Wizard

Staff · Book · Knife · Mace

Intellect, a staff and no armour worth the name. One spec juggles three elements for the damage that comes of never repeating itself; the other builds a single arcane ramp and spends it all at once.

How it plays

Fire, frost and lightning, and the order you cast them in is the spec. Repeating an element wastes Elemental Resonance, which pays out only when the next spell differs from the last, so the rotation is a deliberate alternation rather than a priority list. Lightning also hits harder into a burning or brittle target, so the order sets up its own payoff — and every generating cast banks a point of Flux toward the six that Elemental Conflux spends at once.

Main stat
Intellect
Resource
Flux (max 6)
Mastery
Elemental Resonance
Casting a different element than your previous spell grants bonus damage.
Attunement
Overcharge — potency
Attunement increases the damage of Elemental Conflux, which your Flux pays for.
Auto-attack
auto_strike · melee
Weapons
staff, book, knife, mace
Threat
×1
Per level
STR +1, AGI +1, INT +7, VIT +5

Level by level

Talents

Elementalist
Wizard •
Points 19of 19 left
IIIIIIIVVVI
Hover a talent for its ranks

Spells and passives

Cinder
FreeInstant9 tiles
Lv 1
ProjectileMagic DmgDamage ×0.30
Flick an ember at your target for 30% spell damage, setting it Burning.
Frostbolt
Free2s cast9 tiles
Lv 1
ProjectileMagic DmgDamage ×1.00
Launch a bolt of ice at your target for 100% spell damage, applying a stack of Chill. At 2 stacks Chill becomes Brittle.
Spark
Free1.5s cast9 tiles
Lv 1
ProjectileMagic DmgDamage ×0.70
Discharge a bolt of lightning at your target for 70% spell damage, chaining to 1 nearby enemy at 60% of that. Deals 20% bonus damage to Burning or Brittle targets.
Elemental ResonancePassive
Always on — no talent point to spend
Lv 1
Your spells come in three elements: Fire is Cinder and Fireball, Frost is Frostbolt and Ray of Frost, and Lightning is Spark and Chain Lightning. A spell of a different element from the last one you cast deals more damage, 0.184% for every point of Mastery. Ray of Frost counts once, as it starts. Each of the six banks a point of Flux, which Elemental Conflux spends.
Elemental Conflux
6 FluxInstant9 tiles
Lv 2
ProjectileMagic DmgDamage ×2.50
Unleash fire, frost, and lightning simultaneously for 250% spell damage, arcing to up to 3 nearby enemies.
Fireball
Free12s cd2s cast9 tiles
Lv 3
ProjectileMagic DmgDamage ×2.00
Hurl a blazing ball of fire at your target for 200% spell damage. It bursts where it lands, dealing 50% of that to every other enemy within 4 tiles, and leaves everything it hits burning for 5 seconds.
Elemental Weapon
FreeInstant
Lv 5
Buff
Sheathe an ally's weapon in elemental fire. Their attacks deal an extra 15% of their weapon damage as magic damage for 30 minutes.
Phase Step
Free20s cdInstant
Lv 6
Buff
Instantly blink a short distance in the direction you are aiming.
Ray of Frost
Free15s cd3s channel, 0.3s ticks9 tiles
Lv 4
ProjectileMagic DmgDamage ×0.33
Channel a continuous beam of frost at your target for 3 seconds, dealing 33% spell damage per tick every 0.33s and hitting harder with each one. Deepens Brittle while active.
Chain Lightning
Free12s cd2s cast9 tiles
Lv 5
ProjectileMagic DmgDamage ×1.35
Blast your target for 135% spell damage with lightning that arcs to up to 3 nearby enemies at 60% of that. Deals 20% bonus damage to Burning or Brittle targets.
Flux Ward
Free45s cdInstant
Lv 7
Buff
Surround yourself with a magical barrier that absorbs damage equal to 25% of your max HP plus twice your Intellect, and reduces all damage taken by 20% for 8 seconds.
Disrupting Jolt
Free20s cdInstant9 tiles
Lv 8
Debuff
Jolt the target enemy with a crack of lightning, interrupting the spell it is casting. It cannot cast another interruptible spell for 4 seconds.
FrostwardPassive
Always on — no talent point to spend
Lv 8
Within 4 seconds of casting a Frost spell, you take 8% less damage.
Frostbind
Free30s cdInstant9 tiles
Lv 9
Debuff
Bind in ice every enemy within 3 tiles of the targeted point, stunning them for 2 seconds. Bosses are immune.
Elemental Ascendance
Free120s cdInstant
Lv 10
Buff
For 12 seconds you gain 30% Haste, and Elemental Resonance's bonus is doubled.

How it plays

A ramp spec that pays for itself. Cheap Arcane Bolts build Manaweave. Arcane Blast grows with the ramp and leaves it standing, as Arcane Barrage does, while Arcane Orb consumes the whole ramp at once — each point raising their damage and their cost, so a longer ramp is not straightforwardly a better one. The spending is itself the engine, because it pulls every other cooldown forward; and when the bar rather than the ramp is what you are short of, Arcane Infusion turns one back into the other.

Main stat
Intellect
Resource
Mana (max 100)
Mastery
Arcane Acceleration
Mastery widens your Mana pool, and spending Mana reduces all your active spell cooldowns.
Attunement
Amplification — potency
Attunement increases the damage of Arcane Blast and Arcane Orb, which your Mana and Manaweave pay for, and the Mana Arcane Infusion restores, by the same share.
Auto-attack
auto_strike · melee
Weapons
staff, book, knife, mace
Threat
×1
Per level
STR +1, AGI +1, INT +7, VIT +5

Level by level

Talents

Arcanist
Wizard •
Points 19of 19 left
IIIIIIIVV
Hover a talent for its ranks

Spells and passives

Arcane Bolt
Free1.4s cast9 tiles
Lv 1
ProjectileMagic DmgDamage ×0.80
A fast, free arcane bolt for 80% spell damage. Builds 1 Manaweave.
Arcane Blast
15 Mana2.2s cast9 tiles
Lv 1
ProjectileMagic DmgDamage ×1.65
A hard-hitting arcane nuke for 165% spell damage. Each point of Manaweave you hold increases both that and its Mana cost. Requires at least 1 Manaweave.
Arcane Infusion
Free1s cdInstant
Lv 1
Buff
Consume all Manaweave to restore Mana, more for each point spent and with Attunement.
ManaweavePassive
Always on — no talent point to spend
Lv 1
Manaweave is your ramp, up to 5 points. Arcane Bolt builds 1 and Arcane Shatter 1. Each point you hold or spend adds 15% to the damage of Arcane Blast, Arcane Orb and every missile of Arcane Barrage, and to their Mana cost, 12% a point on Arcane Blast and 15% on the other two. Arcane Infusion restores 10% of your maximum Mana for each point it spends, more with Attunement.
Blink
Free20s cdInstant
Lv 2
Buff
Instantly blink a short distance in the direction you are aiming.
Arcane Barrage
20 Mana25s cd2s channel, 0.1s ticks9 tiles
Lv 3
Magic DmgDamage ×0.55
Channel a volley of arcane missiles at your target, one after another for 55% spell damage per tick. Each point of Manaweave you hold increases each missile's damage and its Mana cost. Barrage does not consume Manaweave.
Arcane Shatter
4 Mana1.2s cast9 tiles
Lv 4
Magic DmgDamage ×0.30
A short cast that shatters raw arcane force across your target, striking it and up to 2 more enemies within 3 tiles of it for 30% spell damage. Builds 1 Manaweave.
Arcane Insight
FreeInstant
Lv 5
Buff
You and every party member within 30 tiles gain 5% Haste for 30 minutes.
Arcane Orb
25 Mana12s cdInstant9 tiles
Lv 6
ProjectileMagic DmgDamage ×1.00
Hurl a slow, heavy orb of raw arcane energy that strikes every enemy within 3 tiles of where it lands for 100% spell damage. Consumes all Manaweave, increasing both that and its Mana cost per point.
Prismatic Prison
Free30s cd1.5s cast9 tiles
Lv 7
Debuff
Seal the target enemy in a prism for 20 seconds. It cannot move or act, and any damage frees it. Sealing it ends every damage over time on it. You can hold one enemy at a time. Bosses are immune.
Prismatic Barrier
Free30s cdInstant
Lv 8
Buff
Wrap yourself in a prismatic shell that absorbs damage equal to 25% of your maximum HP for 10 seconds.
Counterspell
Free20s cdInstant9 tiles
Lv 8
Debuff
Unravel the magic the target enemy is weaving, interrupting the spell it is casting. It cannot cast another interruptible spell for 4 seconds.
Evocation
Free90s cd2.5s channel, 0.5s ticks
Lv 9
Buff
Channel for 2.5s, rapidly restoring a large amount of Mana.
Arcane Power
Free120s cdInstant
Lv 10
Buff
Your next 3 spells that cost Mana cost none, and your damage is increased by 25% until they are spent.