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Every item, enemy and recipe, straight out of the game’s own data.

Swords

IconNameRarityTypeHands DamageAtk/secStatsValueLvlClass
Wooden Sword
Better than nothing.
Common Sword 1H 8–11 0.50 +1–3 Main (STR/AGI), VIT +1
+3–5 Vers
17g 1 Any
Worn Shortsword
Dull edge, but still sharp enough.
Common Sword 1H 9–11 0.53 +1–3 Main (STR/AGI), VIT +4
+8–10 Crit
30g 4 Any
Bronze Shortsword Common Sword 1H 9–13 0.53 +3–5 Main (STR/AGI), VIT +6
+9–11 Haste
40g 6 Any
Iron Sword Uncommon Sword 1H 10–13 0.51 +3–5 Main (STR/AGI), VIT +4
+9–11 Crit
50g 4 Any
Jade Blade Uncommon Sword 1H 12–17 0.53 +7–9 (Intellect 9–11) Main (STR/AGI/INT), VIT +10
+18–22 random secondary
100g 11 Any
Sharp Blade
Honed to a mirror finish.
Uncommon Sword 1H 10–14 0.56 +4–6 Main (STR/AGI), VIT +6
+14–16 Haste
70g 6 Any
Jade Cutlass Uncommon Sword 1H 13–19 0.53 +8–10 (Intellect 10–13) Main (STR/AGI/INT), VIT +12
+21–25 Crit
125g 13 Any
Golden Rapier
Precision over power.
Uncommon Sword 1H 12–16 0.63 +8–10 Main (AGI), VIT +12
crafted: rolled from its budget at the power its stars give (Professions)
120g 13 Any
Shortsword
Dull edge, but still sharp enough.
Uncommon Sword 1H 10–13 0.50 +2–4 (Intellect 3–5) Main, VIT +3
crafted: rolled from its budget at the power its stars give (Professions)
45g 3 Any
Iron Broadsword
Broad in the blade and plain in the guard.
Uncommon Sword 1H 12–16 0.51 +5–7 Main (STR/AGI), VIT +9
crafted: rolled from its budget at the power its stars give (Professions)
90g 9 Any
Iron Gladius
Short, broad and pointed. It was made to be stabbed with.
Uncommon Sword 1H 12–16 0.51 +6–8 Main (STR/AGI), VIT +10
crafted: rolled from its budget at the power its stars give (Professions)
90g 10 Any
Iron Sabre
Curved for a rider, and kept by those who walk.
Uncommon Sword 1H 13–18 0.51 +7–9 Main (STR/AGI), VIT +12
crafted: rolled from its budget at the power its stars give (Professions)
105g 12 Any
Golden Gladius Rare Sword 1H 18–24 0.56 +14–17 Main (STR/AGI), VIT +19
+18–21 Attune
+18–21 Vers
270g 19 Any
Crystal Sword Rare Sword 1H 19–26 0.59 +16–19 (Intellect 20–24) Main (STR/AGI/INT), VIT +20
+29–34 Attune
+13–15 random secondary
310g 22 Any
Blue Gladius Rare Sword 1H 21–29 0.57 +19–23 Main (STR/AGI), VIT +25
+32–38 random secondary
+14–16 random secondary
350g 25 Any
Serrated Sabre Rare Sword 1H 20–28 0.63 +15–18 Main (STR/AGI), VIT +25
+30–36 Haste
+20–24 random secondary
340g 25 Any
Lizardfolk Slicer Rare Sword 1H 23–30 0.51 +13–15 Main (STR/AGI), VIT +25
+24–28 random secondary
+24–28 random secondary
310g 25 Any
Oriental Sabre Rare Sword 1H 21–28 0.59 +15–18 Main (STR/AGI), VIT +25
+26–30 random secondary
+17–20 random secondary
310g 25 Any
Cutthroat Sabre
Named for the people who favored it.
Rare Sword 1H 22–29 0.54 +19–22 Main (STR/AGI), VIT +25
+29–34 random secondary
+13–15 random secondary
330g 25 Any
Jungle Longsword Rare Sword 2H 33–44 0.37 +35–41 Main (STR), VIT +45
+51–60 Haste
+51–60 Attune
680g 25 Any
Seawarden
Carried across seas that no longer exist.
Rare Sword 1H 23–31 0.51 +20–23 Main (STR/AGI), VIT +25
+26–30 Haste
+26–30 Attune
380g 25 Any
Serpent Sword
The blade curves like a fang.
Rare Sword 1H 22–30 0.56 +20–24 Main (STR/AGI), VIT +25
+26–31 random secondary
+26–31 random secondary
390g 25 Any
Magic Sword
Enchanted somewhere between 'useful' and 'ominous'.
Rare Sword 1H 23–31 0.51 +21–24 (Intellect 26–30) Main (STR/AGI/INT), VIT +23
+29–34 random secondary
+19–22 random secondary
380g 25 Any
Impaler Rare Sword 1H 23–31 0.53 +17–20 Main (STR/AGI), VIT +25
+37–43 Haste
+16–19 Mastery
370g 25 Any
Heartbreaker
Not just metaphorically.
Rare Sword 1H 23–30 0.54 +21–24 Main (STR), VIT +27
+21–25 random secondary
+21–25 random secondary
350g 25 Any
Ember Blade Rare Sword 1H 23–31 0.53 +13–15 (Intellect 16–19) Main (STR/AGI/INT), VIT +23
+25–29 random secondary
+25–29 random secondary
330g 25 Any
Knight's Sword Rare Sword 2H 32–44 0.38 +35–42 Main (STR), VIT +45
+44–52 random secondary
+44–52 random secondary
630g 25 Any
Monster Hunter Sword
Purpose-built for the things that live down here.
Rare Sword 2H 34–45 0.36 +36–43 Main (STR), VIT +45
+56–66 Haste
+56–66 Crit
730g 25 Any
Mithril Longsword
Light enough to forget, until it lands.
Rare Sword 1H 17–23 0.53 +13–15 Main (STR/AGI), VIT +17
crafted: rolled from its budget at the power its stars give (Professions)
240g 17 Any
Mithril Shortblade
Barely heavier than its scabbard.
Rare Sword 1H 16–22 0.51 +11–13 Main (STR/AGI), VIT +15
crafted: rolled from its budget at the power its stars give (Professions)
195g 15 Any
Redsteel Greatsword Epic Sword 2H 25–34 0.34 +28–33 Main (STR), VIT +29
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+50–58 random secondary
+33–39 random secondary (with 2), +17–19 (with 3)
+17–19 random secondary (with 3)
660g 16 Any
Battle Sword Epic Sword 2H 24–33 0.35 +26–30 Main (STR), VIT +27
+43–51 Crit
+9–11 Mastery
+9–11 Vers
540g 12 Any
Cultist Greatsword
The inscription doesn't translate to anything good.
Epic Sword 2H 40–54 0.32 +47–55 Main (STR), VIT +45
(Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1)
+69–81 Attune (with 2), +46–54 (with 3)
+69–81 random secondary (with 2), +46–54 (with 3)
+46–54 random secondary (with 3)
1140g 25 Any
Blade of Plague
The wound it leaves never truly heals.
Epic Sword 1H 25–34 0.51 +24–28 (Intellect 30–35) Main (STR/AGI/INT), VIT +23
(Rolls 2–3 secondaries: always Haste and Crit, Haste at 40% with 3; each ±8%, at least ±1)
+26–31 Haste (with 2), +21–24 (with 3)
+26–31 Crit (with 2), +16–18 (with 3)
+16–18 random secondary (with 3)
520g 25 Any
Thunderstrike Sword Epic Sword 2H 35–48 0.38 +30–36 Main (STR), VIT +45
(Rolls 2–3 secondaries: always Mastery, at 50% with 3; each ±8%, at least ±1)
+59–70 Mastery
+59–70 random secondary (with 2), +30–35 (with 3)
+30–35 random secondary (with 3)
890g 25 Any
Champion's Blade
Forged for those who finish fights.
Epic Sword 1H 24–33 0.54 +24–28 Main (STR/AGI), VIT +25
(Rolls 2–3 secondaries: always Haste and Crit, Haste at 40% with 3; each ±8%, at least ±1)
+34–40 Haste (with 2), +27–32 (with 3)
+34–40 Crit (with 2), +20–24 (with 3)
+20–24 random secondary (with 3)
610g 25 Any
Lion Sword
The roar is built into the swing.
Epic Sword 1H 26–34 0.50 +21–25 Main (STR/AGI), VIT +25
(Rolls 2–3 secondaries: always Haste and Mastery, Haste at 70%; each ±8%, at least ±1)
+48–56 Haste
+20–24 Mastery (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
580g 25 Any
Infernal Jian Epic Sword 1H 25–33 0.53 +21–24 (Intellect 26–30) Main (STR/AGI/INT), VIT +23
(Rolls 2–3 secondaries: always Mastery, at 70%; each ±8%, at least ±1)
+47–55 Mastery
+20–23 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
570g 25 Any
Emberfire Sword
The blade itself burns.
Epic Sword 1H 25–33 0.53 +19–22 Main (STR/AGI), VIT +25
(Rolls 2–3 secondaries: always Mastery, at 60%; each ±8%, at least ±1)
+38–45 Mastery
+25–30 random secondary (with 2), +13–15 (with 3)
+13–15 random secondary (with 3)
530g 25 Any
Runed Claymore
Ancient runes glow faintly along the blade.
Epic Sword 2H 39–53 0.34 +36–42 Main (STR), VIT +45
(Rolls 2–3 secondaries: always Attune and Vers, Attune at 50% with 3; each ±8%, at least ±1)
+66–78 Attune
+66–78 Vers (with 2), +33–39 (with 3)
+33–39 random secondary (with 3)
1020g 25 Any
Silverlightning Sword Epic Sword 1H 24–33 0.54 +20–23 (Intellect 25–29) Main (STR/AGI/INT), VIT +23
(Rolls 2–3 secondaries: always Haste and Mastery, Haste at 60%; each ±8%, at least ±1)
+32–38 Haste
+21–25 Mastery (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
490g 25 Any
Havoc Blade
Leaves nothing intact.
Epic Sword 1H 26–34 0.53 +19–23 Main (STR/AGI), VIT +25
(Rolls 2–3 secondaries: always Haste and Attune, Haste at 40% with 3; each ±8%, at least ±1)
+29–34 Haste (with 2), +23–27 (with 3)
+29–34 Attune (with 2), +17–20 (with 3)
+17–20 random secondary (with 3)
510g 25 Any
Starforged Blade
Cooled in starlight, not water.
Epic Sword 1H 25–34 0.54 +23–27 (Intellect 29–34) Main (STR/AGI/INT), VIT +23
(Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1)
+29–34 random secondary (with 2), +23–27 (with 3)
+29–34 random secondary (with 2), +17–20 (with 3)
+17–20 random secondary (with 3)
540g 25 Any
Vampire's Bite
It hungers.
Epic Sword 1H 26–34 0.53 +19–23 Main (STR/AGI), VIT +25
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+39–46 random secondary
+26–31 random secondary (with 2), +13–15 (with 3)
+13–15 random secondary (with 3)
550g 25 Any
Demonic Blade
The handle grows warm with prolonged use.
Epic Sword 1H 26–35 0.51 +19–22 (Intellect 24–28) Main (STR/AGI/INT), VIT +23
(Rolls 2–3 secondaries: always Crit and Vers, Crit at 70%; each ±8%, at least ±1)
+52–61 Crit
+22–26 Vers (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
600g 25 Any
Obsidian Edge
Cut from the same darkness as the deep dungeon.
Epic Sword 1H 26–36 0.50 +22–26 Main (STR/AGI), VIT +25
(Rolls 2–3 secondaries: always Haste, at 50% with 3; each ±8%, at least ±1)
+24–28 Haste
+24–28 random secondary (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
480g 25 Any
Magic Longsword Legendary Sword 2H 43–57 0.34 +48–56 Main (STR), VIT +45
(Rolls 2–4 secondaries: always Haste and Crit, Haste at 40% with 3 or more; each ±8%, at least ±1)
+81–95 Haste (with 2), +64–76 (with 3–4)
+81–95 Crit (with 2), +48–57 (with 3), +32–38 (with 4)
+48–57 random secondary (with 3), +32–38 (with 4)
+32–38 random secondary (with 4)
1600g 25 Any
Sword of Saints
Blessed by three different churches. They all agree it is very sharp.
Legendary Sword 1H 27–37 0.56 +25–29 Main (STR/AGI), VIT +25
(Rolls 2–4 secondaries, one at 50% with 3 or more; each ±8%, at least ±1)
+46–55 random secondary
+46–55 random secondary (with 2), +23–27 (with 3), +15–18 (with 4)
+23–27 random secondary (with 3), +15–18 (with 4)
+15–18 random secondary (with 4)
950g 25 Any
Dragon's Bane
Has seen use.
Legendary Sword 1H 28–37 0.54 +22–26 Main (STR/AGI), VIT +25
(Rolls 2–4 secondaries: always Crit, at 50% with 3 or more; each ±8%, at least ±1)
+43–50 Crit
+43–50 random secondary (with 2), +21–25 (with 3), +14–17 (with 4)
+21–25 random secondary (with 3), +14–17 (with 4)
+14–17 random secondary (with 4)
860g 25 Any
Claymore of Holy Light
Glows brighter as faith grows stronger.
Legendary Sword 2H 43–59 0.34 +60–71 Main (STR), VIT +45
(Rolls 2–4 secondaries; each ±8%, at least ±1)
+64–75 random secondary (with 2), +43–50 (with 3), +32–38 (with 4)
+64–75 random secondary (with 2), +43–50 (with 3), +32–38 (with 4)
+43–50 random secondary (with 3), +32–38 (with 4)
+32–38 random secondary (with 4)
1410g 25 Any
Sword of Unending Winter
The chill never fully leaves.
Legendary Sword 1H 28–38 0.53 +31–36 (Intellect 39–45) Main (AGI/INT), VIT +21
(Rolls 2–4 secondaries, one at 40% with 3 or more; each ±8%, at least ±1)
+39–45 random secondary (with 2), +31–36 (with 3–4)
+39–45 random secondary (with 2), +23–27 (with 3), +15–18 (with 4)
+23–27 random secondary (with 3), +15–18 (with 4)
+15–18 random secondary (with 4)
910g 25 Any
Angelic Blade
Fell from somewhere higher.
Legendary Sword 1H 28–37 0.57 +21–25 (Intellect 26–31) Main (STR/AGI/INT), VIT +23
(Rolls 2–4 secondaries, one at 40% with 3 or more; each ±8%, at least ±1)
+38–45 random secondary (with 2), +30–36 (with 3–4)
+38–45 random secondary (with 2), +23–27 (with 3), +15–18 (with 4)
+23–27 random secondary (with 3), +15–18 (with 4)
+15–18 random secondary (with 4)
790g 25 Any
Cosmic Brand
Branded with the signature of a dead star.
Legendary Sword 1H 28–39 0.54 +26–31 (Intellect 33–39) Main (STR/INT), VIT +23
(Rolls 2–4 secondaries: always Attune, at 40% with 3 or more; each ±8%, at least ±1)
+37–44 Attune (with 2), +30–35 (with 3–4)
+37–44 random secondary (with 2), +22–26 (with 3), +15–17 (with 4)
+22–26 random secondary (with 3), +15–17 (with 4)
+15–17 random secondary (with 4)
840g 25 Any
Dragon's Breath
Still warm.
Legendary Sword 1H 29–38 0.50 +24–28 Main (STR/AGI), VIT +25
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+39–46 random secondary
+26–31 random secondary (with 2), +13–15 (with 3), +9–11 (with 4)
+13–15 random secondary (with 3), +9–11 (with 4)
+9–11 random secondary (with 4)
750g 25 Any
Heaven's Demise
A crack runs through the sky wherever this has been swung.
Legendary Sword 2H 42–57 0.34 +61–72 Main (STR), VIT +45
(Rolls 2–4 secondaries: always Haste, at 40% with 3 or more; each ±8%, at least ±1)
+84–98 Haste (with 2), +67–78 (with 3–4)
+84–98 random secondary (with 2), +50–59 (with 3), +33–39 (with 4)
+50–59 random secondary (with 3), +33–39 (with 4)
+33–39 random secondary (with 4)
1790g 25 Any

Axes

IconNameRarityTypeHands DamageAtk/secStatsValueLvlClass
Hand Axe Common Axe 1H 8–12 0.54 +1–3 Main (STR/AGI), VIT +3
+6–8 Haste
25g 3 Any
Goblin Axe Common Axe 1H 8–13 0.49 +1–3 Main (STR/AGI), VIT +4
+8–10 random secondary
30g 4 Any
Hatchet Common Axe 1H 9–15 0.45 +2–4 Main (STR/AGI), VIT +6
+10–12 Haste
40g 6 Any
Lumberaxe Common Axe 2H 11–17 0.33 +2–4 Main (STR), VIT +2
+5–7 Vers
30g 1 Any
Ornamented Axe Uncommon Axe 1H 10–15 0.48 +3–5 Main (STR/AGI), VIT +5
+10–12 Vers
60g 5 Any
Iron Hatchet Uncommon Axe 1H 10–15 0.50 +3–5 Main (STR/AGI), VIT +6
+12–15 random secondary
70g 6 Any
Dwarven Axe Uncommon Axe 2H 14–22 0.32 +8–10 Main (STR), VIT +7
+18–21 Mastery
105g 4 Any
Hollowed Axe Uncommon Axe 1H 11–16 0.49 +4–6 Main (STR/AGI), VIT +8
+15–18 random secondary
85g 8 Any
Copper Axe Uncommon Axe 1H 11–18 0.48 +6–8 Main (STR/AGI), VIT +9
+15–18 Mastery
95g 9 Any
Halberd Uncommon Axe 2H 18–27 0.31 +10–12 Main (STR), VIT +18
+39–46 Crit
190g 10 Any
Iron Greataxe Uncommon Axe 2H 19–31 0.33 +19–23 Main (STR), VIT +25
+41–48 Mastery
220g 14 Any
Copper Hatchet
Copper on a pine haft. A first forging, and it bites.
Uncommon Axe 1H 10–15 0.48 +3–5 Main (STR/AGI), VIT +5
crafted: rolled from its budget at the power its stars give (Professions)
60g 5 Any
Iron Cleaver
Half axe, half butcher's tool, all of it heavy.
Uncommon Axe 1H 12–19 0.49 +7–9 Main (STR/AGI), VIT +12
crafted: rolled from its budget at the power its stars give (Professions)
120g 12 Any
Bearded Copper Axe
The beard of the blade hooks a shield as well as it splits a log.
Uncommon Axe 1H 10–17 0.48 +4–6 Main (STR/AGI), VIT +7
crafted: rolled from its budget at the power its stars give (Professions)
70g 7 Any
Oak-hafted War Axe
The haft is the smith's pride. The head is the enemy's problem.
Uncommon Axe 1H 13–21 0.48 +8–10 Main (STR/AGI), VIT +14
crafted: rolled from its budget at the power its stars give (Professions)
120g 14 Any
Darksteel Chopper Rare Axe 1H 17–26 0.45 +13–16 Main (STR/AGI), VIT +17
+16–19 Mastery
+16–19 Attune
240g 17 Any
Glorious Axe Rare Axe 1H 18–28 0.50 +13–15 Main (STR/AGI), VIT +20
+21–24 Attune
+21–24 random secondary
290g 20 Any
Double Greataxe Rare Axe 2H 31–48 0.31 +29–34 Main (STR), VIT +41
+47–55 random secondary
+47–55 random secondary
600g 23 Any
Meat Cleaver Rare Axe 1H 20–31 0.56 +16–19 Main (STR/AGI), VIT +25
+28–33 random secondary
+28–33 random secondary
380g 25 Any
Barbarian Axe Rare Axe 1H 22–34 0.45 +20–23 Main (STR/AGI), VIT +25
+21–24 Mastery
+21–24 random secondary
340g 25 Any
Nordic Axe Rare Axe 1H 21–32 0.50 +17–20 Main (STR/AGI), VIT +25
+22–26 random secondary
+22–26 random secondary
320g 25 Any
Great Chopper Rare Axe 2H 30–47 0.36 +44–51 Main (STR), VIT +45
+55–65 random secondary
+37–43 random secondary
700g 25 Any
Jungle Axe Rare Axe 1H 20–31 0.56 +20–24 Main (STR/AGI), VIT +25
+26–31 Haste
+26–31 random secondary
390g 25 Any
Vile Axe Rare Axe 1H 22–33 0.47 +14–16 Main (STR/AGI), VIT +25
+27–31 Haste
+27–31 Attune
340g 25 Any
Stormaxe Rare Axe 1H 20–31 0.54 +16–19 Main (STR/AGI), VIT +25
+24–29 Haste
+16–19 Vers
310g 25 Any
Elven Axe Rare Axe 1H 21–33 0.51 +19–22 Main (STR/AGI), VIT +25
+26–31 random secondary
+26–31 random secondary
380g 25 Any
Golden Axe Rare Axe 1H 20–32 0.56 +16–19 Main (STR/AGI), VIT +25
+26–30 random secondary
+17–20 random secondary
320g 25 Any
Royal Axe Rare Axe 1H 22–35 0.48 +17–20 Main (STR/AGI), VIT +25
+26–31 Attune
+26–31 Vers
370g 25 Any
Heroic Greataxe Rare Axe 2H 32–50 0.33 +31–36 Main (STR), VIT +45
+55–65 Mastery
+37–43 Vers
610g 25 Any
Reaper's Greataxe
Heavy enough to end arguments permanently.
Rare Axe 2H 32–50 0.33 +33–39 Main (STR), VIT +45
+49–57 random secondary
+49–57 random secondary
650g 25 Any
Ornamented Halberd Rare Axe 2H 30–48 0.36 +37–44 Main (STR), VIT +45
+55–65 Haste
+55–65 Mastery
730g 25 Any
Moonlight Halberd Rare Axe 2H 31–48 0.36 +33–39 Main (STR), VIT +45
+56–66 random secondary
+24–28 random secondary
570g 25 Any
Amethyst Cleaver Rare Axe 1H 21–32 0.54 +16–19 Main (STR/AGI), VIT +25
+26–30 Attune
+26–30 Vers
350g 25 Any
Butcher's Greataxe Rare Axe 2H 33–51 0.32 +36–43 Main (STR), VIT +45
+47–56 Attune
+47–56 Vers
660g 25 Any
Orkish Greataxe Rare Axe 2H 33–51 0.31 +31–37 Main (STR), VIT +45
+44–52 random secondary
+44–52 random secondary
600g 25 Any
Oriental Greataxe Rare Axe 2H 32–49 0.34 +38–45 Main (STR), VIT +45
+42–49 random secondary
+42–49 random secondary
630g 25 Any
Royal Dwarven Halberd Rare Axe 2H 31–49 0.34 +44–52 Main (STR), VIT +45
+56–66 Vers
+38–44 random secondary
710g 25 Any
Mithril Battleaxe
It rings for a long time after it lands.
Rare Axe 1H 16–25 0.48 +12–14 Main (STR/AGI), VIT +16
crafted: rolled from its budget at the power its stars give (Professions)
210g 16 Any
Yew-hafted Reaver
A master's axe: nothing on it is there for show.
Rare Axe 1H 18–27 0.48 +14–17 Main (STR/AGI), VIT +19
crafted: rolled from its budget at the power its stars give (Professions)
240g 19 Any
Guardian Axe Epic Axe 1H 15–23 0.51 +14–16 Main (STR/AGI), VIT +12
(Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1)
+14–16 Attune (with 2), +9–11 (with 3)
+14–16 random secondary (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
260g 12 Any
Dwarven Battleaxe Epic Axe 1H 24–37 0.49 +21–25 Main (STR/AGI), VIT +25
(Rolls 2–3 secondaries: always Haste, at 70%; each ±8%, at least ±1)
+51–59 Haste
+22–25 random secondary (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
610g 25 Any
Rabid Double-Axe Epic Axe 1H 22–35 0.56 +19–22 Main (STR/AGI), VIT +25
(Rolls 2–3 secondaries: always Mastery and Attune, Mastery at 40% with 3; each ±8%, at least ±1)
+27–31 Mastery (with 2), +21–25 (with 3)
+27–31 Attune (with 2), +16–19 (with 3)
+16–19 random secondary (with 3)
480g 25 Any
Golden Greataxe Epic Axe 2H 36–56 0.32 +34–39 Main (STR), VIT +45
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+79–93 random secondary
+34–40 random secondary (with 2), +17–20 (with 3)
+17–20 random secondary (with 3)
900g 25 Any
Solar Greataxe Epic Axe 2H 36–57 0.33 +45–53 Main (STR), VIT +45
(Rolls 2–3 secondaries: always Vers, at 50% with 3; each ±8%, at least ±1)
+59–69 Vers
+59–69 random secondary (with 2), +29–34 (with 3)
+29–34 random secondary (with 3)
1020g 25 Any
Mana-Infused Greataxe Epic Axe 2H 34–54 0.34 +53–62 Main (STR), VIT +45
(Rolls 2–3 secondaries: always Mastery, at 70%; each ±8%, at least ±1)
+89–105 Mastery
+38–45 random secondary (with 2), +19–22 (with 3)
+19–22 random secondary (with 3)
1150g 25 Any
Starfire Greataxe Epic Axe 1H 25–40 0.45 +18–21 Main (STR), VIT +27
(Rolls 2–3 secondaries: always Haste and Crit, Haste at 70%; each ±8%, at least ±1)
+49–58 Haste
+21–25 Crit (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
570g 25 Any
Executioner's Cleaver Epic Axe 1H 23–37 0.53 +18–21 Main (STR/AGI), VIT +25
(Rolls 2–3 secondaries: always Vers; each ±8%, at least ±1)
+31–36 Vers (with 2), +21–24 (with 3)
+31–36 random secondary (with 2), +21–24 (with 3)
+21–24 random secondary (with 3)
520g 25 Any
Demonic Greataxe Epic Axe 2H 34–52 0.36 +41–48 Main (STR), VIT +45
(Rolls 2–3 secondaries: always Attune and Vers, Attune at 50% with 3; each ±8%, at least ±1)
+56–66 Attune
+56–66 Vers (with 2), +28–33 (with 3)
+28–33 random secondary (with 3)
960g 25 Any
Dark Knight Greataxe
Forged in cursed steel, never cleaned.
Epic Axe 2H 38–58 0.31 +38–45 Main (STR), VIT +45
(Rolls 2–3 secondaries: always Attune, at 50% with 3; each ±8%, at least ±1)
+70–83 Attune
+70–83 random secondary (with 2), +35–41 (with 3)
+35–41 random secondary (with 3)
1080g 25 Any
Plagueaxe Legendary Axe 1H 27–43 0.45 +21–25 Main (STR/AGI), VIT +25
(Rolls 2–4 secondaries, one at 40% with 3 or more; each ±8%, at least ±1)
+35–42 random secondary (with 2), +28–33 (with 3–4)
+35–42 random secondary (with 2), +21–25 (with 3), +14–17 (with 4)
+21–25 random secondary (with 3), +14–17 (with 4)
+14–17 random secondary (with 4)
750g 25 Any
Mythril Axe Legendary Axe 1H 26–40 0.56 +31–36 Main (STR/AGI), VIT +25
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+50–59 random secondary
+33–39 random secondary (with 2), +17–20 (with 3), +11–13 (with 4)
+17–20 random secondary (with 3), +11–13 (with 4)
+11–13 random secondary (with 4)
960g 25 Any
Fire Greataxe Legendary Axe 2H 38–59 0.36 +68–80 Main (STR), VIT +45
(Rolls 2–4 secondaries: always Haste and Attune, Haste at 40% with 3 or more; each ±8%, at least ±1)
+78–92 Haste (with 2), +63–73 (with 3–4)
+78–92 Attune (with 2), +47–55 (with 3), +31–37 (with 4)
+47–55 random secondary (with 3), +31–37 (with 4)
+31–37 random secondary (with 4)
1790g 25 Any
Greataxe of Death
The name is not a suggestion.
Legendary Axe 2H 42–65 0.31 +56–66 Main (STR), VIT +45
(Rolls 2–4 secondaries: always Mastery, at 40% with 3 or more; each ±8%, at least ±1)
+59–70 Mastery (with 2), +47–56 (with 3–4)
+59–70 random secondary (with 2), +36–42 (with 3), +24–28 (with 4)
+36–42 random secondary (with 3), +24–28 (with 4)
+24–28 random secondary (with 4)
1400g 25 Any

Maces & Hammers

IconNameRarityTypeHands DamageAtk/secStatsValueLvlClass
Bone Club
Crude but personal.
Common Mace 1H 8–13 0.43 +1–2 (Intellect 1–3) Main (STR/INT), VIT +1
+3–5 Vers
16g 1 Any
Wooden Club Common Mace 1H 9–14 0.49 +3–5 (Intellect 4–6) Main (STR/INT), VIT +6
+9–11 Mastery
40g 6 Any
Spiked Club Uncommon Mace 1H 10–14 0.51 +2–4 (Intellect 3–5) Main (STR/INT), VIT +4
+9–11 random secondary
45g 4 Any
Iron Baton Uncommon Mace 1H 10–16 0.45 +3–5 (Intellect 4–6) Main (STR/INT), VIT +5
+12–14 Haste
60g 5 Any
Orcish Hammer
Sized for bigger hands.
Uncommon Mace 1H 11–16 0.43 +3–5 Main (STR), VIT +6
+13–15 Crit
65g 6 Any
Simple Hammer Uncommon Mace 1H 12–17 0.44 +4–6 (Intellect 5–8) Main (STR/INT), VIT +8
+16–19 random secondary
80g 8 Any
Spiked Iron Baton Uncommon Mace 1H 11–17 0.50 +6–8 (Intellect 8–10) Main (STR/INT), VIT +8
+14–17 Crit
90g 9 Any
Reinforced Baton Uncommon Mace 1H 11–17 0.51 +6–8 (Intellect 8–10) Main (STR/INT), VIT +8
+16–18 random secondary
95g 9 Any
Reinforced Hammer Uncommon Mace 2H 20–29 0.34 +20–24 (Intellect 25–30) Main (STR/INT), VIT +22
+43–50 Crit
260g 14 Any
Bronze Cudgel Uncommon Mace 1H 14–20 0.48 +8–10 (Intellect 10–13) Main (STR/INT), VIT +13
+22–26 random secondary
135g 14 Any
Bronze Club Uncommon Mace 1H 14–20 0.50 +10–12 (Intellect 13–15) Main (STR/INT), VIT +14
+22–25 Crit
145g 15 Any
Iron Warhammer
Most of the iron is in the head, which is the point.
Uncommon Mace 1H 13–18 0.48 +7–9 (Intellect 9–11) Main (STR/INT), VIT +10
crafted: rolled from its budget at the power its stars give (Professions)
110g 11 Any
Copper Cudgel
A pine club with a copper cap, which is all a club needs.
Uncommon Mace 1H 11–15 0.50 +4–6 (Intellect 5–8) Main (STR/INT), VIT +7
crafted: rolled from its budget at the power its stars give (Professions)
75g 7 Any
Copper Mallet
A lump of copper on a stick. Every smith makes one first.
Uncommon Mace 1H 10–14 0.49 +3–5 (Intellect 4–6) Main (STR/INT), VIT +4
crafted: rolled from its budget at the power its stars give (Professions)
50g 4 Any
Flanged Iron Mace
Each flange is a reason a helmet stops helping.
Uncommon Mace 1H 13–18 0.49 +7–9 (Intellect 9–11) Main (STR/INT), VIT +11
crafted: rolled from its budget at the power its stars give (Professions)
105g 12 Any
War Hammer Rare Mace 2H 18–27 0.32 +13–15 Main (STR), VIT +13
+19–22 Mastery
+19–22 random secondary
240g 7 Any
Heavy Morningstar Rare Mace 2H 26–37 0.34 +22–26 Main (STR), VIT +32
+39–46 random (Haste/Crit)
+39–46 random (Crit/Mastery)
470g 18 Any
Vine-Infested Club
Nature reclaimed it long ago.
Rare Mace 1H 20–29 0.47 +15–18 (Intellect 19–23) Main (STR/INT), VIT +20
+20–24 random secondary
+20–24 random secondary
290g 21 Any
Jade Club Rare Mace 1H 21–31 0.51 +15–18 (Intellect 19–23) Main (STR/INT), VIT +23
+24–29 Vers
+24–29 random secondary
330g 24 Any
Bludgeon Rare Mace 1H 23–34 0.43 +19–23 (Intellect 24–29) Main (STR/INT), VIT +23
+27–31 Attune
+18–21 random secondary
340g 25 Any
Iron Hammer Rare Mace 1H 23–34 0.43 +16–18 (Intellect 20–23) Main (STR/INT), VIT +23
+27–32 random secondary
+27–32 random secondary
370g 25 Any
Flail Rare Mace 1H 23–33 0.45 +21–25 (Intellect 26–31) Main (STR/INT), VIT +23
+26–30 random secondary
+17–20 random secondary
350g 25 Any
Heavy Bludgeon Rare Mace 2H 35–50 0.29 +38–45 Main (STR), VIT +45
+65–77 Attune
+43–51 Vers
730g 25 Any
War Mace Rare Mace 1H 24–35 0.44 +14–16 (Intellect 18–20) Main (STR/INT), VIT +23
+22–26 Attune
+22–26 random secondary
310g 25 Any
Heavy Hammer Rare Mace 2H 35–50 0.32 +27–32 Main (STR), VIT +45
+45–53 Haste
+45–53 Crit
570g 25 Any
Spiked Mace Rare Mace 1H 23–34 0.48 +16–19 (Intellect 20–24) Main (STR/INT), VIT +23
+26–30 random secondary
+17–20 random secondary
310g 25 Any
Oriental Mace Rare Mace 1H 24–35 0.43 +20–23 (Intellect 25–29) Main (STR/INT), VIT +23
+21–25 Vers
+21–25 random secondary
340g 25 Any
Lizardfolk Mace
Still has scales caught in the head.
Rare Mace 1H 23–33 0.49 +18–21 (Intellect 23–26) Main (STR/INT), VIT +23
+38–45 Haste
+16–19 Mastery
380g 25 Any
Jade Hammer Rare Mace 1H 24–34 0.43 +19–22 (Intellect 24–28) Main (STR/INT), VIT +23
+28–32 Haste
+28–32 Vers
390g 25 Any
Golden Mace
Heavier than it looks, which is saying something.
Rare Mace 1H 24–35 0.44 +15–17 (Intellect 19–21) Main (STR/INT), VIT +23
+32–38 Crit
+14–16 random secondary
320g 25 Any
Amber Hammer Rare Mace 1H 24–34 0.45 +20–23 (Intellect 25–29) Main (STR/INT), VIT +23
+33–38 random secondary
+14–16 random secondary
360g 25 Any
Ornamented Mace Rare Mace 1H 22–32 0.49 +13–15 (Intellect 16–19) Main (STR/INT), VIT +23
+26–30 Vers
+26–30 random secondary
340g 25 Any
Puzzle Mace
The head is shaped like something that should not exist.
Rare Mace 1H 22–31 0.50 +21–25 (Intellect 26–31) Main (STR/INT), VIT +23
+33–39 random secondary
+14–17 random secondary
380g 25 Any
Mithril Morningstar
Spikes forged one at a time, and set the same way.
Rare Mace 1H 16–23 0.49 +11–13 (Intellect 14–16) Main (STR/INT), VIT +14
crafted: rolled from its budget at the power its stars give (Professions)
195g 15 Any
Mithril Maul
Light for a maul, which only means it is swung more often.
Rare Mace 1H 18–25 0.49 +13–16 (Intellect 16–20) Main (STR/INT), VIT +17
crafted: rolled from its budget at the power its stars give (Professions)
230g 18 Any
Spiked Iron Club Epic Mace 1H 16–22 0.48 +11–13 (Intellect 14–16) Main (STR/INT), VIT +10
(Rolls 2–3 secondaries: always Crit; each ±8%, at least ±1)
+15–17 Crit (with 2), +10–12 (with 3)
+15–17 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
250g 11 Any
Ruby Morningstar
The gem is not decorative.
Epic Mace 1H 25–37 0.48 +20–24 (Intellect 25–30) Main (STR/INT), VIT +23
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+30–36 random secondary
+20–24 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
480g 25 Any
Crystal Mace Epic Mace 1H 25–35 0.51 +30–35 Main (INT), VIT +20
(Rolls 2–3 secondaries: always Mastery, at 50% with 3; each ±8%, at least ±1)
+26–31 Mastery
+26–31 random secondary (with 2), +13–15 (with 3)
+13–15 random secondary (with 3)
520g 25 Any
Ornamented Hammer Epic Mace 1H 27–39 0.43 +24–28 (Intellect 30–35) Main (STR/INT), VIT +23
(Rolls 2–3 secondaries: always Crit and Mastery, Crit at 50% with 3; each ±8%, at least ±1)
+30–35 Crit
+30–35 Mastery (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
560g 25 Any
Thunder Pummeler
Strikes with the force of a storm.
Epic Mace 2H 37–53 0.34 +39–45 Main (STR), VIT +45
(Rolls 2–3 secondaries: always Haste, at 40% with 3; each ±8%, at least ±1)
+53–62 Haste (with 2), +42–49 (with 3)
+53–62 random secondary (with 2), +32–37 (with 3)
+32–37 random secondary (with 3)
900g 25 Any
Redsteel Flail Epic Mace 1H 26–37 0.45 +20–24 (Intellect 25–30) Main (STR/INT), VIT +23
(Rolls 2–3 secondaries: always Haste and Mastery, Haste at 60%; each ±8%, at least ±1)
+45–52 Haste
+30–35 Mastery (with 2), +15–17 (with 3)
+15–17 random secondary (with 3)
610g 25 Any
Giant Whacker
Extremely large. Extremely slow.
Epic Mace 2H 38–55 0.32 +44–52 Main (STR), VIT +45
(Rolls 2–3 secondaries: always Crit, at 60%; each ±8%, at least ±1)
+72–84 Crit
+48–56 random secondary (with 2), +24–28 (with 3)
+24–28 random secondary (with 3)
1020g 25 Any
Inquisitor's Hammer
Designed to judge and punish in equal measure.
Epic Mace 1H 27–40 0.43 +24–28 (Intellect 30–35) Main (STR/INT), VIT +23
(Rolls 2–3 secondaries: always Mastery, at 70%; each ±8%, at least ±1)
+48–56 Mastery
+20–24 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
560g 25 Any
Banebringer
Its name is its purpose.
Legendary Mace 1H 29–42 0.45 +25–29 (Intellect 31–36) Main (STR/INT), VIT +23
(Rolls 2–4 secondaries: always Vers, at 50% with 3 or more; each ±8%, at least ±1)
+37–43 Vers
+37–43 random secondary (with 2), +18–22 (with 3), +12–14 (with 4)
+18–22 random secondary (with 3), +12–14 (with 4)
+12–14 random secondary (with 4)
740g 25 Any
Death Hammer
Heavy as a grave.
Legendary Mace 2H 45–66 0.29 +66–78 Main (STR), VIT +45
(Rolls 2–4 secondaries: always Haste and Crit; each ±8%, at least ±1)
+67–79 Haste (with 2), +45–53 (with 3), +34–40 (with 4)
+67–79 Crit (with 2), +45–53 (with 3), +34–40 (with 4)
+45–53 random secondary (with 3), +34–40 (with 4)
+34–40 random secondary (with 4)
1790g 25 Any
Demonforge Hammer
Forged in hellfire, cooled in blood.
Legendary Mace 2H 40–59 0.34 +58–68 Main (STR), VIT +45
(Rolls 2–4 secondaries: always Attune and Vers, Attune at 40% with 3 or more; each ±8%, at least ±1)
+86–101 Attune (with 2), +69–81 (with 3–4)
+86–101 Vers (with 2), +52–61 (with 3), +34–40 (with 4)
+52–61 random secondary (with 3), +34–40 (with 4)
+34–40 random secondary (with 4)
1790g 25 Any
Hammer of Souls
It remembers every strike.
Legendary Mace 1H 29–42 0.47 +35–41 (Intellect 44–51) Main (STR/INT), VIT +23
(Rolls 2–4 secondaries: always Vers, at 70%; each ±8%, at least ±1)
+50–58 Vers
+21–25 random secondary (with 2), +11–13 (with 3), +7–9 (with 4)
+11–13 random secondary (with 3), +7–9 (with 4)
+7–9 random secondary (with 4)
960g 25 Any

Knives

IconNameRarityTypeHands DamageAtk/secStatsValueLvlClass
Knife Common Knife 1H 2–5 0.74 +1–2 (Intellect 1–3) Main (AGI/INT), VIT +1
+3–5 Mastery
15g 1 Any
Primitive Dagger Common Knife 1H 3–4 0.69 +1–3 Main (AGI), VIT +3
+5–7 random secondary
25g 3 Any
Kitchen Knife Common Knife 1H 3–4 0.80 +1–3 (Intellect 1–4) Main (AGI/INT), VIT +3
+7–9 random secondary
30g 4 Any
Simple Dagger Uncommon Knife 1H 3–6 0.74 +3–5 (Intellect 4–6) Main (AGI/INT), VIT +5
+13–16 Crit
60g 6 Any
Iron Dagger Uncommon Knife 1H 3–5 0.77 +2–4 (Intellect 3–5) Main (AGI/INT), VIT +3
+11–13 random secondary
50g 4 Any
Curved Dagger Uncommon Knife 1H 4–5 0.80 +6–8 (Intellect 8–10) Main (AGI/INT), VIT +9
+18–21 random secondary
90g 10 Any
Desert Blade Uncommon Knife 1H 4–6 0.80 +6–8 (Intellect 8–10) Main (AGI/INT), VIT +9
+19–23 Vers
110g 11 Any
Pirate Shank Uncommon Knife 1H 4–7 0.80 +9–11 Main (AGI), VIT +13
+22–26 Crit
135g 14 Any
Copper Stiletto
Thin enough to find the gap, soft enough to bend in it.
Uncommon Knife 1H 3–6 0.77 +4–6 (Intellect 5–8) Main (AGI/INT), VIT +5
crafted: rolled from its budget at the power its stars give (Professions)
70g 6 Any
Iron Dirk
Balanced for the hand, and for the throw if it comes to that.
Uncommon Knife 1H 4–6 0.80 +6–8 (Intellect 8–10) Main (AGI/INT), VIT +9
crafted: rolled from its budget at the power its stars give (Professions)
105g 11 Any
Copper Kris
The wave in the blade was a mistake the first time.
Uncommon Knife 1H 3–6 0.77 +4–6 (Intellect 5–8) Main (AGI/INT), VIT +6
crafted: rolled from its budget at the power its stars give (Professions)
70g 7 Any
Iron Kukri
Heavy at the tip, and it chops like a hatchet.
Uncommon Knife 1H 4–6 0.77 +7–9 (Intellect 9–11) Main (AGI/INT), VIT +10
crafted: rolled from its budget at the power its stars give (Professions)
105g 12 Any
Bone Dagger Rare Knife 1H 4–6 0.74 +5–7 (Intellect 6–9) Main (AGI/INT), VIT +6
+10–12 Attune
+10–12 random secondary
125g 7 Any
Jade Dagger Rare Knife 1H 5–8 0.87 +13–16 (Intellect 16–20) Main (AGI/INT), VIT +15
+23–26 random secondary
+9–11 random secondary
250g 17 Any
Crescent Scythe Rare Knife 1H 4–7 0.74 +6–8 (Intellect 8–10) Main (AGI/INT), VIT +8
+14–16 Mastery
+9–11 random secondary
140g 9 Any
Amazon Cutter Rare Knife 1H 6–10 0.83 +19–23 (Intellect 24–29) Main (AGI/INT), VIT +20
+20–23 Mastery
+20–23 Vers
330g 23 Any
Crooked Shank Rare Knife 1H 6–11 0.80 +19–23 (Intellect 24–29) Main (AGI/INT), VIT +21
+23–27 random secondary
+23–27 random secondary
350g 25 Any
Tanto Rare Knife 1H 6–11 0.80 +15–17 Main (AGI), VIT +23
+30–36 Haste
+13–15 Mastery
310g 25 Any
Kunai Rare Knife 1H 6–10 0.83 +17–20 Main (AGI), VIT +23
+33–39 Crit
+22–26 Mastery
380g 25 Any
Halfmoon Shiv Rare Knife 1H 6–10 0.83 +16–19 (Intellect 20–24) Main (AGI/INT), VIT +21
+34–40 Mastery
+14–17 Vers
340g 25 Any
Makeshift Katar Rare Knife 1H 6–11 0.80 +14–17 (Intellect 18–21) Main (AGI/INT), VIT +21
+32–37 Haste
+21–25 Vers
350g 25 Any
Haladie Knife Rare Knife 1H 6–10 0.83 +21–24 (Intellect 26–30) Main (AGI/INT), VIT +21
+33–39 Crit
+14–17 Mastery
380g 25 Any
Silver Knife Rare Knife 1H 6–10 0.87 +22–25 (Intellect 28–31) Main (AGI/INT), VIT +21
+27–32 random secondary
+18–21 random secondary
370g 25 Any
Blade of the Jungle Rare Knife 1H 6–11 0.87 +14–17 (Intellect 18–21) Main (AGI/INT), VIT +21
+34–39 Mastery
+14–17 random secondary
320g 25 Any
Exotic Dagger Rare Knife 1H 6–10 0.87 +20–24 (Intellect 25–30) Main (AGI/INT), VIT +21
+26–31 Mastery
+26–31 random secondary
390g 25 Any
Jade Katar Rare Knife 1H 6–10 0.87 +18–22 Main (AGI), VIT +23
+27–32 Haste
+12–14 random secondary
320g 25 Any
Blood-Infused Knife Rare Knife 1H 6–11 0.87 +15–18 (Intellect 19–23) Main (AGI/INT), VIT +21
+36–42 random secondary
+24–28 random secondary
390g 25 Any
Molten Knife Rare Knife 1H 6–10 0.87 +17–19 (Intellect 21–24) Main (AGI/INT), VIT +21
+31–37 Mastery
+13–16 Vers
330g 25 Any
Peacock Blade Rare Knife 1H 6–10 0.91 +17–20 (Intellect 21–25) Main (AGI/INT), VIT +21
+23–27 Attune
+23–27 random secondary
330g 25 Any
Jungle Knife Rare Knife 1H 6–11 0.87 +18–21 (Intellect 23–26) Main (AGI/INT), VIT +21
+25–30 Crit
+25–30 Vers
360g 25 Any
Demon Knife Rare Knife 1H 6–11 0.87 +17–21 (Intellect 21–26) Main (AGI/INT), VIT +21
+20–24 Haste
+20–24 Vers
310g 25 Any
Mithril Dirk
A trainer's knife: no fang in it, and no need of one.
Rare Knife 1H 5–8 0.77 +11–13 (Intellect 14–16) Main (AGI/INT), VIT +13
crafted: rolled from its budget at the power its stars give (Professions)
200g 15 Any
Mithril Stiletto
Finds the gap in the mail without being told where it is.
Rare Knife 1H 5–9 0.77 +13–15 (Intellect 16–19) Main (AGI/INT), VIT +15
crafted: rolled from its budget at the power its stars give (Professions)
230g 18 Any
Claws
One precise cut is all it takes.
Epic Knife 1H 7–11 0.91 +25–29 Main (AGI), VIT +23
(Rolls 2–3 secondaries: always Crit and Mastery, Crit at 60%; each ±8%, at least ±1)
+36–42 Crit
+24–28 Mastery (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
580g 25 Any
Ruby Haladie Knife Epic Knife 1H 7–11 0.91 +25–29 (Intellect 31–36) Main (AGI/INT), VIT +21
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+40–47 random secondary
+27–31 random secondary (with 2), +13–16 (with 3)
+13–16 random secondary (with 3)
610g 25 Any
Dragon Dagger Epic Knife 1H 7–11 0.95 +20–23 (Intellect 25–29) Main (AGI/INT), VIT +21
(Rolls 2–3 secondaries: always Mastery and Attune; each ±8%, at least ±1)
+33–39 Mastery (with 2), +22–26 (with 3)
+33–39 Attune (with 2), +22–26 (with 3)
+22–26 random secondary (with 3)
560g 25 Any
Obsidian Knife Epic Knife 1H 7–11 0.95 +21–25 (Intellect 26–31) Main (AGI/INT), VIT +21
(Rolls 2–3 secondaries: always Haste, at 50% with 3; each ±8%, at least ±1)
+30–36 Haste
+30–36 random secondary (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
550g 25 Any
Magic Dagger Epic Knife 1H 7–11 0.95 +23–27 (Intellect 29–34) Main (AGI/INT), VIT +21
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+33–39 random secondary
+22–26 random secondary (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
530g 25 Any
Angelic Dagger Epic Knife 1H 6–11 1.00 +23–27 (Intellect 29–34) Main (AGI/INT), VIT +21
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+46–54 random secondary
+20–23 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
600g 25 Any
Cosmic Kunai
Thrown at the speed of regret.
Epic Knife 1H 6–11 1.05 +20–23 (Intellect 25–29) Main (AGI/INT), VIT +21
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+26–30 random secondary
+26–30 random secondary (with 2), +13–15 (with 3)
+13–15 random secondary (with 3)
480g 25 Any
Poisonous Twinblade Epic Knife 1H 6–10 1.05 +20–24 Main (AGI), VIT +23
(Rolls 2–3 secondaries: always Haste and Attune, Haste at 40% with 3; each ±8%, at least ±1)
+29–33 Haste (with 2), +23–27 (with 3)
+29–33 Attune (with 2), +17–20 (with 3)
+17–20 random secondary (with 3)
510g 25 Any
Ceremonial Dagger Epic Knife 1H 6–11 1.00 +19–23 (Intellect 24–29) Main (AGI/INT), VIT +21
(Rolls 2–3 secondaries: always Mastery, at 70%; each ±8%, at least ±1)
+39–45 Mastery
+17–19 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
500g 25 Any
Vampire Fang Dagger
Still thirsty.
Epic Knife 1H 5–8 0.87 +16–19 Main (AGI), VIT +14
crafted: rolled from its budget at the power its stars give (Professions)
300g 15 Any
Dragon Knife Legendary Knife 1H 7–12 0.95 +24–28 Main (AGI), VIT +23
(Rolls 2–4 secondaries; each ±8%, at least ±1)
+44–52 random secondary (with 2), +29–34 (with 3), +22–26 (with 4)
+44–52 random secondary (with 2), +29–34 (with 3), +22–26 (with 4)
+29–34 random secondary (with 3), +22–26 (with 4)
+22–26 random secondary (with 4)
900g 25 Any
Infernal Shiv Legendary Knife 1H 7–13 0.95 +30–35 Main (AGI), VIT +23
(Rolls 2–4 secondaries: always Vers; each ±8%, at least ±1)
+32–37 Vers (with 2), +21–25 (with 3), +16–19 (with 4)
+32–37 random secondary (with 2), +21–25 (with 3), +16–19 (with 4)
+21–25 random secondary (with 3), +16–19 (with 4)
+16–19 random secondary (with 4)
800g 25 Any
Storm Twinblade Legendary Knife 1H 7–12 1.05 +20–23 (Intellect 25–29) Main (AGI/INT), VIT +21
(Rolls 2–4 secondaries: always Mastery and Vers; each ±8%, at least ±1)
+37–43 Mastery (with 2), +24–29 (with 3), +18–21 (with 4)
+37–43 Vers (with 2), +24–29 (with 3), +18–21 (with 4)
+24–29 random secondary (with 3), +18–21 (with 4)
+18–21 random secondary (with 4)
750g 25 Any
Prismatic Dagger
Every angle shows a different edge.
Legendary Knife 1H 7–12 1.00 +31–36 (Intellect 39–45) Main (AGI/INT), VIT +21
(Rolls 2–4 secondaries, one at 50% with 3 or more; each ±8%, at least ±1)
+42–49 random secondary
+42–49 random secondary (with 2), +21–25 (with 3), +14–16 (with 4)
+21–25 random secondary (with 3), +14–16 (with 4)
+14–16 random secondary (with 4)
960g 25 Any
Ancient Dagger Legendary Knife 1H 7–12 1.05 +28–33 (Intellect 35–41) Main (AGI/INT), VIT +21
(Rolls 2–4 secondaries: always Attune and Vers; each ±8%, at least ±1)
+37–43 Attune (with 2), +24–29 (with 3), +18–22 (with 4)
+37–43 Vers (with 2), +24–29 (with 3), +18–22 (with 4)
+24–29 random secondary (with 3), +18–22 (with 4)
+18–22 random secondary (with 4)
850g 25 Any

Bows & Crossbows

IconNameRarityTypeHands DamageAtk/secStatsValueLvlClass
Simple Bow Common Bow 1H 10–12 0.50 +1–3 Main (AGI), VIT +1
+3–5 Mastery
16g 1 Archer
Reinforced Shortbow Common Bow 1H 11–14 0.54 +3–5 Main (AGI), VIT +5
+8–10 random secondary
35g 6 Archer
Simple Crossbow Uncommon Bow 1H 14–19 0.43 +3–5 Main (AGI), VIT +6
+14–17 random secondary
70g 7 Archer
Hunter's Bow Uncommon Bow 1H 11–15 0.54 +2–4 Main (AGI), VIT +4
+7–9 Mastery
45g 4 Archer
Goblin Shortbow Uncommon Bow 1H 13–15 0.54 +5–7 Main (AGI), VIT +6
+12–14 Mastery
80g 7 Archer
Goblin Splitter Uncommon Bow 1H 12–16 0.54 +4–6 Main (AGI), VIT +5
+11–13 Crit
60g 6 Archer
Crude Elven Bow Uncommon Bow 1H 14–17 0.54 +7–9 Main (AGI), VIT +8
+15–18 Attune
90g 9 Archer
Heavy Crossbow Uncommon Bow 1H 17–22 0.37 +5–7 Main (AGI), VIT +9
+19–23 Haste
100g 10 Archer
Crude Crossbow Uncommon Bow 1H 17–22 0.39 +5–7 Main (AGI), VIT +10
+20–24 Vers
110g 11 Archer
Oak Longbow
Oak for the stave, wolfgut for the string.
Uncommon Bow 1H 13–17 0.54 +5–7 Main (AGI), VIT +7
crafted: rolled from its budget at the power its stars give (Professions)
85g 8 Any
Pine Shortbow
Pine bends before it breaks. Mostly.
Uncommon Bow 1H 12–15 0.54 +3–5 Main (AGI), VIT +5
crafted: rolled from its budget at the power its stars give (Professions)
60g 5 Any
Oak Recurve
The tips bent back on themselves, and the arrow leaves angry.
Uncommon Bow 1H 16–21 0.54 +9–11 Main (AGI), VIT +13
crafted: rolled from its budget at the power its stars give (Professions)
135g 14 Any
Oak Hunting Bow
Strung with sinew, and quiet enough for deer.
Uncommon Bow 1H 14–18 0.54 +6–8 Main (AGI), VIT +9
crafted: rolled from its budget at the power its stars give (Professions)
90g 10 Any
Siege Crossbow Rare Bow 1H 25–32 0.40 +15–17 Main (AGI), VIT +17
+18–21 random secondary
+18–21 random secondary
280g 19 Archer
Oriental Crossbow Rare Bow 1H 28–36 0.38 +18–21 Main (AGI), VIT +20
+19–23 random secondary
+19–23 random secondary
310g 22 Archer
Barbaric Bow Rare Bow 1H 28–36 0.47 +20–23 Main (AGI), VIT +23
+26–30 Vers
+26–30 random secondary
390g 25 Archer
Jade Bow Rare Bow 1H 26–33 0.54 +19–22 Main (AGI), VIT +23
+20–24 random secondary
+20–24 random secondary
330g 25 Archer
Golden Bow Rare Bow 1H 27–34 0.54 +19–22 Main (AGI), VIT +23
+31–37 random secondary
+13–16 random secondary
340g 25 Archer
Stormbow Rare Bow 1H 26–32 0.56 +20–23 Main (AGI), VIT +23
+25–29 Haste
+25–29 Mastery
370g 25 Archer
Reflexive Longbow Rare Bow 1H 27–34 0.50 +21–24 Main (AGI), VIT +23
+33–39 Haste
+14–17 Attune
370g 25 Archer
Obsidian Longbow Rare Bow 1H 27–34 0.50 +18–21 Main (AGI), VIT +23
+25–30 Crit
+25–30 random secondary
360g 25 Archer
Ornamented Bow Rare Bow 1H 27–34 0.54 +14–16 Main (AGI), VIT +23
+32–38 Crit
+21–25 Mastery
350g 25 Archer
Royal Guard Shortbow Rare Bow 1H 26–32 0.56 +18–22 Main (AGI), VIT +23
+24–28 Mastery
+24–28 Attune
360g 25 Archer
Ruby Bow Rare Bow 1H 27–34 0.54 +19–22 Main (AGI), VIT +23
+26–31 Mastery
+26–31 random secondary
380g 25 Archer
Amethyst Bow Rare Bow 1H 27–34 0.54 +15–18 Main (AGI), VIT +23
+33–38 random secondary
+14–16 random secondary
320g 25 Archer
Ornamented Crossbow Rare Bow 1H 28–36 0.47 +18–21 Main (AGI), VIT +23
+34–39 random secondary
+22–26 random secondary
390g 25 Archer
Drake Crossbow Rare Bow 1H 30–38 0.43 +15–18 Main (AGI), VIT +23
+26–31 Attune
+17–21 random secondary
320g 25 Archer
Moonlight Crossbow Rare Bow 1H 30–38 0.43 +17–20 Main (AGI), VIT +23
+23–26 Crit
+23–26 random secondary
330g 25 Archer
Ruby Crossbow Rare Bow 1H 32–41 0.38 +16–19 Main (AGI), VIT +23
+21–24 Mastery
+21–24 random secondary
310g 25 Archer
Vipersting Bow Rare Bow 1H 27–34 0.54 +18–22 Main (AGI), VIT +23
+20–23 Haste
+20–23 Vers
320g 25 Archer
Poisonspitter Rare Bow 1H 33–41 0.37 +14–17 Main (AGI), VIT +23
+38–44 random secondary
+16–19 random secondary
350g 25 Archer
Yew Longbow
Heartwood on the belly, sapwood on the back, as the old bowyers said.
Rare Bow 1H 19–24 0.54 +12–14 Main (AGI), VIT +14
crafted: rolled from its budget at the power its stars give (Professions)
200g 15 Any
Yew Warbow
Drawn by the strong, and felt by the armoured.
Rare Bow 1H 21–26 0.54 +14–17 Main (AGI), VIT +16
crafted: rolled from its budget at the power its stars give (Professions)
240g 18 Any
Fire Bow Epic Bow 1H 18–22 0.54 +12–14 Main (AGI), VIT +12
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+17–20 random secondary (with 2), +11–13 (with 3)
+17–20 random secondary (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
270g 13 Archer
Crossbow of the Great Wall Epic Bow 1H 23–29 0.38 +15–17 Main (AGI), VIT +15
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+24–28 random secondary
+16–19 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
330g 16 Archer
Icicle Bow Epic Bow 1H 30–39 0.50 +24–28 Main (AGI), VIT +23
(Rolls 2–3 secondaries: always Crit and Attune, Crit at 70%; each ±8%, at least ±1)
+35–42 Crit
+15–18 Attune (with 2), +7–9 (with 3)
+7–9 random secondary (with 3)
510g 25 Archer
Lizardfolk Shooter Epic Bow 1H 29–37 0.54 +17–20 Main (AGI), VIT +23
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+32–38 random secondary
+32–38 random secondary (with 2), +16–19 (with 3)
+16–19 random secondary (with 3)
530g 25 Archer
Warsinger Bow Epic Bow 1H 29–36 0.56 +25–30 Main (AGI), VIT +23
(Rolls 2–3 secondaries: always Mastery and Vers, Mastery at 60%; each ±8%, at least ±1)
+32–38 Mastery
+22–25 Vers (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
550g 25 Archer
Boltthrower Epic Bow 1H 36–46 0.37 +19–22 Main (AGI), VIT +23
(Rolls 2–3 secondaries: always Haste and Mastery, Haste at 60%; each ±8%, at least ±1)
+32–38 Haste
+21–25 Mastery (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
480g 25 Archer
Umbral Crossbow Epic Bow 1H 36–46 0.37 +25–30 Main (AGI), VIT +23
(Rolls 2–3 secondaries: always Crit and Vers, Crit at 50% with 3; each ±8%, at least ±1)
+33–39 Crit
+33–39 Vers (with 2), +16–19 (with 3)
+16–19 random secondary (with 3)
610g 25 Archer
Arcane Crossbow Epic Bow 1H 36–46 0.37 +23–27 Main (AGI), VIT +23
(Rolls 2–3 secondaries: always Crit and Attune, Crit at 50% with 3; each ±8%, at least ±1)
+30–35 Crit
+30–35 Attune (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
560g 25 Archer
Behemoth Spitter Epic Bow 1H 35–45 0.40 +18–21 Main (AGI), VIT +23
(Rolls 2–3 secondaries: always Attune and Vers, Attune at 70%; each ±8%, at least ±1)
+40–48 Attune
+17–20 Vers (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
500g 25 Archer
Deepsea Bolter Epic Bow 1H 30–39 0.50 +20–24 Main (AGI), VIT +23
(Rolls 2–3 secondaries: always Crit, at 70%; each ±8%, at least ±1)
+48–56 Crit
+21–24 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
580g 25 Archer
Crossbow of the Fallen Angels
They did not drop it willingly.
Epic Bow 1H 36–46 0.38 +25–30 Main (AGI), VIT +23
(Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1)
+31–37 random secondary (with 2), +25–30 (with 3)
+31–37 random secondary (with 2), +19–22 (with 3)
+19–22 random secondary (with 3)
590g 25 Archer
Spinecord Bow Legendary Bow 1H 33–41 0.54 +30–36 Main (AGI), VIT +23
(Rolls 2–4 secondaries: always Crit; each ±8%, at least ±1)
+35–41 Crit (with 2), +23–27 (with 3), +17–20 (with 4)
+35–41 random secondary (with 2), +23–27 (with 3), +17–20 (with 4)
+23–27 random secondary (with 3), +17–20 (with 4)
+17–20 random secondary (with 4)
850g 25 Archer
Cosmic Bow Legendary Bow 1H 32–42 0.56 +22–25 Main (AGI), VIT +23
(Rolls 2–4 secondaries: always Crit, at 50% with 3 or more; each ±8%, at least ±1)
+35–41 Crit
+35–41 random secondary (with 2), +17–21 (with 3), +12–14 (with 4)
+17–21 random secondary (with 3), +12–14 (with 4)
+12–14 random secondary (with 4)
760g 25 Archer
Ancient Bolter Legendary Bow 1H 41–51 0.37 +33–39 Main (AGI), VIT +23
(Rolls 2–4 secondaries: always Crit and Attune, Crit at 60%; each ±8%, at least ±1)
+48–56 Crit
+32–37 Attune (with 2), +16–19 (with 3), +11–13 (with 4)
+16–19 random secondary (with 3), +11–13 (with 4)
+11–13 random secondary (with 4)
960g 25 Archer
Demonic Bolter Legendary Bow 1H 39–50 0.40 +28–33 Main (AGI), VIT +23
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+40–47 random secondary
+27–31 random secondary (with 2), +13–16 (with 3), +9–11 (with 4)
+13–16 random secondary (with 3), +9–11 (with 4)
+9–11 random secondary (with 4)
790g 25 Archer
Bow of Angelic Prowess Legendary Bow 1H 32–42 0.56 +30–35 Main (AGI), VIT +23
(Rolls 2–4 secondaries, one at 40% with 3 or more; each ±8%, at least ±1)
+39–46 random secondary (with 2), +31–37 (with 3–4)
+39–46 random secondary (with 2), +23–27 (with 3), +16–18 (with 4)
+23–27 random secondary (with 3), +16–18 (with 4)
+16–18 random secondary (with 4)
900g 25 Archer

Staffs

IconNameRarityTypeHands DamageAtk/secStatsValueLvlClass
Primitive Staff
More walking stick than weapon.
Common Staff 2H 8–12 0.43 +3–5 Main (INT), VIT +2
+8–10 random secondary
35g 1 Any
Simple Crystal Staff Common Staff 2H 8–13 0.47 +5–8 Main (INT), VIT +6
+16–19 random secondary
65g 4 Any
Mage's Staff
Reliable, if unremarkable.
Common Staff 2H 8–13 0.50 +5–8 Main (INT), VIT +8
+19–23 Haste
80g 5 Any
Apprentice Staff Uncommon Staff 2H 9–14 0.47 +8–10 Main (INT), VIT +6
+21–24 random secondary
100g 4 Any
Bone Staff
Assembled from something that used to walk.
Uncommon Staff 2H 10–16 0.48 +10–13 Main (INT), VIT +11
+30–35 Crit
150g 7 Any
Shamanic Staff Uncommon Staff 2H 10–16 0.48 +15–18 Main (INT), VIT +11
+24–28 Vers
150g 7 Any
Pagan Staff Uncommon Staff 2H 13–19 0.47 +23–26 Main (INT), VIT +21
+43–50 random secondary
230g 13 Any
Seashell Staff Uncommon Staff 2H 11–17 0.50 +14–16 Main (INT), VIT +16
+39–46 random secondary
195g 10 Any
Yew Spellstaff
Yew remembers the shape it was bent to. So does the amethyst.
Uncommon Staff 2H 13–20 0.47 +23–26 Main (INT), VIT +21
crafted: rolled from its budget at the power its stars give (Professions)
250g 13 Any
Oak Staff
Oak shod in copper at both ends, and a ruby in the crook.
Uncommon Staff 2H 10–15 0.47 +13–15 Main (INT), VIT +10
crafted: rolled from its budget at the power its stars give (Professions)
130g 6 Any
Pine Walking Staff
Long enough to lean on, and a ruby to think through.
Uncommon Staff 2H 10–16 0.47 +14–16 Main (INT), VIT +11
crafted: rolled from its budget at the power its stars give (Professions)
145g 7 Any
Oaken Spellstaff
Oak, straightened over a fire, with an amethyst at the crook.
Uncommon Staff 2H 11–17 0.47 +18–21 Main (INT), VIT +16
crafted: rolled from its budget at the power its stars give (Professions)
190g 10 Any
Conjurer's Rod Rare Staff 2H 15–22 0.50 +33–39 Main (INT), VIT +24
+29–34 Vers
+29–34 random secondary
420g 15 Any
Lunar Staff
Stronger under an open sky.
Rare Staff 2H 17–24 0.54 +29–34 Main (INT), VIT +31
+43–51 random secondary
+43–51 random secondary
530g 19 Any
Amber Staff Rare Staff 2H 18–28 0.53 +34–40 Main (INT), VIT +35
+49–57 Crit
+49–57 random secondary
600g 22 Any
Livingvine Staff
It grows a little every morning.
Rare Staff 2H 21–30 0.50 +49–58 Main (INT), VIT +40
+54–63 Crit
+54–63 random secondary
730g 25 Any
Cobra Staff
Hooded tip bites quicker than it looks.
Rare Staff 2H 20–30 0.53 +44–51 Main (INT), VIT +40
+59–69 Vers
+59–69 random secondary
750g 25 Any
Cultist Staff Rare Staff 2H 21–30 0.50 +38–45 Main (INT), VIT +40
+66–77 random secondary
+28–33 random secondary
610g 25 Any
Inquisitor Staff Rare Staff 2H 21–30 0.50 +50–59 Main (INT), VIT +40
+58–68 Haste
+39–45 Attune
690g 25 Any
Wisp Staff
Trails light wherever it goes.
Rare Staff 2H 20–29 0.54 +41–49 Main (INT), VIT +40
+47–56 random secondary
+47–56 random secondary
640g 25 Any
Emberfire Staff
The tip never fully cools down.
Rare Staff 2H 20–31 0.54 +44–51 Main (INT), VIT +40
+42–49 Attune
+42–49 random secondary
600g 25 Any
Ruby Staff Rare Staff 2H 20–31 0.54 +40–48 Main (INT), VIT +40
+63–74 random secondary
+63–74 random secondary
770g 25 Any
Arcane Staff
Hums with contained power.
Rare Staff 2H 20–31 0.54 +49–58 Main (INT), VIT +40
+41–48 Crit
+41–48 random secondary
630g 25 Any
Staff of Harmony Rare Staff 2H 20–30 0.57 +55–65 Main (INT), VIT +40
+47–55 Vers
+47–55 random secondary
710g 25 Any
Deepfreeze Staff
The cold it generates is unnatural.
Rare Staff 2H 21–31 0.53 +49–56 Main (INT), VIT +40
+63–74 random secondary
+42–49 random secondary
720g 25 Any
Staff of the Frozen Sea Rare Staff 2H 20–31 0.54 +38–45 Main (INT), VIT +40
+52–61 Haste
+52–61 Attune
650g 25 Any
Truesight Staff Rare Staff 2H 20–30 0.57 +44–51 Main (INT), VIT +40
+51–60 Haste
+51–60 random secondary
680g 25 Any
Mad Mage's Staff
The notes inside make no sense.
Rare Staff 2H 19–29 0.61 +53–63 Main (INT), VIT +40
+60–71 random secondary
+26–30 random secondary
670g 25 Any
Yew Channeling Staff
The sapphire hums when it is pointed at something.
Rare Staff 2H 16–23 0.47 +33–39 Main (INT), VIT +26
crafted: rolled from its budget at the power its stars give (Professions)
440g 16 Any
Sapphire-crowned Staff
Two sapphires, and the staff between them is never quite still.
Rare Staff 2H 17–26 0.47 +39–45 Main (INT), VIT +31
crafted: rolled from its budget at the power its stars give (Professions)
510g 19 Any
Crystal Staff Epic Staff 2H 15–22 0.53 +43–50 Main (INT), VIT +26
(Rolls 2–3 secondaries: always Haste, at 60%; each ±8%, at least ±1)
+47–55 Haste
+31–37 random secondary (with 2), +16–18 (with 3)
+16–18 random secondary (with 3)
690g 16 Any
Necrotic Staff
Reeks of death.
Epic Staff 2H 21–31 0.61 +56–66 Main (INT), VIT +40
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+54–64 random secondary (with 2), +36–43 (with 3)
+54–64 random secondary (with 2), +36–43 (with 3)
+36–43 random secondary (with 3)
980g 25 Any
Staff of Nature's Fury Epic Staff 2H 21–31 0.61 +58–68 Main (INT), VIT +40
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+61–71 random secondary (with 2), +40–47 (with 3)
+61–71 random secondary (with 2), +40–47 (with 3)
+40–47 random secondary (with 3)
1050g 25 Any
Bloodorb Staff Epic Staff 2H 22–32 0.57 +48–56 Main (INT), VIT +40
(Rolls 2–3 secondaries: always Haste and Crit, Haste at 50% with 3; each ±8%, at least ±1)
+56–66 Haste
+56–66 Crit (with 2), +28–33 (with 3)
+28–33 random secondary (with 3)
940g 25 Any
Demoneye Staff
The eye watches back.
Epic Staff 2H 22–32 0.61 +54–64 Main (INT), VIT +40
(Rolls 2–3 secondaries: always Crit and Vers, Crit at 70%; each ±8%, at least ±1)
+76–89 Crit
+32–38 Vers (with 2), +16–19 (with 3)
+16–19 random secondary (with 3)
960g 25 Any
Soulhexer Staff Epic Staff 2H 21–31 0.61 +63–74 Main (INT), VIT +40
(Rolls 2–3 secondaries: always Crit, at 60%; each ±8%, at least ±1)
+64–75 Crit
+43–50 random secondary (with 2), +21–25 (with 3)
+21–25 random secondary (with 3)
1010g 25 Any
Staff of Everblazing
It hasn't gone out in centuries.
Epic Staff 2H 21–32 0.63 +50–58 Main (INT), VIT +40
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+86–101 random secondary
+37–43 random secondary (with 2), +18–22 (with 3)
+18–22 random secondary (with 3)
1000g 25 Any
Everlight Staff Epic Staff 2H 21–31 0.61 +53–61 Main (INT), VIT +40
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+74–86 random secondary
+74–86 random secondary (with 2), +37–43 (with 3)
+37–43 random secondary (with 3)
1140g 25 Any
Staff of Ruin
Everything it touches tends to break.
Epic Staff 2H 21–31 0.61 +65–76 Main (INT), VIT +40
(Rolls 2–3 secondaries: always Attune and Vers, Attune at 40% with 3; each ±8%, at least ±1)
+58–68 Attune (with 2), +46–54 (with 3)
+58–68 Vers (with 2), +35–41 (with 3)
+35–41 random secondary (with 3)
1070g 25 Any
Angelic Staff
Unnaturally warm.
Epic Staff 2H 22–32 0.61 +71–83 Main (INT), VIT +40
(Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1)
+65–76 Attune (with 2), +43–51 (with 3)
+65–76 random secondary (with 2), +43–51 (with 3)
+43–51 random secondary (with 3)
1190g 25 Any
Staff of Holy Light Epic Staff 2H 22–32 0.61 +53–61 Main (INT), VIT +40
(Rolls 2–3 secondaries: always Mastery and Attune, Mastery at 70%; each ±8%, at least ±1)
+100–117 Mastery
+43–50 Attune (with 2), +21–25 (with 3)
+21–25 random secondary (with 3)
1130g 25 Any
Infernal Staff
Smells of sulfur.
Epic Staff 2H 21–32 0.63 +51–60 Main (INT), VIT +40
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+88–104 random secondary
+38–44 random secondary (with 2), +19–22 (with 3)
+19–22 random secondary (with 3)
1030g 25 Any
Starsurge Staff Epic Staff 2H 21–32 0.63 +66–78 Main (INT), VIT +40
(Rolls 2–3 secondaries: always Mastery, at 60%; each ±8%, at least ±1)
+79–93 Mastery
+53–62 random secondary (with 2), +26–31 (with 3)
+26–31 random secondary (with 3)
1170g 25 Any
Nebula Staff
Swirls with contained starlight.
Epic Staff 2H 21–32 0.63 +70–81 Main (INT), VIT +40
(Rolls 2–3 secondaries: always Vers, at 60%; each ±8%, at least ±1)
+71–83 Vers
+47–55 random secondary (with 2), +24–28 (with 3)
+24–28 random secondary (with 3)
1120g 25 Any
Emerald Staff
The gem pulses with stored light.
Epic Staff 2H 22–34 0.54 +65–76 Main (INT), VIT +40
(Rolls 2–3 secondaries: always Attune and Vers, Attune at 40% with 3; each ±8%, at least ±1)
+60–70 Attune (with 2), +48–56 (with 3)
+60–70 Vers (with 2), +36–42 (with 3)
+36–42 random secondary (with 3)
1090g 25 Any
Archstaff of Power
The weight of it is mostly ambition.
Legendary Staff 2H 22–34 0.67 +66–78 Main (INT), VIT +40
(Rolls 2–4 secondaries: always Haste; each ±8%, at least ±1)
+81–96 Haste (with 2), +54–64 (with 3), +41–48 (with 4)
+81–96 random secondary (with 2), +54–64 (with 3), +41–48 (with 4)
+54–64 random secondary (with 3), +41–48 (with 4)
+41–48 random secondary (with 4)
1660g 25 Any
Archmage Staff Legendary Staff 2H 22–34 0.67 +80–94 Main (INT), VIT +40
(Rolls 2–4 secondaries: always Haste and Mastery, Haste at 50% with 3 or more; each ±8%, at least ±1)
+80–93 Haste
+80–93 Mastery (with 2), +40–47 (with 3), +27–31 (with 4)
+40–47 random secondary (with 3), +27–31 (with 4)
+27–31 random secondary (with 4)
1760g 25 Any
Staff of Entropia
Things near it tend to come apart.
Legendary Staff 2H 22–34 0.67 +56–66 Main (INT), VIT +40
(Rolls 2–4 secondaries: always Attune, at 70%; each ±8%, at least ±1)
+102–120 Attune
+44–51 random secondary (with 2), +22–26 (with 3), +15–17 (with 4)
+22–26 random secondary (with 3), +15–17 (with 4)
+15–17 random secondary (with 4)
1460g 25 Any
Staff of Eternity
Older than anyone who could make it.
Legendary Staff 2H 23–35 0.67 +74–88 Main (INT), VIT +40
(Rolls 2–4 secondaries: always Crit, at 40% with 3 or more; each ±8%, at least ±1)
+68–80 Crit (with 2), +55–64 (with 3–4)
+68–80 random secondary (with 2), +41–48 (with 3), +27–32 (with 4)
+41–48 random secondary (with 3), +27–32 (with 4)
+27–32 random secondary (with 4)
1560g 25 Any
Staff of Cosmic Energy
It does not belong in this world.
Legendary Staff 2H 23–34 0.69 +83–96 Main (INT), VIT +40
(Rolls 2–4 secondaries: always Crit, at 70%; each ±8%, at least ±1)
+120–141 Crit
+51–60 random secondary (with 2), +26–30 (with 3), +17–20 (with 4)
+26–30 random secondary (with 3), +17–20 (with 4)
+17–20 random secondary (with 4)
1860g 25 Any

Arrows & Quivers

IconNameRarityStatsValueLvlClass
Crude Arrows Common +1–2 Main (AGI), VIT +1
+3–5 Crit
16g 1 Archer
Simple Quiver Common +2–4 Main (AGI), VIT +4
+7–9 Attune
30g 4 Archer
Fletched Arrows Common +2–4 Main (AGI), VIT +5
+10–12 Vers
40g 6 Archer
Fire Arrows
Burns on impact.
Uncommon +3–5 Main (AGI), VIT +5
+13–15 random secondary
65g 6 Archer
Broadhead Arrows
Designed to maximise wound size.
Uncommon +5–7 Main (AGI), VIT +8
+17–20 random secondary
85g 9 Archer
Reinforced Arrow Uncommon +6–8 Main (AGI), VIT +11
+21–25 Vers
105g 12 Archer
Penetrating Arrows
Punches through plate like it is cloth.
Uncommon +7–9 Main (AGI), VIT +14
+27–32 Mastery
120g 15 Archer
Elven Quiver
Arrows drawn from it fly straighter than they should.
Rare +14–16 Main (AGI), VIT +16
+17–20 Mastery
+17–20 Vers
240g 18 Archer
Vampiric Arrow Rare +16–19 Main (AGI), VIT +19
+20–23 Attune
+20–23 random secondary
260g 21 Archer
Silver Arrow Rare +20–24 Main (AGI), VIT +22
+29–34 Crit
+12–14 random secondary
300g 24 Archer
Serrated Bolts Rare +14–16 Main (AGI), VIT +23
+27–32 Haste
+27–32 random secondary
310g 25 Archer
Cosmic Arrow Legendary +27–31 Main (AGI), VIT +23
(Rolls 2–4 secondaries: always Haste, at 70%; each ±8%, at least ±1)
+63–74 Haste
+27–32 random secondary (with 2), +14–16 (with 3), +9–11 (with 4)
+14–16 random secondary (with 3), +9–11 (with 4)
+9–11 random secondary (with 4)
840g 25 Archer
Golden Arrow Legendary +22–25 Main (AGI), VIT +23
(Rolls 2–4 secondaries: always Mastery; each ±8%, at least ±1)
+35–41 Mastery (with 2), +23–27 (with 3), +17–21 (with 4)
+35–41 random secondary (with 2), +23–27 (with 3), +17–21 (with 4)
+23–27 random secondary (with 3), +17–21 (with 4)
+17–21 random secondary (with 4)
660g 25 Archer

Helmets

IconNameRarityStatsValueLvlClass
Acolyte Hood Common +1–4 Main (INT), VIT +2, Armor +5, MDef +2, HP5 +2
+4–6 Crit
20g 2 Any
Leather Helmet Common +1–2 Main (STR/AGI), VIT +1, Armor +3, MDef +1, HP5 +1
+4–6 random secondary
18g 1 Any
Leather Cap Common +2–4 Main (STR/AGI), VIT +5, Armor +12, MDef +4, HP5 +3
+7–9 Mastery
30g 4 Any
Brass Kettle
It's a pot. It works.
Common +2–4 Main (STR/AGI), VIT +6, Armor +16, MDef +4, HP5 +4
+9–11 Vers
35g 5 Any
Sparring Helmet Uncommon +5–7 Main (STR/AGI), VIT +7, Armor +19, MDef +5, HP5 +5
+11–13 random secondary
65g 6 Any
Hood Uncommon +3–5 (Intellect 4–6) Main (STR/AGI/INT), VIT +5, Armor +14, MDef +5, HP5 +4
+12–14 random secondary
50g 5 Any
Studded Helmet Uncommon +4–6 Main (STR/AGI), VIT +6, Armor +16, MDef +4, HP5 +4
+10–12 Mastery
55g 5 Any
Desert Headguard Uncommon +5–8 Main (INT), VIT +5, Armor +12, MDef +6, HP5 +4
+10–12 Crit
60g 5 Any
Buccaneer Hat Uncommon +4–6 Main (AGI), VIT +5, Armor +14, MDef +5, HP5 +4
+10–12 random secondary
60g 5 Any
Pappenheimer Uncommon +6–8 Main (STR/AGI), VIT +10, Armor +28, MDef +8, HP5 +8
(Rolls 1–2 secondaries; each ±8%, at least ±1)
+16–19 random secondary (with 1), +8–10 (with 2)
+8–10 random secondary (with 2)
90g 9 Any
Chainmail Helmet Uncommon +4–6 Main (STR/AGI), VIT +7, Armor +19, MDef +5, HP5 +5
+11–13 Crit
55g 6 Any
Hat Uncommon +6–9 Main (INT), VIT +7, Armor +19, MDef +9, HP5 +7
+16–19 random secondary
70g 8 Any
Druidic Hood Uncommon +8–10 Main (INT), VIT +7, Armor +19, MDef +9, HP5 +7
+14–17 Crit
70g 8 Any
Full Helmet Uncommon +4–6 Main (STR/AGI), VIT +9, Armor +25, MDef +7, HP5 +7
+17–20 random secondary
70g 8 Any
Simple Helmet Uncommon +5–7 Main (STR/AGI), VIT +10, Armor +28, MDef +8, HP5 +8
+18–21 random secondary
75g 9 Any
Apprentice Hood Uncommon +8–10 Main (INT), VIT +8, Armor +21, MDef +10, HP5 +8
+15–18 random secondary
75g 9 Any
Iron Helmet Uncommon +8–10 Main (STR/AGI), VIT +15, Armor +40, MDef +12, HP5 +11
+23–27 random secondary
120g 13 Any
Iron Greathelm
You hear less in it. You also get hit less.
Uncommon +6–8 Main (STR), VIT +12, Armor +34, MDef +8, HP5 +8
crafted: rolled from its budget at the power its stars give (Professions)
85g 10 Any
Linen Hood
Keeps the sun off and the thoughts in.
Uncommon +5–8 Main (INT), VIT +6, Armor +14, MDef +7, HP5 +5
crafted: rolled from its budget at the power its stars give (Professions)
65g 6 Any
Wolfhide Cap
The ears were left on. Nobody has asked why.
Uncommon +7–9 Main (AGI), VIT +13, Armor +34, MDef +12, HP5 +10
crafted: rolled from its budget at the power its stars give (Professions)
95g 12 Any
Velvet Circlet
Soft on the brow, sharp on the mind.
Uncommon +10–13 Main (INT), VIT +13, Armor +33, MDef +16, HP5 +12
crafted: rolled from its budget at the power its stars give (Professions)
110g 14 Any
Jadesteel Helmet Rare +14–16 Main (STR/AGI), VIT +19, Armor +53, MDef +15, HP5 +14
+23–28 Haste
+10–12 Crit
210g 17 Any
Violet Silk Hat Rare +19–23 Main (INT), VIT +19, Armor +47, MDef +23, HP5 +17
+20–23 random secondary
+20–23 random secondary
240g 20 Any
Dragonknight Helmet Rare +18–21 Main (STR), VIT +28, Armor +77, MDef +19, HP5 +19
+22–26 random secondary
+22–26 random secondary
270g 23 Any
Bronze Helmet Rare +19–23 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+20–23 random secondary
+20–23 random secondary
250g 25 Any
Copper Helmet Rare +20–23 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+28–33 Mastery
+28–33 Vers
310g 25 Any
Pink Cowl Rare +19–23 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+26–31 Crit
+26–31 Attune
280g 25 Any
Red Iron Helmet Rare +22–26 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+33–38 Haste
+14–16 random secondary
300g 25 Any
Leather Hood Rare +23–27 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+24–28 Vers
+24–28 random secondary
310g 25 Any
Mercenary Headpiece Rare +15–17 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+26–31 random secondary
+26–31 random secondary
270g 25 Any
Silk Hood Rare +25–30 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+25–30 Mastery
+25–30 random secondary
300g 25 Any
Jade Hood Rare +24–29 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+30–35 Mastery
+20–24 random secondary
290g 25 Any
Magi Cap Rare +28–31 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+31–36 Haste
+21–24 Attune
310g 25 Any
Crimson Rogue Hood Rare +18–21 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+22–26 random secondary
+22–26 random secondary
260g 25 Any
Witch's Hat Rare +24–28 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+25–29 Haste
+25–29 Attune
290g 25 Any
Knight Helmet Rare +21–25 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
+30–36 Attune
+20–24 Vers
300g 25 Any
Emerald Tiara Rare +23–26 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+30–35 random secondary
+30–35 random secondary
320g 25 Any
Oracle Headpiece Rare +19–23 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+26–30 Haste
+26–30 random secondary
270g 25 Any
Leprechaun's Hat
Keeps finding its way back to you.
Rare +19–23 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+23–27 random secondary
+23–27 random secondary
250g 25 Any
Arcane Hood Rare +25–29 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+28–33 random secondary
+12–14 random secondary
260g 25 Any
Wolfrib Helmet Rare +19–22 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
+24–28 Attune
+24–28 random secondary
280g 25 Any
Oriental Headguard Rare +15–18 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+33–38 random secondary
+22–26 random secondary
290g 25 Any
Titan Gaze Rare +17–19 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
+23–28 random secondary
+23–28 random secondary
260g 25 Any
Bearhide Hood
Warm, and the ears still stand up.
Rare +11–13 Main (AGI), VIT +16, Armor +43, MDef +15, HP5 +13
crafted: rolled from its budget at the power its stars give (Professions)
200g 15 Any
Mithril Helm
Light on the head and hard on whatever falls on it.
Rare +14–16 Main (STR), VIT +24, Armor +64, MDef +15, HP5 +16
crafted: rolled from its budget at the power its stars give (Professions)
250g 19 Any
Oriental Turban Epic +21–24 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+20–23 random secondary (with 2), +13–16 (with 3)
+20–23 random secondary (with 2), +13–16 (with 3)
+13–16 random secondary (with 3)
340g 16 Any
Berserker Skullcap Epic +18–21 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+42–49 random secondary
+28–33 random secondary (with 2), +14–16 (with 3)
+14–16 random secondary (with 3)
440g 25 Any
Hat of the Mad Epic +24–29 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+36–42 random secondary (with 2), +24–28 (with 3)
+36–42 random secondary (with 2), +24–28 (with 3)
+24–28 random secondary (with 3)
460g 25 Any
Occultist's Hood Epic +23–26 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–3 secondaries: always Crit and Vers; each ±8%, at least ±1)
+32–37 Crit (with 2), +21–25 (with 3)
+32–37 Vers (with 2), +21–25 (with 3)
+21–25 random secondary (with 3)
410g 25 Any
Rogue's Hood Epic +18–21 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
(Rolls 2–3 secondaries: always Crit and Vers, Crit at 70%; each ±8%, at least ±1)
+50–58 Crit
+21–25 Vers (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
450g 25 Any
Royal Guard Helmet Epic +21–24 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+31–36 random secondary
+31–36 random secondary (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
420g 25 Any
Ruby Tiara Epic +20–24 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+30–36 random secondary
+30–36 random secondary (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
390g 25 Any
Cultist Champion Helmet Epic +35–40 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–3 secondaries: always Attune, at 70%; each ±8%, at least ±1)
+46–54 Attune
+20–23 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
490g 25 Any
Warlord's Helm
Worn by a general who never lost.
Epic +21–24 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–3 secondaries: always Haste and Vers, Haste at 40% with 3; each ±8%, at least ±1)
+28–33 Haste (with 2), +23–27 (with 3)
+28–33 Vers (with 2), +17–20 (with 3)
+17–20 random secondary (with 3)
400g 25 Any
Dragonscale Helmet Epic +27–32 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+32–38 random secondary
+32–38 random secondary (with 2), +16–19 (with 3)
+16–19 random secondary (with 3)
490g 25 Any
Siege Helm
Built for wars that lasted years.
Epic +24–29 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+40–47 random secondary
+27–31 random secondary (with 2), +13–16 (with 3)
+13–16 random secondary (with 3)
480g 25 Any
Gem-Infused Mantle Legendary +33–39 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–4 secondaries, one at 70%; each ±8%, at least ±1)
+46–54 random secondary
+20–23 random secondary (with 2), +10–12 (with 3), +6–8 (with 4)
+10–12 random secondary (with 3), +6–8 (with 4)
+6–8 random secondary (with 4)
610g 25 Any
Eagle-Eyed Covering Legendary +32–38 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
(Rolls 2–4 secondaries: always Haste and Mastery, Haste at 70%; each ±8%, at least ±1)
+61–72 Haste
+26–31 Mastery (with 2), +13–15 (with 3), +8–10 (with 4)
+13–15 random secondary (with 3), +8–10 (with 4)
+8–10 random secondary (with 4)
780g 25 Any
Crown Helmet Legendary +26–30 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–4 secondaries: always Vers, at 40% with 3 or more; each ±8%, at least ±1)
+44–51 Vers (with 2), +35–41 (with 3–4)
+44–51 random secondary (with 2), +26–31 (with 3), +17–21 (with 4)
+26–31 random secondary (with 3), +17–21 (with 4)
+17–21 random secondary (with 4)
720g 25 Any
Winged Helmet Legendary +29–34 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
(Rolls 2–4 secondaries: always Haste; each ±8%, at least ±1)
+36–42 Haste (with 2), +24–28 (with 3), +18–21 (with 4)
+36–42 random secondary (with 2), +24–28 (with 3), +18–21 (with 4)
+24–28 random secondary (with 3), +18–21 (with 4)
+18–21 random secondary (with 4)
660g 25 Any
Stargem Diadem Legendary +43–50 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–4 secondaries; each ±8%, at least ±1)
+39–46 random secondary (with 2), +26–31 (with 3), +20–23 (with 4)
+39–46 random secondary (with 2), +26–31 (with 3), +20–23 (with 4)
+26–31 random secondary (with 3), +20–23 (with 4)
+20–23 random secondary (with 4)
870g 25 Any

Chest

IconNameRarityStatsValueLvlClass
Cloth Armor Common +1–4 Main (INT), VIT +1, Armor +2, MDef +1, HP5 +1
+3–5 Mastery
15g 1 Any
Leather Vest Common +1–3 Main (STR/AGI), VIT +1, Armor +3, MDef +1, HP5 +1
+3–5 Mastery
15g 1 Any
Gambeson Common +2–4 Main (STR/AGI), VIT +5, Armor +12, MDef +4, HP5 +3
+8–10 random secondary
35g 4 Any
Pilgrim's Apparel Common +4–6 Main (INT), VIT +4, Armor +9, MDef +5, HP5 +3
+7–9 random secondary
35g 4 Any
Simple Scale Armor Common +2–4 Main (STR), VIT +7, Armor +13, MDef +3, HP5 +3
+7–9 random secondary
30g 4 Any
Doublet Uncommon +3–5 (Intellect 4–6) Main (AGI/INT), VIT +5, Armor +13, MDef +5, HP5 +4
+12–14 Haste
55g 5 Any
Buckled Leather Armor Uncommon +2–4 Main (STR/AGI), VIT +6, Armor +16, MDef +4, HP5 +4
+12–14 Crit
55g 5 Any
Improved Chestplate Uncommon +7–9 Main (STR/AGI), VIT +10, Armor +28, MDef +8, HP5 +8
+18–21 random secondary
100g 9 Any
Desert Mantle Uncommon +6–9 Main (INT), VIT +6, Armor +14, MDef +7, HP5 +5
+11–13 Haste
60g 6 Any
Chestplate Uncommon +4–6 Main (STR), VIT +7, Armor +20, MDef +5, HP5 +5
+12–14 Vers
75g 6 Any
City Guard Armament Uncommon +7–9 Main (STR/AGI), VIT +13, Armor +34, MDef +10, HP5 +9
+19–23 Crit
105g 11 Any
Apprentice Tunic Uncommon +6–9 Main (INT), VIT +8, Armor +21, MDef +10, HP5 +8
+18–21 Haste
105g 9 Any
Assassin's Guard Uncommon +5–7 Main (AGI), VIT +9, Armor +26, MDef +9, HP5 +8
+18–21 Crit
85g 9 Any
Fur Armor Uncommon +6–8 Main (STR/AGI), VIT +11, Armor +31, MDef +9, HP5 +8
+18–21 random secondary
115g 10 Any
Leather Armor Uncommon +3–5 Main (STR/AGI), VIT +7, Armor +19, MDef +5, HP5 +5
+14–16 Mastery
65g 6 Any
Wolfhide Jerkin
Fur turned in, for the cold; hide turned out, for the teeth.
Uncommon +5–7 Main (AGI), VIT +8, Armor +23, MDef +8, HP5 +7
crafted: rolled from its budget at the power its stars give (Professions)
85g 8 Any
Boarhide Vest
Stiff on the first day, a second skin by the tenth.
Uncommon +3–5 Main (AGI), VIT +5, Armor +14, MDef +5, HP5 +4
crafted: rolled from its budget at the power its stars give (Professions)
55g 5 Any
Linen Robe
Plain, warm, and generous in the sleeves.
Uncommon +5–8 Main (INT), VIT +6, Armor +14, MDef +7, HP5 +5
crafted: rolled from its budget at the power its stars give (Professions)
60g 6 Any
Iron Breastplate
Hammered to the shape of a chest, and then to the shape of yours.
Uncommon +7–9 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10
crafted: rolled from its budget at the power its stars give (Professions)
130g 12 Any
Velvet Robe
Lined with linen, so the velvet only has to look good.
Uncommon +10–13 Main (INT), VIT +12, Armor +31, MDef +15, HP5 +11
crafted: rolled from its budget at the power its stars give (Professions)
115g 13 Any
Mercenary Armor Rare +6–8 Main (STR/AGI), VIT +12, Armor +31, MDef +8, Block 1%, Block Val 2%, HP5 +13
+11–13 Vers
+11–13 random secondary
140g 9 Any
Plated Doublet Rare +14–16 Main (STR/AGI), VIT +21, Armor +56, MDef +16, HP5 +15
+18–21 random secondary
+18–21 random secondary
300g 18 Any
Crimson Robe Rare +16–19 Main (INT), VIT +17, Armor +42, MDef +21, HP5 +15
+19–22 random secondary
+19–22 random secondary
300g 18 Any
Bloodmage's Disguise Rare +23–26 Main (INT), VIT +19, Armor +49, MDef +24, HP5 +18
+23–28 random secondary
+16–18 random secondary
340g 21 Any
Jade Armor Rare +19–22 Main (STR/AGI), VIT +27, Armor +75, MDef +21, HP5 +20
+32–37 Haste
+14–16 random secondary
380g 24 Any
Golden Scale Armor Rare +15–18 Main (STR), VIT +30, Armor +81, MDef +19, HP5 +20
+36–43 Haste
+16–18 random secondary
380g 24 Any
Blue Robe Rare +25–29 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+25–30 Crit
+25–30 random secondary
410g 25 Any
Ranger Tunic Rare +19–22 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+35–41 random secondary
+15–17 random secondary
400g 25 Any
Shadow Vest Rare +14–17 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+24–28 Haste
+24–28 random secondary
350g 25 Any
Noble Armament Rare +21–25 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+43–50 random secondary
+18–22 random secondary
440g 25 Any
Barbarian's Armor Rare +24–28 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+24–28 Crit
+24–28 Attune
430g 25 Any
Storm Vest Rare +23–27 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+35–41 random secondary
+15–18 random secondary
430g 25 Any
Karuta Armor Rare +16–19 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+23–27 Mastery
+23–27 random secondary
360g 25 Any
Violet Robe Rare +28–33 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+24–29 Attune
+24–29 Vers
420g 25 Any
Arcane Vest Rare +18–20 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+24–28 Haste
+24–28 random secondary
340g 25 Any
Illusionist's Cape Rare +16–18 (Intellect 20–23) Main (AGI/INT), VIT +25, Armor +65, MDef +27, HP5 +21
+39–46 Haste
+17–20 random secondary
400g 25 Any
Lizard Armor Rare +14–17 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+28–33 Attune
+28–33 random secondary
390g 25 Any
Knight Armor Rare +18–22 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
+34–39 random secondary
+14–17 random secondary
390g 25 Any
Dark Magician's Guard Rare +18–20 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+26–31 Haste
+26–31 Crit
370g 25 Any
Firesoul Tabard Rare +24–28 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+22–25 random secondary
+22–25 random secondary
370g 25 Any
Manacrystal Robe Rare +24–29 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+27–31 random secondary
+18–21 random secondary
380g 25 Any
Royal Mage Cape Rare +19–23 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+42–49 Vers
+18–21 random secondary
420g 25 Any
Bearhide Hauberk
The bear wore it first, and did well in it.
Rare +12–14 Main (AGI), VIT +17, Armor +46, MDef +16, HP5 +13
crafted: rolled from its budget at the power its stars give (Professions)
220g 16 Any
Mithril Cuirass
Plates that slide over one another like a beetle's back.
Rare +13–16 Main (STR), VIT +22, Armor +60, MDef +15, HP5 +15
crafted: rolled from its budget at the power its stars give (Professions)
250g 18 Any
Duelist's Guard Epic +12–14 Main (AGI), VIT +16, Armor +43, MDef +15, HP5 +13
(Rolls 2–3 secondaries: always Haste and Mastery, Haste at 70%; each ±8%, at least ±1)
+33–39 Haste
+14–17 Mastery (with 2), +7–9 (with 3)
+7–9 random secondary (with 3)
340g 15 Any
Studded Armor Epic +14–16 Main (STR/AGI), VIT +14, Armor +37, MDef +11, HP5 +10
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+15–17 random secondary (with 2), +10–12 (with 3)
+15–17 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
270g 12 Any
Holy Armaments Epic +23–26 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1)
+35–41 random secondary (with 2), +28–33 (with 3)
+35–41 random secondary (with 2), +21–25 (with 3)
+21–25 random secondary (with 3)
620g 25 Any
Hero's Chestplate Epic +21–25 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–3 secondaries: always Crit and Attune, Crit at 40% with 3; each ±8%, at least ±1)
+29–34 Crit (with 2), +23–27 (with 3)
+29–34 Attune (with 2), +17–20 (with 3)
+17–20 random secondary (with 3)
570g 25 Any
Vampire Armament Epic +28–33 (Intellect 35–41) Main, VIT +27, Armor +71, MDef +24, HP5 +21
(Rolls 2–3 secondaries: always Crit and Mastery, Crit at 60%; each ±8%, at least ±1)
+34–40 Crit
+23–27 Mastery (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
640g 25 Any
Empress Armor Epic +26–31 Main (AGI/STR), VIT +29, Armor +78, MDef +22, HP5 +21
(Rolls 2–3 secondaries: always Crit and Mastery; each ±8%, at least ±1)
+26–31 Crit (with 2), +18–21 (with 3)
+26–31 Mastery (with 2), +18–21 (with 3)
+18–21 random secondary (with 3)
590g 25 Any
Demon Armor Epic +23–27 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
(Rolls 2–3 secondaries: always Vers, at 60%; each ±8%, at least ±1)
+44–52 Vers
+30–35 random secondary (with 2), +15–17 (with 3)
+15–17 random secondary (with 3)
690g 25 Any
Dragon Scale Plate Epic +17–20 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
(Rolls 2–3 secondaries: always Attune, at 40% with 3; each ±8%, at least ±1)
+30–35 Attune (with 2), +24–28 (with 3)
+30–35 random secondary (with 2), +18–21 (with 3)
+18–21 random secondary (with 3)
540g 25 Any
Ember Mantle Legendary +30–35 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–4 secondaries; each ±8%, at least ±1)
+45–53 random secondary (with 2), +30–35 (with 3), +22–26 (with 4)
+45–53 random secondary (with 2), +30–35 (with 3), +22–26 (with 4)
+30–35 random secondary (with 3), +22–26 (with 4)
+22–26 random secondary (with 4)
830g 25 Any
Royal Plate Armor Legendary +28–32 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–4 secondaries: always Vers, at 70%; each ±8%, at least ±1)
+63–73 Vers
+27–31 random secondary (with 2), +13–16 (with 3), +9–11 (with 4)
+13–16 random secondary (with 3), +9–11 (with 4)
+9–11 random secondary (with 4)
860g 25 Any
Necromancer's Robe Legendary +41–49 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–4 secondaries: always Crit and Attune, Crit at 60%; each ±8%, at least ±1)
+51–60 Crit
+34–40 Attune (with 2), +17–20 (with 3), +11–13 (with 4)
+17–20 random secondary (with 3), +11–13 (with 4)
+11–13 random secondary (with 4)
1080g 25 Any
Magic Armor Legendary +29–34 (Intellect 36–43) Main (INT/STR/AGI), VIT +27, Armor +71, MDef +24, HP5 +21
(Rolls 2–4 secondaries: always Mastery; each ±8%, at least ±1)
+39–46 Mastery (with 2), +26–30 (with 3), +19–23 (with 4)
+39–46 random secondary (with 2), +26–30 (with 3), +19–23 (with 4)
+26–30 random secondary (with 3), +19–23 (with 4)
+19–23 random secondary (with 4)
960g 25 Any
Hide of Leviathan
From something that should not have been killed.
Legendary +21–24 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
(Rolls 2–4 secondaries: always Crit and Mastery, Crit at 40% with 3 or more; each ±8%, at least ±1)
+38–45 Crit (with 2), +30–36 (with 3–4)
+38–45 Mastery (with 2), +23–27 (with 3), +15–18 (with 4)
+23–27 random secondary (with 3), +15–18 (with 4)
+15–18 random secondary (with 4)
840g 25 Any

Legs

IconNameRarityStatsValueLvlClass
Linen Trousers Common +1–3 (Intellect 1–4) Main, VIT +1, Armor +3, MDef +1, HP5 +1
+3–5 Mastery
16g 1 Any
Fur-Hemmed Breeches Common +2–4 Main (AGI), VIT +3, Armor +9, MDef +3, HP5 +3
+5–7 Haste
25g 3 Any
Novice's Trousers Common +3–5 Main (INT), VIT +4, Armor +9, MDef +5, HP5 +3
+7–9 Crit
25g 4 Any
Red-Studded Breeches Common +2–4 Main (AGI), VIT +6, Armor +17, MDef +6, HP5 +5
+11–13 Attune
45g 6 Any
Mossquilt Leggings Uncommon +3–5 Main (AGI), VIT +5, Armor +14, MDef +5, HP5 +4
+10–12 Haste
60g 5 Any
Lavender Wool Leggings Uncommon +6–9 Main (INT), VIT +6, Armor +14, MDef +7, HP5 +5
+11–13 random secondary
65g 6 Any
Cross-Stitched Leggings Uncommon +4–6 Main (STR/AGI), VIT +8, Armor +22, MDef +6, HP5 +6
+14–17 random secondary
75g 7 Any
Copper-Rimmed Legguards Uncommon +5–7 Main (STR/AGI), VIT +10, Armor +28, MDef +8, HP5 +8
+17–20 random secondary
90g 9 Any
Ruffled Drape Trousers Uncommon +6–9 Main (INT), VIT +10, Armor +26, MDef +13, HP5 +9
+22–26 random secondary
105g 11 Any
Indigo Satin Trousers Uncommon +11–14 Main (INT), VIT +12, Armor +31, MDef +15, HP5 +11
+21–24 Haste
120g 13 Any
Velvet Trousers
Lined with linen, for the days a spell goes wrong.
Uncommon +9–11 Main (INT), VIT +11, Armor +28, MDef +14, HP5 +10
crafted: rolled from its budget at the power its stars give (Professions)
115g 12 Any
Boarhide Breeches
Patched at the knee before they were ever worn.
Uncommon +4–6 Main (STR/AGI), VIT +7, Armor +19, MDef +5, HP5 +5
crafted: rolled from its budget at the power its stars give (Professions)
65g 6 Any
Iron Legguards
Loud on stairs. Loud everywhere, really.
Uncommon +6–8 Main (STR), VIT +12, Armor +34, MDef +8, HP5 +8
crafted: rolled from its budget at the power its stars give (Professions)
95g 10 Any
Wolfhide Leggings
Fur at the cuff, hide everywhere else.
Uncommon +8–10 Main (AGI), VIT +15, Armor +40, MDef +14, HP5 +12
crafted: rolled from its budget at the power its stars give (Professions)
125g 14 Any
Linen Slacks
Loose at the knee and stitched twice at the seat.
Uncommon +5–8 Main (INT), VIT +6, Armor +16, MDef +8, HP5 +6
crafted: rolled from its budget at the power its stars give (Professions)
70g 7 Any
Greenwarden Leggings Rare +14–16 Main (AGI), VIT +20, Armor +54, MDef +19, HP5 +16
+28–33 Vers
+12–14 random secondary
260g 19 Any
Outrider's Breeches Rare +16–19 Main (AGI), VIT +22, Armor +60, MDef +21, HP5 +18
+29–34 Haste
+12–14 Vers
280g 21 Any
Watchman's Legguards Rare +17–20 Main (STR/AGI), VIT +26, Armor +71, MDef +21, HP5 +19
+32–38 Mastery
+14–16 random secondary
310g 23 Any
Skirmisher's Tassets Rare +18–21 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+20–24 random secondary
+20–24 random secondary
290g 25 Any
Foxfur Breeches Rare +15–18 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+23–27 Mastery
+23–27 Attune
300g 25 Any
Viperscale Legguards Rare +19–22 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+20–24 Crit
+20–24 random secondary
310g 25 Any
Sylvan Legplates Rare +16–19 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
+33–38 Mastery
+14–16 random secondary
310g 25 Any
Duskforged Tassets Rare +16–19 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+33–38 random secondary
+14–16 random secondary
310g 25 Any
Runewoven Trousers Rare +19–23 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+34–40 Mastery
+15–17 Attune
310g 25 Any
Gilded Ivory Trousers Rare +23–26 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+32–38 Haste
+14–16 Attune
320g 25 Any
Burnished Knightsteel Legplates Rare +16–18 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
+36–42 Haste
+15–18 Attune
320g 25 Any
Silverscale Chausses Rare +14–16 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+38–45 random secondary
+16–19 random secondary
330g 25 Any
Mulberry Silk Kilt Rare +21–25 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+30–35 random secondary
+20–24 random secondary
330g 25 Any
Steelbanded Cuisses Rare +14–17 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+28–33 Haste
+28–33 random secondary
330g 25 Any
Scarlet Lamellar Tassets Rare +21–25 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+31–37 random secondary
+13–16 random secondary
340g 25 Any
Ravensteel Legplates Rare +16–18 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
+28–32 Mastery
+28–32 random secondary
340g 25 Any
Ridgerunner Breeches Rare +20–23 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+34–40 Haste
+15–17 random secondary
340g 25 Any
Delver's Legguards Rare +21–25 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+24–28 Crit
+24–28 Attune
350g 25 Any
Verdigris Greaves Rare +21–25 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+29–34 Crit
+19–23 random secondary
350g 25 Any
Thornscale Tassets Rare +16–19 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+29–34 random secondary
+29–34 random secondary
350g 25 Any
Wayfarer's Laced Breeches Rare +17–20 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+40–47 Vers
+17–20 random secondary
360g 25 Any
Bellbronze Cuisses Rare +21–24 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
+26–31 Haste
+26–31 Mastery
370g 25 Any
Steppe Rider's Tassets Rare +19–22 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+39–46 Vers
+17–20 random secondary
370g 25 Any
Thicket Scout's Leggings Rare +20–24 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
+33–39 Crit
+22–26 random secondary
370g 25 Any
Phoenix Silk Trousers Rare +23–28 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
+42–49 random secondary
+18–21 random secondary
370g 25 Any
Silk Leggings
They whisper when their wearer walks, and never louder.
Rare +15–18 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13
crafted: rolled from its budget at the power its stars give (Professions)
220g 16 Any
Mithril Greaves
A knee that bends, inside a plate that does not.
Rare +13–16 Main (STR), VIT +22, Armor +60, MDef +15, HP5 +15
crafted: rolled from its budget at the power its stars give (Professions)
250g 18 Any
Plum Satin Trousers Epic +20–24 Main (INT), VIT +14, Armor +35, MDef +17, HP5 +13
(Rolls 2–3 secondaries: always Haste; each ±8%, at least ±1)
+18–21 Haste (with 2), +12–14 (with 3)
+18–21 random secondary (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
320g 15 Any
Sunpriest's Kilt Epic +25–29 Main (INT), VIT +19, Armor +49, MDef +24, HP5 +18
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+27–31 random secondary (with 2), +18–21 (with 3)
+27–31 random secondary (with 2), +18–21 (with 3)
+18–21 random secondary (with 3)
440g 21 Any
Gloamsteel Legguards Epic +23–27 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
(Rolls 2–3 secondaries: always Mastery; each ±8%, at least ±1)
+36–42 Mastery (with 2), +24–28 (with 3)
+36–42 random secondary (with 2), +24–28 (with 3)
+24–28 random secondary (with 3)
570g 25 Any
Orichalcum Paragon Legguards Epic +18–21 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
(Rolls 2–3 secondaries: always Haste and Crit, Haste at 50% with 3; each ±8%, at least ±1)
+29–34 Haste
+29–34 Crit (with 2), +15–17 (with 3)
+15–17 random secondary (with 3)
460g 25 Any
Unyielding Rampart Legplates Epic +24–28 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+31–37 random secondary
+21–24 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
470g 25 Any
Hoarfrost Archon's Trousers Epic +26–30 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–3 secondaries: always Haste and Mastery; each ±8%, at least ±1)
+30–36 Haste (with 2), +20–24 (with 3)
+30–36 Mastery (with 2), +20–24 (with 3)
+20–24 random secondary (with 3)
500g 25 Any
Dryad's Vinesilk Trousers Epic +23–26 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–3 secondaries: always Crit, at 40% with 3; each ±8%, at least ±1)
+34–40 Crit (with 2), +28–32 (with 3)
+34–40 random secondary (with 2), +21–24 (with 3)
+21–24 random secondary (with 3)
520g 25 Any
Breeches of the Beastfather Epic +27–32 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
(Rolls 2–3 secondaries: always Haste and Attune, Haste at 70%; each ±8%, at least ±1)
+40–47 Haste
+17–20 Attune (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
530g 25 Any
Tidewoven Kilt Epic +34–40 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+36–42 random secondary
+24–28 random secondary (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
550g 25 Any
Rosegold Sentinel Legplates Epic +30–35 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+36–42 random secondary
+24–28 random secondary (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
580g 25 Any
Daimyo's Lacquered Cuisses Epic +26–30 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–3 secondaries: always Haste and Attune, Haste at 50% with 3; each ±8%, at least ±1)
+35–41 Haste
+35–41 Attune (with 2), +17–20 (with 3)
+17–20 random secondary (with 3)
590g 25 Any
Legguards of the Eclipse Legendary +28–33 Main (STR/AGI), VIT +29, Armor +78, MDef +22, HP5 +21
(Rolls 2–4 secondaries; each ±8%, at least ±1)
+31–37 random secondary (with 2), +21–25 (with 3), +16–18 (with 4)
+31–37 random secondary (with 2), +21–25 (with 3), +16–18 (with 4)
+21–25 random secondary (with 3), +16–18 (with 4)
+16–18 random secondary (with 4)
720g 25 Any
Legplates of the God-King Legendary +32–38 Main (STR), VIT +31, Armor +84, MDef +20, HP5 +21
(Rolls 2–4 secondaries: always Haste, at 50% with 3 or more; each ±8%, at least ±1)
+33–39 Haste
+33–39 random secondary (with 2), +17–19 (with 3), +11–13 (with 4)
+17–19 random secondary (with 3), +11–13 (with 4)
+11–13 random secondary (with 4)
790g 25 Any
Trousers of Living Glyphs Legendary +35–41 Main (INT), VIT +23, Armor +59, MDef +29, HP5 +21
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+50–59 random secondary
+33–39 random secondary (with 2), +17–20 (with 3), +11–13 (with 4)
+17–20 random secondary (with 3), +11–13 (with 4)
+11–13 random secondary (with 4)
850g 25 Any
Leggings of Cindershade Legendary +37–44 Main (AGI), VIT +26, Armor +71, MDef +24, HP5 +21
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+47–55 random secondary
+31–37 random secondary (with 2), +16–18 (with 3), +10–12 (with 4)
+16–18 random secondary (with 3), +10–12 (with 4)
+10–12 random secondary (with 4)
920g 25 Any

Gloves

IconNameRarityStatsValueLvlClass
Worn Gloves Common +1–2 (Intellect 1–3) Main, VIT +1, Armor +2, MDef +1, HP5 +1
+2–4 Crit
10g 1 Any
Red Linen Cuffs Common +1–4 Main (INT), VIT +2, Armor +6, MDef +3, HP5 +2
+5–7 Attune
16g 4 Any
Fur-Lined Bracers Common +2–4 Main (AGI), VIT +4, Armor +11, MDef +4, HP5 +3
+6–8 random secondary
30g 6 Any
Brass-Rimmed Vambraces Uncommon +1–3 Main (STR/AGI), VIT +3, Armor +8, MDef +2, HP5 +2
+6–8 Vers
30g 4 Any
Banded Leather Gloves Uncommon +2–4 (Intellect 3–5) Main (STR/AGI/INT), VIT +4, Armor +10, MDef +3, HP5 +3
+6–8 Haste
40g 5 Any
Stitched Fingerless Gloves Uncommon +2–4 (Intellect 3–5) Main (AGI/INT), VIT +4, Armor +10, MDef +4, HP5 +3
+9–11 Attune
45g 6 Any
Laced Leather Bracers Uncommon +3–5 Main (STR/AGI), VIT +5, Armor +15, MDef +4, HP5 +4
+8–10 random secondary
45g 7 Any
Strapped Hide Bracers Uncommon +5–7 (Intellect 6–9) Main (STR/INT), VIT +9, Armor +23, MDef +8, HP5 +7
+14–16 random secondary
75g 12 Any
Sable Sigil Gloves Uncommon +5–7 Main (AGI), VIT +10, Armor +27, MDef +9, HP5 +8
+16–19 Mastery
85g 14 Any
Linen Handwraps
Wound tight, and stitched where it matters.
Uncommon +1–4 Main (INT), VIT +2, Armor +6, MDef +3, HP5 +2
crafted: rolled from its budget at the power its stars give (Professions)
30g 4 Any
Wolfhide Bracers
Laced tight over the wrist, where a bowstring bites.
Uncommon +3–5 Main (AGI), VIT +6, Armor +17, MDef +6, HP5 +5
crafted: rolled from its budget at the power its stars give (Professions)
60g 9 Any
Iron Gauntlets
Every knuckle a small hammer.
Uncommon +4–6 Main (STR), VIT +9, Armor +25, MDef +6, HP5 +6
crafted: rolled from its budget at the power its stars give (Professions)
70g 11 Any
Velvet Gloves
For hands that should not touch what they are casting at.
Uncommon +6–9 Main (INT), VIT +8, Armor +20, MDef +10, HP5 +7
crafted: rolled from its budget at the power its stars give (Professions)
80g 13 Any
Starshard Handwraps Rare +10–13 Main (INT), VIT +11, Armor +28, MDef +14, HP5 +10
+13–15 Crit
+13–15 Attune
170g 18 Any
Bracers of the Oasis Rare +12–14 (Intellect 15–18) Main (AGI/INT), VIT +13, Armor +35, MDef +14, HP5 +11
+14–17 Attune
+9–11 random secondary
190g 20 Any
Salamanderscale Gloves Rare +12–14 Main (STR/AGI), VIT +17, Armor +46, MDef +13, HP5 +12
+19–23 Haste
+8–10 random secondary
200g 22 Any
Goldfern Vambraces Rare +9–11 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+16–19 Haste
+16–19 Crit
200g 25 Any
Tidesteel Gloves Rare +10–12 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+21–25 Haste
+9–11 random secondary
200g 25 Any
Snowpelt Bracers Rare +12–14 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+20–24 Mastery
+8–10 Vers
200g 25 Any
Magister's Satin Cuffs Rare +11–14 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+17–19 random secondary
+17–19 random secondary
210g 25 Any
Prowler's Riveted Gloves Rare +13–15 (Intellect 16–19) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
+17–19 Attune
+11–13 random secondary
210g 25 Any
Brawler's Bluesteel Grips Rare +12–14 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+21–24 random secondary
+9–11 random secondary
210g 25 Any
Tundra Stalker's Vambraces Rare +13–15 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
+18–21 Crit
+12–14 Attune
220g 25 Any
Mirrorsteel Gauntlets Rare +9–11 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
+21–25 Attune
+14–17 random secondary
220g 25 Any
Astral Rune Cuffs Rare +14–16 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+17–20 random secondary
+17–20 random secondary
220g 25 Any
Onyx Talon Gauntlets Rare +13–15 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
+16–18 Attune
+16–18 random secondary
220g 25 Any
Vermilion Gilt Bracers Rare +12–14 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
+20–23 Haste
+13–15 Crit
220g 25 Any
Verdant Seer's Vambraces Rare +14–17 (Intellect 18–21) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
+21–24 Crit
+9–11 random secondary
230g 25 Any
Saffron Ascetic's Cuffs Rare +13–15 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+22–26 Crit
+15–17 random secondary
230g 25 Any
Skyweave Bracers Rare +15–18 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+24–28 random secondary
+10–12 random secondary
230g 25 Any
Thaumaturge's Cuffs Rare +15–18 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+21–24 Attune
+14–16 random secondary
230g 25 Any
Persimmon Lacquer Vambraces Rare +11–13 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+26–31 Vers
+11–13 random secondary
240g 25 Any
Cinnabar Reaver Gauntlets Rare +15–18 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+19–22 random secondary
+12–15 random secondary
240g 25 Any
Templar's Gilt Gauntlets Rare +14–17 (Intellect 18–21) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14
+17–19 random secondary
+17–19 random secondary
240g 25 Any
Coppernail Gauntlets Rare +13–15 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+25–29 Vers
+11–13 random secondary
250g 25 Any
Twilight Orrery Gloves Rare +13–15 (Intellect 16–19) Main (STR/AGI/INT), VIT +18, Armor +48, MDef +16, HP5 +14
+26–31 Crit
+11–13 random secondary
250g 25 Any
Whorlwrought Vambraces Rare +16–18 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
+23–27 Mastery
+10–12 Attune
250g 25 Any
Russetplate Gauntlets Rare +11–13 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+20–24 Attune
+20–24 random secondary
250g 25 Any
Harrier's Gauntlets Rare +13–16 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+23–27 random secondary
+15–18 random secondary
250g 25 Any
Mithril Gauntlets
Every finger a hinge, and every hinge riveted twice.
Rare +9–11 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10
crafted: rolled from its budget at the power its stars give (Professions)
170g 18 Any
Silk Gloves
Thin enough to feel a page turn.
Rare +9–11 Main (INT), VIT +9, Armor +24, MDef +12, HP5 +8
crafted: rolled from its budget at the power its stars give (Professions)
145g 15 Any
Scarlet Silk Cuffs Epic +11–14 Main (INT), VIT +9, Armor +22, MDef +11, HP5 +8
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+12–15 random secondary (with 2), +8–10 (with 3)
+12–15 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
200g 14 Any
Brass Lamellar Gloves Epic +8–10 Main (STR/AGI), VIT +11, Armor +31, MDef +9, HP5 +8
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+14–16 random secondary (with 2), +9–11 (with 3)
+14–16 random secondary (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
210g 15 Any
Mistsilk Cuffs Epic +15–18 Main (INT), VIT +10, Armor +25, MDef +12, HP5 +9
(Rolls 2–3 secondaries: always Vers; each ±8%, at least ±1)
+12–14 Vers (with 2), +8–10 (with 3)
+12–14 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
230g 16 Any
Vambraces of the Tempest Epic +15–18 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+18–21 random secondary
+18–21 random secondary (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
330g 25 Any
Imperial Satin Gloves Epic +18–21 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
(Rolls 2–3 secondaries: always Mastery, at 50% with 3; each ±8%, at least ±1)
+20–23 Mastery
+20–23 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
330g 25 Any
Rosecrown Gloves Epic +15–18 (Intellect 19–23) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
(Rolls 2–3 secondaries: always Attune and Vers, Attune at 50% with 3; each ±8%, at least ±1)
+20–24 Attune
+20–24 Vers (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
350g 25 Any
Duskbound Grips Epic +13–15 (Intellect 16–19) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
(Rolls 2–3 secondaries: always Vers, at 70%; each ±8%, at least ±1)
+32–38 Vers
+14–16 random secondary (with 2), +7–9 (with 3)
+7–9 random secondary (with 3)
360g 25 Any
Gilded Huntsman's Vambraces Epic +17–20 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
(Rolls 2–3 secondaries: always Haste, at 40% with 3; each ±8%, at least ±1)
+21–24 Haste (with 2), +17–19 (with 3)
+21–24 random secondary (with 2), +12–15 (with 3)
+12–15 random secondary (with 3)
370g 25 Any
Grips of Endless Roads Epic +15–18 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
(Rolls 2–3 secondaries: always Crit and Attune; each ±8%, at least ±1)
+24–28 Crit (with 2), +16–19 (with 3)
+24–28 Attune (with 2), +16–19 (with 3)
+16–19 random secondary (with 3)
390g 25 Any
Steelwarden Gauntlets Epic +16–18 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
(Rolls 2–3 secondaries: always Crit and Attune, Crit at 60%; each ±8%, at least ±1)
+29–34 Crit
+19–23 Attune (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
390g 25 Any
Bracers of Silver Vows Epic +12–14 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
(Rolls 2–3 secondaries: always Crit and Mastery, Crit at 60%; each ±8%, at least ±1)
+27–31 Crit
+18–21 Mastery (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
330g 25 Any
Molten Maw Gauntlets Legendary +22–26 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
(Rolls 2–4 secondaries: always Mastery, at 50% with 3 or more; each ±8%, at least ±1)
+27–31 Mastery
+27–31 random secondary (with 2), +13–16 (with 3), +9–11 (with 4)
+13–16 random secondary (with 3), +9–11 (with 4)
+9–11 random secondary (with 4)
570g 25 Any
Gloves of the Worldtree Legendary +23–26 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
(Rolls 2–4 secondaries: always Crit and Attune; each ±8%, at least ±1)
+22–26 Crit (with 2), +15–17 (with 3), +11–13 (with 4)
+22–26 Attune (with 2), +15–17 (with 3), +11–13 (with 4)
+15–17 random secondary (with 3), +11–13 (with 4)
+11–13 random secondary (with 4)
490g 25 Any
Pale Sovereign's Grips Legendary +22–26 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
(Rolls 2–4 secondaries, one at 40% with 3 or more; each ±8%, at least ±1)
+25–29 random secondary (with 2), +20–23 (with 3–4)
+25–29 random secondary (with 2), +15–17 (with 3), +10–12 (with 4)
+15–17 random secondary (with 3), +10–12 (with 4)
+10–12 random secondary (with 4)
570g 25 Any
Opal Mirage Grips Legendary +22–26 (Intellect 28–33) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
(Rolls 2–4 secondaries: always Haste and Mastery, Haste at 70%; each ±8%, at least ±1)
+40–47 Haste
+17–20 Mastery (with 2), +8–10 (with 3), +5–7 (with 4)
+8–10 random secondary (with 3), +5–7 (with 4)
+5–7 random secondary (with 4)
610g 25 Any

Belts

IconNameRarityStatsValueLvlClass
Linen Sash Common +1–2 (Intellect 1–3) Main, VIT +1, Armor +2, MDef +1, HP5 +1
+2–4 random secondary
9g 1 Any
Riveted Leather Belt Common +1–3 Main (STR/AGI), VIT +2, Armor +6, MDef +2, HP5 +2
+3–5 Attune
19g 3 Any
Stitched Hide Belt Common +1–3 Main (STR/AGI), VIT +3, Armor +8, MDef +2, HP5 +2
+4–6 Attune
20g 4 Any
Silver-Bossed Girdle Common +2–4 (Intellect 3–5) Main (STR/AGI/INT), VIT +4, Armor +11, MDef +4, HP5 +3
+6–8 random secondary
25g 6 Any
Tanned Leather Belt Uncommon +2–4 Main (STR/AGI), VIT +5, Armor +12, MDef +4, HP5 +3
+8–10 Crit
40g 6 Any
Twin-Buckle Belt Uncommon +3–5 Main (STR/AGI), VIT +5, Armor +15, MDef +4, HP5 +4
+9–11 Attune
45g 7 Any
Gem-Set Steel Girdle Uncommon +4–6 Main (INT), VIT +4, Armor +11, MDef +5, HP5 +4
+8–10 Vers
45g 7 Any
Fur-Trimmed Girdle Uncommon +3–5 Main (STR/AGI), VIT +8, Armor +21, MDef +6, HP5 +6
+13–15 random secondary
60g 10 Any
Beaded Silk Sash Uncommon +5–8 Main (INT), VIT +6, Armor +16, MDef +8, HP5 +6
+12–14 random secondary
65g 10 Any
Petal-Fringed Sash Uncommon +6–9 Main (INT), VIT +8, Armor +20, MDef +10, HP5 +7
+15–17 Attune
75g 13 Any
Leaf-Tooled Belt Uncommon +6–8 (Intellect 8–10) Main (AGI/INT), VIT +10, Armor +26, MDef +11, HP5 +8
+17–20 Attune
85g 15 Any
Linen Waistwrap
Three turns round the waist and a knot nobody else can untie.
Uncommon +3–5 Main (INT), VIT +3, Armor +8, MDef +4, HP5 +3
crafted: rolled from its budget at the power its stars give (Professions)
40g 5 Any
Iron-Buckled Belt
The buckle weighs more than the belt.
Uncommon +3–5 Main (STR), VIT +7, Armor +20, MDef +5, HP5 +5
crafted: rolled from its budget at the power its stars give (Professions)
55g 9 Any
Wolfhide Belt
A wolf's back, cut in one long strip.
Uncommon +4–6 Main (AGI), VIT +7, Armor +19, MDef +7, HP5 +6
crafted: rolled from its budget at the power its stars give (Professions)
65g 10 Any
Velvet Sash
Tied, not buckled. A mage keeps their hands for other things.
Uncommon +5–8 Main (INT), VIT +7, Armor +19, MDef +9, HP5 +7
crafted: rolled from its budget at the power its stars give (Professions)
75g 12 Any
Celadon Waistguard Rare +10–12 (Intellect 13–15) Main (STR/INT), VIT +13, Armor +34, MDef +12, HP5 +10
+16–19 Haste
+6–8 Vers
155g 18 Any
Lapis Courtier's Sash Rare +14–16 Main (INT), VIT +13, Armor +33, MDef +16, HP5 +12
+13–16 Haste
+13–16 Mastery
180g 21 Any
Wingcrest Girdle Rare +10–12 (Intellect 13–15) Main (AGI/INT), VIT +16, Armor +42, MDef +17, HP5 +13
+17–20 Haste
+17–20 Crit
200g 24 Any
Sunrise Cinch Rare +9–11 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+16–19 Mastery
+16–19 random secondary
185g 25 Any
Pathfinder's Belt Rare +10–12 (Intellect 13–15) Main (STR/AGI/INT), VIT +18, Armor +48, MDef +16, HP5 +14
+19–22 Haste
+12–15 Vers
190g 25 Any
Glimmershard Girdle Rare +10–12 (Intellect 13–15) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
+16–19 Vers
+16–19 random secondary
190g 25 Any
Burnished Laurel Waistguard Rare +9–11 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+24–28 Crit
+10–12 random secondary
190g 25 Any
Blackflame Waistguard Rare +10–12 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
+22–26 Vers
+9–11 random secondary
190g 25 Any
Girdle of Sunken Stars Rare +11–13 (Intellect 14–16) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
+19–22 Crit
+13–15 random secondary
195g 25 Any
Heartgarnet Cinch Rare +12–14 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
+16–18 Attune
+16–18 random secondary
200g 25 Any
Axebearer's Waistguard Rare +9–11 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
+25–29 random secondary
+11–13 random secondary
200g 25 Any
Crossbound Violet Sash Rare +15–18 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+16–19 Mastery
+16–19 random secondary
210g 25 Any
Koiscale Girdle Rare +9–11 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+18–22 Vers
+18–22 random secondary
210g 25 Any
Herald's Winged Belt Rare +10–12 (Intellect 13–15) Main (STR/AGI/INT), VIT +18, Armor +48, MDef +16, HP5 +14
+22–26 Crit
+15–17 Attune
210g 25 Any
Reefhide Waistguard Rare +13–15 (Intellect 16–19) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14
+23–27 random secondary
+10–12 random secondary
210g 25 Any
Girdle of the Basilisk Rare +14–16 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+15–18 random secondary
+15–18 random secondary
210g 25 Any
Hedgewitch's Sash Rare +10–12 (Intellect 13–15) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
+27–31 random secondary
+11–13 random secondary
210g 25 Any
Wraithhorn Girdle Rare +13–15 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
+24–28 random secondary
+10–12 random secondary
220g 25 Any
Silverclasp Cinch Rare +14–16 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
+23–27 Haste
+10–12 random secondary
210g 25 Any
Aquamarine Waistguard Rare +14–17 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
+16–19 Mastery
+16–19 random secondary
220g 25 Any
Runecross Girdle Rare +11–13 (Intellect 14–16) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14
+28–33 Mastery
+12–14 Vers
230g 25 Any
Gryphonplume Waistguard Rare +14–16 (Intellect 18–20) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14
+25–29 Vers
+11–13 random secondary
230g 25 Any
Wyrmfire Girdle Rare +15–17 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+20–24 Vers
+14–16 random secondary
230g 25 Any
Autumnleaf Cinch Rare +11–13 (Intellect 14–16) Main (STR/AGI/INT), VIT +18, Armor +48, MDef +16, HP5 +14
+20–24 Haste
+20–24 random secondary
230g 25 Any
Viridian Eye Cinch Rare +13–15 (Intellect 16–19) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
+23–27 Vers
+16–18 random secondary
240g 25 Any
Eternal Knot Cinch Rare +15–18 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+21–25 random secondary
+9–11 random secondary
230g 25 Any
Bearhide Girdle
Thick as a door, and buckled like one.
Rare +7–9 Main (STR/AGI), VIT +11, Armor +31, MDef +9, HP5 +8
crafted: rolled from its budget at the power its stars give (Professions)
145g 15 Any
Mithril-linked Girdle
Each link riveted shut, and there are a great many links.
Rare +9–11 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10
crafted: rolled from its budget at the power its stars give (Professions)
155g 18 Any
Crucible Girdle Epic +11–13 Main (STR/AGI), VIT +12, Armor +33, MDef +10, HP5 +9
(Rolls 2–3 secondaries: always Vers, at 70%; each ±8%, at least ±1)
+18–21 Vers
+7–9 random secondary (with 2), +3–5 (with 3)
+3–5 random secondary (with 3)
230g 16 Any
Mountain King's Girdle Epic +14–17 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
(Rolls 2–3 secondaries: always Attune and Vers, Attune at 70%; each ±8%, at least ±1)
+24–29 Attune
+10–12 Vers (with 2), +5–7 (with 3)
+5–7 random secondary (with 3)
290g 25 Any
Girdle of the Wildwood Epic +15–18 (Intellect 19–23) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
(Rolls 2–3 secondaries: always Mastery, at 60%; each ±8%, at least ±1)
+21–25 Mastery
+14–17 random secondary (with 2), +7–9 (with 3)
+7–9 random secondary (with 3)
300g 25 Any
Legionnaire's Lamellar Girdle Epic +15–18 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
(Rolls 2–3 secondaries: always Mastery and Vers, Mastery at 60%; each ±8%, at least ±1)
+24–29 Mastery
+16–19 Vers (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
330g 25 Any
Frostvein Waistguard Epic +13–15 (Intellect 16–19) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14
(Rolls 2–3 secondaries: always Haste and Crit, Haste at 50% with 3; each ±8%, at least ±1)
+24–28 Haste
+24–28 Crit (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
340g 25 Any
Vizier's Tasseled Sash Epic +20–24 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
(Rolls 2–3 secondaries: always Attune, at 60%; each ±8%, at least ±1)
+26–30 Attune
+17–20 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
340g 25 Any
Chieftain's Pearl Girdle Epic +17–20 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
(Rolls 2–3 secondaries: always Vers, at 40% with 3; each ±8%, at least ±1)
+23–27 Vers (with 2), +18–21 (with 3)
+23–27 random secondary (with 2), +14–16 (with 3)
+14–16 random secondary (with 3)
360g 25 Any
Vinecrowned Regent's Sash Epic +15–18 (Intellect 19–23) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
(Rolls 2–3 secondaries: always Attune, at 60%; each ±8%, at least ±1)
+30–35 Attune
+20–23 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
360g 25 Any
Teardrop Filigree Sash Legendary +30–35 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+30–35 random secondary
+20–24 random secondary (with 2), +10–12 (with 3), +6–8 (with 4)
+10–12 random secondary (with 3), +6–8 (with 4)
+6–8 random secondary (with 4)
560g 25 Any
Oxblood Highwayman's Belt Legendary +15–17 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
(Rolls 2–4 secondaries: always Haste and Vers, Haste at 50% with 3 or more; each ±8%, at least ±1)
+27–32 Haste
+27–32 Vers (with 2), +14–16 (with 3), +9–11 (with 4)
+14–16 random secondary (with 3), +9–11 (with 4)
+9–11 random secondary (with 4)
510g 25 Any
Anvilheart Girdle Legendary +14–16 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+30–36 random secondary
+20–24 random secondary (with 2), +10–12 (with 3), +6–8 (with 4)
+10–12 random secondary (with 3), +6–8 (with 4)
+6–8 random secondary (with 4)
450g 25 Any
Dawn Crusader's Waistguard Legendary +16–19 (Intellect 20–24) Main (STR/INT), VIT +18, Armor +48, MDef +16, HP5 +14
(Rolls 2–4 secondaries: always Mastery and Attune; each ±8%, at least ±1)
+26–31 Mastery (with 2), +18–21 (with 3), +13–16 (with 4)
+26–31 Attune (with 2), +18–21 (with 3), +13–16 (with 4)
+18–21 random secondary (with 3), +13–16 (with 4)
+13–16 random secondary (with 4)
500g 25 Any
Girdle of the Unconquered Legendary +22–26 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
(Rolls 2–4 secondaries: always Attune, at 70%; each ±8%, at least ±1)
+39–46 Attune
+17–20 random secondary (with 2), +8–10 (with 3), +5–7 (with 4)
+8–10 random secondary (with 3), +5–7 (with 4)
+5–7 random secondary (with 4)
570g 25 Any

Boots

IconNameRarityStatsValueLvlClass
Worn Boots Common +1–2 (Intellect 1–3) Main, VIT +1, Armor +2, MDef +1, HP5 +1
+2–4 random secondary
9g 1 Any
Leather Boots Common +1–3 Main (STR/AGI), VIT +2, Armor +6, MDef +2, HP5 +2
+3–5 random secondary
18g 3 Any
Apprentice Footwear Common +1–4 Main (INT), VIT +2, Armor +6, MDef +3, HP5 +2
+4–6 Haste
18g 4 Any
Fur Boots
Warm. Heavy.
Common +2–4 Main (STR/AGI), VIT +5, Armor +12, MDef +4, HP5 +3
+6–8 Vers
30g 6 Any
Padded Boots Uncommon +2–4 Main (STR/AGI), VIT +4, Armor +10, MDef +3, HP5 +3
+6–8 Mastery
40g 5 Any
Merchant Footwear
Made for long roads.
Uncommon +2–4 (Intellect 3–5) Main (STR/AGI/INT), VIT +4, Armor +11, MDef +4, HP5 +3
+8–10 Vers
40g 6 Any
Soft Boots
Quiet, at least.
Uncommon +2–4 (Intellect 3–5) Main (AGI/INT), VIT +5, Armor +12, MDef +5, HP5 +4
crafted: rolled from its budget at the power its stars give (Professions)
50g 7 Any
Reinforced Leather Boots Uncommon +3–5 Main (STR/AGI), VIT +5, Armor +15, MDef +4, HP5 +4
+9–11 Mastery
50g 7 Any
Iron Boots
Heavy, but reassuring.
Uncommon +2–4 Main (STR), VIT +6, Armor +16, MDef +4, HP5 +4
crafted: rolled from its budget at the power its stars give (Professions)
50g 7 Any
Studded Boots Uncommon +3–5 Main (STR/AGI), VIT +7, Armor +19, MDef +5, HP5 +5
+11–13 Attune
60g 9 Any
Reinforced Boots Uncommon +4–6 Main (STR/AGI), VIT +8, Armor +23, MDef +7, HP5 +6
+14–16 random secondary
70g 11 Any
Velvet Slippers
Silent on stone, and useless in mud.
Uncommon +5–8 Main (INT), VIT +7, Armor +17, MDef +8, HP5 +6
crafted: rolled from its budget at the power its stars give (Professions)
70g 11 Any
Iron Sabatons
Every step a statement.
Uncommon +5–7 Main (STR), VIT +12, Armor +31, MDef +8, HP5 +8
crafted: rolled from its budget at the power its stars give (Professions)
85g 14 Any
Linen Footwraps
Linen wound round the foot and pinned. An apprentice's first pair.
Uncommon +1–4 Main (INT), VIT +2, Armor +6, MDef +3, HP5 +2
crafted: rolled from its budget at the power its stars give (Professions)
30g 4 Any
Boarhide Boots
Stiff for a week, then never again.
Uncommon +3–5 Main (AGI), VIT +5, Armor +13, MDef +5, HP5 +4
crafted: rolled from its budget at the power its stars give (Professions)
50g 7 Any
Frost Steppers
Leave frost prints that stay for an hour.
Rare +7–9 (Intellect 9–11) Main, VIT +14, Armor +36, MDef +12, HP5 +11
+15–17 Haste
+15–17 Attune
165g 19 Any
Pyromancer Legwraps Rare +14–16 Main (INT), VIT +14, Armor +34, MDef +17, HP5 +12
+14–17 Crit
+14–17 random secondary
195g 22 Any
Heavy Redsteel Boots Rare +11–13 Main (STR), VIT +18, Armor +49, MDef +12, HP5 +12
+15–17 Mastery
+15–17 Attune
195g 22 Any
Waterproof Shoes Rare +13–15 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+16–19 Crit
+16–19 Attune
200g 25 Any
Reinforced Shoes
Every nail carefully placed.
Rare +10–12 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+18–21 Mastery
+18–21 Vers
220g 25 Any
Cleric Shoes Rare +14–16 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+24–29 Mastery
+16–19 random secondary
240g 25 Any
Forester's Boots Rare +9–11 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
+16–19 Crit
+16–19 random secondary
195g 25 Any
Mercenary's Boots Rare +13–15 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+21–24 Mastery
+9–11 Vers
210g 25 Any
Swift Greaves
Light enough to forget you're wearing them.
Rare +14–16 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
+21–24 random secondary
+9–11 random secondary
210g 25 Any
Hunter Footwear Rare +9–11 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
+17–20 random secondary
+17–20 random secondary
200g 25 Any
Barbarian Greaves Rare +11–13 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
+18–22 Vers
+18–22 random secondary
220g 25 Any
Shadowsteps Rare +14–17 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
+16–18 Crit
+16–18 random secondary
220g 25 Any
Scale Greaves Rare +13–15 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+13–16 Haste
+13–16 Attune
200g 25 Any
Magi's Shoes Rare +14–16 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+26–31 random secondary
+11–13 random secondary
220g 25 Any
Plate Boots Rare +11–13 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
+24–28 random secondary
+16–19 random secondary
240g 25 Any
Jade Footwear Rare +10–12 (Intellect 13–15) Main, VIT +18, Armor +48, MDef +16, HP5 +14
+26–31 random secondary
+11–13 random secondary
220g 25 Any
Arcanist's Galoshes
Enchantment-resistant soles.
Rare +13–15 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+20–24 Crit
+14–16 random secondary
210g 25 Any
Leather-Plated Galoshes Rare +13–15 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+16–19 Mastery
+11–13 Attune
195g 25 Any
Shadow Boots
Silent on any surface.
Rare +11–13 (Intellect 14–16) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
+19–23 random secondary
+19–23 random secondary
230g 25 Any
Knight Boots Rare +10–12 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
+18–21 random secondary
+18–21 random secondary
210g 25 Any
Gladiator's Greaves Rare +12–14 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
+19–23 random secondary
+19–23 random secondary
240g 25 Any
Violet Oxfords
Conspicuously elegant for a dungeon.
Rare +18–20 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+18–21 Crit
+18–21 random secondary
230g 25 Any
Desert Walkers
Built for miles of sand.
Rare +9–11 (Intellect 11–14) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
+19–23 random secondary
+13–15 random secondary
195g 25 Any
Elven Boots
Stitched without seams.
Rare +12–14 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
+28–33 random secondary
+12–14 random secondary
240g 25 Any
Djin Boots
Lighter than air. Barely touching the floor.
Rare +11–14 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
+26–30 Mastery
+11–13 Vers
220g 25 Any
Bearhide Boots
Fur inside, and the snow stays outside.
Rare +7–9 Main (AGI), VIT +11, Armor +29, MDef +10, HP5 +8
crafted: rolled from its budget at the power its stars give (Professions)
145g 15 Any
Silken Slippers
Made for marble floors, and worn anywhere.
Rare +11–14 Main (INT), VIT +11, Armor +28, MDef +14, HP5 +10
crafted: rolled from its budget at the power its stars give (Professions)
155g 18 Any
Battle Greaves Epic +10–12 (Intellect 13–15) Main, VIT +9, Armor +25, MDef +8, HP5 +7
(Rolls 2–3 secondaries: always Vers; each ±8%, at least ±1)
+11–13 Vers (with 2), +7–9 (with 3)
+11–13 random secondary (with 2), +7–9 (with 3)
+7–9 random secondary (with 3)
200g 13 Any
Oriental Redsteel Boots Epic +10–12 (Intellect 13–15) Main, VIT +11, Armor +30, MDef +10, HP5 +9
(Rolls 2–3 secondaries: always Haste and Vers, Haste at 50% with 3; each ±8%, at least ±1)
+14–17 Haste
+14–17 Vers (with 2), +7–9 (with 3)
+7–9 random secondary (with 3)
240g 16 Any
Ruby Greaves Epic +17–20 (Intellect 21–25) Main (STR/AGI/INT), VIT +18, Armor +48, MDef +16, HP5 +14
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+27–31 random secondary
+18–21 random secondary (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
370g 25 Any
Golden Boots Epic +15–17 (Intellect 19–21) Main, VIT +18, Armor +48, MDef +16, HP5 +14
(Rolls 2–3 secondaries: always Vers, at 60%; each ±8%, at least ±1)
+26–31 Vers
+17–20 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
340g 25 Any
Golden Sandals
Impractical. Magnificent.
Epic +14–17 (Intellect 18–21) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+21–25 random secondary (with 2), +14–16 (with 3)
+21–25 random secondary (with 2), +14–16 (with 3)
+14–16 random secondary (with 3)
330g 25 Any
Silk Highboots Epic +18–21 (Intellect 23–26) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
(Rolls 2–3 secondaries: always Mastery, at 40% with 3; each ±8%, at least ±1)
+22–26 Mastery (with 2), +18–21 (with 3)
+22–26 random secondary (with 2), +13–16 (with 3)
+13–16 random secondary (with 3)
380g 25 Any
Lightning Boots
The fastest feet in any dungeon.
Epic +16–19 (Intellect 20–24) Main (AGI/INT), VIT +17, Armor +43, MDef +18, HP5 +14
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+17–20 random secondary
+17–20 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
310g 25 Any
Royal Boot Epic +15–18 (Intellect 19–23) Main, VIT +18, Armor +48, MDef +16, HP5 +14
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+19–22 random secondary
+19–22 random secondary (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
320g 25 Any
Dragonscale Boots
Each scale removed individually. Painfully.
Epic +14–17 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
(Rolls 2–3 secondaries: always Crit, at 60%; each ±8%, at least ±1)
+21–25 Crit
+14–17 random secondary (with 2), +7–9 (with 3)
+7–9 random secondary (with 3)
300g 25 Any
Dragonslayer's Footwear Epic +15–17 Main (STR/AGI), VIT +19, Armor +52, MDef +15, HP5 +14
(Rolls 2–3 secondaries: always Mastery and Vers, Mastery at 40% with 3; each ±8%, at least ±1)
+23–27 Mastery (with 2), +18–21 (with 3)
+23–27 Vers (with 2), +14–16 (with 3)
+14–16 random secondary (with 3)
360g 25 Any
Boots of Haste
The ground barely feels it.
Legendary +15–18 (Intellect 19–23) Main, VIT +18, Armor +48, MDef +16, Speed +1, HP5 +14
(Rolls 2–4 secondaries: always Haste and Crit, Haste at 70%; each ±8%, at least ±1)
+34–40 Haste
+15–17 Crit (with 2), +7–9 (with 3), +4–6 (with 4)
+7–9 random secondary (with 3), +4–6 (with 4)
+4–6 random secondary (with 4)
570g 25 Any
Assassin's Boots Legendary +23–28 Main (AGI), VIT +18, Armor +48, MDef +16, HP5 +14
(Rolls 2–4 secondaries: always Mastery, at 60%; each ±8%, at least ±1)
+29–34 Mastery
+19–22 random secondary (with 2), +9–11 (with 3), +6–8 (with 4)
+9–11 random secondary (with 3), +6–8 (with 4)
+6–8 random secondary (with 4)
550g 25 Any
Steps of the Magi Legendary +20–24 Main (INT), VIT +15, Armor +39, MDef +19, HP5 +14
(Rolls 2–4 secondaries: always Haste, at 50% with 3 or more; each ±8%, at least ±1)
+27–32 Haste
+27–32 random secondary (with 2), +13–16 (with 3), +9–11 (with 4)
+13–16 random secondary (with 3), +9–11 (with 4)
+9–11 random secondary (with 4)
520g 25 Any
Dragon Boots
Still warm.
Legendary +20–23 Main (STR), VIT +21, Armor +56, MDef +13, HP5 +14
(Rolls 2–4 secondaries, one at 50% with 3 or more; each ±8%, at least ±1)
+30–36 random secondary
+30–36 random secondary (with 2), +15–18 (with 3), +10–12 (with 4)
+15–18 random secondary (with 3), +10–12 (with 4)
+10–12 random secondary (with 4)
600g 25 Any

Shields

IconNameRarityBlock ChanceBlock ValueStatsValueLvlClass
Wooden Buckler Common 10% 20% +1–2 (Intellect 1–3) Main (STR/INT), VIT +1, Armor +5, HP5 +1
+1–3 random secondary
15g 1 Any
Crude Iron Shield
Dented before it was yours.
Common 11% 22% +1–3 (Intellect 1–4) Main (STR/INT), VIT +4, Armor +19, HP5 +6
+3–5 Attune
25g 4 Any
Wooden Shield Common 12% 24% +1–3 (Intellect 1–4) Main (STR/INT), VIT +6, Armor +29, HP5 +8
+5–7 random secondary
30g 6 Any
Goblin Shield
It has bite marks on the back.
Uncommon 12% 23% +1–3 (Intellect 1–4) Main (STR/INT), VIT +4, Armor +19, HP5 +6
+4–6 random secondary
35g 4 Any
Iron Buckler Uncommon 13% 24% +1–3 (Intellect 1–4) Main (STR/INT), VIT +5, Armor +24, HP5 +7
+5–7 Mastery
35g 5 Any
Wide Wooden Shield Uncommon 13% 24% +1–3 (Intellect 1–4) Main (STR/INT), VIT +6, Armor +29, HP5 +8
+6–8 Haste
40g 6 Any
Wooden Towershield
Covers most of you.
Uncommon 15% 26% +3–5 (Intellect 4–6) Main (STR/INT), VIT +8, Armor +38, HP5 +11
+7–9 random secondary
50g 8 Any
Steel Shield Uncommon 14% 26% +2–4 (Intellect 3–5) Main (STR/INT), VIT +8, Armor +38, HP5 +11
+7–9 Crit
50g 8 Any
Tribal Shield Uncommon 15% 27% +2–4 (Intellect 3–5) Main (STR/INT), VIT +8, Armor +43, HP5 +13
+8–10 Mastery
55g 9 Any
Heavy Buckler Uncommon 17% 28% +4–6 (Intellect 5–8) Main (STR/INT), VIT +10, Armor +52, HP5 +15
+9–11 random secondary
65g 11 Any
Reinforced Wooden Shield Uncommon 18% 29% +4–6 (Intellect 5–8) Main (STR/INT), VIT +11, Armor +57, HP5 +17
+10–12 Crit
70g 12 Any
Jade Buckler Rare 22% 33% +5–7 (Intellect 6–9) Main (STR/INT), VIT +16, Armor +81, HP5 +24
+12–14 Haste
+8–10 random secondary
140g 17 Any
Dark Iron Shield
The metal absorbs light.
Rare 24% 37% +7–9 (Intellect 9–11) Main (STR/INT), VIT +19, Armor +95, HP5 +28
+10–12 random secondary
+10–12 random secondary
160g 20 Any
Seascale Guard
From something that lived very deep.
Rare 24% 38% +7–9 (Intellect 9–11) Main (STR/INT), VIT +22, Armor +109, HP5 +32
+13–15 Attune
+13–15 random secondary
180g 23 Any
Iron Shield Rare 25% 44% +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+11–13 Crit
+11–13 random secondary
180g 25 Any
Barbaric Buckler Rare 25% 41% +10–12 (Intellect 13–15) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+11–13 random secondary
+11–13 random secondary
190g 25 Any
Barbaric Safeguard Rare 25% 41% +7–9 (Intellect 9–11) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+13–15 Crit
+13–15 random secondary
185g 25 Any
Mercenary Shield Rare 26% 41% +7–9 (Intellect 9–11) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+15–17 Haste
+10–12 random secondary
180g 25 Any
Horseman's Shield
Worn by scouts who relied on speed, not walls.
Rare 25% 41% +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+17–20 Mastery
+7–9 random secondary
190g 25 Any
Dark Shield Rare 27% 44% +8–10 (Intellect 10–13) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+18–21 Mastery
+12–14 Vers
210g 25 Any
Plate Shield Rare 25% 44% +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+12–14 random secondary
+8–10 random secondary
175g 25 Any
Guard Safeguard Rare 27% 44% VIT +23, Armor +119, HP5 +35
+27–31 Crit
+18–21 random secondary
220g 25 Any
Knight Shield Rare 27% 43% +10–12 (Intellect 13–15) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+14–16 Vers
+9–11 random secondary
195g 25 Any
Trident Safeguard Rare 27% 41% +7–9 (Intellect 9–11) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+15–17 Attune
+15–17 random secondary
200g 25 Any
Oriental Shield Rare 27% 41% +8–10 (Intellect 10–13) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+22–26 Haste
+9–11 random secondary
220g 25 Any
Star Shield Rare 27% 41% +10–12 (Intellect 13–15) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+13–16 Mastery
+13–16 Vers
200g 25 Any
Guardian Shield Rare 25% 41% +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+13–15 Mastery
+13–15 random secondary
200g 25 Any
Lionpride Shield Rare 26% 41% +10–12 (Intellect 13–15) Main (STR/INT), VIT +23, Armor +119, HP5 +35
+17–20 Crit
+11–13 Mastery
210g 25 Any
Viking Buckler Epic 19% 31% +6–8 (Intellect 8–10) Main (STR/INT), VIT +13, Armor +67, HP5 +20
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+10–12 random secondary (with 2), +6–8 (with 3)
+10–12 random secondary (with 2), +6–8 (with 3)
+6–8 random secondary (with 3)
175g 14 Any
Ornamented Shield
Decorative, but no less effective.
Epic 27% 43% +8–10 (Intellect 10–13) Main (STR/INT), VIT +15, Armor +76, HP5 +22
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+14–16 random secondary
+9–11 random secondary (with 2), +4–6 (with 3)
+4–6 random secondary (with 3)
210g 16 Any
Golden Shield Epic 25% 41% +10–12 (Intellect 13–15) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–3 secondaries: always Haste and Crit, Haste at 40% with 3; each ±8%, at least ±1)
+15–17 Haste (with 2), +12–14 (with 3)
+15–17 Crit (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
280g 25 Any
Ember Shield
Still radiates heat from the forge.
Epic 27% 42% +11–13 (Intellect 14–16) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1)
+16–19 random secondary (with 2), +13–15 (with 3)
+16–19 random secondary (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
290g 25 Any
Magic Shield Epic 27% 44% +11–13 (Intellect 14–16) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–3 secondaries: always Attune and Vers; each ±8%, at least ±1)
+18–21 Attune (with 2), +12–14 (with 3)
+18–21 Vers (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
330g 25 Any
Arcane-Infused Bulwark
Spells bounce off it. Usually outward.
Epic 26% 42% +11–13 (Intellect 14–16) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–3 secondaries: always Mastery, at 60%; each ±8%, at least ±1)
+16–19 Mastery
+11–13 random secondary (with 2), +5–7 (with 3)
+5–7 random secondary (with 3)
280g 25 Any
Emerald Safeguard Epic 26% 43% +12–14 (Intellect 15–18) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–3 secondaries: always Mastery and Attune; each ±8%, at least ±1)
+17–20 Mastery (with 2), +12–14 (with 3)
+17–20 Attune (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
320g 25 Any
Ruby Shield Epic 26% 41% +14–16 (Intellect 18–20) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–3 secondaries: always Vers, at 60%; each ±8%, at least ±1)
+17–20 Vers
+11–13 random secondary (with 2), +5–7 (with 3)
+5–7 random secondary (with 3)
300g 25 Any
Dragon Shield
Scales from something ancient.
Epic 26% 44% +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+15–17 random secondary
+15–17 random secondary (with 2), +7–9 (with 3)
+7–9 random secondary (with 3)
270g 25 Any
Golden Bulwark Epic 26% 42% +12–14 (Intellect 15–18) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1)
+16–19 random secondary (with 2), +13–15 (with 3)
+16–19 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
310g 25 Any
Obsidian Bulwark
Heavy as the material it came from.
Epic 27% 44% +12–14 (Intellect 15–18) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–3 secondaries: always Attune and Vers, Attune at 70%; each ±8%, at least ±1)
+25–30 Attune
+11–13 Vers (with 2), +5–7 (with 3)
+5–7 random secondary (with 3)
330g 25 Any
Shield of Moon and Sun
Blessed twice, once at dusk.
Epic 25% 41% +9–11 (Intellect 11–14) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+16–19 random secondary
+16–19 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
290g 25 Any
Royal Shield
Belongs to whoever holds the throne.
Legendary 25% 41% +14–16 (Intellect 18–20) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+22–26 random secondary
+15–17 random secondary (with 2), +7–9 (with 3), +4–6 (with 4)
+7–9 random secondary (with 3), +4–6 (with 4)
+4–6 random secondary (with 4)
430g 25 Any
Inquisitor's Bulwark
No spell has ever passed through it.
Legendary 25% 41% +14–17 (Intellect 18–21) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–4 secondaries: always Crit, at 50% with 3 or more; each ±8%, at least ±1)
+22–26 Crit
+22–26 random secondary (with 2), +11–13 (with 3), +7–9 (with 4)
+11–13 random secondary (with 3), +7–9 (with 4)
+7–9 random secondary (with 4)
490g 25 Any
Crown Shield Legendary 27% 44% +18–22 (Intellect 23–28) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–4 secondaries: always Crit and Attune, Crit at 70%; each ±8%, at least ±1)
+28–33 Crit
+12–14 Attune (with 2), +6–8 (with 3), +3–5 (with 4)
+6–8 random secondary (with 3), +3–5 (with 4)
+3–5 random secondary (with 4)
510g 25 Any
Infernal Bulwark
Taken from something that was using it.
Legendary 25% 41% +11–13 (Intellect 14–16) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–4 secondaries: always Mastery, at 70%; each ±8%, at least ±1)
+26–30 Mastery
+11–13 random secondary (with 2), +5–7 (with 3), +3–5 (with 4)
+5–7 random secondary (with 3), +3–5 (with 4)
+3–5 random secondary (with 4)
400g 25 Any
Deathstare Safeguard
Those who look upon it hesitate.
Legendary 27% 44% +17–20 (Intellect 21–25) Main (STR/INT), VIT +23, Armor +119, HP5 +35
(Rolls 2–4 secondaries, one at 70%; each ±8%, at least ±1)
+25–29 random secondary
+11–13 random secondary (with 2), +5–7 (with 3), +3–5 (with 4)
+5–7 random secondary (with 3), +3–5 (with 4)
+3–5 random secondary (with 4)
460g 25 Any

Books

IconNameRarityStatsValueLvlClass
Damaged Spellbook Common +1–3 Main (INT), VIT +1, MDef +1, HP5 +1
+3–5 Attune
15g 1 Any
Ordinary Spellbook Common +4–6 Main (INT), VIT +5, MDef +6, HP5 +6
+9–11 random secondary
35g 6 Any
Apprentice Manuscript Uncommon +4–6 Main (INT), VIT +4, MDef +5, HP5 +5
+11–13 Mastery
50g 5 Any
Heavy Spellbook Uncommon +6–9 Main (INT), VIT +6, MDef +8, HP5 +8
+14–16 Mastery
75g 8 Any
Water Codex Uncommon +10–13 Main (INT), VIT +9, MDef +11, HP5 +12
+17–19 Vers
95g 11 Any
Earth Codex Uncommon +8–10 Main (INT), VIT +11, MDef +14, HP5 +15
+25–30 Haste
115g 14 Any
Battlemage Tome Rare +18–20 Main (INT), VIT +16, MDef +20, HP5 +21
+20–24 Mastery
+20–24 random secondary
240g 20 Any
Fire Codex Rare +20–24 Main (INT), VIT +20, MDef +25, HP5 +26
+33–39 Haste
+22–26 Mastery
330g 25 Any
Ice Codex Rare +20–23 Main (INT), VIT +20, MDef +25, HP5 +26
+27–31 random secondary
+27–31 random secondary
310g 25 Any
Druidic Grimoire Rare +15–18 Main (INT), VIT +20, MDef +25, HP5 +26
+24–28 random secondary
+24–28 random secondary
270g 25 Any
Tome of Shadows
The text shifts when you look away.
Rare +24–28 Main (INT), VIT +20, MDef +25, HP5 +26
+19–23 Crit
+19–23 random secondary
280g 25 Any
Book of Shadows Rare +26–30 Main (INT), VIT +20, MDef +25, HP5 +26
+25–29 Mastery
+25–29 random secondary
330g 25 Any
Book of Nature
The vines on the cover grow if you water it.
Rare +24–29 Main (INT), VIT +20, MDef +25, HP5 +26
+30–35 random secondary
+13–15 random secondary
290g 25 Any
Cultist Tome Rare +23–28 Main (INT), VIT +20, MDef +25, HP5 +26
+21–25 Mastery
+21–25 Attune
290g 25 Any
Deepnight Tome Rare +19–23 Main (INT), VIT +20, MDef +25, HP5 +26
+30–35 random secondary
+30–35 random secondary
340g 25 Any
Gemmed Book of Spells Rare +23–26 Main (INT), VIT +20, MDef +25, HP5 +26
+23–28 Crit
+23–28 Attune
300g 25 Any
Spellbook of Sunfury Rare +21–26 Main (INT), VIT +20, MDef +25, HP5 +26
+26–30 random secondary
+26–30 random secondary
320g 25 Any
Suntouched Spellbook Rare +24–29 Main (INT), VIT +20, MDef +25, HP5 +26
+25–30 random secondary
+25–30 random secondary
330g 25 Any
Arcane Codex Epic +21–25 Main (INT), VIT +12, MDef +15, HP5 +16
(Rolls 2–3 secondaries: always Vers, at 70%; each ±8%, at least ±1)
+24–29 Vers
+10–12 random secondary (with 2), +5–7 (with 3)
+5–7 random secondary (with 3)
330g 15 Any
Spellbook of Embers
Pages warm to the touch.
Epic +28–33 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–3 secondaries: always Crit and Vers, Crit at 70%; each ±8%, at least ±1)
+44–52 Crit
+19–22 Vers (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
480g 25 Any
Grimoire of Arcana Epic +21–26 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+28–33 random secondary (with 2), +19–22 (with 3)
+28–33 random secondary (with 2), +19–22 (with 3)
+19–22 random secondary (with 3)
400g 25 Any
Runic Grimoire Epic +21–26 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–3 secondaries: always Haste and Crit, Haste at 70%; each ±8%, at least ±1)
+48–56 Haste
+20–24 Crit (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
460g 25 Any
Librarian's Codex Epic +28–33 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–3 secondaries: always Haste, at 70%; each ±8%, at least ±1)
+50–58 Haste
+21–25 random secondary (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
510g 25 Any
Violet Tome Epic +30–35 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–3 secondaries: always Vers, at 60%; each ±8%, at least ±1)
+30–35 Vers
+20–24 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
430g 25 Any
Tome of Vipermagi
Written by something with too many hands.
Epic +25–29 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+43–51 random secondary
+19–22 random secondary (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
450g 25 Any
Ancient Grimoire
No author listed. No language identifiable.
Epic +31–38 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–3 secondaries: always Crit and Vers, Crit at 70%; each ±8%, at least ±1)
+46–54 Crit
+20–23 Vers (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
530g 25 Any
Demonic Grimoire
Bound in something that once had a heartbeat.
Epic +25–29 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+31–36 random secondary
+31–36 random secondary (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
460g 25 Any
Demonologist Grimoire Epic +20–23 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–3 secondaries: always Attune, at 40% with 3; each ±8%, at least ±1)
+29–34 Attune (with 2), +23–27 (with 3)
+29–34 random secondary (with 2), +18–21 (with 3)
+18–21 random secondary (with 3)
420g 25 Any
Book of Occultic Rituals
Chapter 7 should not be attempted alone.
Epic +21–25 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+30–36 random secondary
+30–36 random secondary (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
440g 25 Any
Grimoire of the Golden Library Legendary +35–41 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–4 secondaries: always Mastery; each ±8%, at least ±1)
+35–41 Mastery (with 2), +23–27 (with 3), +17–20 (with 4)
+35–41 random secondary (with 2), +23–27 (with 3), +17–20 (with 4)
+23–27 random secondary (with 3), +17–20 (with 4)
+17–20 random secondary (with 4)
690g 25 Any
Spellbook of Forbidden Knowledge
Some chapters are sealed. For good reason.
Legendary +40–48 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–4 secondaries: always Mastery; each ±8%, at least ±1)
+40–47 Mastery (with 2), +27–32 (with 3), +20–24 (with 4)
+40–47 random secondary (with 2), +27–32 (with 3), +20–24 (with 4)
+27–32 random secondary (with 3), +20–24 (with 4)
+20–24 random secondary (with 4)
860g 25 Any
Manaflux Grimoire Legendary +30–35 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–4 secondaries: always Crit; each ±8%, at least ±1)
+42–49 Crit (with 2), +28–33 (with 3), +21–24 (with 4)
+42–49 random secondary (with 2), +28–33 (with 3), +21–24 (with 4)
+28–33 random secondary (with 3), +21–24 (with 4)
+21–24 random secondary (with 4)
730g 25 Any
Fleshbook
Still warm.
Legendary +40–46 Main (INT), VIT +20, MDef +25, HP5 +26
(Rolls 2–4 secondaries: always Crit, at 60%; each ±8%, at least ±1)
+46–54 Crit
+30–36 random secondary (with 2), +15–18 (with 3), +10–12 (with 4)
+15–18 random secondary (with 3), +10–12 (with 4)
+10–12 random secondary (with 4)
760g 25 Any

Named Sets

Complete themed sets — each piece shares rarity and level requirement.

Guard Set — Uncommon Lvl 8

SlotIconNameStatsFlavor
Helmet Guard's Helm +4–6 Main (STR), VIT +10, Armor +27, MDef +6, HP5 +7
+17–20 random secondary
Chest Guard's Armor +5–7 Main (STR), VIT +10, Armor +27, MDef +6, HP5 +7
+16–18 Mastery
Legs Guard's Leggings +5–7 Main (STR), VIT +10, Armor +27, MDef +6, HP5 +7
+15–18 Haste
Gloves Guard's Gloves +3–5 Main (STR), VIT +7, Armor +18, MDef +4, HP5 +4
+10–12 random secondary
Belt Guard's Belt +3–5 Main (STR), VIT +7, Armor +18, MDef +4, HP5 +4
+10–12 Vers
Boots Guard's Boots +3–5 (Intellect 4–6) Main, VIT +6, Armor +15, MDef +5, HP5 +4
+10–12 Haste

Renegade Set — Epic Lvl 20

SlotIconNameStatsFlavor
Helmet Renegade's Helm +17–20 Main (STR/AGI), VIT +23, Armor +62, MDef +18, HP5 +17
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+32–38 random secondary
+22–25 random secondary (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
Chest Renegade's Armor +20–23 Main (STR/AGI), VIT +23, Armor +62, MDef +18, HP5 +17
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+25–29 random secondary
+25–29 random secondary (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
Legs Renegade's Leggings +15–18 Main (STR/AGI), VIT +23, Armor +62, MDef +18, HP5 +17
(Rolls 2–3 secondaries: always Haste and Vers; each ±8%, at least ±1)
+28–33 Haste (with 2), +19–22 (with 3)
+28–33 Vers (with 2), +19–22 (with 3)
+19–22 random secondary (with 3)
Gloves Renegade's Gloves +13–15 Main (STR/AGI), VIT +15, Armor +41, MDef +12, HP5 +11
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+16–19 random secondary
+16–19 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
Belt Renegade's Belt +11–13 Main (STR/AGI), VIT +15, Armor +41, MDef +12, HP5 +11
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+18–21 random secondary (with 2), +12–14 (with 3)
+18–21 random secondary (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
Boots Renegade's Boots +14–17 Main (STR/AGI), VIT +15, Armor +41, MDef +12, HP5 +11
(Rolls 2–3 secondaries: always Haste and Crit, Haste at 60%; each ±8%, at least ±1)
+18–22 Haste
+12–14 Crit (with 2), +6–8 (with 3)
+6–8 random secondary (with 3)

Forest Priest Set — Uncommon Lvl 10

SlotIconNameStatsFlavor
Helmet Priest's Circlet +5–7 (Intellect 6–9) Main, VIT +11, Armor +29, MDef +10, HP5 +8
+20–24 random secondary
Chest Robes of the Forest +6–9 Main (INT), VIT +9, Armor +24, MDef +12, HP5 +8
+19–22 Vers
Legs Leggings of the Forest +8–10 Main (INT), VIT +9, Armor +24, MDef +12, HP5 +8
+19–22 Crit
Gloves Gloves of the Grove +5–8 Main (INT), VIT +6, Armor +16, MDef +8, HP5 +6
+12–14 Mastery
Belt Earthen Belt +5–8 Main (INT), VIT +6, Armor +16, MDef +8, HP5 +6
+12–15 random secondary
Boots Earthen Boots +4–6 (Intellect 5–8) Main, VIT +7, Armor +19, MDef +7, HP5 +6
+11–13 Attune

Crimson Rogue Set — Uncommon Lvl 12

SlotIconNameStatsFlavor
Helmet Crimson Rogue's Hood +8–10 Main (AGI), VIT +13, Armor +34, MDef +12, HP5 +10
+19–23 Haste
Chest Crimson Rogue's Coat +6–8 Main (AGI), VIT +13, Armor +34, MDef +12, HP5 +10
+23–27 random secondary
Legs Crimson Rogue's Leggings +8–10 Main (AGI), VIT +13, Armor +34, MDef +12, HP5 +10
+20–23 random secondary
Gloves Crimson Rogue's Gloves +5–7 Main (AGI), VIT +8, Armor +23, MDef +8, HP5 +7
+13–15 random secondary
Belt Crimson Rogue's Belt +5–7 Main (AGI), VIT +8, Armor +23, MDef +8, HP5 +7
+13–16 random secondary
Boots Crimson Rogue's Boots +4–6 Main (AGI), VIT +8, Armor +23, MDef +8, HP5 +7
+16–18 random secondary

Iron Hunter Set — Uncommon Lvl 14

SlotIconNameStatsFlavor
Helmet Iron Hunter Helm +8–10 Main (STR/AGI), VIT +16, Armor +44, MDef +12, HP5 +12
+25–29 random secondary
Chest Iron Hunter Chestplate +8–10 Main (STR/AGI), VIT +16, Armor +44, MDef +12, HP5 +12
+25–29 random secondary
Legs Iron Hunter Leggings +7–9 Main (STR/AGI), VIT +16, Armor +44, MDef +12, HP5 +12
+26–30 Crit
Gloves Iron Hunter Gloves +5–7 Main (STR/AGI), VIT +11, Armor +29, MDef +8, HP5 +8
+17–20 Crit
Belt Iron Hunter Belt +5–7 Main (STR/AGI), VIT +11, Armor +29, MDef +8, HP5 +8
+17–20 Mastery
Boots Iron Hunter Boots +5–7 Main (STR/AGI), VIT +11, Armor +29, MDef +8, HP5 +8
+16–19 random secondary

Illusionist Set — Rare Lvl 16

SlotIconNameStatsFlavor
Helmet Illusionist Hood +18–21 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13
+15–18 Haste
+15–18 Attune
Chest Illusionist Robes +15–18 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13
+17–20 Haste
+17–20 random secondary
Legs Illusionist Leggings +19–21 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13
+21–24 Haste
+9–11 Attune
Gloves Illusionist Gloves +8–10 Main (INT), VIT +10, Armor +25, MDef +12, HP5 +9
+18–21 Attune
+7–9 random secondary
Belt Illusionist Belt +13–15 Main (INT), VIT +10, Armor +25, MDef +12, HP5 +9
+10–12 Vers
+10–12 random secondary
Boots Illusionist Boots +9–11 Main (INT), VIT +10, Armor +25, MDef +12, HP5 +9
+14–17 Vers
+9–11 random secondary

Cultist Set — Epic Lvl 24

SlotIconNameStatsFlavor
Helmet Cultist's Hood +33–39 Main (INT), VIT +22, Armor +56, MDef +28, HP5 +20
(Rolls 2–3 secondaries: always Haste and Vers; each ±8%, at least ±1)
+27–31 Haste (with 2), +18–21 (with 3)
+27–31 Vers (with 2), +18–21 (with 3)
+18–21 random secondary (with 3)
Chest Cultist's Robes +28–33 Main (INT), VIT +22, Armor +56, MDef +28, HP5 +20
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+30–35 random secondary
+30–35 random secondary (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
Legs Cultist's Leggings +23–26 Main (INT), VIT +22, Armor +56, MDef +28, HP5 +20
(Rolls 2–3 secondaries: always Mastery and Attune, Mastery at 60%; each ±8%, at least ±1)
+40–47 Mastery
+27–31 Attune (with 2), +13–16 (with 3)
+13–16 random secondary (with 3)
Gloves Cultist's Gloves +19–23 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13
(Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1)
+19–23 Attune (with 2), +13–15 (with 3)
+19–23 random secondary (with 2), +13–15 (with 3)
+13–15 random secondary (with 3)
Belt Cultist's Sash +18–20 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13
(Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1)
+21–25 random secondary (with 2), +17–20 (with 3)
+21–25 random secondary (with 2), +13–15 (with 3)
+13–15 random secondary (with 3)
Boots Cultist's Boots +15–18 Main (INT), VIT +15, Armor +38, MDef +18, HP5 +13
(Rolls 2–3 secondaries: always Vers, at 70%; each ±8%, at least ±1)
+31–37 Vers
+13–16 random secondary (with 2), +6–8 (with 3)
+6–8 random secondary (with 3)
Weapon Cultist's Staff +49–58 Main (INT), VIT +39
(Rolls 2–3 secondaries: always Mastery and Vers, Mastery at 50% with 3; each ±8%, at least ±1)
+64–75 Mastery
+64–75 Vers (with 2), +32–37 (with 3)
+32–37 random secondary (with 3)
The runes carve themselves deeper each night.
Offhand Cultist's Tome +24–29 Main (INT), VIT +19, MDef +24, HP5 +25
(Rolls 2–3 secondaries: always Mastery, at 40% with 3; each ±8%, at least ±1)
+30–35 Mastery (with 2), +24–28 (with 3)
+30–35 random secondary (with 2), +18–21 (with 3)
+18–21 random secondary (with 3)
Written in a script that prefers not to be read.

Sharpshooter Set — Epic Lvl 22

SlotIconNameStatsFlavor
Helmet Sharpshooter Helm +18–21 Main (AGI), VIT +23, Armor +63, MDef +22, HP5 +18
(Rolls 2–3 secondaries: always Haste and Attune; each ±8%, at least ±1)
+30–35 Haste (with 2), +20–23 (with 3)
+30–35 Attune (with 2), +20–23 (with 3)
+20–23 random secondary (with 3)
Chest Sharpshooter Armor +20–24 Main (AGI), VIT +23, Armor +63, MDef +22, HP5 +18
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+33–39 random secondary
+22–26 random secondary (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
Legs Sharpshooter Leggings +19–23 Main (AGI), VIT +23, Armor +63, MDef +22, HP5 +18
(Rolls 2–3 secondaries, one at 40% with 3; each ±8%, at least ±1)
+29–34 random secondary (with 2), +23–27 (with 3)
+29–34 random secondary (with 2), +17–20 (with 3)
+17–20 random secondary (with 3)
Gloves Sharpshooter Gloves +14–16 Main (AGI), VIT +15, Armor +42, MDef +14, HP5 +12
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+22–26 random secondary
+15–17 random secondary (with 2), +7–9 (with 3)
+7–9 random secondary (with 3)
Belt Sharpshooter Belt +13–15 Main (AGI), VIT +15, Armor +42, MDef +14, HP5 +12
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+27–31 random secondary
+11–13 random secondary (with 2), +5–7 (with 3)
+5–7 random secondary (with 3)
Boots Sharpshooter Boots +12–14 Main (AGI), VIT +15, Armor +42, MDef +14, HP5 +12
(Rolls 2–3 secondaries: always Attune, at 60%; each ±8%, at least ±1)
+24–28 Attune
+16–18 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)

Marauder Set — Rare Lvl 18

SlotIconNameStatsFlavor
Helmet Marauder Helm +11–13 Main (STR), VIT +22, Armor +60, MDef +15, HP5 +15
+29–34 random secondary
+12–15 random secondary
Chest Marauder Armor +13–15 Main (STR), VIT +22, Armor +60, MDef +15, HP5 +15
+19–22 Haste
+19–22 Mastery
Legs Marauder Tassets +14–17 Main (STR), VIT +22, Armor +60, MDef +15, HP5 +15
+18–21 random secondary
+18–21 random secondary
Gloves Marauder Gauntlets +10–12 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10
+16–19 Mastery
+6–8 random secondary
Belt Marauder Belt +9–11 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10
+17–20 Haste
+7–9 Crit
Boots Marauder Boots +9–11 Main (STR), VIT +15, Armor +40, MDef +10, HP5 +10
+17–20 Attune
+7–9 random secondary

Gatekeeper Set — Epic Lvl 26

SlotIconNameStatsFlavor
Helmet Gatekeeper Helm +21–24 Main (STR), VIT +32, Armor +87, MDef +21, HP5 +22
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+42–49 random secondary
+28–33 random secondary (with 2), +14–16 (with 3)
+14–16 random secondary (with 3)
Chest Gatekeeper Armor +26–31 Main (STR), VIT +32, Armor +87, MDef +21, HP5 +22
(Rolls 2–3 secondaries: always Crit, at 50% with 3; each ±8%, at least ±1)
+30–35 Crit
+30–35 random secondary (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
Passes nothing.
Legs Gatekeeper Greaves +20–23 Main (STR), VIT +32, Armor +87, MDef +21, HP5 +22
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+42–50 random secondary
+28–33 random secondary (with 2), +14–17 (with 3)
+14–17 random secondary (with 3)
Gloves Gatekeeper Gauntlets +15–17 Main (STR), VIT +21, Armor +58, MDef +14, HP5 +15
(Rolls 2–3 secondaries; each ±8%, at least ±1)
+23–26 random secondary (with 2), +15–18 (with 3)
+23–26 random secondary (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
Belt Gatekeeper Belt +13–16 Main (STR), VIT +21, Armor +58, MDef +14, HP5 +15
(Rolls 2–3 secondaries: always Attune and Vers, Attune at 50% with 3; each ±8%, at least ±1)
+24–28 Attune
+24–28 Vers (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
Boots Gatekeeper Boots +16–19 Main (STR), VIT +21, Armor +58, MDef +14, HP5 +15
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+30–35 random secondary
+13–15 random secondary (with 2), +6–8 (with 3)
+6–8 random secondary (with 3)

Trinkets

IconNameRarityStatsValueLvlClass
Ornamented Beast Claw Uncommon +5–7 (Intellect 6–9) Main
+13–16 Vers
70g 6 Any
Gilded Skull Uncommon +3–5 (Intellect 4–6) Main
+8–10 Attune
50g 3 Any
Crimson Chalice
Never seems to empty.
Uncommon +11–13 (Intellect 14–16) Main
(Rolls 2–3 secondaries: always Mastery; each ±8%, at least ±1)
+11–13 Mastery (with 2), +7–9 (with 3)
+11–13 random secondary (with 2), +7–9 (with 3)
+7–9 random secondary (with 3)
130g 13 Any
Stellar Compass Uncommon +4–6 (Intellect 5–8) Main
+13–15 Mastery
70g 6 Any
Runic Beacon Uncommon +5–7 (Intellect 6–9) Main
+18–21 Crit
95g 9 Any
Dragon Horn Uncommon +10–12 (Intellect 13–15) Main
+34–40 Attune
165g 19 Any
Bark Mask Uncommon +5–7 (Intellect 6–9) Main
(Rolls 1–2 secondaries, one at 70%; each ±8%, at least ±1)
+21–24 random secondary (with 1), +15–17 (with 2)
+6–8 random secondary (with 2)
100g 9 Any
Iron Charm
A jeweller's knot of iron and amethyst, for luck that is earned.
Uncommon +6–8 (Intellect 8–10) Main
crafted: rolled from its budget at the power its stars give (Professions)
100g 10 Any
Sapphire Idol
Holds still while everything else spins.
Uncommon +9–11 (Intellect 11–14) Main
crafted: rolled from its budget at the power its stars give (Professions)
140g 15 Any
Oracle's Eye
It sees what you cannot.
Rare +15–17 (Intellect 19–21) Main
+18–22 Attune
+18–22 random secondary
260g 18 Any
Vault Orb Rare +16–18 (Intellect 20–23) Main
+22–26 Crit
+22–26 Mastery
300g 21 Any
Shamanistic Mask Rare +19–22 (Intellect 24–28) Main
+24–28 Mastery
+24–28 Vers
340g 24 Any
Emerald Crest Rare +16–18 (Intellect 20–23) Main
+30–36 random secondary
+30–36 random secondary
370g 25 Any
Azure Locket Rare +17–20 (Intellect 21–25) Main
+26–30 random secondary
+26–30 random secondary
340g 25 Any
Sun Cards Rare +20–23 (Intellect 25–29) Main
+29–34 Haste
+20–23 random secondary
340g 25 Any
Lover's Locket Rare +19–23 (Intellect 24–29) Main
+34–40 Crit
+23–27 Attune
380g 25 Any
Arcane Pylon Rare +16–19 (Intellect 20–24) Main
+24–28 random secondary
+24–28 random secondary
320g 25 Any
Shattered Prism Rare +23–27 (Intellect 29–34) Main
+28–33 Haste
+19–22 Crit
360g 25 Any
Spectral Eye Rare +20–23 (Intellect 25–29) Main
+23–27 Haste
+23–27 Mastery
330g 25 Any
Flaming Skull Rare +22–26 (Intellect 28–33) Main
+23–27 Mastery
+23–27 Vers
350g 25 Any
Eye of Fate Rare +22–25 (Intellect 28–31) Main
+39–46 Mastery
+17–20 random secondary
390g 25 Any
Maelstrom Vial
The storm inside never stops.
Rare +13–15 (Intellect 16–19) Main
+25–30 random secondary
+25–30 random secondary
310g 25 Any
Fang Of Manasaber Rare +17–20 (Intellect 21–25) Main
+37–43 random secondary
+25–29 random secondary
380g 25 Any
Feathered Gemstone Rare +9–11 (Intellect 11–14) Main
+10–12 Vers
+10–12 random secondary
140g 8 Any
Twin Feathers Epic +15–17 (Intellect 19–21) Main
Attunement Surge: Dealing damage has a 5% chance to grant +48 Attunement for 15 sec (60 sec internal cooldown).
(Rolls 2–3 secondaries: always Mastery; each ±8%, at least ±1)
+21–25 Mastery (with 2), +14–16 (with 3)
+21–25 random secondary (with 2), +14–16 (with 3)
+14–16 random secondary (with 3)
340g 15 Any
Storm Cluster Epic +26–31 (Intellect 33–39) Main
(Rolls 2–3 secondaries: always Haste and Vers, Haste at 40% with 3; each ±8%, at least ±1)
+35–41 Haste (with 2), +28–32 (with 3)
+35–41 Vers (with 2), +21–24 (with 3)
+21–24 random secondary (with 3)
600g 25 Any
Amethyst Crystal Epic +28–32 (Intellect 35–40) Main
Attunement Surge: Dealing damage has a 5% chance to grant +75 Attunement for 15 sec (60 sec internal cooldown).
(Rolls 2–3 secondaries: always Attune, at 70%; each ±8%, at least ±1)
+39–46 Attune
+17–20 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
540g 25 Any
Cursed Skull Epic +18–21 (Intellect 23–26) Main
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+39–45 random secondary
+26–30 random secondary (with 2), +13–15 (with 3)
+13–15 random secondary (with 3)
500g 25 Any
Demonheart Seal
Warm to the touch. Always.
Epic +21–24 (Intellect 26–30) Main
(Rolls 2–3 secondaries: always Crit, at 70%; each ±8%, at least ±1)
+51–60 Crit
+22–26 random secondary (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
570g 25 Any
Gilded Parasite
You can feel it moving.
Epic +27–32 (Intellect 34–40) Main
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+42–50 random secondary
+28–33 random secondary (with 2), +14–17 (with 3)
+14–17 random secondary (with 3)
610g 25 Any
Shattered Visage
Half a face is all you need.
Epic +23–27 (Intellect 29–34) Main
(Rolls 2–3 secondaries: always Haste and Mastery, Haste at 60%; each ±8%, at least ±1)
+41–48 Haste
+27–32 Mastery (with 2), +14–16 (with 3)
+14–16 random secondary (with 3)
560g 25 Any
Porcelain Mask
The cracks show where it has been broken. And repaired.
Epic +20–23 (Intellect 25–29) Main
(Rolls 2–3 secondaries, one at 50% with 3; each ±8%, at least ±1)
+30–35 random secondary
+30–35 random secondary (with 2), +15–17 (with 3)
+15–17 random secondary (with 3)
500g 25 Any
Bloodmirror
The hand in the reflection is not yours.
Epic +22–26 (Intellect 28–33) Main
(Rolls 2–3 secondaries: always Crit and Vers; each ±8%, at least ±1)
+27–32 Crit (with 2), +18–21 (with 3)
+27–32 Vers (with 2), +18–21 (with 3)
+18–21 random secondary (with 3)
480g 25 Any
Voidtouched Orb Epic +18–21 (Intellect 23–26) Main
(Rolls 2–3 secondaries, one at 60%; each ±8%, at least ±1)
+40–48 random secondary
+27–32 random secondary (with 2), +13–16 (with 3)
+13–16 random secondary (with 3)
520g 25 Any
Bloodgem Epic +19–22 (Intellect 24–28) Main
(Rolls 2–3 secondaries: always Crit and Vers, Crit at 50% with 3; each ±8%, at least ±1)
+34–40 Crit
+34–40 Vers (with 2), +17–20 (with 3)
+17–20 random secondary (with 3)
530g 25 Any
Amberstone Epic +21–24 (Intellect 26–30) Main
(Rolls 2–3 secondaries: always Haste and Vers; each ±8%, at least ±1)
+38–45 Haste (with 2), +26–30 (with 3)
+38–45 Vers (with 2), +26–30 (with 3)
+26–30 random secondary (with 3)
590g 25 Any
Orb Of The Moon Epic +22–26 (Intellect 28–33) Main
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+47–56 random secondary
+20–24 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
550g 25 Any
Wardrum Epic +26–31 Main (STR/AGI)
Hastened Actions: Dealing damage has a 3% chance to grant +15% Haste for 10 sec (60 sec internal cooldown).
(Rolls 2–3 secondaries: always Crit, Crit at 50% with 3; each ±8%, at least ±1)
+27–31 Crit
+27–31 random secondary (with 2), +13–16 (with 3)
+13–16 random secondary (with 3)
680g 23 Any
Holy Insignia Epic +20–24 (Intellect 25–30) Main
(Rolls 2–3 secondaries: always Mastery and Attune, Mastery at 60%; each ±8%, at least ±1)
+33–39 Mastery
+22–26 Attune (with 2), +11–13 (with 3)
+11–13 random secondary (with 3)
450g 20 Any
Dreamcatcher Legendary +29–34 (Intellect 36–43) Main
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+44–51 random secondary
+29–34 random secondary (with 2), +15–17 (with 3), +10–12 (with 4)
+15–17 random secondary (with 3), +10–12 (with 4)
+10–12 random secondary (with 4)
800g 25 Any
Void Shard
It hums with the silence of dead stars.
Legendary +28–33 (Intellect 35–41) Main
(Rolls 2–4 secondaries: always Vers; each ±8%, at least ±1)
+45–53 Vers (with 2), +30–35 (with 3), +23–26 (with 4)
+45–53 random secondary (with 2), +30–35 (with 3), +23–26 (with 4)
+30–35 random secondary (with 3), +23–26 (with 4)
+23–26 random secondary (with 4)
900g 25 Any
Fire Orb
It wants to burn everything.
Legendary +25–30 (Intellect 31–38) Main
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+43–50 random secondary
+29–33 random secondary (with 2), +14–17 (with 3), +9–11 (with 4)
+14–17 random secondary (with 3), +9–11 (with 4)
+9–11 random secondary (with 4)
750g 25 Any
Pirate Lord Diceset Legendary +39–46 (Intellect 49–58) Main
(Rolls 2–4 secondaries: always Vers, at 60%; each ±8%, at least ±1)
+48–56 Vers
+32–37 random secondary (with 2), +16–19 (with 3), +10–12 (with 4)
+16–19 random secondary (with 3), +10–12 (with 4)
+10–12 random secondary (with 4)
950g 25 Any
Skull of Ke'bes Legendary +26–31 (Intellect 33–39) Main
(Rolls 2–4 secondaries: always Haste, at 50% with 3 or more; each ±8%, at least ±1)
+42–50 Haste
+42–50 random secondary (with 2), +21–25 (with 3), +14–17 (with 4)
+21–25 random secondary (with 3), +14–17 (with 4)
+14–17 random secondary (with 4)
850g 25 Any

Rings

IconNameRarityStatsValueLvlClass
Life Ring Common +1–3 (Intellect 1–4) Main, VIT +1
+6–8 Crit
20g 2 Any
Copper Ring Common +1–3 (Intellect 1–4) Main, VIT +2
+6–8 Mastery
30g 3 Any
Copper Band
Hammered round by a jeweller, not cast by the hundred.
Uncommon +3–5 (Intellect 4–6) Main, VIT +3
crafted: rolled from its budget at the power its stars give (Professions)
60g 5 Any
Bronze Ring Uncommon +4–6 Main (STR/AGI), VIT +3
+9–11 Vers
55g 4 Any
Emblem Ring Uncommon +4–6 (Intellect 5–8) Main, VIT +4
+16–18 Mastery
75g 7 Any
Ring of Vitality Uncommon +6–8 Main (STR), VIT +11
+13–15 Vers
75g 7 Any
Sharpshooter's Band Uncommon +4–6 Main (AGI), VIT +4
+15–17 Crit
80g 7 Any
Platinum Ring Uncommon +6–8 (Intellect 8–10) Main, VIT +5
+14–16 random secondary
85g 8 Any
Timeless Ring Uncommon +8–10 Main (INT), VIT +4
+13–16 Haste
70g 7 Any
Iron Ring Uncommon +5–7 Main (STR), VIT +7
+20–24 random secondary
95g 10 Any
Ruby Ring Uncommon +5–7 Main (STR), VIT +7
+21–24 random secondary
105g 10 Any
Golden Ring
Worth more as jewelry.
Uncommon +6–8 (Intellect 8–10) Main, VIT +8
+26–30 random secondary
130g 13 Any
Amethyst Signet
Iron, an amethyst, and a jeweller's patience.
Uncommon +6–8 (Intellect 8–10) Main, VIT +6
crafted: rolled from its budget at the power its stars give (Professions)
90g 9 Any
Copper Loop
Twisted copper wire, set with a chip of ruby.
Uncommon +4–6 (Intellect 5–8) Main, VIT +4
crafted: rolled from its budget at the power its stars give (Professions)
75g 7 Any
Ruby Seal
Press it into wax, and the wax remembers.
Uncommon +7–9 (Intellect 9–11) Main, VIT +8
crafted: rolled from its budget at the power its stars give (Professions)
110g 12 Any
Copper Wire Ring
Wire wound round a finger-stick until it held its shape.
Uncommon +3–5 (Intellect 4–6) Main, VIT +3
crafted: rolled from its budget at the power its stars give (Professions)
55g 4 Any
Ruby Band Rare +12–14 Main (STR), VIT +14
+26–31 Mastery
+17–21 random secondary
260g 19 Any
Bloodgem Ring Rare +16–19 (Intellect 20–24) Main, VIT +12
+19–22 Attune
+19–22 random secondary
270g 19 Any
Ember Ring Rare +15–18 (Intellect 19–23) Main (AGI/INT), VIT +13
+24–28 random secondary
+24–28 random secondary
310g 22 Any
Reagent's Seal Rare +16–19 (Intellect 20–24) Main (STR/INT), VIT +14
+28–33 Crit
+19–22 random secondary
310g 22 Any
Ring of Strength Rare +17–20 Main (STR), VIT +18
+30–35 Haste
+30–35 Crit
370g 25 Any
Ring of Agility Rare +17–20 Main (AGI), VIT +15
+32–37 Mastery
+21–25 random secondary
350g 25 Any
Emerald Band Rare +26–30 Main (INT), VIT +14
+28–33 Haste
+28–33 random secondary
390g 25 Any
Sapphire Band Rare +23–26 Main (INT), VIT +14
+24–28 random secondary
+24–28 random secondary
330g 25 Any
Elven Ring Rare +21–25 (Intellect 26–31) Main (AGI/INT), VIT +15
+24–28 Attune
+24–28 random secondary
350g 25 Any
Compass Ring Rare +20–24 (Intellect 25–30) Main, VIT +16
+28–33 random secondary
+19–22 random secondary
340g 25 Any
Amethyst Loop Rare +20–23 Main (INT), VIT +14
+30–36 Mastery
+30–36 Vers
370g 25 Any
Ring of Haste
Everything seems slower when you wear it.
Rare +18–21 (Intellect 23–26) Main, VIT +16
+28–32 random secondary
+28–32 random secondary
360g 25 Any
Berserker's Ring
The gem pulses with each heartbeat.
Rare +14–17 Main (STR), VIT +18
+26–31 Vers
+26–31 random secondary
320g 25 Any
Earthbreaker Band Rare +21–25 Main (STR/AGI), VIT +17
+21–25 Mastery
+21–25 random secondary
330g 25 Any
Amethyst Band Rare +14–16 (Intellect 18–20) Main, VIT +16
+26–30 random secondary
+26–30 random secondary
310g 25 Any
Ruby Signet
Pressed into wax before battles.
Rare +23–28 Main (STR/AGI), VIT +17
+35–41 Haste
+15–18 Attune
380g 25 Any
Royal Amethyst Ring Rare +24–28 (Intellect 30–35) Main, VIT +16
+26–31 random secondary
+26–31 random secondary
390g 25 Any
Diamond Signet
Cuts glass, and opinions.
Rare +14–16 (Intellect 18–20) Main, VIT +11
crafted: rolled from its budget at the power its stars give (Professions)
250g 18 Any
Lucky Ring
Warm to the touch.
Epic +13–15 Main (INT), VIT +6
(Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1)
+20–23 Attune (with 2), +13–15 (with 3)
+20–23 random secondary (with 2), +13–15 (with 3)
+13–15 random secondary (with 3)
290g 11 Any
Claw Ringlet Epic +19–22 (Intellect 24–28) Main, VIT +10
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+27–31 random secondary
+11–13 random secondary (with 2), +5–7 (with 3)
+5–7 random secondary (with 3)
350g 16 Any
Serpentspawn Band Epic +21–24 Main (AGI), VIT +15
(Rolls 2–3 secondaries: always Mastery, at 40% with 3; each ±8%, at least ±1)
+31–36 Mastery (with 2), +25–29 (with 3)
+31–36 random secondary (with 2), +18–22 (with 3)
+18–22 random secondary (with 3)
510g 25 Any
Ring of Infernal Fire
Burns cold.
Epic +27–31 (Intellect 34–39) Main (STR/INT), VIT +16
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+40–46 random secondary
+17–20 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
540g 25 Any
Dragoneye Ringlet Epic +22–26 Main (STR/AGI), VIT +17
(Rolls 2–3 secondaries: always Crit and Vers, Crit at 50% with 3; each ±8%, at least ±1)
+34–40 Crit
+34–40 Vers (with 2), +17–20 (with 3)
+17–20 random secondary (with 3)
550g 25 Any
Voideye Ring
Watches you sleep.
Epic +18–21 (Intellect 23–26) Main (AGI/INT), VIT +15
(Rolls 2–3 secondaries: always Haste and Crit, Haste at 50% with 3; each ±8%, at least ±1)
+30–36 Haste
+30–36 Crit (with 2), +15–18 (with 3)
+15–18 random secondary (with 3)
480g 25 Any
Ring Of Growth Epic +23–27 (Intellect 29–34) Main (AGI/INT), VIT +15
(Rolls 2–3 secondaries: always Haste, at 70%; each ±8%, at least ±1)
+54–63 Haste
+23–27 random secondary (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
610g 25 Any
Band of Managrowth Legendary +33–39 Main (INT), VIT +14
(Rolls 2–4 secondaries: always Attune, Attune at 70%; each ±8%, at least ±1)
+68–80 Attune
+29–34 random secondary (with 2), +15–17 (with 3), +10–12 (with 4)
+15–17 random secondary (with 3), +10–12 (with 4)
+10–12 random secondary (with 4)
890g 25 Any
Ring of Death
Death wears a ring too.
Legendary +37–44 (Intellect 46–55) Main (STR/AGI/INT), VIT +16
(Rolls 2–4 secondaries: always Crit, Crit at 60%; each ±8%, at least ±1)
+49–58 Crit
+33–39 random secondary (with 2), +16–19 (with 3), +11–13 (with 4)
+16–19 random secondary (with 3), +11–13 (with 4)
+11–13 random secondary (with 4)
920g 25 Any
Band of the Jungle Lord Legendary +35–41 Main (STR/AGI), VIT +17
(Rolls 2–4 secondaries, one at 60%; each ±8%, at least ±1)
+46–54 random secondary
+31–36 random secondary (with 2), +15–18 (with 3), +10–12 (with 4)
+15–18 random secondary (with 3), +10–12 (with 4)
+10–12 random secondary (with 4)
850g 25 Any
Ring of Starless Skies
The void looks back.
Legendary +44–51 Main (INT), VIT +14
(Rolls 2–4 secondaries: always Crit, at 50% with 3 or more; each ±8%, at least ±1)
+43–51 Crit
+43–51 random secondary (with 2), +22–25 (with 3), +14–17 (with 4)
+22–25 random secondary (with 3), +14–17 (with 4)
+14–17 random secondary (with 4)
960g 25 Any

Necklaces

IconNameRarityStatsValueLvlClass
Stone Talisman Common +1–3 (Intellect 1–4) Main, VIT +1
+4–6 random secondary
18g 2 Any
Simple Amulet
Does what it says.
Uncommon +2–4 Main (AGI), VIT +2
+6–8 random secondary
40g 3 Any
Iron Amulet Uncommon +2–4 Main (STR/AGI), VIT +3
+10–12 random secondary
55g 5 Any
Silver Amulet Uncommon +2–4 (Intellect 3–5) Main, VIT +3
+11–13 Mastery
50g 5 Any
Green Shard Necklace Uncommon +4–6 Main (AGI), VIT +3
+8–10 Mastery
55g 5 Any
Heartbeat Amulet Uncommon +2–4 (Intellect 3–5) Main, VIT +3
+11–13 Mastery
55g 5 Any
Red Shard Necklace Uncommon +4–6 Main (STR), VIT +5
+12–14 random secondary
75g 7 Any
Jade Talisman Uncommon +6–8 (Intellect 8–10) Main (AGI/INT), VIT +5
+13–15 random secondary
75g 8 Any
Blue Shard Necklace Uncommon +9–11 Main (INT), VIT +6
+15–18 random secondary
100g 11 Any
Wolftooth Chain
The previous owner was faster.
Uncommon +6–8 Main (STR/AGI), VIT +7
+17–20 random secondary
100g 11 Any
Golden Chain
Heavy enough to feel expensive.
Uncommon +8–10 Main (STR), VIT +7
+16–19 Attune
90g 9 Any
Pendant of Warding
Warm to the touch even in cold rooms.
Uncommon +5–7 (Intellect 6–9) Main, VIT +6
+15–18 random secondary
95g 9 Any
Victory Medal
Awarded for surviving.
Uncommon +9–11 Main (STR/AGI), VIT +10
+20–24 random secondary
115g 15 Any
Ruby Pendant
A ruby on a copper chain, set by someone who meant it.
Uncommon +4–6 (Intellect 5–8) Main, VIT +4
crafted: rolled from its budget at the power its stars give (Professions)
75g 7 Any
Copper Torc
Bent round the neck by hand, and left there.
Uncommon +3–5 (Intellect 4–6) Main, VIT +3
crafted: rolled from its budget at the power its stars give (Professions)
55g 5 Any
Amethyst Amulet
Violet, cold, and watching.
Uncommon +6–8 (Intellect 8–10) Main, VIT +7
crafted: rolled from its budget at the power its stars give (Professions)
100g 11 Any
Copper Pendant
A chip of ruby in a copper cup, on a copper chain.
Uncommon +2–4 (Intellect 3–5) Main, VIT +3
crafted: rolled from its budget at the power its stars give (Professions)
40g 4 Any
Crystal Necklace Rare +14–16 (Intellect 18–20) Main (STR/INT), VIT +11
+14–16 Haste
+14–16 Vers
220g 17 Any
Amethyst Pendant Rare +12–14 (Intellect 15–18) Main (STR/INT), VIT +13
+24–28 Vers
+16–18 random secondary
250g 20 Any
Sapphire Pendant Rare +10–12 Main (AGI), VIT +12
+29–34 Crit
+12–14 Attune
250g 20 Any
Moon Choker Rare +15–17 (Intellect 19–21) Main, VIT +14
+21–25 Haste
+21–25 Mastery
290g 23 Any
Amber Necklace Rare +14–16 (Intellect 18–20) Main, VIT +16
+37–44 random secondary
+16–19 random secondary
320g 25 Any
Oriental Beads Rare +14–16 (Intellect 18–20) Main (AGI/INT), VIT +15
+34–40 random secondary
+15–17 random secondary
300g 25 Any
Runes on a String
Homemade. Probably.
Rare +26–31 Main (INT), VIT +14
+22–26 random secondary
+22–26 random secondary
340g 25 Any
Amulet of Focus Rare +19–21 Main (INT), VIT +14
+30–35 random secondary
+20–23 random secondary
310g 25 Any
Harmony Pendant
Calm in the center of a fight.
Rare +19–22 (Intellect 24–28) Main (AGI/INT), VIT +15
+23–28 random secondary
+23–28 random secondary
330g 25 Any
Manaoverflow Pendulum Rare +15–18 Main (INT), VIT +14
+21–25 Mastery
+21–25 random secondary
270g 25 Any
Seatide Pendant
Smells faintly of the sea.
Rare +13–15 (Intellect 16–19) Main, VIT +16
+23–27 Mastery
+23–27 random secondary
280g 25 Any
Shamanistic Necklace Rare +13–15 (Intellect 16–19) Main (AGI/INT), VIT +15
+22–26 Haste
+22–26 Attune
280g 25 Any
Arcane Pendant
Pulses faintly in the presence of magic.
Rare +18–20 Main (INT), VIT +14
+23–27 random secondary
+23–27 random secondary
290g 25 Any
Sapphire Choker
Cold against the skin, and colder in a fight.
Rare +9–11 (Intellect 11–14) Main, VIT +9
crafted: rolled from its budget at the power its stars give (Professions)
200g 14 Any
Amulet of Swiftness Epic +9–11 Main (STR/AGI), VIT +8
(Rolls 2–3 secondaries: always Vers; each ±8%, at least ±1)
+16–18 Vers (with 2), +10–12 (with 3)
+16–18 random secondary (with 2), +10–12 (with 3)
+10–12 random secondary (with 3)
230g 12 Any
Jade Pearl Talisman Epic +16–19 Main (INT), VIT +8
(Rolls 2–3 secondaries: always Haste; each ±8%, at least ±1)
+18–21 Haste (with 2), +12–14 (with 3)
+18–21 random secondary (with 2), +12–14 (with 3)
+12–14 random secondary (with 3)
290g 15 Any
Emerald Pendant Epic +12–14 (Intellect 15–18) Main (AGI/INT), VIT +10
(Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1)
+22–26 Attune (with 2), +15–17 (with 3)
+22–26 random secondary (with 2), +15–17 (with 3)
+15–17 random secondary (with 3)
330g 17 Any
Amulet of Loss
Taken from someone who no longer needs it.
Epic +24–29 Main (STR/AGI), VIT +17
(Rolls 2–3 secondaries: always Mastery; each ±8%, at least ±1)
+27–32 Mastery (with 2), +18–21 (with 3)
+27–32 random secondary (with 2), +18–21 (with 3)
+18–21 random secondary (with 3)
510g 25 Any
Obsidian Amulet Epic +25–29 (Intellect 31–36) Main, VIT +16
(Rolls 2–3 secondaries: always Crit and Mastery, Crit at 70%; each ±8%, at least ±1)
+41–49 Crit
+18–21 Mastery (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
530g 25 Any
Void Pendulum
Swings of its own accord.
Epic +30–36 Main (INT), VIT +14
(Rolls 2–3 secondaries: always Mastery, at 50% with 3; each ±8%, at least ±1)
+26–30 Mastery
+26–30 random secondary (with 2), +13–15 (with 3)
+13–15 random secondary (with 3)
490g 25 Any
Emberflame Amulet Epic +17–20 (Intellect 21–25) Main, VIT +16
(Rolls 2–3 secondaries: always Attune; each ±8%, at least ±1)
+29–34 Attune (with 2), +19–23 (with 3)
+29–34 random secondary (with 2), +19–23 (with 3)
+19–23 random secondary (with 3)
460g 25 Any
Void Pearls Epic +21–25 (Intellect 26–31) Main (AGI/INT), VIT +15
(Rolls 2–3 secondaries: always Haste and Vers, Haste at 50% with 3; each ±8%, at least ±1)
+27–32 Haste
+27–32 Vers (with 2), +13–16 (with 3)
+13–16 random secondary (with 3)
480g 25 Any
Dragoneye Amulet Epic +22–25 (Intellect 28–31) Main (STR/INT), VIT +16
(Rolls 2–3 secondaries: always Crit and Mastery, Crit at 70%; each ±8%, at least ±1)
+43–51 Crit
+18–22 Mastery (with 2), +9–11 (with 3)
+9–11 random secondary (with 3)
520g 25 Any
Voidshard Talisman
A fragment of something that should not exist.
Epic +18–21 (Intellect 23–26) Main (STR/INT), VIT +16
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+38–45 random secondary
+16–19 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
450g 25 Any
Prismatic Amulet
Every angle catches a different light.
Epic +20–24 (Intellect 25–30) Main, VIT +16
(Rolls 2–3 secondaries: always Crit and Attune, Crit at 70%; each ±8%, at least ±1)
+31–37 Crit
+13–16 Attune (with 2), +6–8 (with 3)
+6–8 random secondary (with 3)
420g 25 Any
Royal Necklace
A gift from a throne room, or stolen from one.
Epic +15–17 Main (STR/AGI), VIT +17
(Rolls 2–3 secondaries, one at 70%; each ±8%, at least ±1)
+40–47 random secondary
+17–20 random secondary (with 2), +8–10 (with 3)
+8–10 random secondary (with 3)
430g 25 Any
Mage Insignia Legendary +25–29 Main (INT), VIT +14
(Rolls 2–4 secondaries: always Haste and Mastery, Haste at 40% with 3 or more; each ±8%, at least ±1)
+37–44 Haste (with 2), +30–35 (with 3–4)
+37–44 Mastery (with 2), +22–26 (with 3), +15–17 (with 4)
+22–26 random secondary (with 3), +15–17 (with 4)
+15–17 random secondary (with 4)
720g 25 Any
Beasthunter's Trophy
Taken from something that fought back.
Legendary +29–34 Main (AGI), VIT +15
(Rolls 2–4 secondaries, one at 50% with 3 or more; each ±8%, at least ±1)
+34–40 random secondary
+34–40 random secondary (with 2), +17–20 (with 3), +11–13 (with 4)
+17–20 random secondary (with 3), +11–13 (with 4)
+11–13 random secondary (with 4)
770g 25 Any
Death Choker
Cold to the touch.
Legendary +20–23 Main (STR), VIT +18
(Rolls 2–4 secondaries: always Crit and Mastery, Crit at 70%; each ±8%, at least ±1)
+46–54 Crit
+20–23 Mastery (with 2), +10–12 (with 3), +6–8 (with 4)
+10–12 random secondary (with 3), +6–8 (with 4)
+6–8 random secondary (with 4)
650g 25 Any
Demongaze Amulet
Something looks back through it.
Legendary +23–27 (Intellect 29–34) Main, VIT +16
(Rolls 2–4 secondaries, one at 70%; each ±8%, at least ±1)
+61–71 random secondary
+26–30 random secondary (with 2), +13–15 (with 3), +8–10 (with 4)
+13–15 random secondary (with 3), +8–10 (with 4)
+8–10 random secondary (with 4)
840g 25 Any

All Enemies

SpriteNameLevelHPDmg Red.Speed DamageAttacksXPDrops
Goblin 3 83 — 4 18–27 Strike 0.5t (0.61/s) 43 Gold 1–3
60%
Knife
10%
Goblin Shield
10%
Goblin Axe
8%
Leather Cap
10%
Acolyte Hood
10%
Leather Boots
10%
Fur-Hemmed Breeches
8%
Red Linen Cuffs
8%
Linen Sash
8%
Emblem Ring
4%
Small Pouch
3%
Iron Baton
4%
Goblin Eye
50%
Linen
20%
Orc 5 119 — 5 37–45
40–50
Strike 0.5t (0.61/s)
Spin 2.5t (0.13/s) + Bleed 5/tick 8s
56 —
Goblin Archer 3 83 — 4.5 21–33 Projectile (0.50/s) 42 Gold 1–4
60%
Goblin Shortbow
10%
Hood
15%
Stitched Fingerless Gloves
8%
Tanned Leather Belt
6%
Simple Amulet
5%
Goblin Eye
50%
Linen
20%
Fire Arrows
4%
Blue Feather
10%
Orc Shaman Elite 5 210 — 3 36–54
30–44
0
Strike 0.5t (0.61/s)
Projectile (0.29/s)
Summons 2× Giant Rat (0.10/s)
106 —
Goblin Conjurer Elite 5 696 — 3 32–49
26–41
0
Strike 0.5t (0.61/s)
Projectile (0.29/s)
Summons 2× Giant Rat (0.10/s)
106 Gold 5–12
90%
Shamanic Staff
10%
Desert Mantle
4%
Linen
40%
Sharp Blade
10%
Orcish Hammer
6%
Turret 4 68 — 0 20–30 Burst ×8 (0.50/s) 28 —
Skeleton Warrior 4 160 — 3.5 29–37
16–22
Strike 0.5t (0.61/s)
Spread ×3 (0.20/s)
72 Gold 1–3
60%
Bones
50%
Iron Sword
10%
Simple Scale Armor
6%
Brass-Rimmed Vambraces
6%
Iron Ring
10%
Traveler's Satchel
2%
Steel Shield
2%
Bone Dagger
2%
Sharp Blade
3%
Studded Helmet
3%
Chestplate
2%
Chunk of Iron
5%
Skeleton 4 160 — 2.5 23–30
13–18
Strike 0.5t (0.61/s)
Spread ×2 (0.50/s) + Slow 5s
58 Gold 6–9
60%
Bones
50%
Hat
10%
Lavender Wool Leggings
4%
Silver-Bossed Girdle
2%
Copper Ring
3%
Spiked Iron Baton
3%
Bone Staff
3%
Skeleton Hand
50%
Bone Dagger
1%
Studded Helmet
3%
Blood Skeleton 13 6468 — 2.8 187–229
67–87
Strike 0.5t (0.61/s) + Bleed 15/tick 6s
Spread ×2 (0.50/s) + Slow 5s
500 Gold 12–20
80%
Bones
60%
Skeleton Hand
50%
Bone Staff
4%
Bone Dagger
3%
Indigo Satin Trousers
3%
Blood Skeleton Warrior 13 6468 — 3.5 217–279
62–80
Strike 0.5t (0.61/s) + Bleed 20/tick 6s
Spread ×3 (0.20/s)
550 Gold 15–25
80%
Bones
60%
Steel Shield
4%
Iron Ring
8%
Traveler's Satchel
3%
Bone Dagger
4%
Iron Helmet
3%
Iron Greataxe
2%
Chunk of Iron
8%
Blood Skeleton Mage 13 6468 — 3 377–457
100
Projectile (0.25/s)
Strike 0.5t (0.61/s)
600 Gold 15–25
80%
Bones
60%
Bone Staff
6%
Copper Ring
5%
Petal-Fringed Sash
4%
Indigo Satin Trousers
3%
Wolf 1 49 — 4.5 9–13 Strike 0.5t (0.61/s) 17 Animal Heart
100%
Animal Hide
15%
Wolf Fang
3%
Wolf Paw
8%
Wolf Haunch
75%
Wolf Pelt
60%
Tooth
20%
Bear 5 214 — 3.5 58–81
3–18
Swing 1t (0.40/s)
Charge 10t (0.07/s) + Bleed 3/tick 6s
80 Animal Heart
100%
Bear Paw
10%
Animal Hide
30%
Ornamented Beast Claw
5%
War Hammer
2%
Honeycomb
25%
Dire Bear Elite 7 627 15% 3.8 65–85
17–34
102–136
Swing 1t (0.40/s)
Charge 10t (0.08/s) + Bleed 5/tick 6s
Spin 3t (0.11/s) + Bleed 6/tick 8s
150 Animal Heart
100%
Bear Paw
50%
Animal Hide
100%
Gold 20–40
90%
Ornamented Beast Claw
15%
Full Helmet
10%
Honeycomb
50%
Training Dummy 1 10000000 — 0 5–15 Strike 0.5t (1.00/s) 0 —
Sparring Dummy 1 10000000 — 0 1 Strike 0.5t (1.00/s) 0 —
Spider 1 70 — 6 12–20 Strike 0.5t (0.61/s) 14 Gold 1–2
30%
Spider Fangs
50%
Spider Leg
50%
Spider Silk
1%
Giant Spider 10 863 — 8.5 37–57
32–46
Strike 0.5t (0.61/s) + Poison 10/tick 8s
Spread ×3 (0.20/s)
130 Gold 2–6
50%
Mercenary Armor
2%
Whole Spider Fang
100%
Wooden Towershield
4%
Platinum Ring
3%
Reinforced Boots
4%
Heavy Buckler
3%
Venom Spider 9 715 — 7 51–70 Strike 0.5t (0.61/s) + Poison 5/tick 8s 72 Gold 1–4
40%
Spider Fangs
50%
Whole Spider Fang
100%
Spider Leg
50%
Spider Silk
4%
Broadhead Arrows
3%
Blue Shard Necklace
2%
The Old Widow Elite 11 8000 20% 6 70–95
45–65
40–60
0
Strike 0.5t (0.61/s) + Poison 20/tick 10s
Spread ×3 (0.14/s) + Slow 5s
Ground zone r3t (0.08/s)
Summons 1× Giant Spider (0.04/s)
1200 Gold 60–140
100%
Spider Silk
100%
Spider Fangs
100%
Emerald
20%
Sapphire
15%
Guaranteed: 1 of these 6
Guardian Axe
17% each kill
Studded Armor
17% each kill
Amulet of Swiftness
17% each kill
Lucky Ring
17% each kill
Battle Sword
17% each kill
Spiked Iron Club
17% each kill
Flesheating Worm 7 465 — 4 52–60 Strike 0.5t (0.61/s) + Bleed 16/tick 12s 82 Gold 6–16
40%
Banded Leather Gloves
8%
Animal Heart
50%
Animal Hide
100%
Burrow Worm Hide
100%
Cross-Stitched Leggings
5%
Chestplate
4%
Twin-Buckle Belt
5%
Sparring Helmet
2%
Studded Boots
3%
Red Shard Necklace
3%
Huge Worm 7 358 — 2 48–53
2–7
Strike 0.5t (0.61/s)
Charge 10t (0.05/s)
80 Animal Heart
80%
Gold 19–22
50%
Animal Hide
20%
Burrow Worm Hide
50%
Heartbeat Amulet
5%
Bronze Ring
4%
Gem-Set Steel Girdle
5%
Sparring Helmet
4%
Simple Helmet
3%
Druidic Hood
3%
Leather Armor
2%
Green Ooze 4 130 — 1.5 36–54 Swing 1t (0.40/s) 38 —
Ghost 13 6468 — 3 284–374 Projectile (0.50/s) 150 Gold 2–5
50%
Earth Codex
4%
Violet Gem Shard
2%
Demon Skeleton Elite 7 1200 45% 3 55–75
36–54
Strike 0.5t (0.61/s)
Burst ×8 (0.29/s)
300 Gold 25–50
90%
Bones
100%
Bone Staff
8%
Bone Dagger
8%
Apprentice Hood
8%
Pappenheimer
8%
Minotaur 10 340 — 4 60–90
80–118
50–74
Swing 1t (0.40/s)
Charge 10t (0.20/s)
Spin 1t (0.17/s)
160 —
Green Dragon 18 12048 — 2.5 250–378
138–208
345–508
Swing 1t (0.40/s)
Burst ×8 (0.40/s)
Charge 10t (0.07/s)
670 —
Red Dragon 25 22884 — 3 270–400
160–240
345–507
Swing 1t (0.40/s)
Burst ×8 (0.50/s)
Charge 10t (0.17/s)
700 —
Hydra 20 14784 — 2 223–336
128–193
173–263
Swing 1t (0.40/s)
Burst ×8 (0.50/s)
Spread ×3 (0.25/s)
900 —
Vampire Boss 15 80000 — 5 160–208
60–90
0
80–120
50–60
Strike 0.5t (0.67/s)
Ground zone r4t (0.10/s)
Bleed 25/tick [life steal] (0.08/s)
Burst ×8 (0.07/s)
Slow 5s on 1 random (0.04/s)
6000 Gold 150–260
90%
Vampire's Fang
100%
Leather Backpack
30%
Explorer's Pack
10%
Crimson Chalice
100%
Recipe: Vampire Fang Dagger
10%
Bronze Club
10%
Leaf-Tooled Belt
10%
Penetrating Arrows
10%
Golden Chalice
25%
Ruby
10%
Guaranteed: 2 of these 10
Redsteel Greatsword
20% each kill
Crossbow of the Great Wall
20% each kill
Crystal Staff
20% each kill
Mistsilk Cuffs
20% each kill
Crucible Girdle
20% each kill
Oriental Redsteel Boots
20% each kill
Claw Ringlet
20% each kill
Emerald Pendant
20% each kill
Ornamented Shield
20% each kill
Duelist's Guard
20% each kill
Vampire Shade 15 1 — 0 200–250 Projectile (0.20/s) + Bleed 25/tick [life steal] 0 —
Gargoyle Warden Boss 14 50000 — 4 100–125
30
220–280
0
0
Strike 0.5t (0.63/s)
Ground zone r2t (0.13/s)
Swing 5t (0.07/s)
Slow 5s (0.11/s)
Ground zone r2t (0.13/s)
4500
The Gargoyle Council, when the last falls
Gold 150–260
90%
Bones
80%
Golden Ring
10%
Victory Medal
8%
Pirate Shank
8%
Sable Sigil Gloves
8%
Reinforced Hammer
8%
Bronze Cudgel
8%
Chunk of Gold
50%
Guaranteed: 1 of these 5
Fire Bow
20% each kill
Battle Greaves
20% each kill
Viking Buckler
20% each kill
Brass Lamellar Gloves
20% each kill
Arcane Codex
20% each kill
Guaranteed: 1 of these 5
Scarlet Silk Cuffs
20% each kill
Oriental Turban
20% each kill
Jade Pearl Talisman
20% each kill
Plum Satin Trousers
20% each kill
Twin Feathers
20% each kill
Gargoyle Shrieker Boss 14 50000 — 4 63–80
0
30
0
Strike 0.5t (0.67/s) + Bleed 10/tick 8s
Slow 5s (0.11/s)
Ground zone r2t (0.13/s)
Ground zone r2t (0.13/s)
4500
The Gargoyle Council, when the last falls
Gold 150–260
90%
Bones
80%
Golden Ring
10%
Victory Medal
8%
Pirate Shank
8%
Sable Sigil Gloves
8%
Reinforced Hammer
8%
Bronze Cudgel
8%
Chunk of Gold
50%
Guaranteed: 1 of these 5
Fire Bow
20% each kill
Battle Greaves
20% each kill
Viking Buckler
20% each kill
Brass Lamellar Gloves
20% each kill
Arcane Codex
20% each kill
Guaranteed: 1 of these 5
Scarlet Silk Cuffs
20% each kill
Oriental Turban
20% each kill
Jade Pearl Talisman
20% each kill
Plum Satin Trousers
20% each kill
Twin Feathers
20% each kill
Gargoyle Bloodspout Boss 14 50000 — 0 100–125
260–350
0
0
30
0
Strike 0.5t (0.63/s)
Projectile (0.25/s)
Ground zone r2t (0.13/s)
Ground zone r2t (0.13/s)
Ground zone r2t (0.13/s)
Slow 5s (0.11/s)
4500
The Gargoyle Council, when the last falls
Gold 150–260
90%
Bones
80%
Golden Ring
10%
Victory Medal
8%
Pirate Shank
8%
Sable Sigil Gloves
8%
Reinforced Hammer
8%
Bronze Cudgel
8%
Chunk of Gold
50%
Guaranteed: 1 of these 5
Fire Bow
20% each kill
Battle Greaves
20% each kill
Viking Buckler
20% each kill
Brass Lamellar Gloves
20% each kill
Arcane Codex
20% each kill
Guaranteed: 1 of these 5
Scarlet Silk Cuffs
20% each kill
Oriental Turban
20% each kill
Jade Pearl Talisman
20% each kill
Plum Satin Trousers
20% each kill
Twin Feathers
20% each kill
Troll Elite 9 1788 — 4 37–54
44–65
73–112
Swing 1t (0.40/s) + Slow 8s
Ground zone r4t (0.18/s) + Stun 2s on landing
Swing 5t (0.13/s)
160 Gold 60–180
90%
Leather Backpack
25%
Copper Axe
10%
Tribal Shield
10%
Heavy Crossbow
10%
Chunk of Gold
30%
Guaranteed: 1 of these 4
Halberd
25% each kill
Simple Hammer
25% each kill
Simple Crossbow
25% each kill
Heavy Spellbook
25% each kill
Whisp Elite 10 250 — 9 42–62 Projectile (0.56/s) 40 —
Imp 8 200 — 5.5 25–50
14–20
Strike 0.5t (0.61/s)
Projectile (0.45/s)
80 —
Lizardfolk Blademaster 11 1027 — 3.5 61–90
51–74
Swing 1t (0.40/s)
Spread ×3 (0.33/s)
151 Gold 5–12
80%
Velvet
25%
Leather Backpack
2%
Reinforced Baton
5%
Assassin's Guard
4%
Copper-Rimmed Legguards
5%
Improved Chestplate
4%
Halberd
3%
Desert Blade
3%
Tribal Shield
3%
Lizardfolk Archer 11 814 — 3.5 64–94 Projectile (0.50/s) 107 Gold 3–8
60%
Velvet
25%
Crude Elven Bow
6%
Fur-Trimmed Girdle
4%
Leather Backpack
1%
Platinum Ring
3%
Curved Dagger
4%
Crude Crossbow
5%
Heavy Crossbow
3%
Reinforced Arrow
4%
Blue Feather
10%
Lizardfolk Priest 11 1027 — 2.5 44–66
34–50
67–89
0
Projectile (0.50/s)
Burst ×8 (0.22/s)
Projectile (0.10/s)
Summons 1× War Totem (0.05/s)
125 Gold 4–10
70%
Velvet
30%
Beaded Silk Sash
3%
Seashell Staff
4%
Water Codex
3%
Apprentice Tunic
5%
Runic Beacon
3%
Ruffled Drape Trousers
4%
Pagan Staff
3%
Green Gem Shards
2%
Lizardfolk Temple Guard 12 1206 — 2.5 85–126
109–162
Swing 1t (0.40/s)
Charge 10t (0.18/s)
224 Gold 8–18
100%
Velvet
35%
Wooden Towershield
7%
City Guard Armament
5%
Leather Backpack
3%
Jade Blade
5%
Copper-Rimmed Legguards
5%
Reinforced Wooden Shield
4%
Jade Cutlass
5%
Iron Helmet
4%
Blue Gem Shards
2%
War Totem 11 260 — 0 0 Attack (0.67/s) + Buff 2s 0 —
Orc Berserker 10 308 — 5.5 66–98
54–80
Strike 0.5t (1.11/s)
Spin 1t (0.25/s)
190 —
Werewolf 10 863 — 5.5 35–53
45–67
Strike 0.5t (1.11/s)
Charge 10t (0.20/s)
210 Animal Heart
100%
Animal Hide
50%
Gold 8–15
80%
Velvet
30%
Leather Backpack
1%
Crescent Scythe
1%
Fur Armor
5%
Hollowed Axe
4%
Bark Mask
3%
Wolftooth Chain
4%
Ruby Ring
2%
Strapped Hide Bracers
3%
Copper Axe
3%
Wyrm 11 318 — 3 78–116
54–80
Swing 1t (0.40/s)
Burst ×8 (0.33/s)
142 —
Bonebeast Elite 12 2784 — 2 93–138
121–178
Swing 1t (0.40/s)
Charge 10t (0.18/s)
450 Bones
100%
Gold 40–70
100%
Crimson Rogue's Boots
12%
Jade Cutlass
10%
Crimson Chalice
10%
Blue Shard Necklace
6%
Leather Backpack
5%
Basilisk 11 438 — 3.5 88–130
72–108
Swing 1t (0.40/s)
Spread ×3 (0.33/s)
178 —
Bone Colossus Elite 15 4596 — 2 151–225
119–176
Swing 1t (0.40/s)
Burst ×8 (0.29/s)
252 —
Chimera 16 9600 — 3 175–263
135–200
218–323
Swing 1t (0.40/s)
Burst ×8 (0.40/s)
Charge 10t (0.17/s)
352 —
Lich 21 2710 — 3 85–125
68–102
Projectile (0.71/s)
Burst ×8 (0.33/s)
382 —
Ancient Dragon 30 32784 — 2.5 250–372
170–252
327–485
210–315
Swing 1t (0.40/s)
Burst ×8 (0.50/s)
Charge 10t (0.17/s)
Spread ×3 (0.25/s)
2000 —
Bandit 3 100 — 3 12–18
17–27
Strike 0.5t (0.61/s)
Spin 1t (0.20/s)
30 Simple Scale Armor
6%
Gold 6–12
50%
Buckled Leather Armor
1%
Iron Dagger
3%
Gilded Skull
6%
Iron Amulet
5%
Padded Boots
8%
Red-Studded Breeches
5%
Banded Leather Gloves
5%
Stitched Hide Belt
5%
Silver Amulet
6%
Hood
3%
Small Pouch
4%
Traveler's Satchel
1%
Hatchet
4%
Linen
25%
Leather Helmet
5%
Empty Bottle
10%
Cloth
15%
Dire Wolf 9 290 — 5 44–56 Strike 0.5t (0.61/s) + Bleed 10/tick 12s 91 Animal Heart
100%
Animal Hide
20%
Wolf Fang
10%
Wolf Paw
8%
Ornamented Beast Claw
3%
Wolf Pelt
80%
Wolftooth Chain
2%
Tooth
30%
Old Greymaw Elite 6 700 — 5 46–61
61–84
Strike 0.5t (0.61/s) + Bleed 4/tick 8s
Charge 10t (0.10/s)
140 Animal Heart
100%
Wolf Fang
100%
Animal Hide
100%
Gold 25–45
100%
Ornamented Beast Claw
25%
Leather Backpack
5%
Hollowfang Elite 10 1660 — 5.5 41–64
54–79
112–153
Strike 0.5t (0.83/s)
Charge 10t (0.11/s)
Spin 3t (0.08/s) + Bleed 6/tick 8s
420 Animal Heart
100%
Animal Hide
100%
Gold 40–70
100%
Ornamented Beast Claw
30%
Leather Backpack
5%
Giant Rat 1 49 — 4.5 10–13 Strike 0.5t (0.61/s) 14 Animal Heart
100%
Animal Hide
15%
Gold 1–2
50%
Worn Gloves
5%
Tooth
10%
Bandit Archer 3 118 — 3 14–26 Projectile (0.67/s) 32 Simple Scale Armor
6%
Gold 6–12
50%
Gilded Skull
7%
Simple Amulet
5%
Padded Boots
8%
Mossquilt Leggings
5%
Fur-Lined Bracers
3%
Riveted Leather Belt
3%
Hunter's Bow
6%
Life Ring
3%
Small Pouch
4%
Linen
25%
Barrow Wight 11 908 — 3 62–79
34–47
Strike 0.5t (0.61/s)
Spread ×3 (0.20/s)
160 Gold 4–10
70%
Bones
60%
Barrow Iron
60%
Jade Cutlass
4%
City Guard Armament
4%
Iron Helmet
4%
Reinforced Wooden Shield
3%
Golden Ring
3%
Linen
25%
Moor Wraith 11 593 — 3 73–108
111–146
Projectile (0.50/s)
Projectile (0.11/s)
140 Gold 3–8
60%
Velvet
30%
Indigo Satin Trousers
4%
Crimson Rogue's Gloves
4%
Pagan Staff
3%
Water Codex
3%
Blue Shard Necklace
3%
Violet Gem Shard
2%
Bloodsworn Werewolf 12 1114 — 5.5 39–60
50–75
Strike 0.5t (1.11/s) + Bleed 5/tick 8s
Charge 10t (0.20/s)
230 Animal Heart
100%
Animal Hide
50%
Gold 10–18
80%
Velvet
30%
Leather Armor
4%
Reinforced Boots
3%
Desert Blade
4%
Wolftooth Chain
4%
Strapped Hide Bracers
3%
Leather Backpack
1%
Gravefang Elite 13 2695 — 5.5 53–81
69–101
142–193
Strike 0.5t (0.83/s) + Bleed 6/tick 8s
Charge 10t (0.11/s)
Spin 3t (0.08/s)
480 Animal Heart
100%
Animal Hide
100%
Gold 45–80
100%
Iron Hunter Boots
10%
Iron Greataxe
12%
Victory Medal
5%
Leather Backpack
5%
Grave Rat 12 650 — 4.5 71–91 Strike 0.5t (0.61/s) + Poison 4/tick 6s 110 Animal Heart
100%
Gold 2–6
50%
Bones
30%
Reinforced Boots
2%
Bog Ooze 13 1401 — 1.5 105–158 Swing 1t (0.40/s) + Slow 4s 170 Gold 3–8
50%
Blue Gem Shards
3%
Heavy Buckler
3%
Fen Basilisk 13 1078 — 3.5 83–122
68–101
Swing 1t (0.40/s)
Spread ×3 (0.33/s)
190 Fen Basilisk Eye
60%
Animal Hide
60%
Gold 6–14
70%
Leather Armor
4%
Sable Sigil Gloves
3%
Crude Crossbow
2%
Drowned Dead 14 1364 — 2.5 102–130 Strike 0.5t (0.61/s) + Slow 3s 180 Gold 4–10
70%
Bones
60%
Pirate Shank
4%
Reinforced Wooden Shield
3%
Iron Greataxe
2%
The Barrow-King Elite 15 3889 — 3 75–112
61–92
108–143
Projectile (0.71/s)
Burst ×8 (0.17/s)
Projectile (0.08/s)
520 Gold 50–90
100%
Earth Codex
12%
Victory Medal
10%
Iron Hunter Helm
10%
Reinforced Hammer
8%
Leather Backpack
5%
Grave Robber 12 835 — 3 49–73
69–110
Strike 0.5t (0.61/s)
Spin 1t (0.20/s)
150 Stolen Grave-Goods
50%
Gold 8–16
80%
Linen
25%
Pirate Shank
3%
Iron Helmet
2%
Jade Cutlass
1%
Robber Archer 12 742 — 3 64–120 Projectile (0.67/s) 140 Stolen Grave-Goods
50%
Gold 8–16
80%
Crimson Rogue's Gloves
2%
Crude Crossbow
3%
Reinforced Arrow
4%
Mag Rook Elite 14 3100 — 3.5 54–82
68–100
154–219
Strike 0.5t (0.83/s) + Bleed 6/tick 8s
Charge 10t (0.11/s)
Spin 3t (0.10/s)
500 Gold 50–90
100%
Jade Cutlass
10%
Iron Greataxe
10%
Iron Hunter Belt
6%
Leather Backpack
5%

Alchemy

Brew herbs into elixirs, potions and the reagents every other trade needs to work.

RecipeSkillOrange / Yellow / Green / Grey MaterialsMakesCrafting value forTags
Bitterroot Tonic
taught by Alchemist Sorrel at 1 skill
1 1163146
Bitterroot
×2 · any ★ · 10 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Bitterroot Tonic
1–3 ★ by quality
2★ 403★ 60 potion
Healing Draught
taught by Alchemist Sorrel at 1 skill
1 1163146
Bitterroot
×2 · any ★ · 10 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Healing Draught
1–3 ★
1★ heals 60
2★ heals 80
3★ heals 105
2★ 403★ 60 potion
Minor Healing Potion
taught by Alchemist Sorrel at 1 skill
1 1163146
Bitterroot
×1 · any ★ · 10 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Minor Healing Potion
1–3 ★ by quality
2★ 253★ 35 potion
Refine Bitterroot
taught by Alchemist Sorrel at 1 skill
1 1163146
Bitterroot
×10 · any ★ · 10 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Bitterroot
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Small Flask of Precision
taught by Alchemist Sorrel at 10 skill
10 10254055
Bitterroot
×3 · any ★ · 10 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Small Flask of Precision
1–3 ★ by quality
2★ 603★ 90 elixir
Elixir of Finesse
taught by Alchemist Sorrel at 20 skill
20 20355065
Bitterroot
×2 · any ★ · 10 per ★
Sunpetal
×1 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Elixir of Finesse
1–3 ★ by quality
2★ 803★ 120 elixir
Elixir of Insight
taught by Alchemist Sorrel at 20 skill
20 20355065
Bitterroot
×2 · any ★ · 10 per ★
Sunpetal
×1 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Elixir of Insight
1–3 ★ by quality
2★ 803★ 120 elixir
Elixir of Might
taught by Alchemist Sorrel at 20 skill
20 20355065
Bitterroot
×2 · any ★ · 10 per ★
Sunpetal
×1 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Elixir of Might
1–3 ★ by quality
2★ 803★ 120 elixir
Small Flask of Haste
taught by Alchemist Sorrel at 20 skill
20 20355065
Bitterroot
×3 · any ★ · 10 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Small Flask of Haste
1–3 ★ by quality
2★ 603★ 90 elixir
Binding Solvent
taught by Alchemist Sorrel at 30 skill
30 30456075
Sunpetal
×1 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Binding Solvent
1–3 ★, carried into the next craft
makes 2
2★ 403★ 60 reagent
Potion of Swiftness
taught by Alchemist Sorrel at 30 skill
30 30456075
Sunpetal
×1 · any ★ · 20 per ★
Bitterroot
×1 · any ★ · 10 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Potion of Swiftness
1–3 ★ by quality
2★ 403★ 60 potion
Refine Sunpetal
taught by Alchemist Sorrel at 30 skill
30 30456075
Sunpetal
×10 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Sunpetal
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Small Flask of Versatility
taught by Alchemist Sorrel at 30 skill
30 30456075
Bitterroot
×2 · any ★ · 10 per ★
Sunpetal
×1 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Small Flask of Versatility
1–3 ★ by quality
2★ 803★ 120 elixir
Small Flask of Mastery
taught by Alchemist Sorrel at 40 skill
40 40557085
Bitterroot
×2 · any ★ · 10 per ★
Sunpetal
×1 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Small Flask of Mastery
1–3 ★ by quality
2★ 803★ 120 elixir
Greater Healing Draught
taught by Alchemist Sorrel at 45 skill
45 45607590
Nightshade
×1 · any ★ · 40 per ★
Bitterroot
×2 · any ★ · 10 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Greater Healing Draught
1–3 ★ by quality
2★ 1203★ 180 potion
Small Flask of Attunement
taught by Alchemist Sorrel at 50 skill
50 50658095
Bitterroot
×2 · any ★ · 10 per ★
Sunpetal
×1 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Small Flask of Attunement
1–3 ★ by quality
2★ 803★ 120 elixir
Refine Barrow Lily
taught by Alchemist Sorrel at 55 skill
55 557085100
Barrow Lily
×10 · any ★ · 30 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Barrow Lily
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Medium Flask of Precision
taught by Alchemist Sorrel at 80 skill
80 8095110125
Nightshade
×1 · any ★ · 40 per ★
Sunpetal
×2 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Medium Flask of Precision
1–3 ★ by quality
2★ 1603★ 240 elixir
Quicksilver Solvent
taught by Alchemist Sorrel at 80 skill
80 8095110125
Nightshade
×2 · any ★ · 40 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Quicksilver Solvent
1–3 ★, carried into the next craft
makes 2
2★ 1603★ 240 reagent
Refine Nightshade
taught by Alchemist Sorrel at 80 skill
80 8095110125
Nightshade
×10 · any ★ · 40 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Nightshade
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Medium Flask of Haste
taught by Alchemist Sorrel at 90 skill
90 90105120135
Nightshade
×1 · any ★ · 40 per ★
Sunpetal
×2 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Medium Flask of Haste
1–3 ★ by quality
2★ 1603★ 240 elixir
Elixir of Fortitude
taught by Alchemist Sorrel at 100 skill
100 100115130145
Starbloom
×1 · any ★ · 80 per ★
Nightshade
×2 · any ★ · 40 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Elixir of Fortitude
1–3 ★ by quality
2★ 3203★ 480 elixir
Medium Flask of Versatility
taught by Alchemist Sorrel at 100 skill
100 100115130145
Nightshade
×1 · any ★ · 40 per ★
Sunpetal
×2 · any ★ · 20 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Medium Flask of Versatility
1–3 ★ by quality
2★ 1603★ 240 elixir
Medium Flask of Mastery
taught by Alchemist Sorrel at 110 skill
110 110125140150
Nightshade
×2 · any ★ · 40 per ★
Barrow Lily
×1 · any ★ · 30 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Medium Flask of Mastery
1–3 ★ by quality
2★ 2203★ 330 elixir
Medium Flask of Attunement
taught by Alchemist Sorrel at 120 skill
120 120135150150
Nightshade
×2 · any ★ · 40 per ★
Barrow Lily
×1 · any ★ · 30 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Medium Flask of Attunement
1–3 ★ by quality
2★ 2203★ 330 elixir
Refine Starbloom
taught by Alchemist Sorrel at 120 skill
120 120135150150
Starbloom
×10 · any ★ · 80 per ★
Glass Vial
×1 · sold by Alchemist Sorrel
Starbloom
1–3 ★, carried into the next craft
2★ 13★ 2 refine

Proficiency

A point every 10 skill in the crafting trade you are best at, shared by every crafting trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 Slow Simmer
A brew never hurried: a little more crafting value on everything.
2 Crafting value +30% of the materials' base value
at 2 ranks · Crafting value +15% of the materials' base value at one
—
1 Clean Glass
Nothing lost to a dirty phial: a chance each material line keeps a unit.
3 15% chance each material line keeps one unit
at 3 ranks · 5% chance each material line keeps one unit at one
—
1 Full Measure
A measure over now and then: a chance of a second copy.
2 10% chance of an extra copy
at 2 ranks · 5% chance of an extra copy at one
—
2 Potion Craft
Every potion you brew is worth more at the bench.
2 Crafting value +40% of the materials' base value on potions
at 2 ranks · Crafting value +20% of the materials' base value on potions at one
—
2 Elixir Craft
Every elixir you brew is worth more at the bench.
2 Crafting value +40% of the materials' base value on elixirs
at 2 ranks · Crafting value +20% of the materials' base value on elixirs at one
—
2 Reagent Batches
A chance of a second reagent: they are made in bulk for other trades.
2 20% chance of an extra copy on reagents
at 2 ranks · 10% chance of an extra copy on reagents at one
—
2 Careful Decant
A chance each material line keeps a unit.
2 10% chance each material line keeps one unit
at 2 ranks · 5% chance each material line keeps one unit at one
—
3 Twin Phials
A chance of a second potion.
2 20% chance of an extra copy on potions
at 2 ranks · 10% chance of an extra copy on potions at one
Potion Craft
3 Long Steep
A chance of a second elixir.
2 20% chance of an extra copy on elixirs
at 2 ranks · 10% chance of an extra copy on elixirs at one
Elixir Craft
3 Spare Solvent
A chance each material line of a reagent keeps a unit.
2 20% chance each material line keeps one unit on reagents
at 2 ranks · 10% chance each material line keeps one unit on reagents at one
Reagent Batches
3 Still Mastery
Every brew is worth more at the bench.
2 Crafting value +30% of the materials' base value
at 2 ranks · Crafting value +15% of the materials' base value at one
Careful Decant
4 Potion Mastery
A master's potions: more crafting value still.
1 Crafting value +25% of the materials' base value on potions Twin Phials
4 Elixir Mastery
A master's elixirs: more crafting value still.
1 Crafting value +25% of the materials' base value on elixirs Long Steep
4 Bulk Reagents
A better chance of a second reagent.
1 15% chance of an extra copy on reagents Spare Solvent
4 Overflow
A chance of a second copy of anything.
1 10% chance of an extra copy Still Mastery
5 Deep Phial
A better chance of a second potion.
1 15% chance of an extra copy on potions Potion Mastery
5 Lasting Draught
A better chance of a second elixir.
1 15% chance of an extra copy on elixirs Elixir Mastery
5 Nothing Wasted
A better chance each material line of a reagent keeps a unit.
1 15% chance each material line keeps one unit on reagents Bulk Reagents
5 Great Work
The master's measure: more crafting value on everything.
1 Crafting value +25% of the materials' base value Overflow

Weaponsmithing

Forge weapons, and specialise until the one kind you have studied comes off your anvil better than it drops.

RecipeSkillOrange / Yellow / Green / Grey MaterialsMakesCrafting value forTags
Copper Mallet
taught by Smith Garrick at 1 skill
1 1163146
Copper Ore
×3 · any ★ · 10 per ★
Pine Wood
×1 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Copper Mallet
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 803★ 120 maceweapon
Refine Copper Bar
taught by Smith Garrick at 1 skill
1 1163146
Copper Bar
×10 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Copper Bar
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Copper Ore
taught by Smith Garrick at 1 skill
1 1163146
Copper Ore
×10 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Copper Ore
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Pine Plank
taught by Smith Garrick at 1 skill
1 1163146
Pine Plank
×10 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Pine Plank
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Pine Wood
taught by Smith Garrick at 1 skill
1 1163146
Pine Wood
×10 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Pine Wood
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Shortsword
taught by Smith Garrick at 1 skill
1 1163146
Copper Ore
×3 · any ★ · 10 per ★
Smithing Flux
×2 · sold by Smith Garrick
Shortsword
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 125% of its budget: 1–5 secondaries
2★ 203★ 30 swordweapon
Copper Hatchet
taught by Smith Garrick at 5 skill
5 5203550
Copper Ore
×4 · any ★ · 10 per ★
Pine Wood
×2 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Copper Hatchet
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 axeweapon
Pine Shortbow
taught by Smith Garrick at 5 skill
5 5203550
Pine Wood
×4 · any ★ · 10 per ★
Coarse Hide
×1 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Pine Shortbow
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1003★ 150 bowweapon
Refine Lead Ore
taught by Smith Garrick at 10 skill
10 10254055
Lead Ore
×10 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Lead Ore
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Copper Stiletto
taught by Smith Garrick at 12 skill
12 12274257
Copper Ore
×3 · any ★ · 10 per ★
Coarse Hide
×1 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Copper Stiletto
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 803★ 120 knifeweapon
Oak Staff
taught by Smith Garrick at 12 skill
12 12274257
Oak Wood
×2 · any ★ · 20 per ★
Pine Wood
×2 · any ★ · 10 per ★
Ruby
×1 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Oak Staff
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1403★ 210 staffweapon
Copper Cudgel
taught by Smith Garrick at 20 skill
20 20355065
Copper Ore
×4 · any ★ · 10 per ★
Pine Wood
×2 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Copper Cudgel
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 maceweapon
Golden Rapier
taught by Smith Garrick at 20 skill
20 20355065
Iron Ore
×6 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Golden Rapier
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 125% of its budget: 1–5 secondaries
2★ 2403★ 420 swordweapon
Bearded Copper Axe
taught by Smith Garrick at 25 skill
25 25405570
Copper Ore
×6 · any ★ · 10 per ★
Pine Wood
×2 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Bearded Copper Axe
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1603★ 240 axeweapon
Copper Kris
taught by Smith Garrick at 25 skill
25 25405570
Copper Ore
×4 · any ★ · 10 per ★
Coarse Hide
×2 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Copper Kris
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 knifeweapon
Pine Walking Staff
taught by Smith Garrick at 25 skill
25 25405570
Pine Wood
×5 · any ★ · 10 per ★
Ruby
×1 · any ★ · 10 per ★
Smithing Flux
×1 · sold by Smith Garrick
Pine Walking Staff
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 staffweapon
Oak Longbow
taught by Smith Garrick at 30 skill
30 30456075
Oak Wood
×4 · any ★ · 20 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Smithing Flux
×1 · sold by Smith Garrick
Oak Longbow
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2003★ 300 bowweapon
Refine Iron Bar
taught by Smith Garrick at 30 skill
30 30456075
Iron Bar
×10 · any ★ · 20 per ★
Smithing Flux
×1 · sold by Smith Garrick
Iron Bar
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Iron Ore
taught by Smith Garrick at 30 skill
30 30456075
Iron Ore
×10 · any ★ · 20 per ★
Smithing Flux
×1 · sold by Smith Garrick
Iron Ore
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Oak Plank
taught by Smith Garrick at 30 skill
30 30456075
Oak Plank
×10 · any ★ · 20 per ★
Smithing Flux
×1 · sold by Smith Garrick
Oak Plank
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Oak Wood
taught by Smith Garrick at 30 skill
30 30456075
Oak Wood
×10 · any ★ · 20 per ★
Smithing Flux
×1 · sold by Smith Garrick
Oak Wood
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Iron Broadsword
taught by Smith Garrick at 35 skill
35 35506580
Iron Ore
×5 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Iron Broadsword
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2003★ 300 swordweapon
Iron Warhammer
taught by Smith Garrick at 40 skill
40 40557085
Iron Ore
×5 · any ★ · 20 per ★
Oak Wood
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Iron Warhammer
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2403★ 360 maceweapon
Vampire Fang Dagger
learned from
Recipe: Vampire Fang Dagger
40 40557085
Vampire's Fang
×1 · reagent, no stars
Mithril Ore
×4 · any ★ · 40 per ★
Thick Fur
×2 · any ★ · 40 per ★
Nightshade
×1 · any ★ · 40 per ★
Smithing Flux
×2 · sold by Smith Garrick
Vampire Fang Dagger
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 5603★ 840 knifeweapon
Iron Gladius
taught by Smith Garrick at 45 skill
45 45607590
Iron Ore
×5 · any ★ · 20 per ★
Oak Wood
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Iron Gladius
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2403★ 360 swordweapon
Oaken Spellstaff
taught by Smith Garrick at 45 skill
45 45607590
Oak Wood
×4 · any ★ · 20 per ★
Amethyst
×1 · any ★ · 20 per ★
Smithing Flux
×1 · sold by Smith Garrick
Oaken Spellstaff
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2003★ 300 staffweapon
Iron Dirk
taught by Smith Garrick at 48 skill
48 48637893
Iron Ore
×3 · any ★ · 20 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Iron Dirk
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1603★ 240 knifeweapon
Oak Hunting Bow
taught by Smith Garrick at 50 skill
50 50658095
Oak Wood
×5 · any ★ · 20 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Smithing Flux
×1 · sold by Smith Garrick
Oak Hunting Bow
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2403★ 360 bowweapon
Refine Emberite Ore
taught by Smith Garrick at 50 skill
50 50658095
Emberite Ore
×10 · any ★ · 20 per ★
Smithing Flux
×1 · sold by Smith Garrick
Emberite Ore
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Iron Cleaver
taught by Smith Garrick at 55 skill
55 557085100
Iron Ore
×5 · any ★ · 20 per ★
Oak Wood
×2 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Iron Cleaver
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2803★ 420 axeweapon
Refine Silver Bar
taught by Smith Garrick at 55 skill
55 557085100
Silver Bar
×10 · any ★ · 20 per ★
Smithing Flux
×1 · sold by Smith Garrick
Silver Bar
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Silver Ore
taught by Smith Garrick at 55 skill
55 557085100
Silver Ore
×10 · any ★ · 20 per ★
Smithing Flux
×1 · sold by Smith Garrick
Silver Ore
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Flanged Iron Mace
taught by Smith Garrick at 65 skill
65 658095110
Iron Ore
×6 · any ★ · 20 per ★
Oak Wood
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Flanged Iron Mace
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2803★ 420 maceweapon
Iron Kukri
taught by Smith Garrick at 65 skill
65 658095110
Iron Ore
×4 · any ★ · 20 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Iron Kukri
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2003★ 300 knifeweapon
Iron Sabre
taught by Smith Garrick at 65 skill
65 658095110
Iron Ore
×6 · any ★ · 20 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Iron Sabre
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2803★ 420 swordweapon
Oak Recurve
taught by Smith Garrick at 70 skill
70 7085100115
Oak Wood
×4 · any ★ · 20 per ★
Yew Wood
×1 · any ★ · 40 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Oak Recurve
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2803★ 420 bowweapon
Yew Spellstaff
taught by Smith Garrick at 70 skill
70 7085100115
Yew Wood
×4 · any ★ · 40 per ★
Amethyst
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Yew Spellstaff
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 3603★ 540 staffweapon
Oak-hafted War Axe
taught by Smith Garrick at 75 skill
75 7590105120
Iron Ore
×6 · any ★ · 20 per ★
Oak Wood
×3 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Oak-hafted War Axe
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 3603★ 540 axeweapon
Refine Mithril Bar
taught by Smith Garrick at 80 skill
80 8095110125
Mithril Bar
×10 · any ★ · 40 per ★
Smithing Flux
×1 · sold by Smith Garrick
Mithril Bar
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Mithril Ore
taught by Smith Garrick at 80 skill
80 8095110125
Mithril Ore
×10 · any ★ · 40 per ★
Smithing Flux
×1 · sold by Smith Garrick
Mithril Ore
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Yew Plank
taught by Smith Garrick at 80 skill
80 8095110125
Yew Plank
×10 · any ★ · 40 per ★
Smithing Flux
×1 · sold by Smith Garrick
Yew Plank
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Yew Wood
taught by Smith Garrick at 80 skill
80 8095110125
Yew Wood
×10 · any ★ · 40 per ★
Smithing Flux
×1 · sold by Smith Garrick
Yew Wood
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Mithril Dirk
taught by Smith Garrick at 85 skill
85 85100115130
Mithril Ore
×3 · any ★ · 40 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Mithril Dirk
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2803★ 420 knifeweapon
Mithril Morningstar
taught by Smith Garrick at 85 skill
85 85100115130
Mithril Ore
×4 · any ★ · 40 per ★
Oak Wood
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Mithril Morningstar
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 3603★ 540 maceweapon
Mithril Shortblade
taught by Smith Garrick at 85 skill
85 85100115130
Mithril Ore
×4 · any ★ · 40 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Mithril Shortblade
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 3603★ 540 swordweapon
Yew Longbow
taught by Smith Garrick at 85 skill
85 85100115130
Yew Wood
×4 · any ★ · 40 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Smithing Flux
×2 · sold by Smith Garrick
Yew Longbow
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 3603★ 540 bowweapon
Yew Channeling Staff
taught by Smith Garrick at 90 skill
90 90105120135
Yew Wood
×4 · any ★ · 40 per ★
Sapphire
×1 · any ★ · 40 per ★
Smithing Flux
×2 · sold by Smith Garrick
Yew Channeling Staff
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 4003★ 600 staffweapon
Mithril Battleaxe
taught by Smith Garrick at 95 skill
95 95110125140
Mithril Ore
×4 · any ★ · 40 per ★
Yew Wood
×2 · any ★ · 40 per ★
Smithing Flux
×3 · sold by Smith Garrick
Mithril Battleaxe
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 4803★ 720 axeweapon
Mithril Longsword
taught by Smith Garrick at 100 skill
100 100115130145
Mithril Ore
×5 · any ★ · 40 per ★
Thick Fur
×1 · any ★ · 40 per ★
Smithing Flux
×3 · sold by Smith Garrick
Mithril Longsword
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 4803★ 720 swordweapon
Refine Gold Bar
taught by Smith Garrick at 100 skill
100 100115130145
Gold Bar
×10 · any ★ · 40 per ★
Smithing Flux
×1 · sold by Smith Garrick
Gold Bar
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Gold Ore
taught by Smith Garrick at 100 skill
100 100115130145
Gold Ore
×10 · any ★ · 40 per ★
Smithing Flux
×1 · sold by Smith Garrick
Gold Ore
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Mithril Maul
taught by Smith Garrick at 110 skill
110 110125140150
Mithril Ore
×6 · any ★ · 40 per ★
Yew Wood
×2 · any ★ · 40 per ★
Smithing Flux
×3 · sold by Smith Garrick
Mithril Maul
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 6403★ 960 maceweapon
Mithril Stiletto
taught by Smith Garrick at 110 skill
110 110125140150
Mithril Ore
×4 · any ★ · 40 per ★
Thick Fur
×1 · any ★ · 40 per ★
Smithing Flux
×3 · sold by Smith Garrick
Mithril Stiletto
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 4003★ 600 knifeweapon
Refine Frostite Ore
taught by Smith Garrick at 110 skill
110 110125140150
Frostite Ore
×10 · any ★ · 40 per ★
Smithing Flux
×1 · sold by Smith Garrick
Frostite Ore
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Yew Warbow
taught by Smith Garrick at 110 skill
110 110125140150
Yew Wood
×5 · any ★ · 40 per ★
Thick Fur
×1 · any ★ · 40 per ★
Mithril Ore
×1 · any ★ · 40 per ★
Smithing Flux
×3 · sold by Smith Garrick
Yew Warbow
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 5603★ 840 bowweapon
Sapphire-crowned Staff
taught by Smith Garrick at 115 skill
115 115130145150
Yew Wood
×5 · any ★ · 40 per ★
Sapphire
×2 · any ★ · 40 per ★
Smithing Flux
×3 · sold by Smith Garrick
Sapphire-crowned Staff
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 5603★ 840 staffweapon
Yew-hafted Reaver
taught by Smith Garrick at 115 skill
115 115130145150
Mithril Ore
×6 · any ★ · 40 per ★
Yew Wood
×3 · any ★ · 40 per ★
Smithing Flux
×3 · sold by Smith Garrick
Yew-hafted Reaver
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 7203★ 1080 axeweapon
Refine Starmetal Bar
taught by Smith Garrick at 120 skill
120 120135150150
Starmetal Bar
×10 · any ★ · 80 per ★
Smithing Flux
×1 · sold by Smith Garrick
Starmetal Bar
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Starmetal Ore
taught by Smith Garrick at 120 skill
120 120135150150
Starmetal Ore
×10 · any ★ · 80 per ★
Smithing Flux
×1 · sold by Smith Garrick
Starmetal Ore
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Elderwood Plank
taught by Smith Garrick at 120 skill
120 120135150150
Elderwood Plank
×10 · any ★ · 80 per ★
Smithing Flux
×1 · sold by Smith Garrick
Elderwood Plank
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Elderwood
taught by Smith Garrick at 120 skill
120 120135150150
Elderwood
×10 · any ★ · 80 per ★
Smithing Flux
×1 · sold by Smith Garrick
Elderwood
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Duskiron Ore
taught by Smith Garrick at 140 skill
140 140150150150
Duskiron Ore
×10 · any ★ · 80 per ★
Smithing Flux
×1 · sold by Smith Garrick
Duskiron Ore
1–3 ★, carried into the next craft
2★ 13★ 2 refine

Proficiency

A point every 10 skill in the crafting trade you are best at, shared by every crafting trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 Even Heat
A steady fire makes a steadier blade: a little more crafting value on everything.
2 Crafting value +30% of the materials' base value
at 2 ranks · Crafting value +15% of the materials' base value at one
—
1 Scrap Bin
What falls from the anvil goes back in the bin: a chance each material line keeps a unit.
3 15% chance each material line keeps one unit
at 3 ranks · 5% chance each material line keeps one unit at one
—
1 Second Blank
A blank spare on the bench now and then: a chance of a second copy.
2 10% chance of an extra copy
at 2 ranks · 5% chance of an extra copy at one
—
2 Blade Study
Every blade you make is worth more at the bench.
2 Crafting value +40% of the materials' base value on swords, axes and knives
at 2 ranks · Crafting value +20% of the materials' base value on swords, axes and knives at one
—
2 Haft Study
Every haft you make is worth more at the bench.
2 Crafting value +40% of the materials' base value on maces and staves
at 2 ranks · Crafting value +20% of the materials' base value on maces and staves at one
—
2 Bow Study
Every bow you make is worth more at the bench.
2 Crafting value +40% of the materials' base value on bows
at 2 ranks · Crafting value +20% of the materials' base value on bows at one
—
2 Board Study
Every board you make is worth more at the bench.
2 Crafting value +40% of the materials' base value on shields and books
at 2 ranks · Crafting value +20% of the materials' base value on shields and books at one
—
3 Blade Measure
You decide how many stats a blade rolls, to within a narrower window each rank.
3 The count window of a crafted piece narrows by 3 stats on swords, axes and knives
at 3 ranks · The count window of a crafted piece narrows by 1 stat on swords, axes and knives at one
Blade Study
3 Haft Measure
You decide how many stats a haft rolls, to within a narrower window each rank.
3 The count window of a crafted piece narrows by 3 stats on maces and staves
at 3 ranks · The count window of a crafted piece narrows by 1 stat on maces and staves at one
Haft Study
3 Bow Measure
You decide how many stats a bow rolls, to within a narrower window each rank.
3 The count window of a crafted piece narrows by 3 stats on bows
at 3 ranks · The count window of a crafted piece narrows by 1 stat on bows at one
Bow Study
3 Board Measure
You decide how many stats a board rolls, to within a narrower window each rank.
3 The count window of a crafted piece narrows by 3 stats on shields and books
at 3 ranks · The count window of a crafted piece narrows by 1 stat on shields and books at one
Board Study
4 Blade Temper
You leave a stat out of what a blade can roll, one more each rank.
3 You may leave 3 stats out of a crafted piece's pool on swords, axes and knives
at 3 ranks · You may leave 1 stat out of a crafted piece's pool on swords, axes and knives at one
Blade Measure
4 Haft Temper
You leave a stat out of what a haft can roll, one more each rank.
3 You may leave 3 stats out of a crafted piece's pool on maces and staves
at 3 ranks · You may leave 1 stat out of a crafted piece's pool on maces and staves at one
Haft Measure
4 Bow Temper
You leave a stat out of what a bow can roll, one more each rank.
3 You may leave 3 stats out of a crafted piece's pool on bows
at 3 ranks · You may leave 1 stat out of a crafted piece's pool on bows at one
Bow Measure
4 Board Temper
You leave a stat out of what a board can roll, one more each rank.
3 You may leave 3 stats out of a crafted piece's pool on shields and books
at 3 ranks · You may leave 1 stat out of a crafted piece's pool on shields and books at one
Board Measure
5 Blade Mark
You choose how a blade's secondaries are shared out: evenly, or most of it in one.
1 You choose the split a crafted piece shares its secondaries by on swords, axes and knives Blade Temper
5 Haft Mark
You choose how a haft's secondaries are shared out: evenly, or most of it in one.
1 You choose the split a crafted piece shares its secondaries by on maces and staves Haft Temper
5 Bow Mark
You choose how a bow's secondaries are shared out: evenly, or most of it in one.
1 You choose the split a crafted piece shares its secondaries by on bows Bow Temper
5 Board Mark
You choose how a board's secondaries are shared out: evenly, or most of it in one.
1 You choose the split a crafted piece shares its secondaries by on shields and books Board Temper

Armorsmithing

Beat plate, mail and cloth into armour, specialising by the slot it is worn in rather than by the school it belongs to.

RecipeSkillOrange / Yellow / Green / Grey MaterialsMakesCrafting value forTags
Linen Footwraps
taught by Armourer Edda at 1 skill
1 1163146
Linen
×3 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Linen Footwraps
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 603★ 90 boots
Linen Handwraps
taught by Armourer Edda at 1 skill
1 1163146
Linen
×3 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Linen Handwraps
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 603★ 90 gloves
Refine Linen
taught by Armourer Edda at 1 skill
1 1163146
Linen
×10 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Linen
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Coarse Hide
taught by Armourer Edda at 1 skill
1 1163146
Coarse Hide
×10 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Coarse Hide
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Boarhide Vest
taught by Armourer Edda at 5 skill
5 5203550
Coarse Hide
×5 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Boarhide Vest
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1003★ 150 chest
Linen Waistwrap
taught by Armourer Edda at 5 skill
5 5203550
Linen
×3 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Linen Waistwrap
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 603★ 90 belt
Boarhide Breeches
taught by Armourer Edda at 12 skill
12 12274257
Coarse Hide
×5 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Boarhide Breeches
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1003★ 150 legs
Linen Hood
taught by Armourer Edda at 12 skill
12 12274257
Linen
×4 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Linen Hood
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 803★ 120 helmet
Linen Robe
taught by Armourer Edda at 12 skill
12 12274257
Linen
×6 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Linen Robe
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 chest
Iron Boots
taught by Armourer Edda at 15 skill
15 15304560
Iron Ore
×4 · any ★ · 20 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Iron Boots
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1603★ 240 boots
Boarhide Boots
taught by Armourer Edda at 25 skill
25 25405570
Coarse Hide
×4 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Boarhide Boots
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 803★ 120 boots
Linen Slacks
taught by Armourer Edda at 25 skill
25 25405570
Linen
×5 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Linen Slacks
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1003★ 150 legs
Wolfhide Jerkin
taught by Armourer Edda at 25 skill
25 25405570
Supple Pelt
×5 · any ★ · 20 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Wolfhide Jerkin
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2003★ 300 chest
Refine Velvet
taught by Armourer Edda at 30 skill
30 30456075
Velvet
×10 · any ★ · 20 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Velvet
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Supple Pelt
taught by Armourer Edda at 30 skill
30 30456075
Supple Pelt
×10 · any ★ · 20 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Supple Pelt
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Iron-Buckled Belt
taught by Armourer Edda at 35 skill
35 35506580
Iron Ore
×2 · any ★ · 20 per ★
Coarse Hide
×2 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Iron-Buckled Belt
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 belt
Iron Greathelm
taught by Armourer Edda at 35 skill
35 35506580
Iron Ore
×4 · any ★ · 20 per ★
Coarse Hide
×1 · any ★ · 10 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Iron Greathelm
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1803★ 270 helmet
Wolfhide Bracers
taught by Armourer Edda at 35 skill
35 35506580
Supple Pelt
×3 · any ★ · 20 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Wolfhide Bracers
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 gloves
Iron Legguards
taught by Armourer Edda at 40 skill
40 40557085
Iron Ore
×5 · any ★ · 20 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Iron Legguards
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2003★ 300 legs
Soft Boots
taught by Armourer Edda at 40 skill
40 40557085
Supple Pelt
×4 · any ★ · 20 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Soft Boots
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1603★ 240 boots
Wolfhide Belt
taught by Armourer Edda at 45 skill
45 45607590
Supple Pelt
×3 · any ★ · 20 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Wolfhide Belt
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 belt
Iron Gauntlets
taught by Armourer Edda at 48 skill
48 48637893
Iron Ore
×3 · any ★ · 20 per ★
Coarse Hide
×1 · any ★ · 10 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Iron Gauntlets
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1403★ 210 gloves
Velvet Slippers
taught by Armourer Edda at 48 skill
48 48637893
Velvet
×3 · any ★ · 20 per ★
Linen
×1 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Velvet Slippers
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1403★ 210 boots
Iron Breastplate
taught by Armourer Edda at 55 skill
55 557085100
Iron Ore
×7 · any ★ · 20 per ★
Armourer's Rivets
×3 · sold by Armourer Edda
Iron Breastplate
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2803★ 420 chest
Velvet Trousers
taught by Armourer Edda at 55 skill
55 557085100
Velvet
×4 · any ★ · 20 per ★
Linen
×2 · any ★ · 10 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Velvet Trousers
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2003★ 300 legs
Wolfhide Cap
taught by Armourer Edda at 55 skill
55 557085100
Supple Pelt
×4 · any ★ · 20 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Wolfhide Cap
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1603★ 240 helmet
Velvet Gloves
taught by Armourer Edda at 62 skill
62 627792107
Velvet
×4 · any ★ · 20 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Velvet Gloves
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1603★ 240 gloves
Velvet Sash
taught by Armourer Edda at 65 skill
65 658095110
Velvet
×3 · any ★ · 20 per ★
Linen
×1 · any ★ · 10 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Velvet Sash
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1403★ 210 belt
Iron Sabatons
taught by Armourer Edda at 70 skill
70 7085100115
Iron Ore
×4 · any ★ · 20 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Iron Sabatons
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2003★ 300 boots
Velvet Circlet
taught by Armourer Edda at 70 skill
70 7085100115
Velvet
×3 · any ★ · 20 per ★
Amethyst
×1 · any ★ · 20 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Velvet Circlet
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1603★ 240 helmet
Velvet Robe
taught by Armourer Edda at 70 skill
70 7085100115
Velvet
×6 · any ★ · 20 per ★
Linen
×2 · any ★ · 10 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Velvet Robe
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2803★ 420 chest
Wolfhide Leggings
taught by Armourer Edda at 70 skill
70 7085100115
Supple Pelt
×5 · any ★ · 20 per ★
Thick Fur
×1 · any ★ · 40 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Wolfhide Leggings
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2803★ 420 legs
Refine Silk
taught by Armourer Edda at 80 skill
80 8095110125
Silk
×10 · any ★ · 40 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Silk
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Cloth Spunthread
taught by Armourer Edda at 80 skill
80 8095110125
Cloth Spunthread
×10 · any ★ · 55 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Cloth Spunthread
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Thick Fur
taught by Armourer Edda at 80 skill
80 8095110125
Thick Fur
×10 · any ★ · 40 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Thick Fur
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Bearhide Boots
taught by Armourer Edda at 85 skill
85 85100115130
Thick Fur
×3 · any ★ · 40 per ★
Supple Pelt
×1 · any ★ · 20 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Bearhide Boots
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2803★ 420 boots
Bearhide Girdle
taught by Armourer Edda at 85 skill
85 85100115130
Thick Fur
×3 · any ★ · 40 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Bearhide Girdle
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2403★ 360 belt
Bearhide Hood
taught by Armourer Edda at 85 skill
85 85100115130
Thick Fur
×3 · any ★ · 40 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Bearhide Hood
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2403★ 360 helmet
Silk Gloves
taught by Armourer Edda at 85 skill
85 85100115130
Silk
×3 · any ★ · 40 per ★
Velvet
×1 · any ★ · 20 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Silk Gloves
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2803★ 420 gloves
Bearhide Hauberk
taught by Armourer Edda at 90 skill
90 90105120135
Thick Fur
×5 · any ★ · 40 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Bearhide Hauberk
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 4003★ 600 chest
Silk Leggings
taught by Armourer Edda at 90 skill
90 90105120135
Silk
×4 · any ★ · 40 per ★
Velvet
×1 · any ★ · 20 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Silk Leggings
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 3603★ 540 legs
Mithril Gauntlets
taught by Armourer Edda at 105 skill
105 105120135150
Mithril Ore
×4 · any ★ · 40 per ★
Thick Fur
×1 · any ★ · 40 per ★
Armourer's Rivets
×3 · sold by Armourer Edda
Mithril Gauntlets
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 4003★ 600 gloves
Mithril Cuirass
taught by Armourer Edda at 110 skill
110 110125140150
Mithril Ore
×7 · any ★ · 40 per ★
Thick Fur
×1 · any ★ · 40 per ★
Armourer's Rivets
×3 · sold by Armourer Edda
Mithril Cuirass
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 6403★ 960 chest
Mithril Greaves
taught by Armourer Edda at 110 skill
110 110125140150
Mithril Ore
×6 · any ★ · 40 per ★
Armourer's Rivets
×3 · sold by Armourer Edda
Mithril Greaves
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 4803★ 720 legs
Mithril-linked Girdle
taught by Armourer Edda at 110 skill
110 110125140150
Mithril Ore
×3 · any ★ · 40 per ★
Thick Fur
×1 · any ★ · 40 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Mithril-linked Girdle
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 3203★ 480 belt
Silken Slippers
taught by Armourer Edda at 110 skill
110 110125140150
Silk
×4 · any ★ · 40 per ★
Velvet
×1 · any ★ · 20 per ★
Armourer's Rivets
×2 · sold by Armourer Edda
Silken Slippers
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 3603★ 540 boots
Mithril Helm
taught by Armourer Edda at 115 skill
115 115130145150
Mithril Ore
×5 · any ★ · 40 per ★
Thick Fur
×1 · any ★ · 40 per ★
Armourer's Rivets
×3 · sold by Armourer Edda
Mithril Helm
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 4803★ 720 helmet
Refine Moonsilk
taught by Armourer Edda at 120 skill
120 120135150150
Moonsilk
×10 · any ★ · 80 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Moonsilk
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Ironscale
taught by Armourer Edda at 120 skill
120 120135150150
Ironscale
×10 · any ★ · 80 per ★
Armourer's Rivets
×1 · sold by Armourer Edda
Ironscale
1–3 ★, carried into the next craft
2★ 13★ 2 refine

Proficiency

A point every 10 skill in the crafting trade you are best at, shared by every crafting trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 True Plate
Plate beaten true: a little more crafting value on everything.
2 Crafting value +30% of the materials' base value
at 2 ranks · Crafting value +15% of the materials' base value at one
—
1 Spare Rivets
A rivet saved is a rivet kept: a chance each material line keeps a unit.
3 15% chance each material line keeps one unit
at 3 ranks · 5% chance each material line keeps one unit at one
—
1 Second Fitting
A fitting spare now and then: a chance of a second copy.
2 10% chance of an extra copy
at 2 ranks · 5% chance of an extra copy at one
—
2 Cuirass Study
Every cuirass you make is worth more at the bench.
2 Crafting value +40% of the materials' base value on chest pieces
at 2 ranks · Crafting value +20% of the materials' base value on chest pieces at one
—
2 Greave Study
Every pair of greaves you make is worth more at the bench.
2 Crafting value +40% of the materials' base value on leg pieces
at 2 ranks · Crafting value +20% of the materials' base value on leg pieces at one
—
2 Helm Study
Every helm or gauntlet you make is worth more at the bench.
2 Crafting value +40% of the materials' base value on helmets and gloves
at 2 ranks · Crafting value +20% of the materials' base value on helmets and gloves at one
—
2 Boot Study
Every belt or boot you make is worth more at the bench.
2 Crafting value +40% of the materials' base value on belts and boots
at 2 ranks · Crafting value +20% of the materials' base value on belts and boots at one
—
3 Cuirass Measure
You decide how many stats a cuirass rolls, to within a narrower window each rank.
3 The count window of a crafted piece narrows by 3 stats on chest pieces
at 3 ranks · The count window of a crafted piece narrows by 1 stat on chest pieces at one
Cuirass Study
3 Greave Measure
You decide how many stats a pair of greaves rolls, to within a narrower window each rank.
3 The count window of a crafted piece narrows by 3 stats on leg pieces
at 3 ranks · The count window of a crafted piece narrows by 1 stat on leg pieces at one
Greave Study
3 Helm Measure
You decide how many stats a helm or gauntlet rolls, to within a narrower window each rank.
3 The count window of a crafted piece narrows by 3 stats on helmets and gloves
at 3 ranks · The count window of a crafted piece narrows by 1 stat on helmets and gloves at one
Helm Study
3 Boot Measure
You decide how many stats a belt or boot rolls, to within a narrower window each rank.
3 The count window of a crafted piece narrows by 3 stats on belts and boots
at 3 ranks · The count window of a crafted piece narrows by 1 stat on belts and boots at one
Boot Study
4 Cuirass Temper
You leave a stat out of what a cuirass can roll, one more each rank.
3 You may leave 3 stats out of a crafted piece's pool on chest pieces
at 3 ranks · You may leave 1 stat out of a crafted piece's pool on chest pieces at one
Cuirass Measure
4 Greave Temper
You leave a stat out of what a pair of greaves can roll, one more each rank.
3 You may leave 3 stats out of a crafted piece's pool on leg pieces
at 3 ranks · You may leave 1 stat out of a crafted piece's pool on leg pieces at one
Greave Measure
4 Helm Temper
You leave a stat out of what a helm or gauntlet can roll, one more each rank.
3 You may leave 3 stats out of a crafted piece's pool on helmets and gloves
at 3 ranks · You may leave 1 stat out of a crafted piece's pool on helmets and gloves at one
Helm Measure
4 Boot Temper
You leave a stat out of what a belt or boot can roll, one more each rank.
3 You may leave 3 stats out of a crafted piece's pool on belts and boots
at 3 ranks · You may leave 1 stat out of a crafted piece's pool on belts and boots at one
Boot Measure
5 Cuirass Mark
You choose how a cuirass's secondaries are shared out: evenly, or most of it in one.
1 You choose the split a crafted piece shares its secondaries by on chest pieces Cuirass Temper
5 Greave Mark
You choose how a pair of greaves's secondaries are shared out: evenly, or most of it in one.
1 You choose the split a crafted piece shares its secondaries by on leg pieces Greave Temper
5 Helm Mark
You choose how a helm or gauntlet's secondaries are shared out: evenly, or most of it in one.
1 You choose the split a crafted piece shares its secondaries by on helmets and gloves Helm Temper
5 Boot Mark
You choose how a belt or boot's secondaries are shared out: evenly, or most of it in one.
1 You choose the split a crafted piece shares its secondaries by on belts and boots Boot Temper

Runemaking

Cut runes that sit in an item's sockets, and burn enchantments onto a weapon that outlast the fight.

RecipeSkillOrange / Yellow / Green / Grey MaterialsMakesCrafting value forTags
Faint Rune of Vigor
taught by Runecutter Ilse at 1 skill
1 1163146
Rune Dust
×2 · any ★ · 10 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Faint Rune of Vigor
1–3 ★ by quality
2★ 403★ 60 rune
Faint Rune of Warding
taught by Runecutter Ilse at 1 skill
1 1163146
Rune Dust
×2 · any ★ · 10 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Faint Rune of Warding
1–3 ★ by quality
2★ 403★ 60 rune
Refine Rune Dust
taught by Runecutter Ilse at 1 skill
1 1163146
Rune Dust
×10 · any ★ · 10 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Rune Dust
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Minor Rune of Vigor
taught by Runecutter Ilse at 25 skill
25 25405570
Rune Dust
×2 · any ★ · 10 per ★
Binding Solvent
×1 · any ★ · 20 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Minor Rune of Vigor
1–3 ★ by quality
2★ 803★ 120 rune
Minor Rune of Warding
taught by Runecutter Ilse at 30 skill
30 30456075
Rune Dust
×2 · any ★ · 10 per ★
Lattice Crystal
×1 · any ★ · 20 per ★
Binding Solvent
×1 · any ★ · 20 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Minor Rune of Warding
1–3 ★ by quality
2★ 1203★ 180 rune
Refine Glimmerdust
taught by Runecutter Ilse at 30 skill
30 30456075
Glimmerdust
×10 · any ★ · 30 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Glimmerdust
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Lattice Crystal
taught by Runecutter Ilse at 30 skill
30 30456075
Lattice Crystal
×10 · any ★ · 20 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Lattice Crystal
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Minor Rune of Precision
taught by Runecutter Ilse at 35 skill
35 35506580
Rune Dust
×2 · any ★ · 10 per ★
Glimmerdust
×1 · any ★ · 30 per ★
Binding Solvent
×1 · any ★ · 20 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Minor Rune of Precision
1–3 ★ by quality
2★ 1403★ 210 rune
Minor Rune of Swiftness
taught by Runecutter Ilse at 35 skill
35 35506580
Rune Dust
×2 · any ★ · 10 per ★
Glimmerdust
×1 · any ★ · 30 per ★
Binding Solvent
×1 · any ★ · 20 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Minor Rune of Swiftness
1–3 ★ by quality
2★ 1403★ 210 rune
Minor Rune of Balance
taught by Runecutter Ilse at 40 skill
40 40557085
Rune Dust
×2 · any ★ · 10 per ★
Lattice Crystal
×1 · any ★ · 20 per ★
Binding Solvent
×1 · any ★ · 20 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Minor Rune of Balance
1–3 ★ by quality
2★ 1203★ 180 rune
Minor Rune of Mastery
taught by Runecutter Ilse at 40 skill
40 40557085
Rune Dust
×2 · any ★ · 10 per ★
Lattice Crystal
×1 · any ★ · 20 per ★
Binding Solvent
×1 · any ★ · 20 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Minor Rune of Mastery
1–3 ★ by quality
2★ 1203★ 180 rune
Minor Rune of Attunement
taught by Runecutter Ilse at 45 skill
45 45607590
Rune Dust
×2 · any ★ · 10 per ★
Glimmerdust
×1 · any ★ · 30 per ★
Binding Solvent
×1 · any ★ · 20 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Minor Rune of Attunement
1–3 ★ by quality
2★ 1403★ 210 rune
Rune of Rebirth
taught by Runecutter Ilse at 60 skill
60 607590105
Rune Dust
×3 · any ★ · 10 per ★
Glimmerdust
×1 · any ★ · 30 per ★
Binding Solvent
×1 · any ★ · 20 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Rune of Rebirth
1–3 ★
1★ 5 s cast, back with 20% health
2★ 4 s cast, back with 40% health
3★ 3 s cast, back with 60% health
2★ 1603★ 240 rune
Refine Astral Pearl
taught by Runecutter Ilse at 80 skill
80 8095110125
Astral Pearl
×10 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Astral Pearl
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Rune of Vigor
taught by Runecutter Ilse at 90 skill
90 90105120135
Astral Pearl
×2 · any ★ · 40 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Rune of Vigor
1–3 ★
1★ +7 VIT
2★ +8 VIT
3★ +10 VIT
2★ 2403★ 360 rune
Rune of Swiftness
taught by Runecutter Ilse at 95 skill
95 95110125140
Astral Pearl
×2 · any ★ · 40 per ★
Glimmerdust
×1 · any ★ · 30 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Rune of Swiftness
1–3 ★ by quality
2★ 3003★ 450 rune
Rune of Warding
taught by Runecutter Ilse at 95 skill
95 95110125140
Astral Pearl
×2 · any ★ · 40 per ★
Lattice Crystal
×1 · any ★ · 20 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Rune of Warding
1–3 ★ by quality
2★ 2803★ 420 rune
Rune of Mastery
taught by Runecutter Ilse at 100 skill
100 100115130145
Astral Pearl
×2 · any ★ · 40 per ★
Lattice Crystal
×1 · any ★ · 20 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Rune of Mastery
1–3 ★ by quality
2★ 2803★ 420 rune
Rune of Precision
taught by Runecutter Ilse at 100 skill
100 100115130145
Astral Pearl
×2 · any ★ · 40 per ★
Glimmerdust
×1 · any ★ · 30 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Rune of Precision
1–3 ★ by quality
2★ 3003★ 450 rune
Rune of Attunement
taught by Runecutter Ilse at 105 skill
105 105120135150
Astral Pearl
×2 · any ★ · 40 per ★
Glimmerdust
×1 · any ★ · 30 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Rune of Attunement
1–3 ★ by quality
2★ 3003★ 450 rune
Rune of Balance
taught by Runecutter Ilse at 105 skill
105 105120135150
Astral Pearl
×2 · any ★ · 40 per ★
Lattice Crystal
×1 · any ★ · 20 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Rune of Balance
1–3 ★ by quality
2★ 2803★ 420 rune
Refine Ember Core
taught by Runecutter Ilse at 120 skill
120 120135150150
Ember Core
×10 · any ★ · 80 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Ember Core
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Kindred Crystals
taught by Runecutter Ilse at 120 skill
120 120135150150
Kindred Crystals
×10 · any ★ · 55 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Kindred Crystals
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Greater Rune of Vigor
taught by Runecutter Ilse at 125 skill
125 125140150150
Ember Core
×2 · any ★ · 80 per ★
Astral Pearl
×1 · any ★ · 40 per ★
Lattice Crystal
×1 · any ★ · 20 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Greater Rune of Vigor
1–3 ★ by quality
2★ 5203★ 780 rune
Greater Rune of Swiftness
taught by Runecutter Ilse at 130 skill
130 130145150150
Ember Core
×2 · any ★ · 80 per ★
Astral Pearl
×1 · any ★ · 40 per ★
Glimmerdust
×1 · any ★ · 30 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Greater Rune of Swiftness
1–3 ★ by quality
2★ 5403★ 810 rune
Greater Rune of Warding
taught by Runecutter Ilse at 130 skill
130 130145150150
Ember Core
×2 · any ★ · 80 per ★
Astral Pearl
×1 · any ★ · 40 per ★
Lattice Crystal
×1 · any ★ · 20 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Greater Rune of Warding
1–3 ★ by quality
2★ 5203★ 780 rune
Greater Rune of Mastery
taught by Runecutter Ilse at 135 skill
135 135150150150
Ember Core
×2 · any ★ · 80 per ★
Astral Pearl
×1 · any ★ · 40 per ★
Lattice Crystal
×1 · any ★ · 20 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Greater Rune of Mastery
1–3 ★ by quality
2★ 5203★ 780 rune
Greater Rune of Precision
taught by Runecutter Ilse at 135 skill
135 135150150150
Ember Core
×2 · any ★ · 80 per ★
Astral Pearl
×1 · any ★ · 40 per ★
Glimmerdust
×1 · any ★ · 30 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Greater Rune of Precision
1–3 ★ by quality
2★ 5403★ 810 rune
Greater Rune of Attunement
taught by Runecutter Ilse at 140 skill
140 140150150150
Ember Core
×2 · any ★ · 80 per ★
Astral Pearl
×1 · any ★ · 40 per ★
Glimmerdust
×1 · any ★ · 30 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Greater Rune of Attunement
1–3 ★ by quality
2★ 5403★ 810 rune
Greater Rune of Balance
taught by Runecutter Ilse at 140 skill
140 140150150150
Ember Core
×2 · any ★ · 80 per ★
Astral Pearl
×1 · any ★ · 40 per ★
Lattice Crystal
×1 · any ★ · 20 per ★
Quicksilver Solvent
×1 · any ★ · 40 per ★
Rune Ink
×1 · sold by Runecutter Ilse
Greater Rune of Balance
1–3 ★ by quality
2★ 5203★ 780 rune

Proficiency

A point every 10 skill in the crafting trade you are best at, shared by every crafting trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 Steady Chisel
A cut that does not slip: a little more crafting value on everything.
2 Crafting value +30% of the materials' base value
at 2 ranks · Crafting value +15% of the materials' base value at one
—
1 Dust Sieve
The dust is sieved and kept: a chance each material line keeps a unit.
3 15% chance each material line keeps one unit
at 3 ranks · 5% chance each material line keeps one unit at one
—
1 Twin Cut
A second cut from one stone now and then: a chance of a second copy.
2 10% chance of an extra copy
at 2 ranks · 5% chance of an extra copy at one
—
2 Rune Lore
Every rune you cut is worth more at the bench.
2 Crafting value +40% of the materials' base value on runes
at 2 ranks · Crafting value +20% of the materials' base value on runes at one
—
2 Enchant Lore
Every enchantment you burn is worth more at the bench.
2 Crafting value +40% of the materials' base value on enchantments
at 2 ranks · Crafting value +20% of the materials' base value on enchantments at one
—
2 Careful Hand
A chance each material line keeps a unit.
2 10% chance each material line keeps one unit
at 2 ranks · 5% chance each material line keeps one unit at one
—
3 Spare Dust
A chance each material line of a rune keeps a unit.
2 20% chance each material line keeps one unit on runes
at 2 ranks · 10% chance each material line keeps one unit on runes at one
Rune Lore
3 Ember Thrift
A chance each material line of an enchantment keeps a unit.
2 20% chance each material line keeps one unit on enchantments
at 2 ranks · 10% chance each material line keeps one unit on enchantments at one
Enchant Lore
3 Lattice Mastery
Every piece of runework is worth more at the bench.
2 Crafting value +30% of the materials' base value
at 2 ranks · Crafting value +15% of the materials' base value at one
Careful Hand
4 Rune Mastery
A master's runes: more crafting value still.
1 Crafting value +25% of the materials' base value on runes Spare Dust
4 Enchant Mastery
A master's enchantments: more crafting value still.
1 Crafting value +25% of the materials' base value on enchantments Ember Thrift
4 Twin Lattice
A chance of a second copy of anything.
1 10% chance of an extra copy Lattice Mastery
5 Deep Cut
A chance of a second rune.
1 15% chance of an extra copy on runes Rune Mastery
5 Lasting Burn
A chance of a second enchantment.
1 15% chance of an extra copy on enchantments Enchant Mastery
5 Master Rune
The master's measure: more crafting value on everything.
1 Crafting value +25% of the materials' base value Twin Lattice

Jewelcrafting

Set rings and amulets, and make the settings that give them sockets for a runemaker's work.

RecipeSkillOrange / Yellow / Green / Grey MaterialsMakesCrafting value forTags
Copper Pendant
taught by Jeweller Ysolde at 1 skill
1 1163146
Copper Ore
×2 · any ★ · 10 per ★
Ruby
×1 · any ★ · 10 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Copper Pendant
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 603★ 90 necklace
Copper Wire Ring
taught by Jeweller Ysolde at 1 skill
1 1163146
Copper Ore
×3 · any ★ · 10 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Copper Wire Ring
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 603★ 90 ring
Refine Ruby
taught by Jeweller Ysolde at 1 skill
1 1163146
Ruby
×10 · any ★ · 10 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Ruby
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Copper Torc
taught by Jeweller Ysolde at 5 skill
5 5203550
Copper Ore
×4 · any ★ · 10 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Copper Torc
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 803★ 120 necklace
Copper Band
learned from
Recipe: Copper Band
10 10254055
Copper Ore
×3 · any ★ · 10 per ★
Ruby
×1 · any ★ · 10 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Copper Band
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 803★ 120 ring
Ruby Pendant
taught by Jeweller Ysolde at 15 skill
15 15304560
Copper Ore
×2 · any ★ · 10 per ★
Ruby
×2 · any ★ · 10 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Ruby Pendant
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 803★ 120 necklace
Copper Loop
taught by Jeweller Ysolde at 20 skill
20 20355065
Copper Ore
×2 · any ★ · 10 per ★
Ruby
×2 · any ★ · 10 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Copper Loop
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 803★ 120 ring
Gemstone Setting
taught by Jeweller Ysolde at 20 skill
20 20355065
Copper Ore
×3 · any ★ · 10 per ★
Ruby
×1 · any ★ · 10 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Gemstone Setting
1–3 ★ by quality
2★ 803★ 120 setting
Refine Amethyst
taught by Jeweller Ysolde at 30 skill
30 30456075
Amethyst
×10 · any ★ · 20 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Amethyst
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Amethyst Signet
taught by Jeweller Ysolde at 35 skill
35 35506580
Iron Ore
×2 · any ★ · 20 per ★
Amethyst
×1 · any ★ · 20 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Amethyst Signet
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 ring
Iron Charm
taught by Jeweller Ysolde at 40 skill
40 40557085
Iron Ore
×2 · any ★ · 20 per ★
Amethyst
×1 · any ★ · 20 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Iron Charm
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 trinket
Amethyst Amulet
taught by Jeweller Ysolde at 48 skill
48 48637893
Iron Ore
×1 · any ★ · 20 per ★
Amethyst
×2 · any ★ · 20 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Amethyst Amulet
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1203★ 180 necklace
Ruby Seal
taught by Jeweller Ysolde at 55 skill
55 557085100
Iron Ore
×2 · any ★ · 20 per ★
Ruby
×3 · any ★ · 10 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Ruby Seal
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1403★ 210 ring
Sapphire Choker
taught by Jeweller Ysolde at 75 skill
75 7590105120
Iron Ore
×2 · any ★ · 20 per ★
Sapphire
×2 · any ★ · 40 per ★
Jeweller's Wire
×2 · sold by Jeweller Ysolde
Sapphire Choker
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 2403★ 360 necklace
Sapphire Idol
taught by Jeweller Ysolde at 75 skill
75 7590105120
Iron Ore
×2 · any ★ · 20 per ★
Sapphire
×1 · any ★ · 40 per ★
Jeweller's Wire
×2 · sold by Jeweller Ysolde
Sapphire Idol
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 1603★ 240 trinket
Refine Sapphire
taught by Jeweller Ysolde at 80 skill
80 8095110125
Sapphire
×10 · any ★ · 40 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Sapphire
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Masterwork Setting
taught by Jeweller Ysolde at 100 skill
100 100115130145
Mithril Ore
×4 · any ★ · 40 per ★
Diamond
×1 · any ★ · 80 per ★
Jeweller's Wire
×3 · sold by Jeweller Ysolde
Masterwork Setting
1–3 ★ by quality
2★ 4803★ 720 setting
Diamond Signet
taught by Jeweller Ysolde at 105 skill
105 105120135150
Mithril Ore
×2 · any ★ · 40 per ★
Diamond
×1 · any ★ · 80 per ★
Jeweller's Wire
×2 · sold by Jeweller Ysolde
Diamond Signet
1–3 ★
1★ Rolled at 85% of its budget: 1–5 secondaries
2★ Rolled at 100% of its budget: 1–5 secondaries
3★ Rolled at 115% of its budget: 1–5 secondaries
2★ 3203★ 480 ring
Refine Diamond
taught by Jeweller Ysolde at 120 skill
120 120135150150
Diamond
×10 · any ★ · 80 per ★
Jeweller's Wire
×1 · sold by Jeweller Ysolde
Diamond
1–3 ★, carried into the next craft
2★ 13★ 2 refine

Proficiency

A point every 10 skill in the crafting trade you are best at, shared by every crafting trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 Steady Loupe
A steady eye at the glass: a little more crafting value on everything.
2 Crafting value +30% of the materials' base value
at 2 ranks · Crafting value +15% of the materials' base value at one
—
1 Gem Dust
The dust is swept and kept: a chance each material line keeps a unit.
3 15% chance each material line keeps one unit
at 3 ranks · 5% chance each material line keeps one unit at one
—
1 Twin Setting
A second stone set now and then: a chance of a second copy.
2 10% chance of an extra copy
at 2 ranks · 5% chance of an extra copy at one
—
2 Ring Work
Every ring you make is worth more at the bench.
2 Crafting value +40% of the materials' base value on rings
at 2 ranks · Crafting value +20% of the materials' base value on rings at one
—
2 Chain Work
Every necklace you make is worth more at the bench.
2 Crafting value +40% of the materials' base value on necklaces
at 2 ranks · Crafting value +20% of the materials' base value on necklaces at one
—
2 Spare Stone
A chance each material line keeps a unit — a gem most of all.
2 20% chance each material line keeps one unit
at 2 ranks · 10% chance each material line keeps one unit at one
—
3 Ring Measure
You decide how many stats a ring rolls, to within a narrower window each rank.
3 The count window of a crafted piece narrows by 3 stats on rings
at 3 ranks · The count window of a crafted piece narrows by 1 stat on rings at one
Ring Work
3 Chain Measure
You decide how many stats a necklace rolls, to within a narrower window each rank.
3 The count window of a crafted piece narrows by 3 stats on necklaces
at 3 ranks · The count window of a crafted piece narrows by 1 stat on necklaces at one
Chain Work
3 Bright Facets
Every piece you set is worth more at the bench.
2 Crafting value +30% of the materials' base value
at 2 ranks · Crafting value +15% of the materials' base value at one
Spare Stone
4 Ring Temper
You leave a stat out of what a ring can roll, one more each rank.
3 You may leave 3 stats out of a crafted piece's pool on rings
at 3 ranks · You may leave 1 stat out of a crafted piece's pool on rings at one
Ring Measure
4 Chain Temper
You leave a stat out of what a necklace can roll, one more each rank.
3 You may leave 3 stats out of a crafted piece's pool on necklaces
at 3 ranks · You may leave 1 stat out of a crafted piece's pool on necklaces at one
Chain Measure
4 Twin Cut
A chance of a second copy.
1 10% chance of an extra copy Bright Facets
5 Ring Mark
You choose how a ring's secondaries are shared out: evenly, or most of it in one.
1 You choose the split a crafted piece shares its secondaries by on rings Ring Temper
5 Chain Mark
You choose how a necklace's secondaries are shared out: evenly, or most of it in one.
1 You choose the split a crafted piece shares its secondaries by on necklaces Chain Temper
5 Flawless Cut
A master's cut: more crafting value on everything.
1 Crafting value +25% of the materials' base value Twin Cut

Cooking

Cook meals that hold a party together between pulls — slower than a potion, and cheaper than one.

RecipeSkillOrange / Yellow / Green / Grey MaterialsMakesCrafting value forTags
Grilled Perch
taught by Cook Berit at 1 skill
1 1163146
River Perch
×2 · any ★ · 10 per ★
Cooking Salt
×1 · sold by Cook Berit
Grilled Perch
1–3 ★ by quality
makes 2
2★ 403★ 60 meal
Refine River Perch
taught by Cook Berit at 1 skill
1 1163146
River Perch
×10 · any ★ · 10 per ★
Cooking Salt
×1 · sold by Cook Berit
River Perch
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Fresh Meat
taught by Cook Berit at 1 skill
1 1163146
Fresh Meat
×10 · any ★ · 10 per ★
Cooking Salt
×1 · sold by Cook Berit
Fresh Meat
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Seasoned Skewer
taught by Cook Berit at 1 skill
1 1163146
Fresh Meat
×2 · any ★ · 10 per ★
Cooking Salt
×1 · sold by Cook Berit
Seasoned Skewer
1–3 ★ by quality
makes 2
2★ 403★ 60 meal
Herb-Crusted Haunch
taught by Cook Berit at 30 skill
30 30456075
Marbled Haunch
×1 · any ★ · 20 per ★
Bitterroot
×2 · any ★ · 10 per ★
Cooking Salt
×1 · sold by Cook Berit
Herb-Crusted Haunch
1–3 ★ by quality
makes 2
2★ 803★ 120 meal
Refine Speckled Trout
taught by Cook Berit at 30 skill
30 30456075
Speckled Trout
×10 · any ★ · 20 per ★
Cooking Salt
×1 · sold by Cook Berit
Speckled Trout
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Refine Marbled Haunch
taught by Cook Berit at 30 skill
30 30456075
Marbled Haunch
×10 · any ★ · 20 per ★
Cooking Salt
×1 · sold by Cook Berit
Marbled Haunch
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Smoked Trout
taught by Cook Berit at 30 skill
30 30456075
Speckled Trout
×2 · any ★ · 20 per ★
Cooking Salt
×1 · sold by Cook Berit
Smoked Trout
1–3 ★ by quality
makes 2
2★ 803★ 120 meal
Barrow Eel Pie
taught by Cook Berit at 55 skill
55 557085100
Barrow Eel
×2 · any ★ · 30 per ★
Cooking Salt
×1 · sold by Cook Berit
Barrow Eel Pie
1–3 ★ by quality
makes 2
2★ 1203★ 180 meal
Refine Barrow Eel
taught by Cook Berit at 55 skill
55 557085100
Barrow Eel
×10 · any ★ · 30 per ★
Cooking Salt
×1 · sold by Cook Berit
Barrow Eel
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Hunter's Stew
taught by Cook Berit at 60 skill
60 607590105
Fresh Meat
×2 · any ★ · 10 per ★
Marbled Haunch
×1 · any ★ · 20 per ★
Sunpetal
×1 · any ★ · 20 per ★
Cooking Salt
×1 · sold by Cook Berit
Hunter's Stew
1–3 ★ by quality
makes 2
2★ 1203★ 180 meal
Glimmerfin Broth
taught by Cook Berit at 80 skill
80 8095110125
Glimmerfin
×2 · any ★ · 40 per ★
Cooking Salt
×1 · sold by Cook Berit
Glimmerfin Broth
1–3 ★ by quality
makes 2
2★ 1603★ 240 meal
Refine Glimmerfin
taught by Cook Berit at 80 skill
80 8095110125
Glimmerfin
×10 · any ★ · 40 per ★
Cooking Salt
×1 · sold by Cook Berit
Glimmerfin
1–3 ★, carried into the next craft
2★ 13★ 2 refine
Moonscale Feast
taught by Cook Berit at 105 skill
105 105120135150
Moonscale
×1 · any ★ · 80 per ★
Glimmerfin
×2 · any ★ · 40 per ★
Cooking Salt
×1 · sold by Cook Berit
Moonscale Feast
1–3 ★ by quality
makes 2
2★ 3203★ 480 meal
Refine Moonscale
taught by Cook Berit at 120 skill
120 120135150150
Moonscale
×10 · any ★ · 80 per ★
Cooking Salt
×1 · sold by Cook Berit
Moonscale
1–3 ★, carried into the next craft
2★ 13★ 2 refine

Proficiency

A point every 10 skill in the cooking trade you are best at, shared by every cooking trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 Hot Hearth
A hearth kept hot: a little more crafting value on everything.
2 Crafting value +30% of the materials' base value
at 2 ranks · Crafting value +15% of the materials' base value at one
—
1 Good Knife
Nothing wasted at the board: a chance each material line keeps a unit.
3 15% chance each material line keeps one unit
at 3 ranks · 5% chance each material line keeps one unit at one
—
1 Big Pot
A pot with room in it: a chance of a second helping.
2 10% chance of an extra copy
at 2 ranks · 5% chance of an extra copy at one
—
2 Seasoned Hand
Every meal you cook is worth more at the bench.
2 Crafting value +40% of the materials' base value
at 2 ranks · Crafting value +20% of the materials' base value at one
—
2 Second Helping
A chance of a second helping.
2 20% chance of an extra copy
at 2 ranks · 10% chance of an extra copy at one
—
2 Pinch of Salt
A chance each material line keeps a unit.
2 10% chance each material line keeps one unit
at 2 ranks · 5% chance each material line keeps one unit at one
—
3 Slow Roast
A roast never hurried: more crafting value still.
2 Crafting value +40% of the materials' base value
at 2 ranks · Crafting value +20% of the materials' base value at one
Seasoned Hand
3 Full Table
A better chance of a second helping.
2 20% chance of an extra copy
at 2 ranks · 10% chance of an extra copy at one
Second Helping
3 Thrifty Cook
A better chance each material line keeps a unit.
2 20% chance each material line keeps one unit
at 2 ranks · 10% chance each material line keeps one unit at one
Pinch of Salt
4 Chef's Touch
A master's touch on every dish.
1 Crafting value +25% of the materials' base value Slow Roast
4 Banquet
A banquet from a single pot.
1 15% chance of an extra copy Full Table
4 Pantry Keeper
A well-kept pantry: more of every line survives.
1 10% chance each material line keeps one unit Thrifty Cook
5 Feast Day
Fare fit for a feast.
1 Crafting value +25% of the materials' base value Chef's Touch
5 Endless Pot
The pot that never empties.
1 20% chance of an extra copy Banquet
5 Waste Not
Nothing is thrown away.
1 15% chance each material line keeps one unit Pantry Keeper

Mining

Work the veins in the hillsides for the ore every smith and jeweller is built around.

GathersSkillOrange / Yellow / Green / GreyTimeYields
Copper Vein 1 1163146 2.5s to work · another stands elsewhere in 120s
Copper Ore
★☆☆ · 100% · 2–3
Lead Vein 10 10254055 2.5s to work · another stands elsewhere in 120s
Lead Ore
★☆☆ · 100% · 2–3
Iron Vein 30 30456075 3s to work · another stands elsewhere in 150s
Iron Ore
★☆☆ · 100% · 2–3
Emberite Vein 50 50658095 3s to work · another stands elsewhere in 150s
Emberite Ore
★☆☆ · 100% · 2–3
Silver Vein 55 557085100 3s to work · another stands elsewhere in 150s
Silver Ore
★☆☆ · 100% · 2–3
Mithril Vein 80 8095110125 3.5s to work · another stands elsewhere in 240s
Mithril Ore
★☆☆ · 100% · 2–3
Gold Vein 100 100115130145 3.5s to work · another stands elsewhere in 240s
Gold Ore
★☆☆ · 100% · 2–3
Frostite Vein 110 110125140150 3.5s to work · another stands elsewhere in 240s
Frostite Ore
★☆☆ · 100% · 2–3
Duskiron Vein 140 140150150150 4s to work · another stands elsewhere in 360s
Duskiron Ore
★☆☆ · 100% · 2–3
Starmetal Vein 150 150150150150 4s to work · another stands elsewhere in 360s
Starmetal Ore
★☆☆ · 100% · 2–3

Proficiency

A point every 10 skill in the gathering trade you are best at, shared by every gathering trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 Heavy Haul
A chance of one ore more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
—
1 Keen Eye
A chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
—
1 Quick Pick
You work a little faster.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
—
2 Deep Seam
A better chance of one ore more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
Heavy Haul
2 Clean Break
A better chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
Keen Eye
2 Short Swing
You work faster still.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
Quick Pick
3 Rich Seam
A better chance of one ore more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
Deep Seam
3 Prospector
A better chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
Clean Break
3 Hard Swing
You work faster still.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
Short Swing
4 Mother Lode
A better chance of one ore more on every yield.
1 10% chance of one unit more on every yield Rich Seam
4 True Nugget
A better chance a yield comes out a star higher.
1 5% chance a yield comes out a star higher Prospector
4 Miner's Pace
You work faster still.
1 Gathering 10% faster Hard Swing
5 Endless Vein
A better chance of one ore more on every yield.
1 10% chance of one unit more on every yield Mother Lode
5 Star Sense
A better chance a yield comes out a star higher.
1 10% chance a yield comes out a star higher True Nugget
5 Vein Splitter
You work faster still.
1 Gathering 10% faster Miner's Pace

Botany

Pick the herbs an alchemist brews from and a cook seasons with, and know which ditch they grow in.

GathersSkillOrange / Yellow / Green / GreyTimeYields
Bitterroot Patch 1 1163146 2s to work · another stands elsewhere in 90s
Bitterroot
★☆☆ · 100% · 1–3
Sunpetal Patch 30 30456075 2.5s to work · another stands elsewhere in 120s
Sunpetal
★☆☆ · 100% · 1–3
Barrow Lily Patch 55 557085100 2.8s to work · another stands elsewhere in 150s
Barrow Lily
★☆☆ · 100% · 1–3
Nightshade Patch 80 8095110125 3s to work · another stands elsewhere in 180s
Nightshade
★☆☆ · 100% · 1–3
Starbloom Patch 150 150150150150 3.5s to work · another stands elsewhere in 300s
Starbloom
★☆☆ · 100% · 1–3

Proficiency

A point every 10 skill in the gathering trade you are best at, shared by every gathering trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 Full Basket
A chance of one herb more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
—
1 Gentle Hands
A chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
—
1 Quick Pluck
You work a little faster.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
—
2 Second Stem
A better chance of one herb more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
Full Basket
2 Unbruised
A better chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
Gentle Hands
2 Deft Pluck
You work faster still.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
Quick Pluck
3 Thick Patch
A better chance of one herb more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
Second Stem
3 Choice Cutting
A better chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
Unbruised
3 Quick Cut
You work faster still.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
Deft Pluck
4 Field Harvest
A better chance of one herb more on every yield.
1 10% chance of one unit more on every yield Thick Patch
4 Perfect Bloom
A better chance a yield comes out a star higher.
1 5% chance a yield comes out a star higher Choice Cutting
4 Picker's Pace
You work faster still.
1 Gathering 10% faster Quick Cut
5 Endless Meadow
A better chance of one herb more on every yield.
1 10% chance of one unit more on every yield Field Harvest
5 Bloom Sense
A better chance a yield comes out a star higher.
1 10% chance a yield comes out a star higher Perfect Bloom
5 Scythe Hand
You work faster still.
1 Gathering 10% faster Picker's Pace

Skinning

Take the hide and the meat off what the party just killed, before the body goes cold.

GathersSkillOrange / Yellow / Green / GreyTimeYields
Wolf
a body — left where it fell
1 1163146 2.5s to skin · the body waits 90s
Supple Pelt
★☆☆ · 100% · 1–2
Supple Pelt
★★☆ · 25% · 1
Supple Pelt
★★★ · 5% · 1
Fresh Meat
★☆☆ · 60% · 1–2
Dire Wolf
a body — left where it fell
20 20355065 2.5s to skin · the body waits 90s
Supple Pelt
★☆☆ · 100% · 2–3
Supple Pelt
★★☆ · 40% · 1–2
Supple Pelt
★★★ · 10% · 1
Fresh Meat
★☆☆ · 80% · 1–2
Fresh Meat
★★☆ · 20% · 1
Bear
a body — left where it fell
40 40557085 3.5s to skin · the body waits 90s
Thick Fur
★☆☆ · 100% · 1–2
Thick Fur
★★☆ · 30% · 1
Thick Fur
★★★ · 6% · 1
Marbled Haunch
★☆☆ · 80% · 1–2
Marbled Haunch
★★☆ · 20% · 1

Proficiency

A point every 10 skill in the gathering trade you are best at, shared by every gathering trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 Whole Hide
A chance of one hide more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
—
1 Clean Knife
A chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
—
1 Quick Flay
You work a little faster.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
—
2 Spare Cut
A better chance of one hide more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
Whole Hide
2 Even Cut
A better chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
Clean Knife
2 Short Cut
You work faster still.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
Quick Flay
3 Full Pelt
A better chance of one hide more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
Spare Cut
3 Tanner's Eye
A better chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
Even Cut
3 Sure Knife
You work faster still.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
Short Cut
4 Nothing Left
A better chance of one hide more on every yield.
1 10% chance of one unit more on every yield Full Pelt
4 Flawless Pelt
A better chance a yield comes out a star higher.
1 5% chance a yield comes out a star higher Tanner's Eye
4 Flayer's Pace
You work faster still.
1 Gathering 10% faster Sure Knife
5 Full Carcass
A better chance of one hide more on every yield.
1 10% chance of one unit more on every yield Nothing Left
5 Drake Sense
A better chance a yield comes out a star higher.
1 10% chance a yield comes out a star higher Flawless Pelt
5 Flaying Hand
You work faster still.
1 Gathering 10% faster Flayer's Pace

Woodcutting

Fell the trees a weaponsmith cuts bows, staves, hafts and shields from.

GathersSkillOrange / Yellow / Green / GreyTimeYields
Pine Tree 1 1163146 3s to work · another stands elsewhere in 150s
Pine Wood
★☆☆ · 100% · 1–3
Oak 30 30456075 3.5s to work · another stands elsewhere in 180s
Oak Wood
★☆☆ · 100% · 1–3
Yew 80 8095110125 4s to work · another stands elsewhere in 240s
Yew Wood
★☆☆ · 100% · 1–3
Elder Tree 150 150150150150 4.5s to work · another stands elsewhere in 360s
Elderwood
★☆☆ · 100% · 1–3

Proficiency

A point every 10 skill in the gathering trade you are best at, shared by every gathering trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 Heavy Load
A chance of one log more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
—
1 Clean Split
A chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
—
1 Quick Axe
You work a little faster.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
—
2 Spare Log
A better chance of one log more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
Heavy Load
2 Straight Grain
A better chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
Clean Split
2 Short Chop
You work faster still.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
Quick Axe
3 Thick Trunk
A better chance of one log more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
Spare Log
3 Forester's Eye
A better chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
Straight Grain
3 Hard Chop
You work faster still.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
Short Chop
4 Whole Tree
A better chance of one log more on every yield.
1 10% chance of one unit more on every yield Thick Trunk
4 Heartwood
A better chance a yield comes out a star higher.
1 5% chance a yield comes out a star higher Forester's Eye
4 Feller's Pace
You work faster still.
1 Gathering 10% faster Hard Chop
5 Endless Forest
A better chance of one log more on every yield.
1 10% chance of one unit more on every yield Whole Tree
5 Elder Sense
A better chance a yield comes out a star higher.
1 10% chance a yield comes out a star higher Heartwood
5 Axe Hand
You work faster still.
1 Gathering 10% faster Feller's Pace

Fishing

Cast a line over the shoals from the bank, and land the fish every cook in the land is short of.

GathersSkillOrange / Yellow / Green / GreyTimeYields
Perch Shoal 1 1163146 3.5s to work · another stands elsewhere in 90s
River Perch
★☆☆ · 100% · 1–2
Trout Shoal 30 30456075 4s to work · another stands elsewhere in 120s
Speckled Trout
★☆☆ · 100% · 1–2
Barrow Eel Shoal 55 557085100 4.3s to work · another stands elsewhere in 150s
Barrow Eel
★☆☆ · 100% · 1–2
Glimmerfin Shoal 80 8095110125 4.5s to work · another stands elsewhere in 180s
Glimmerfin
★☆☆ · 100% · 1–2
Moonscale Shoal 150 150150150150 5s to work · another stands elsewhere in 300s
Moonscale
★☆☆ · 100% · 1–2

Proficiency

A point every 10 skill in the gathering trade you are best at, shared by every gathering trade you hold and spent in their trees; a tier opens with 3 points spent in the tiers under it in this tree, a node that names another needs it at full rank first, and points come back only at the trade's trainer, for gold.

TierNodeRanksDoesNeeds
1 Full Creel
A chance of one fish more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
—
1 Light Touch
A chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
—
1 Quick Cast
You work a little faster.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
—
2 Second Bite
A better chance of one fish more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
Full Creel
2 Clean Hook
A better chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
Light Touch
2 Short Cast
You work faster still.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
Quick Cast
3 Teeming Shoal
A better chance of one fish more on every yield.
2 10% chance of one unit more on every yield
at 2 ranks · 5% chance of one unit more on every yield at one
Second Bite
3 Angler's Eye
A better chance a yield comes out a star higher.
2 10% chance a yield comes out a star higher
at 2 ranks · 5% chance a yield comes out a star higher at one
Clean Hook
3 Sure Strike
You work faster still.
2 Gathering 10% faster
at 2 ranks · Gathering 5% faster at one
Short Cast
4 Full Net
A better chance of one fish more on every yield.
1 10% chance of one unit more on every yield Teeming Shoal
4 Prize Catch
A better chance a yield comes out a star higher.
1 5% chance a yield comes out a star higher Angler's Eye
4 Angler's Pace
You work faster still.
1 Gathering 10% faster Sure Strike
5 Endless Tide
A better chance of one fish more on every yield.
1 10% chance of one unit more on every yield Full Net
5 Tide Sense
A better chance a yield comes out a star higher.
1 10% chance a yield comes out a star higher Prize Catch
5 Line Hand
You work faster still.
1 Gathering 10% faster Angler's Pace