How it plays
The game's only healer, and an oddly aggressive one — Holy is built on Intellect but fights at swinging range, because Holy Bolt is what generates the Holy Power that Dawnbreak and Divine Light spend. Illumination leaves a shield on the target of every heal, so topping up somebody already full is never quite wasted. What bounds the spec is its cooldowns rather than its bar: most of a fight is spent waiting on one, not saving for it.
- Main stat
- Intellect
- Resource
- Mana (max 150)
- Mastery
- IlluminationEvery heal you apply leaves a shield on the target, lasting 10 seconds.
- Attunement
- Grace — regenerationAttunement increases the Mana you regenerate passively.
- Auto-attack
auto_strike· melee- Weapons
- mace, shield, book
- Threat
- ×1
- Per level
- STR +1, AGI +1, INT +7, VIT +5
Level by level
Talents

0/1orSpells and passives
How it plays
The tank whose contribution is the party rather than itself. Three auras — Devotion, Retribution and Grace — reach every party member nearby. Pressing one pulses it for ten seconds, pulses overlap, and the last one pressed runs passively once they end, Devotion's on the paladin alone. Valor comes from Judgement and from standing in your own Consecrated Ground, while blocking builds an absorb shield. Sanctuary pulses all three at once, and is a fair part of why this spec needs no party buff of its own.
- Main stat
- Strength
- Resource
- Valor (max 30)
- Mastery
- Sacred AegisEach successful block generates an absorb shield, at most once every 10 seconds, and Mastery grants a passive damage reduction.
- Attunement
- Vigil — auraAttunement strengthens the pulses of Devotion Aura and Grace Aura: more damage reduction, and more healing.
- Auto-attack
auto_strike· melee- Weapons
- sword, axe, mace, shield
- Threat
- ×3
- Per level
- STR +5, AGI +1, INT +1, VIT +7
Level by level
Talents
Spells and passives
Active: Pulse the aura, reducing damage taken by 8% for you and 3% for nearby allies for 10 seconds.
Active: Blaze with retribution, raising it to 15% of your weapon damage for 10 seconds.
Active: Surge with Grace for 10 seconds, restoring 1% of max HP every second to you and every 2.5 seconds to nearby allies.