How it plays
A warlock who plants rot and then decides what to do with it. Two curses tick on a target while Shadow Bolt and the ticks themselves feed the bar. Empower turns the bar into fuel: the curses hit harder while Corruption drains, slowly at first and faster every second, until the bar is empty — so keeping it going is the rotation. Creeping Blight carries Wither onto neighbours, Miasma curses a whole pack where it lands, and Unstable Consumption bursts for a share of what the curses still owe.
- Main stat
- Intellect
- Resource
- Corruption (max 100)
- Mastery
- Rot PotencyMastery increases your damage-over-time damage.
- Attunement
- Feeding Rot — empowermentAttunement increases the damage of your curses' ticks while Empower runs, which your Corruption pays for.
- Auto-attack
auto_strike· melee- Weapons
- staff, book, knife, sword
- Threat
- ×1
- Per level
- STR +1, AGI +1, INT +7, VIT +5
Level by level
Talents
Spells and passives
How it plays
A warlock who turns damage into healing. Lifebond marks allies, and from then on every point of damage you deal reaches whoever carries a mark. Essence arrives from bolts and from Vital Siphon's ticks and pays for Drain Life, which charges upkeep on every tick and runs until the bar empties. Bond slots are limited and a new mark replaces the oldest, so who is bonded is a decision you keep remaking rather than set once.
- Main stat
- Intellect
- Resource
- Essence (max 100)
- Mastery
- Vital BondMastery increases your healing to marked allies.
- Attunement
- Deep Draught — healingAttunement increases the healing of Drain Life, which your Essence pays for.
- Auto-attack
auto_strike· melee- Weapons
- staff, book, knife, sword
- Threat
- ×1
- Per level
- STR +1, AGI +1, INT +7, VIT +5