at one |
— |
| 2 | Ring Work Every ring you make is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on rings at 2 ranks · Crafting value +20% of the materials' base value on rings at one |
— |
| 2 | Chain Work Every necklace you make is worth more at the bench. |
2 | Crafting value +40% of the materials' base value on necklaces at 2 ranks · Crafting value +20% of the materials' base value on necklaces at one |
— |
| 2 | Spare Stone A chance each material line keeps a unit — a gem most of all. |
2 | 20% chance each material line keeps one unit at 2 ranks · 10% chance each material line keeps one unit at one |
— |
| 3 | Ring Measure You decide how many stats a ring rolls, to within a narrower window each rank. |
3 | The count window of a crafted piece narrows by 3 stats on rings at 3 ranks · The count window of a crafted piece narrows by 1 stat on rings at one |
Ring Work |
| 3 | Chain Measure You decide how many stats a necklace rolls, to within a narrower window each rank. |
3 | The count window of a crafted piece narrows by 3 stats on necklaces at 3 ranks · The count window of a crafted piece narrows by 1 stat on necklaces at one |
Chain Work |
| 3 | Bright Facets Every piece you set is worth more at the bench. |
2 | Crafting value +30% of the materials' base value at 2 ranks · Crafting value +15% of the materials' base value at one |
Spare Stone |
| 4 | Ring Temper You leave a stat out of what a ring can roll, one more each rank. |
3 | You may leave 3 stats out of a crafted piece's pool on rings at 3 ranks · You may leave 1 stat out of a crafted piece's pool on rings at one |
Ring Measure |
| 4 | Chain Temper You leave a stat out of what a necklace can roll, one more each rank. |
3 | You may leave 3 stats out of a crafted piece's pool on necklaces at 3 ranks · You may leave 1 stat out of a crafted piece's pool on necklaces at one |
Chain Measure |
| 4 | Twin Cut A chance of a second copy. |
1 | 10% chance of an extra copy | Bright Facets |
| 5 | Ring Mark You choose how a ring's secondaries are shared out: evenly, or most of it in one. |
1 | You choose the split a crafted piece shares its secondaries by on rings | Ring Temper |
| 5 | Chain Mark You choose how a necklace's secondaries are shared out: evenly, or most of it in one. |
1 | You choose the split a crafted piece shares its secondaries by on necklaces | Chain Temper |
| 5 | Flawless Cut A master's cut: more crafting value on everything. |
1 | Crafting value +25% of the materials' base value | Twin Cut |
Cooking
Cook meals that hold a party together between pulls — slower than a potion, and cheaper than one.
| Recipe | Skill | Orange / Yellow / Green / Grey | Materials | Makes | Crafting value for | Tags |
|---|---|---|---|---|---|---|
| Grilled Perch taught by Cook Berit at 1 skill |
1 | 1163146 | River Perch×2 · any ★ · 10 per ★ Cooking Salt×1 · sold by Cook Berit |
Grilled Perch1–3 ★ by quality makes 2 |
2★ 403★ 60 | meal |
| Refine River Perch taught by Cook Berit at 1 skill |
1 | 1163146 | River Perch×10 · any ★ · 10 per ★ Cooking Salt×1 · sold by Cook Berit |
River Perch1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Fresh Meat taught by Cook Berit at 1 skill |
1 | 1163146 | Fresh Meat×10 · any ★ · 10 per ★ Cooking Salt×1 · sold by Cook Berit |
Fresh Meat1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Seasoned Skewer taught by Cook Berit at 1 skill |
1 | 1163146 | Fresh Meat×2 · any ★ · 10 per ★ Cooking Salt×1 · sold by Cook Berit |
Seasoned Skewer1–3 ★ by quality makes 2 |
2★ 403★ 60 | meal |
| Herb-Crusted Haunch taught by Cook Berit at 30 skill |
30 | 30456075 | Marbled Haunch×1 · any ★ · 20 per ★ Bitterroot×2 · any ★ · 10 per ★ Cooking Salt×1 · sold by Cook Berit |
Herb-Crusted Haunch1–3 ★ by quality makes 2 |
2★ 803★ 120 | meal |
| Refine Speckled Trout taught by Cook Berit at 30 skill |
30 | 30456075 | Speckled Trout×10 · any ★ · 20 per ★ Cooking Salt×1 · sold by Cook Berit |
Speckled Trout1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Refine Marbled Haunch taught by Cook Berit at 30 skill |
30 | 30456075 | Marbled Haunch×10 · any ★ · 20 per ★ Cooking Salt×1 · sold by Cook Berit |
Marbled Haunch1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Smoked Trout taught by Cook Berit at 30 skill |
30 | 30456075 | Speckled Trout×2 · any ★ · 20 per ★ Cooking Salt×1 · sold by Cook Berit |
Smoked Trout1–3 ★ by quality makes 2 |
2★ 803★ 120 | meal |
| Barrow Eel Pie taught by Cook Berit at 55 skill |
55 | 557085100 | Barrow Eel×2 · any ★ · 30 per ★ Cooking Salt×1 · sold by Cook Berit |
Barrow Eel Pie1–3 ★ by quality makes 2 |
2★ 1203★ 180 | meal |
| Refine Barrow Eel taught by Cook Berit at 55 skill |
55 | 557085100 | Barrow Eel×10 · any ★ · 30 per ★ Cooking Salt×1 · sold by Cook Berit |
Barrow Eel1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Hunter's Stew taught by Cook Berit at 60 skill |
60 | 607590105 | Fresh Meat×2 · any ★ · 10 per ★ Marbled Haunch×1 · any ★ · 20 per ★ Sunpetal×1 · any ★ · 20 per ★ Cooking Salt×1 · sold by Cook Berit |
Hunter's Stew1–3 ★ by quality makes 2 |
2★ 1203★ 180 | meal |
| Glimmerfin Broth taught by Cook Berit at 80 skill |
80 | 8095110125 | Glimmerfin×2 · any ★ · 40 per ★ Cooking Salt×1 · sold by Cook Berit |
Glimmerfin Broth1–3 ★ by quality makes 2 |
2★ 1603★ 240 | meal |
| Refine Glimmerfin taught by Cook Berit at 80 skill |
80 | 8095110125 | Glimmerfin×10 · any ★ · 40 per ★ Cooking Salt×1 · sold by Cook Berit |
Glimmerfin1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
| Moonscale Feast taught by Cook Berit at 105 skill |
105 | 105120135150 | Moonscale×1 · any ★ · 80 per ★ Glimmerfin×2 · any ★ · 40 per ★ Cooking Salt×1 · sold by Cook Berit |
Moonscale Feast1–3 ★ by quality makes 2 |
2★ 3203★ 480 | meal |
| Refine Moonscale taught by Cook Berit at 120 skill |
120 | 120135150150 | Moonscale×10 · any ★ · 80 per ★ Cooking Salt×1 · sold by Cook Berit |
Moonscale1–3 ★, carried into the next craft |
2★ 13★ 2 | refine |
Proficiency
A point every 10 skill in the cooking trade you are best at, shared by every cooking trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | Hot Hearth A hearth kept hot: a little more crafting value on everything. |
2 | Crafting value +30% of the materials' base value at 2 ranks · Crafting value +15% of the materials' base value at one |
— |
| 1 | Good Knife Nothing wasted at the board: a chance each material line keeps a unit. |
3 | 15% chance each material line keeps one unit at 3 ranks · 5% chance each material line keeps one unit at one |
— |
| 1 | Big Pot A pot with room in it: a chance of a second helping. |
2 | 10% chance of an extra copy at 2 ranks · 5% chance of an extra copy at one |
— |
| 2 | Seasoned Hand Every meal you cook is worth more at the bench. |
2 | Crafting value +40% of the materials' base value at 2 ranks · Crafting value +20% of the materials' base value at one |
— |
| 2 | Second Helping A chance of a second helping. |
2 | 20% chance of an extra copy at 2 ranks · 10% chance of an extra copy at one |
— |
| 2 | Pinch of Salt A chance each material line keeps a unit. |
2 | 10% chance each material line keeps one unit at 2 ranks · 5% chance each material line keeps one unit at one |
— |
| 3 | Slow Roast A roast never hurried: more crafting value still. |
2 | Crafting value +40% of the materials' base value at 2 ranks · Crafting value +20% of the materials' base value at one |
Seasoned Hand |
| 3 | Full Table A better chance of a second helping. |
2 | 20% chance of an extra copy at 2 ranks · 10% chance of an extra copy at one |
Second Helping |
| 3 | Thrifty Cook A better chance each material line keeps a unit. |
2 | 20% chance each material line keeps one unit at 2 ranks · 10% chance each material line keeps one unit at one |
Pinch of Salt |
| 4 | Chef's Touch A master's touch on every dish. |
1 | Crafting value +25% of the materials' base value | Slow Roast |
| 4 | Banquet A banquet from a single pot. |
1 | 15% chance of an extra copy | Full Table |
| 4 | Pantry Keeper A well-kept pantry: more of every line survives. |
1 | 10% chance each material line keeps one unit | Thrifty Cook |
| 5 | Feast Day Fare fit for a feast. |
1 | Crafting value +25% of the materials' base value | Chef's Touch |
| 5 | Endless Pot The pot that never empties. |
1 | 20% chance of an extra copy | Banquet |
| 5 | Waste Not Nothing is thrown away. |
1 | 15% chance each material line keeps one unit | Pantry Keeper |
Mining
Work the veins in the hillsides for the ore every smith and jeweller is built around.
| Gathers | Skill | Orange / Yellow / Green / Grey | Time | Yields |
|---|---|---|---|---|
| Copper Vein | 1 | 1163146 | 2.5s to work · another stands elsewhere in 120s | Copper Ore★☆☆ · 100% · 2–3 |
| Lead Vein | 10 | 10254055 | 2.5s to work · another stands elsewhere in 120s | Lead Ore★☆☆ · 100% · 2–3 |
| Iron Vein | 30 | 30456075 | 3s to work · another stands elsewhere in 150s | Iron Ore★☆☆ · 100% · 2–3 |
| Emberite Vein | 50 | 50658095 | 3s to work · another stands elsewhere in 150s | Emberite Ore★☆☆ · 100% · 2–3 |
| Silver Vein | 55 | 557085100 | 3s to work · another stands elsewhere in 150s | Silver Ore★☆☆ · 100% · 2–3 |
| Mithril Vein | 80 | 8095110125 | 3.5s to work · another stands elsewhere in 240s | Mithril Ore★☆☆ · 100% · 2–3 |
| Gold Vein | 100 | 100115130145 | 3.5s to work · another stands elsewhere in 240s | Gold Ore★☆☆ · 100% · 2–3 |
| Frostite Vein | 110 | 110125140150 | 3.5s to work · another stands elsewhere in 240s | Frostite Ore★☆☆ · 100% · 2–3 |
| Duskiron Vein | 140 | 140150150150 | 4s to work · another stands elsewhere in 360s | Duskiron Ore★☆☆ · 100% · 2–3 |
| Starmetal Vein | 150 | 150150150150 | 4s to work · another stands elsewhere in 360s | Starmetal Ore★☆☆ · 100% · 2–3 |
Proficiency
A point every 10 skill in the gathering trade you are best at, shared by every gathering trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | Heavy Haul A chance of one ore more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
— |
| 1 | Keen Eye A chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
— |
| 1 | Quick Pick You work a little faster. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
— |
| 2 | Deep Seam A better chance of one ore more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
Heavy Haul |
| 2 | Clean Break A better chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
Keen Eye |
| 2 | Short Swing You work faster still. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
Quick Pick |
| 3 | Rich Seam A better chance of one ore more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
Deep Seam |
| 3 | Prospector A better chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
Clean Break |
| 3 | Hard Swing You work faster still. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
Short Swing |
| 4 | Mother Lode A better chance of one ore more on every yield. |
1 | 10% chance of one unit more on every yield | Rich Seam |
| 4 | True Nugget A better chance a yield comes out a star higher. |
1 | 5% chance a yield comes out a star higher | Prospector |
| 4 | Miner's Pace You work faster still. |
1 | Gathering 10% faster | Hard Swing |
| 5 | Endless Vein A better chance of one ore more on every yield. |
1 | 10% chance of one unit more on every yield | Mother Lode |
| 5 | Star Sense A better chance a yield comes out a star higher. |
1 | 10% chance a yield comes out a star higher | True Nugget |
| 5 | Vein Splitter You work faster still. |
1 | Gathering 10% faster | Miner's Pace |
Botany
Pick the herbs an alchemist brews from and a cook seasons with, and know which ditch they grow in.
| Gathers | Skill | Orange / Yellow / Green / Grey | Time | Yields |
|---|---|---|---|---|
| Bitterroot Patch | 1 | 1163146 | 2s to work · another stands elsewhere in 90s | Bitterroot★☆☆ · 100% · 1–3 |
| Sunpetal Patch | 30 | 30456075 | 2.5s to work · another stands elsewhere in 120s | Sunpetal★☆☆ · 100% · 1–3 |
| Barrow Lily Patch | 55 | 557085100 | 2.8s to work · another stands elsewhere in 150s | Barrow Lily★☆☆ · 100% · 1–3 |
| Nightshade Patch | 80 | 8095110125 | 3s to work · another stands elsewhere in 180s | Nightshade★☆☆ · 100% · 1–3 |
| Starbloom Patch | 150 | 150150150150 | 3.5s to work · another stands elsewhere in 300s | Starbloom★☆☆ · 100% · 1–3 |
Proficiency
A point every 10 skill in the gathering trade you are best at, shared by every gathering trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | Full Basket A chance of one herb more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
— |
| 1 | Gentle Hands A chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
— |
| 1 | Quick Pluck You work a little faster. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
— |
| 2 | Second Stem A better chance of one herb more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
Full Basket |
| 2 | Unbruised A better chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
Gentle Hands |
| 2 | Deft Pluck You work faster still. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
Quick Pluck |
| 3 | Thick Patch A better chance of one herb more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
Second Stem |
| 3 | Choice Cutting A better chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
Unbruised |
| 3 | Quick Cut You work faster still. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
Deft Pluck |
| 4 | Field Harvest A better chance of one herb more on every yield. |
1 | 10% chance of one unit more on every yield | Thick Patch |
| 4 | Perfect Bloom A better chance a yield comes out a star higher. |
1 | 5% chance a yield comes out a star higher | Choice Cutting |
| 4 | Picker's Pace You work faster still. |
1 | Gathering 10% faster | Quick Cut |
| 5 | Endless Meadow A better chance of one herb more on every yield. |
1 | 10% chance of one unit more on every yield | Field Harvest |
| 5 | Bloom Sense A better chance a yield comes out a star higher. |
1 | 10% chance a yield comes out a star higher | Perfect Bloom |
| 5 | Scythe Hand You work faster still. |
1 | Gathering 10% faster | Picker's Pace |
Skinning
Take the hide and the meat off what the party just killed, before the body goes cold.
| Gathers | Skill | Orange / Yellow / Green / Grey | Time | Yields |
|---|---|---|---|---|
| Wolf a body — left where it fell |
1 | 1163146 | 2.5s to skin · the body waits 90s | Supple Pelt★☆☆ · 100% · 1–2 Supple Pelt★★☆ · 25% · 1 Supple Pelt★★★ · 5% · 1 Fresh Meat★☆☆ · 60% · 1–2 |
| Dire Wolf a body — left where it fell |
20 | 20355065 | 2.5s to skin · the body waits 90s | Supple Pelt★☆☆ · 100% · 2–3 Supple Pelt★★☆ · 40% · 1–2 Supple Pelt★★★ · 10% · 1 Fresh Meat★☆☆ · 80% · 1–2 Fresh Meat★★☆ · 20% · 1 |
| Bear a body — left where it fell |
40 | 40557085 | 3.5s to skin · the body waits 90s | Thick Fur★☆☆ · 100% · 1–2 Thick Fur★★☆ · 30% · 1 Thick Fur★★★ · 6% · 1 Marbled Haunch★☆☆ · 80% · 1–2 Marbled Haunch★★☆ · 20% · 1 |
Proficiency
A point every 10 skill in the gathering trade you are best at, shared by every gathering trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | Whole Hide A chance of one hide more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
— |
| 1 | Clean Knife A chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
— |
| 1 | Quick Flay You work a little faster. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
— |
| 2 | Spare Cut A better chance of one hide more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
Whole Hide |
| 2 | Even Cut A better chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
Clean Knife |
| 2 | Short Cut You work faster still. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
Quick Flay |
| 3 | Full Pelt A better chance of one hide more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
Spare Cut |
| 3 | Tanner's Eye A better chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
Even Cut |
| 3 | Sure Knife You work faster still. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
Short Cut |
| 4 | Nothing Left A better chance of one hide more on every yield. |
1 | 10% chance of one unit more on every yield | Full Pelt |
| 4 | Flawless Pelt A better chance a yield comes out a star higher. |
1 | 5% chance a yield comes out a star higher | Tanner's Eye |
| 4 | Flayer's Pace You work faster still. |
1 | Gathering 10% faster | Sure Knife |
| 5 | Full Carcass A better chance of one hide more on every yield. |
1 | 10% chance of one unit more on every yield | Nothing Left |
| 5 | Drake Sense A better chance a yield comes out a star higher. |
1 | 10% chance a yield comes out a star higher | Flawless Pelt |
| 5 | Flaying Hand You work faster still. |
1 | Gathering 10% faster | Flayer's Pace |
Woodcutting
Fell the trees a weaponsmith cuts bows, staves, hafts and shields from.
| Gathers | Skill | Orange / Yellow / Green / Grey | Time | Yields |
|---|---|---|---|---|
| Pine Tree | 1 | 1163146 | 3s to work · another stands elsewhere in 150s | Pine Wood★☆☆ · 100% · 1–3 |
| Oak | 30 | 30456075 | 3.5s to work · another stands elsewhere in 180s | Oak Wood★☆☆ · 100% · 1–3 |
| Yew | 80 | 8095110125 | 4s to work · another stands elsewhere in 240s | Yew Wood★☆☆ · 100% · 1–3 |
| Elder Tree | 150 | 150150150150 | 4.5s to work · another stands elsewhere in 360s | Elderwood★☆☆ · 100% · 1–3 |
Proficiency
A point every 10 skill in the gathering trade you are best at, shared by every gathering trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | Heavy Load A chance of one log more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
— |
| 1 | Clean Split A chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
— |
| 1 | Quick Axe You work a little faster. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
— |
| 2 | Spare Log A better chance of one log more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
Heavy Load |
| 2 | Straight Grain A better chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
Clean Split |
| 2 | Short Chop You work faster still. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
Quick Axe |
| 3 | Thick Trunk A better chance of one log more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
Spare Log |
| 3 | Forester's Eye A better chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
Straight Grain |
| 3 | Hard Chop You work faster still. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
Short Chop |
| 4 | Whole Tree A better chance of one log more on every yield. |
1 | 10% chance of one unit more on every yield | Thick Trunk |
| 4 | Heartwood A better chance a yield comes out a star higher. |
1 | 5% chance a yield comes out a star higher | Forester's Eye |
| 4 | Feller's Pace You work faster still. |
1 | Gathering 10% faster | Hard Chop |
| 5 | Endless Forest A better chance of one log more on every yield. |
1 | 10% chance of one unit more on every yield | Whole Tree |
| 5 | Elder Sense A better chance a yield comes out a star higher. |
1 | 10% chance a yield comes out a star higher | Heartwood |
| 5 | Axe Hand You work faster still. |
1 | Gathering 10% faster | Feller's Pace |
Fishing
Cast a line over the shoals from the bank, and land the fish every cook in the land is short of.
| Gathers | Skill | Orange / Yellow / Green / Grey | Time | Yields |
|---|---|---|---|---|
| Perch Shoal | 1 | 1163146 | 3.5s to work · another stands elsewhere in 90s | River Perch★☆☆ · 100% · 1–2 |
| Trout Shoal | 30 | 30456075 | 4s to work · another stands elsewhere in 120s | Speckled Trout★☆☆ · 100% · 1–2 |
| Barrow Eel Shoal | 55 | 557085100 | 4.3s to work · another stands elsewhere in 150s | Barrow Eel★☆☆ · 100% · 1–2 |
| Glimmerfin Shoal | 80 | 8095110125 | 4.5s to work · another stands elsewhere in 180s | Glimmerfin★☆☆ · 100% · 1–2 |
| Moonscale Shoal | 150 | 150150150150 | 5s to work · another stands elsewhere in 300s | Moonscale★☆☆ · 100% · 1–2 |
Proficiency
A point every 10 skill in the gathering trade you are best at, shared by every gathering trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.
| Tier | Node | Ranks | Does | Needs |
|---|---|---|---|---|
| 1 | Full Creel A chance of one fish more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
— |
| 1 | Light Touch A chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
— |
| 1 | Quick Cast You work a little faster. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
— |
| 2 | Second Bite A better chance of one fish more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
Full Creel |
| 2 | Clean Hook A better chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
Light Touch |
| 2 | Short Cast You work faster still. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
Quick Cast |
| 3 | Teeming Shoal A better chance of one fish more on every yield. |
2 | 10% chance of one unit more on every yield at 2 ranks · 5% chance of one unit more on every yield at one |
Second Bite |
| 3 | Angler's Eye A better chance a yield comes out a star higher. |
2 | 10% chance a yield comes out a star higher at 2 ranks · 5% chance a yield comes out a star higher at one |
Clean Hook |
| 3 | Sure Strike You work faster still. |
2 | Gathering 10% faster at 2 ranks · Gathering 5% faster at one |
Short Cast |
| 4 | Full Net A better chance of one fish more on every yield. |
1 | 10% chance of one unit more on every yield | Teeming Shoal |
| 4 | Prize Catch A better chance a yield comes out a star higher. |
1 | 5% chance a yield comes out a star higher | Angler's Eye |
| 4 | Angler's Pace You work faster still. |
1 | Gathering 10% faster | Sure Strike |
| 5 | Endless Tide A better chance of one fish more on every yield. |
1 | 10% chance of one unit more on every yield | Full Net |
| 5 | Tide Sense A better chance a yield comes out a star higher. |
1 | 10% chance a yield comes out a star higher | Prize Catch |
| 5 | Line Hand You work faster still. |
1 | Gathering 10% faster | Angler's Pace |








































































































































































































































































































































































































































































































































































































































































































































































































































































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