Fighter

Sword · Axe · Mace · Shield

Strength, heavy armour and the shortest route to the enemy. Its two specs split on what happens once you arrive — unbroken aggression, or a shield that makes you the one worth hitting.

How it plays

A melee spec that is paid for every blow it lands: Rage builds from the damage you deal, so the faster you swing the more you have to spend. Critical swings and Whirlwinds open bleeds on their own, Rend adds another, and Rupture tears every wound open at once for whatever it had left to deal. Cashing in early wastes the ramp; leaving it too long lets the bleeds expire on their own.

Main stat
Strength
Resource
Rage (max 100)
Mastery
Bloodlust
Critical auto-attacks, Whirlwinds and Bladestorm spins apply Bleed, dealing 15% of your average hit per second for 5 seconds. Mastery increases all Bleed damage.
Attunement
Seething — generation
Attunement increases the Rage you generate from attacking and from being hit.
Auto-attack
auto_strike · melee
Weapons
sword, axe, mace
Threat
×1
Per level
STR +7, AGI +1, INT +1, VIT +5

Level by level

Talents

Berserker
Fighter •
Points 19of 19 left
IIIIIIIVVVI
0/1or
Hover a talent for its ranks

Spells and passives

Brutal Strike
25 RageInstantMelee
Lv 1
StrikePhys DmgDamage ×1.20
A savage blow for 120% weapon damage.
Raging Blow
Free5s cdInstant
Lv 1
Buff
Your next auto-attack deals 10% more damage and generates 10 bonus Rage.
Rend
20 Rage12s cdInstantMelee
Lv 2
StrikePhys DmgDamage ×0.33
Slash the target for 33% weapon damage and leave the wound bleeding for 8 seconds: 22% weapon damage per tick · 8 ticks.
Execute
25 Rage12s cdInstantMelee
Lv 3
StrikePhys DmgDamage ×2.20
A killing blow for 220% weapon damage, only usable on enemies below 25% health.
Charge
Free18s cdInstant10 tiles
Lv 4
ChargePhys Dmg
Dash to your target for weapon damage, stunning them for 1 second.
Battle Shout
FreeInstant
Lv 5
Buff
You and every party member within 30 tiles gain +2% Strength and +2% Agility for 30 minutes.
Counter Attack
25 Rage15s cdInstant
Lv 6
Phys DmgDamage ×1.00
Parry all incoming enemy melee attacks for 4s and reduce all damage taken by 20%. Counterstrikes each attacker once for 100% weapon damage.
War Cry
10 Rage45s cdInstant
Lv 7
Buff
Release a battle cry that grants +10% critical strike chance for 10 seconds, and slows every enemy within 6 tiles of you by 50% for 6 seconds.
Pummel
Free20s cdInstantMelee
Lv 8
Debuff
Drive your pommel into the target enemy, interrupting the spell it is casting. It cannot cast another interruptible spell for 4 seconds.
Whirlwind
20 RageInstant
Lv 8
SpinPhys DmgDamage ×0.50
Spin with your weapon out, striking every enemy within 3 tiles of you for 50% weapon damage. A weapon in your off hand strikes with it, for 50% of its damage. Critical hits apply Mastery bleed.
Rupture
30 Rage40s cdInstantMelee
Lv 9
StrikePhys Dmg
Tear open all active bleed wounds on the target, consuming them and dealing their remaining damage instantly.
Bloodrage
Free90s cdInstant
Lv 9
Buff
For 15 seconds, you gain 30% attack speed and your bleeds deal 50% more damage.
Bladestorm
20 Rage30s cd2.4s channel, 0.4s ticks
Lv 10
Phys DmgDamage ×0.85
Spin for 2.5 seconds, striking every nearby enemy twice a second for 85% weapon damage per tick. A weapon in your off hand strikes with it, for 50% of its damage. Critical hits apply Mastery bleed.
Second WindPassive
Always on — no talent point to spend
Lv 10
When you fall below 40% HP, heal 5% of your maximum HP per second for 6 seconds. 120 second cooldown.
Crimson FeastPassive
Always on — no talent point to spend
Lv 12
Each tick of your bleed effects heals you for 15% of the damage dealt.

How it plays

The tank whose offence is its defence. Every block banks Reinforcement, opens a window for Counterstrike, and raises the block value that Shield Slam turns straight into damage. Reinforcement is both the spender and the emergency fund, since Last Stand cashes the whole bar in for a heal below 30% health. Holding it back is survival; spending it is damage.

Main stat
Strength
Resource
Reinforcement (max 100)
Mastery
Bulwark
Mastery grants block chance and block value.
Attunement
Bulwark's Due — generation
Attunement increases the Reinforcement you generate, from blocking and in combat alike.
Auto-attack
auto_strike · melee
Weapons
sword, axe, mace, shield
Threat
×3
Per level
STR +5, AGI +1, INT +1, VIT +7

Level by level

Talents

Stalwart
Fighter •
Points 19of 19 left
IIIIIIIVVVI
0/1or
Hover a talent for its ranks

Spells and passives

Shield Slam
25 Reinforcement8s cdInstantMelee
Lv 1
StrikePhys DmgDamage ×1.50
Slam your shield into the target for 150% weapon damage and stun them for 1 second.
Bulwark TrainingPassive
Always on — no talent point to spend
Lv 1
Increases your Armor and Magic Defense by 15%, and the threat you generate to 300%.
Counterstrike
10 Reinforcement3s cdInstantMelee
Lv 2
StrikePhys DmgDamage ×1.88
A fast retaliatory strike for 187.5% weapon damage, only usable within 3 seconds of a successful block.
Taunt
Free20s cdInstantMelee
Lv 3
Debuff
Force your target, or the enemy nearest your cursor, to attack you.
Bastion Strike
Free8s cdInstant3 tiles
Lv 3
Phys DmgDamage ×0.80
Strike out from where you hold your ground, hitting every enemy within 3 tiles of you for 80% weapon damage. Gain 5 Reinforcement for the first enemy struck and 1 more for each beyond it.
Earthquake
25 Reinforcement15s cdInstant3 tiles
Lv 4
Ground AoEPhys DmgDamage ×0.45
Stomp the ground for 45% weapon damage to every enemy within 3 tiles.
Immovable Stance
25 Reinforcement20s cdInstant
Lv 5
Buff
Plant your feet for 8 seconds: your block chance is increased by 30%, and you move 60% slower.
Aegis
40 Reinforcement20s cdInstant
Lv 6
Buff
Raise your shield, absorbing damage equal to 10% of your maximum HP for 8 seconds.
Last Stand
All Reinforcement120s cdInstant
Lv 7
Buff
Spend all remaining Reinforcement for a surge of vitality: heals and grants damage reduction based on Reinforcement spent. Only usable below 30% HP.
Stockpile
Free90s cd2s cast
Lv 8
Buff
Brace yourself to generate 50 Reinforcement. Moving cancels it.
Shield Bash
Free20s cdInstantMelee
Lv 8
Debuff
Bash the target enemy with the rim of your shield, interrupting the spell it is casting. It cannot cast another interruptible spell for 4 seconds.
Echo Guard
Free60s cdInstant
Lv 9
Buff
For 8 seconds, the damage your blocks stop is stored. Then it explodes for 150% of the stored damage, split evenly among nearby enemies.
Bulwark Rush
Free20s cdInstant12 tiles
Lv 10
ChargePhys DmgDamage ×0.50
Rush shield-first at the target enemy, from 4 to 12 tiles away. You strike it for 50% weapon damage as you arrive and gain 20 Reinforcement.
Second WindPassive
Always on — no talent point to spend
Lv 10
When you fall below 40% HP, heal 5% of your maximum HP per second for 6 seconds. 120 second cooldown.