How it plays
A dual-wielder whose hands are not interchangeable. The one-handed sword or axe in the main hand exists to provoke the off-hand knife, and the knife is where the damage actually lives: Blade Dance gives every auto-attack a chance at a free off-hand strike, and every main-hand and off-hand pair builds Momentum. All three finishers spend the entire Momentum bar at once, so dumping it the moment it ticks over is the easy and expensive mistake.
- Main stat
- Agility
- Resource
- Momentum (max 5)
- Mastery
- Blade DanceYour offhand knife has a chance to strike alongside every main-hand auto-attack, dealing bonus damage. The swing and the strike complete a MH→OH combo, which grants Momentum. The offhand damage bonus applies to every offhand strike, your offhand skills included.
- Attunement
- Thrift — bonusEach main-hand and off-hand combo you complete has a chance to grant 1 more Momentum.
- Auto-attack
auto_jab· melee- Weapons
- knife, sword, axe
- Threat
- ×1
- Per level
- STR +1, AGI +7, INT +1, VIT +5
Level by level
Talents
Spells and passives
How it plays
A knife spec that wins by attrition. Both blades carry a different poison, Toxin from the main hand and Blight from the off, and every tick of them pays Venom, as does each Poisoned Blades — there is no passive regeneration at all. Envenom and Corrupt spend the whole bar, so pooling Venom makes a bigger press: Envenom turns it into a poison of its own, and Corrupt into a burst on a whole pack that moves the Blight off your target onto its neighbours.
- Main stat
- Agility
- Resource
- Venom (max 100)
- Mastery
- ToxicologyMastery raises the chance your Coated Blades poison the target, and increases your poison damage.
- Attunement
- Brewing Venom — generationAttunement increases the Venom you generate, from your poisons and every other source.
- Auto-attack
auto_strike· melee- Weapons
- knife
- Threat
- ×1
- Per level
- STR +1, AGI +7, INT +1, VIT +5